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so after recovering a flight i returned to the space center and opened the launchpad menu to launch the next flight. only to find that the "launch" button was simply closing the menu and the game wouldn't transition to the rocket sitting on the launchpad. turns out after one flight everything in the space center refuses to function. including the pause menu so to quit i have to alt f4. after digging through the log i found what appears to be the cause:

[EXC 13:28:08.844] NullReferenceException: Object reference not set to an instance of an object
    CommNetManager.ModularCommNetVessel.OnDestroy ()
    UnityEngine.Object:DestroyImmediate(Object)
    VesselRetrieval:recoverVessel(Vessel)
    VesselRetrieval:recoverVessels()
    <OnLevelLoaded>c__Iterator48:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[LOG 13:28:08.845] Flight State Captured
[ERR 13:28:08.846] Input is null for field 'name' in config node 'SCENARIO'
   at System.Environment.get_StackTrace()
   at ConfigNode.AddValue(System.String name, System.String value)
   at ScenarioModule.Save(.ConfigNode node)
   at ProtoScenarioModule..ctor(.ScenarioModule module)
   at ScenarioRunner.UpdateModules()
   at ScenarioRunner.GetUpdatedProtoModules()
   at Game.Updated()
   at GamePersistence.SaveGame(System.String saveFileName, System.String saveFolder, SaveMode saveMode)
   at VesselRetrieval.recoverVessels()
   at VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext()
   at UnityEngine.SetupCoroutine.InvokeMoveNext(IEnumerator enumerator, IntPtr returnValueAddress)

[EXC 13:28:08.848] NullReferenceException: Object reference not set to an instance of an object
    ScenarioModule.Save (.ConfigNode node)
    ProtoScenarioModule..ctor (.ScenarioModule module)
    ScenarioRunner.UpdateModules ()
    ScenarioRunner.GetUpdatedProtoModules ()
    Game.Updated ()
    GamePersistence.SaveGame (System.String saveFileName, System.String saveFolder, SaveMode saveMode)
    VesselRetrieval.recoverVessels ()
    VesselRetrieval+<OnLevelLoaded>c__Iterator48.MoveNext ()
    UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)

 

any help translating this into a fix would be greatly appreciated as i don't want to have to restart ksp between each flight

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So removing some mods fixed your issue?

Your description sounds like an input lock. If this happens again to you, you can open the debug menu ("alt + F12" or "ctrl + alt + F12"). On the left side (in the console category) you can find a tab called 'Input Locks' which contains a button 'Clear Input Locks' which should fix the issue temporary, so you don't have to restart the whole game every time. But you have to do it everytime the issue appears.

 

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  • 2 weeks later...
On 8/14/2018 at 5:00 PM, 4x4cheesecake said:

So removing some mods fixed your issue?

Your description sounds like an input lock. If this happens again to you, you can open the debug menu ("alt + F12" or "ctrl + alt + F12"). On the left side (in the console category) you can find a tab called 'Input Locks' which contains a button 'Clear Input Locks' which should fix the issue temporary, so you don't have to restart the whole game every time. But you have to do it everytime the issue appears.

 

it wasnt removing some mods. as i reinstalled them all anyway. also tryed the input locks method. didnt work.

had the same problem till i downgraded fasa. no idea why that was causing issues

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