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[PLUGIN 0.16] ShaderReplacer


Tosh

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Assigns any shader (see Unity documentation) to any part of your model. Allows to make an object semi-transparent, or apply Cutout/Bumped Specular shader, or whatever you like.

Usage:

       MODULE
{
name = shaderReplacer
obj = <fully-qualified object name (or an empty string for root object)>
shader = <fully-qualified shader name (see Unity documentation)>
}

For example,

       MODULE
{
name = shaderReplacer
obj = Body/Arm/Finger
shader = Transparent/Cutout/Bumped Specular
}

Download 4 Kb from Google

[table][tr][td]64px-Cc-by_new.svg.png[/td][td]CC-BY license:

Do whatever you wish with the code (view, distribute, modify in any possible way...),

as long as its original author is referenced.[/td][/tr][/table]

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