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Console players, Enhanced Edition 1.01 discussion


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PS4 Enhanced Edition, 1.01, default controls, normal difficulty, career mode.

I haven't messed around with any settings at all, I have only ever played Kerbal on my PS4 console.

Lots of useful chatter going on here. I'm glad to see the KSP community and Dev's are still actively pursuing the Kerbal Space Program for Console.

I'm thrilled that the EE 1.01 patch fixed so many of the problems that were plaguing the console version.

I have now for my first time, completed the science tree in Career mode, Year 2 and 50-ish days. Was really expecting some sort of party, but research is never really finished. 

My first interplanetary sortie to Duna was a partial success.  I was able to get there with two space probes, deploy some comm satellites, and attempt landings on both Duna, and Ike. Unfortunately I didn't install proper relay (any relay comms ) so, yeah. Partial success. Duna has a new crater with some litter around it, Ike has a lander that only occasionally wants to talk with Kerbal Space Command. My Probes currently enroute to Jool will no doubt have the same success rate... if I'm lucky.

Right now my Kerbals and I are learning to spell the words efficient launch profile, and I have discovered a couple of different ways of how not to do interplanetary transfers. Also found out how to level Kerbals skills up, way, way, way late in the game.

The Space Tourism market seems to be a reliable source of Income , so hopefully I'll eventually be able to land a fuel rover on Mun and Minmus for less cost than the Kerbal Space Hotel I'm currently assembling in orbit.

I love this Game.

Current gameplay concerns;

-Physical Time warp, sounds like the nuke and Ion engine crowd want this. I've only been using chemical rockets so it haven’t bothered me... yet.

-Since I started playing early on in the console release phase, I do not like the new throttle arrangement, because it's backwards to how I learned. Console controller is very busy and could use some work eliminating overlapping command button combinations.

-Something needs to be sorted out with the trim setting being so easy to accidentally turn on, HAL keeps trying to crash my spacecraft. I suppose somebody might want to set the trim while making a burn in space, But I sure haven't wanted to.

-Kerb-net remains a complete mystery to me. I haven't even accidentally landed on an anomaly yet. If I turn it on, I need to escape back to the space centre to get it off the UI.

-Kerbal skills and abilities, I have landed bases on Mun and Minmus, I have Space Stations orbiting Kerbin, Mun, and Minmus, and I'm building a 40 room space hotel, I have docked , clamped, landed, recovered, rendezvoused, transferred, rescued, space walked, Mun walked,  drilled and refined... while the pilots have gained useful skills, and the scientists have gotten faster, the engineers have only learned how to pack a chute or to fix a flat tire.

-Seriously, the contracts need a proof reader. Please. For real.

-The Admin building... just... why? I guess it might add something to the game, I just don't know what it is. Haven't used it at all, until recently I didn't bother opening the screen. I'm done the tech tree now so I guess I'll sell some science...

-Interplanetary travel, Console Career players need some sort of alarm clock. and some sort of rough transfer planner.  Unless I'm suppose to attempt all my interplanetary stuff in sandbox mode, the game needs some sort of alarm clock.

- Haven't touched an asteroid and I don't want to.... yet.

-VAB I haven't made any use of the advanced tabs, subassembly seems to be a mysterious method of telling me I can't attach things I might want to save.

-I hear that console players can use a keyboard and mouse, haven't tried. If this is true, great, if it's not the game should have this option.

-Flight controls for planes, I've read that there is an option for using a  joystick, this is a must have for flying aircraft. I haven't tried yet. I like the idea of building and flying my own planes, and I have built and flown a few planes in KSP, but I mostly avoid it because I personally don't enjoy atmospheric flight with a controller and I abhor flying with a mouse.

My suggestions for the console version,

-Kerbal Alarm clock, add this function to the admin building ( even as a paid level unlock )..."Admin wants a mission to Duna, the transfer window is in three weeks." this will give console players an in game transfer planning resource that is sorely needed. Same for an interplanetary course correction Alarm clock, " Admin wants you to know your TPS reports are out of date, and Duna 1 is due for a course correction..". Or alarm reminder "That Duna 1 probe should be hitting the atmosphere by now, did you turn it on yesterday like we planned?"

-Kerb-net, turn on this power hungry application and anomalies will show up if and when they do, also acts as a science reminder, "we're over Mun pole, should probably take a picture or something..", "Admin wants to know what this anomaly is on the front page of the newspaper", have Kerb-net show console players the Biomes and the places they haven't explored.

-Kerbal skills, seriously. Engineers need to be able to scavenge parts from one craft to another, that's kinda how engineers become engineers in the first place. Science guys should be able to find/identify biomes and anomalies in the game. Pilots should be able to make a guess as to where they will land on a given trajectory, I'm talking about trying to land a pod at KSP. By level 3 these skills should be completely possible.

-Contracts. Really really need to more clear. I can't stress this enough, they need some proof reading. If I'm continually missing a specific biome or science objective, you could offer a contract and show me what it is I'm missing. Same with Historical records and milestones. Also,  If I have a Space Hotel, don't ask me to build another, ask me to fill it.

As I suggested, Flight Joystick is something I'm missing in this game.

I offer these suggested changes to the console game, mainly because it's a console game, not a computer game that has a readily accessible google tab I can refer to. I can and do play this console game without Kerb-net, um, without internet connection.

That's all I have for now, I'm sure most of the problems I'm having are mostly because of me. I just wanted to add my input thus far as a console gamer.

I'm looking forwards to any expansion or DLC for this Fantastic game!!!

Cheers all!

 

 

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I,ve switched to cursor preset to get rid of the accidental trimmig, it also has better Options for Building but the Camera from radial preset is better imo.

If u want to Save a subassembly the Root Part has to have an free Attachment Point (these green/back spheres) reroot the Root Part to something that has an free Attachment Point and then try to save.

I use Olex for Interplanetar Planing together with with a maneuvernode from a spacestation orbiting kerbin equatorial. 

Some kind of Alarm Clock would be nice, with multiple crafts somewhere i find my self spending to much Time in the Tracking Station.

Edit

U can close kerbnet by Pressing r1+Triangle Button then the Circle Button.

Edited by PrvDancer85
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