Av8tor8a Posted August 5 Share Posted August 5 2 hours ago, Spartwo said: https://github.com/Spartwo/TURD-BDArmory/releases/tag/v1.5 TURD for BD got a bit of an update to catch up with BD additions and chuck in some new parts while I'm at it Where are the radars and naval turrets from? they look fantastic! Quote Link to comment Share on other sites More sharing options...
Spartwo Posted August 6 Share Posted August 6 (edited) On 8/5/2024 at 2:02 AM, Av8tor8a said: Where are the radars and naval turrets from? they look fantastic! They're from a WIP modset that will release fully moderately soon https://github.com/Spartwo/KP-Dynamics Edited August 6 by Spartwo Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted August 10 Share Posted August 10 (edited) I guess the Restock patch someone is making has been dropped. https://drive.google.com/file/d/1QfC-Y3TPWNng8tcbedgmr-nzblM8mQbE/view?usp=drive_link Just a few Restock parts I did before hitting a wall. Edited August 10 by PyjackMeat Quote Link to comment Share on other sites More sharing options...
RileyHef Posted August 10 Share Posted August 10 2 hours ago, PyjackMeat said: I guess the Restock patch someone is making has been dropped. Source for this? I think a few people were working on this but most notably @Orbital_phoenix shared a few progress updates with photos. Haven't seen anything new on their project for a few months, but I did find they have a Patreon. idk if there are more insights or access to any WIP work there, but I assume progress is still being made. Quote Link to comment Share on other sites More sharing options...
Bayden Posted August 13 Share Posted August 13 (edited) On 8/10/2024 at 11:38 AM, PyjackMeat said: I guess the Restock patch someone is making has been dropped. https://drive.google.com/file/d/1QfC-Y3TPWNng8tcbedgmr-nzblM8mQbE/view?usp=drive_link Just a few Restock parts I did before hitting a wall. I think the restock patch should still be in development, orbital phoenix posted this public progress update on their patreon awhile ago: Return and Progress Update 1 | Patreon Edited August 14 by Bayden wording mistake Quote Link to comment Share on other sites More sharing options...
lBoBl Posted August 13 Share Posted August 13 On 8/10/2024 at 10:31 PM, RileyHef said: Source for this? I think a few people were working on this but most notably @Orbital_phoenix shared a few progress updates with photos. Haven't seen anything new on their project for a few months, but I did find they have a Patreon. idk if there are more insights or access to any WIP work there, but I assume progress is still being made. Maybe @Orbital_phoenix would accept my help? I'm currently nearly done with SSPX parts, it's been quite long and painful given the high number of parts and meshes per part, so I can't stop thinking about how herculean the task must feel for Restock. Quote Link to comment Share on other sites More sharing options...
RileyHef Posted August 14 Share Posted August 14 2 hours ago, lBoBl said: Maybe @Orbital_phoenix would accept my help? I'm currently nearly done with SSPX parts, it's been quite long and painful given the high number of parts and meshes per part, so I can't stop thinking about how herculean the task must feel for Restock. According to their Patreon update on the project they anticipate it taking about a year (from the time they posted, which was April). I am not familiar with the process but they also mentioned recreating the Restock textures overall "to improve the visuals". One way or another, I think we are all holding our breath for such a major update to Restock. Wishing you the best of luck with SSPX in the meantime - can't wait to use those configs for my stations! Quote Link to comment Share on other sites More sharing options...
SartinMax Posted August 14 Share Posted August 14 (edited) On 7/19/2024 at 8:00 AM, PyjackMeat said: Open Cockpits config. https://imgur.com/a/hwGCDRF I have a problem where the textures are more opaque and less reflective than the others with this patch, how do you think I can fix it? Edited August 14 by SartinMax Quote Link to comment Share on other sites More sharing options...
PyjackMeat Posted August 15 Share Posted August 15 9 hours ago, SartinMax said: https://imgur.com/a/hwGCDRF I have a problem where the textures are more opaque and less reflective than the others with this patch, how do you think I can fix it? It's the specular textures. Which I don't fully know how to make. Quote Link to comment Share on other sites More sharing options...
Spartwo Posted August 16 Share Posted August 16 On 8/15/2024 at 1:13 AM, PyjackMeat said: It's the specular textures. Which I don't fully know how to make. More shiny parts are less transparent. Convert the image to black and white, set normal areas to about 40/255 transparency, save it seperately. This is good enough for regular parts. Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted August 19 Share Posted August 19 (edited) I've made recolor configs for five different mods: JoolianDiscovery, WrapperDropTanks, CoriolisSpaceSystems, AeroRadial, and RadialScienceContainer (NEW!) ALSO ADDED: KerbalEngineerRedux, EVA_Handrails, SeaDragon (NecroBones' version), and AOA Technologies EDIT: JUST ADDED FOUR MORE MODS' TURD CONFIGS! Edited September 15 by UncleMateo Quote Link to comment Share on other sites More sharing options...
dinoduderocket Posted August 19 Share Posted August 19 Hey, mine has an issue. Says "texture not found" when i try and recoulour stuff, and my recolouring gui is just blank. any ideas? ive installed stock recoulur, textures unlimited, and have module manager. Plus i have the reflections thing turned on. any ideas? thanks Quote Link to comment Share on other sites More sharing options...
dinoduderocket Posted August 19 Share Posted August 19 Hey, mine has an issue. Says "texture not found" when i try and recoulour stuff, and my recolouring gui is just blank. any ideas? ive installed stock recoulur, textures unlimited, and have module manager. Plus i have the reflections thing turned on. any ideas? thanks Quote Link to comment Share on other sites More sharing options...
UncleMateo Posted August 19 Share Posted August 19 6 hours ago, dinoduderocket said: Hey, mine has an issue. Says "texture not found" when i try and recoulour stuff, and my recolouring gui is just blank. any ideas? ive installed stock recoulur, textures unlimited, and have module manager. Plus i have the reflections thing turned on. any ideas? thanks When Ive been making TURD configs this sort of thing is usually associated with the filepath in the config and the actual filepath for one or more of the needed textures files being different. For all except ZZetho's, you should find the TURD configs and their files within a folder in GameData called 'TURD', and in their own subfolders along the lines of 'TU_modname'.. ZZetho's have 'TU_modname' folders just sitting in the GameData folder. Double check you didnt accidentally dump a GameData folder within the GameData folder.. that would break the path as well, and its a mistake everyone who installs mods manually has made at least once, a real forehead slapper. If none of the above works, delete all relevant mod folders and reinstall the latest versions from scratch. Also, not a bad idea to verify your game files through Steam, theres a teeny tiny chance it could be a corrupt file. Hope that helps. Happy painting. Quote Link to comment Share on other sites More sharing options...
dinoduderocket Posted August 22 Share Posted August 22 (edited) On 8/19/2024 at 11:10 PM, UncleMateo said: When Ive been making TURD configs this sort of thing is usually associated with the filepath in the config and the actual filepath for one or more of the needed textures files being different. For all except ZZetho's, you should find the TURD configs and their files within a folder in GameData called 'TURD', and in their own subfolders along the lines of 'TU_modname'.. ZZetho's have 'TU_modname' folders just sitting in the GameData folder. Double check you didnt accidentally dump a GameData folder within the GameData folder.. that would break the path as well, and its a mistake everyone who installs mods manually has made at least once, a real forehead slapper. If none of the above works, delete all relevant mod folders and reinstall the latest versions from scratch. Also, not a bad idea to verify your game files through Steam, theres a teeny tiny chance it could be a corrupt file. Hope that helps. Happy painting. Thank you so much, was definitely a PICNIC issue in the end, resolved it by manually installing TURD folder. Thank you for the help Edited August 22 by dinoduderocket Duplicate text removed Quote Link to comment Share on other sites More sharing options...
roxik0 Posted August 23 Share Posted August 23 Hi, I',m trying to recolour RLA_Reborn stuff and have problem that _mainTex still have influence on top of _MaskTex so for example if I put white color on grey object it will be still grey. Is anybody had simillar issues? Quote Link to comment Share on other sites More sharing options...
NuclearBaloney Posted August 23 Share Posted August 23 (edited) Is there a way to recolor ship parts like the mk1 pod? Edit: Nvm forgot to uninstall restock. Edited August 24 by NuclearBaloney fixed it Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted August 29 Share Posted August 29 Hello, I may have an issue with the mod. I am not able to switch the texture set to anything other than **Not Found** and Default. Also whenever I click Open Recoloring GUI, a blank GUI shows up with nothing on it except a nonfunctional close button, and since I cannot click on anything else while the GUI is open, I need to close the game and reopen it. Quote Link to comment Share on other sites More sharing options...
TheThunder Posted August 29 Share Posted August 29 Did you install TURD without Textures unlimited? Quote Link to comment Share on other sites More sharing options...
Spartwo Posted August 29 Share Posted August 29 https://www.dropbox.com/scl/fi/pg6e2s1q87fozrsfnrszj/TrasnsformLister.zip?rlkey=4amjyrm54od0f9nrlsi8hmfbm&dl=0 Wrote a simple plugin to list object transforms so you know what to paint without needing to get blender(and in some cases they don't import like NAS) It doesn't know which are meshes though but it's an easier time to just guess. Source code is in the zip. Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted August 29 Share Posted August 29 9 hours ago, TheThunder said: Did you install TURD without Textures unlimited? Nope. I already have Textures Unlimited and I am on version 1.6.1.27 Quote Link to comment Share on other sites More sharing options...
Grenartia Posted August 30 Share Posted August 30 Actually, I'm curious if there will ever be a way to install this via CKAN (or at least Spacedock). Quote Link to comment Share on other sites More sharing options...
TheHelicopterKid Posted September 1 Share Posted September 1 will the textures unlimited version on ckan work, and will this ever be ported to ckan? Quote Link to comment Share on other sites More sharing options...
Hank Kerman Posted September 10 Share Posted September 10 Okay I got it to work... I think. Does this work with Restock? Quote Link to comment Share on other sites More sharing options...
xDNSx Posted September 13 Share Posted September 13 (edited) Structural Tubbing config (Will replace CFG of the MOD) Structural Tubing Restructured Variants: Smooth, Powder coated, Brushed, Conduit and Neon. Hint: When using the neon variant you can disable the slow light transition on KAL by setting the light color of the part to #000001 then use KAL to alter the RGB values. Light must be on for it to work so watch your batteries. Technical Difficulties - For the neon variant to work it needs to replace the CFG files of the mod parts to allow light options; - Neon parts don't cast light, they just glows; - Could not maintain the original mod textures neither recreate them on the config (some parts don't behave well with complex textures created with TUFX); - Only one color option for recolouring (Same problem as above); - Conduit variant can look odd sometimes, mainly on straight pipes (guess why). Edited September 17 by xDNSx -Added a better image sample; Quote Link to comment Share on other sites More sharing options...
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