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any suggestions on new modules for my mun surface station


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im kind of out of ideas right now. ive got a science lab, storage area, and fuel tank.

i dont have any of the mining stuff unlocked yet.

i was thinking a dedicated docking area for the rovers/movers or a landing pad for the science hopper.

any suggestions? i do plan on building a mining module for it once the node is unlocked in my tech tree, but im currently waiting for my 700 data  to process before i go biome hopping again for more science.

oh and is their a way to change the cap on the science modules data? some of my reports are worth 1000+ data and the cap is only 750

oh, and heres the station so far (i know its not much, but damnit im proud of it)

ycDPfLw.png
https://imgur.com/a/HuxU8fa

Edited by putnamto
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7 hours ago, Xd the great said:

Editing the .cfg files may change the max data storage.

Or just add a new module with two labs.

I just solved 2 problems there with one solution.

Clever, isn't it?

Just kidding

If  it  had  a  second  lab  would  it  split  reports  that  go  over  the  Max?

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1 hour ago, putnamto said:

If  it  had  a  second  lab  would  it  split  reports  that  go  over  the  Max?

Cant tell about the max cap, but two labs in the same vessel (or station, or base) share thir list of reports used. So better dont link them together. Just park your second one close but not docked.

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3 hours ago, Rauko said:

Cant tell about the max cap, but two labs in the same vessel (or station, or base) share thir list of reports used. So better dont link them together. Just park your second one close but not docked.

how am i supposed to process something thats worth 1600 data?  im confused, why would they have something worth more than what you can put in the lab?

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38 minutes ago, putnamto said:

how am i supposed to process something thats worth 1600 data?  im confused, why would they have something worth more than what you can put in the lab?

It's adjusted for hard mode at Eeloo. In hard mode at Eeloo, the maximum amount of data from one experiment is a little over 700. It's not possible to accommodate super-easy science mode with any sort of rational data cap.

 

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9 minutes ago, bewing said:

It's adjusted for hard mode at Eeloo. In hard mode at Eeloo, the maximum amount of data from one experiment is a little over 700. It's not possible to accommodate super-easy science mode with any sort of rational data cap.

 

is their any way i could change the 750 data cap to 2000, using either a mod or cfg edit?

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any body with knowledge on this?
 

Spoiler

MODULE
    {
        name = ModuleScienceLab
        containerModuleIndex = 0
        dataStorage = 750
        crewsRequired = 1
        canResetConnectedModules = True
        canResetNearbyModules = True
        interactionRange = 5
        SurfaceBonus = 0.1
        ContextBonus = 0.25
        homeworldMultiplier = 0.1
        RESOURCE_PROCESS
        {
            name = ElectricCharge
            amount = 10
        }


if i change data storage to something higher, would that also affect the rate of conversion?

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3 hours ago, bewing said:

Of course it would.

 

for better or worse? im assuming worse because the closer you are to the cap the faster the conversion rate?

hmmmmm, i guess ill just transmit the report withought converting it.

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