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Preventing parts from coming apart


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I've made parts in the past, and I had issues with the parts separating from the parts they're attached to.  I'm guessing maybe it's the collision mesh or something.  But none of the stock parts have this issue, so it's possible that they either create the parts a different way or they just know how to prevent the issue.

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On 6/18/2018 at 2:18 AM, ianyikos said:

I've made parts in the past, and I had issues with the parts separating from the parts they're attached to.  I'm guessing maybe it's the collision mesh or something.  But none of the stock parts have this issue, so it's possible that they either create the parts a different way or they just know how to prevent the issue.

Hi, it's all a bit vague that ,  but the first thing that springs to mind is the size of the attachment nodes , either stack or surface attach. The size of the node is not just a visual thing,  bigger nodes are stronger ,  the size value goes from 0 to 7 .  Use small nodes on small light things and large nodes on big heavy things,  although I use all the sizes up to and including 7, for most purposes size 5 is strong enough for pretty much anything you'll encounter in an average players game .

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