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Blender models in to KSP help.


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Hi guys

I've recently tried to start making models for KSP is blender. But here's my problem, when I try to load them up in game, it just gets stuck when it comes to loading one of my models, and if I hit Alt + F2 it says Index was out of range. And then if I try it again, it says: NullReferenceException: Object reference not set to an instance of an object

Anyone got any tips?

(I wasn't sure weather or not to post this here or in the modelling and texturing forums, move to the correct forum if needed)

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Please note though, if you want to use all the new fancy bump maps and emmisive shaders, plus multiple collider nodes, you'll need to import your blender mesh into Unity3D.

Plus you will need the part tools, available here, and one last thing, this board is for development of KSP, this thread should have been in the Add-On board, so I'll move it for you :)

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