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data/science transmission from MPL


theJesuit

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Hi all,

I've been contemplating how to make the MPL (lab) more useful/ less overpowered.  I'm developing a CC contract so that contracts for scientists in  a lab would give you science over a certain amount of time (landed/ low orbit/ high orbit).

But I also play with restructured values for how science is collected - 100% per run.  The small experiments are fully transmissible and repeatable.  The goo and science jr are not transmissable at all and will go back to requiring the Lab with a scientist to be reset.

I've adjusted these values in the lab's ModuleScienceConverter:

scienceMultiplier = 1 (from 5) 

so that the round will mean it becomes a value close to the actual science and for transmission back.

But is there a better way?

Any help would be appreciated please!

Peace.

 

 

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15 hours ago, theJesuit said:

I've adjusted these values in the lab's ModuleScienceConverter:

scienceMultiplier = 1 (from 5) 

so that the round will mean it becomes a value close to the actual science and for transmission back.

But is there a better way?

I've been using something similar for a while...I reduced scienceMultiplier to 1. I also dropped researchTime to 6 (from 7) and lowered the scienceCap to 250.

Combined the effect is that I'm getting 1 to 1 science out compared to 5x just like your settings, the research happens a little quicker, but I have to visit each station fairly regularly to top off the science because of the low scienceCap. Since it effectively doubles the amount of science that can be gathered I cut my Science down to 40%. End result is that I'm actually working harder to get less science, but it's a lot more fun for me. Gives me a great reason to set up and manage stations and revisit old biomes without being OP.

Here's the config I'm using:

Spoiler

@PART[*]:HAS[@MODULE[ModuleScienceConverter]]:FINAL
{
    @MODULE[ModuleScienceConverter]
    {
        @scientistBonus = 0.15
        @researchTime = 6
        @scienceMultiplier = 1
        @scienceCap = 250
    }
}
 

 

Edited by Tyko
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4 hours ago, Tyko said:

I've been using something similar for a while...I reduced scienceMultiplier to 1. I also dropped researchTime to 6 (from 7) and lowered the scienceCap to 250.

Combined the effect is that I'm getting 1 to 1 science out compared to 5x just like your settings, the research happens a little quicker, but I have to visit each station fairly regularly to top off the science because of the low scienceCap. Since it effectively doubles the amount of science that can be gathered I cut my Science down to 40%. End result is that I'm actually working harder to get less science, but it's a lot more fun for me. Gives me a great reason to set up and manage stations and revisit old biomes without being OP.

Here's the config I'm using:

  Hide contents

@PART[*]:HAS[@MODULE[ModuleScienceConverter]]:FINAL
{
    @MODULE[ModuleScienceConverter]
    {
        @scientistBonus = 0.15
        @researchTime = 6
        @scienceMultiplier = 1
        @scienceCap = 250
    }
}
 

 

That's awesome! Thank you. I normally play with science = 50% and with KEI to reduce early early grind and I like the research buff and cap nerf.

I am wondering whether there is a way to only allow the lab to process goo and materials bay science as well.  It would make the Lab even less overpowered.  I've never used the MPL for science generation before due to my playstyle (rarely use it at all, but now I've got this idea, I feel like it s time!)

The other thought I had was making the use of the MPL's transmission bonus, but I see that it has been removed.  I wonder if it still works? 

If so, then the Goo and Material's Bay have say a 1% transmission (stock 35ish%), and the MPL could boost this by a factor of 100 for full transmission.  You COULD send 100 goos to a biome and click through them all as you would need to return to the MPL anyway to 'clean' them.  But once returned to the Lab you then get the full transmission rate.

Any other thoughts anyone?

Peace.

Edited by theJesuit
Clarity and incomplete sentences
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Another thought:

If the point of limiting transmission to require an MPL - and scientists, then the transferring of the science data to the Science Box for quick return to Kerbin makes no sense either as whatever data is 

If the data is not transferable, can it still be transmitted?  I think I see why kerbalism may have removed the Science Box completely!  Not sure if this is a set too far.

Peace.

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