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Pressure Sensitive/Analog Keyboards for KSP?


0something0

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There is this keyboard called Wooting which is an analog pressure-sensitive keyboard which means it detects how far you are pressing the keys instead of if you are pressing the keys or not, which I see having very useful applications in KSP. A lot of people in the joystick threads, from what I read, say that joysticks are only really practical for aircraft. However, analog keyboards could serve as fine-control and would be useful all-around. Anyone got one of these and have tested it out in KSP?

 Website:https://www.wooting.nl

2kliksphilip has made a great video on regarding its application in games below. 

 

Edited by 0something0
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What about emulating a joystick with the keyboard inputs?

Or maybe going to the configs and setting up the key as the joystick itself

Edited by Guest
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1 hour ago, YNM said:

I think this depends more on the game engine/code itself, does it support it or not.

The website states "An entire new input dimension that doesn’t require any native game support."

You may have to set up keys as "axes" though, like how you might assign joystick axes to movement in an FPS.

Not sure how it works or what complexities it introduces (Do you have to "activate" things when wanting to play a game? How does it work with normal typing?) but its a neat idea.

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19 minutes ago, p1t1o said:

An entire new input dimension that doesn’t require any native game support

Hmm, well if the game supports joystick or other such stuff I presume.

Still, interesting. *slightly off KSP,* Would it be able to emulate pedals in driving games ? Would be interesting for stuff like ETS2 or ATS, so you can vary the throttle and braking force.

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1 hour ago, YNM said:

Hmm, well if the game supports joystick or other such stuff I presume.

Still, interesting. *slightly off KSP,* Would it be able to emulate pedals in driving games ? Would be interesting for stuff like ETS2 or ATS, so you can vary the throttle and braking force.

If its working from axes, it probably depends on the game rather than the keyboard, an analogue axis is a standard thing.

Take the Thrustmaster HOTAS joysticks for example, [depending on the product] some of them have rotary knobs which can be used as analogue axes and could be mapped onto various things using in-game options, so you could if you want, use the joystick axes for head movement and the thumb and finger wheels for pitch and roll. Not that that would be any use, unless youre some kind of sociopath, but its just an example.

I presume its the same here. Im making a lot of presumptions about the keyboard.

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ive had this idea for some time. figured i could stick some pressure pots between the domes and the membrane and feed those into an arduino. id put them under wasd and hopefully they wouldnt interfere with regular typing, but in games they could be used to detect pressure. but me being too lazy to get projects done didnt do it. im glad somone else figured out how to do it (i had it sorted out in my head but never got around to testing it). 

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