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x170doom

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Everything posted by x170doom

  1. @EStreetRockets the latest changes on the GitHub master seem to cause a B9PS uncaught exception if FAR isn't installed, here's the error from the log (would include screenshot from error in loading screen, but pressing anything other than "quit" soft locks my PC) Relevant part of KSP.log:
  2. question: how do you avoid the arm uncontrollably shaking + how do you make sure the parts you deliver line up correctly (I tried doing this myself and ended up with a rather... wonky station)
  3. @AlphaMensae I just noticed the remnant core option seems to be missing from the hammerhead crane. was this intentional? 'cause it was a cool feature
  4. got these changes made, starting ksp now, will post if it fixes the issue edit: all seems to be working now. IVAs are switching correctly
  5. heres the log file: https://drive.google.com/file/d/1n0jmIxQhWN4K408_5c-zyw4LKejWy5hn/view?usp=sharing I can't seem to find the modulemanager.configcache file. only a .physics and .techtree file
  6. currently have v1.6.5 installed, still have the issue, however with the compat patch removed i have 2 iva switches, also getting one error for every Iva i have installed heres a quick sample of the log its spamming one error for every IVA
  7. i think i might have failed to clarify there is still only 1 switch. it just has no effect still (IVA stays the same regardless of what is selected)
  8. I gave it a try, the error message has changed to complaining about multiple IVA switches, but MEM is firmly staying on one IVA regardless of the switch setting. that being said the cockpit seems to have been replaced with an older version, meaning that the z fighting on the pannel textures has stopped (that was an issue that didn't seem related before)
  9. yep, shuld have mentioned as well that benjee was right, at some point i somehow managed to extract the shared asets folder into textures unlimited. everything started behaving normally after i deleted it
  10. i would assume the dll is loading correctly as only the LM throws errors, reviva is working in all other cases. plus i am using ckan and rpm and mas certainly seem to be correctly installed. ill have a look at that config and see if something is different edit: cant say that anything looks different between the two cfgs. heres a link to the log file https://drive.google.com/file/d/1aGB1A7Inb193qDkzAVSc0YhwFTHaCIeQ/view?usp=sharing
  11. @610yesnolovelyits been a while but i may have finally found something helpfull for the BDB cockpit issues. this error in the logs "Initialization errors on ModuleB9PartSwitch (moduleID='IVASwitch') on part bluedog.LM.Ascent.Cockpit subtype 'SABS' Could not find matching module" there are more for every cockpit subtype. for me it's only for the lm though
  12. not that I know of, oddly the APAS parts along with IDAs seem to have a duplicate parts file inside the folder for "000_TeturesUnlimited" it's useable but I don't know if things will work properly if I delete the duplicate files since several craft are currently held together with these ports. will this cause issues or will ksp know to use the original install instead
  13. is anyone else having an issue with the APAS parts from the shared assets folder not loading or is it just me? found some errors in the log, no idea what could cause them though. namely [LOG 18:05:50.838] [Filter Extensions 3.2.0.3]: B10.APASv2 duplicated part key in part path dictionary and [ERR 18:19:49.354] Janitor's Closet: Part already loaded: B10.APASv2 edit: so apparently they dont show up if i filter out 000_texturesunlimited. odd
  14. anyone having issues with the mariner 10 probe core not allowing controll, the commnet icon and signal strength dont appear on the ui (thought there is a gap where they should be). and this error is appearing in the log "Cannot find a Module of typename 'CNCCommNetScenario'" edit:resolved the issue, was being caused by centaur avionics ring, removing it in the VAB and replacing it resolved the issue. not sure why it was happening but apparently that fixed it
  15. minor bug, the bdb mem doesn't seem to be working with the latest version (part switch is present but IVA never changes just stuck with flickering textures)
  16. could someone please point me to patches for rescale/sigma dimensions. I tried finding them myself with no luck.
  17. he shows it's set to orbital in the picture. my question is have you reduced the ammount of ablator on the heatshield, since i have a feeling that might be the issue
  18. I have noticed this in the past when merging crafts, not sure if it's a BDB issue or just ksp in general. i tend to just use the offset tool and move everything back to where it should be
  19. I would say that another issue with moving to steam workshop is that steam's EULA will prohibit you from hosting a mod elsewhere if you at any point upload it to the workshop, effectively making it exclusive to the workshop. seems like it could be an issue for modders who say keep a rolling dev build available on github, as they would either have to ditch using dev builds or constantly push unfinished updates to the workshop
  20. as a note did you wait a few seconds after selecting retract, as while i've never had an issue with the whip antenna, i noticed on retraction it seems to wait a few seconds before retracting, (guessing frames in the animation where there is no movement) other than that are you using any mods that change the behavior of the ModuleAnimateGeneric module in any way as these may be what cause it to not retract
  21. just tested, issue not present on last build, something that the newest update changed is causing it
  22. could do with some help, for some reason the apollo 15 craft file that i have seems to be deleting existance, its exclusively this craft that does it, upon liftoff everythig goes black, upon opening the map view all my vessels are present but the bodies they are on and the skybox has dissapered, yet the vessel keeps climbing. link to craft files here https://drive.google.com/file/d/13ScmkUHg22rPGk4kkv77ILNBJ2JS1k8q/view?usp=sharing craft file https://drive.google.com/file/d/1xhVuu7fcb250y8XnUIusH-oFD8UKKSiA/view?usp=sharing loadmeta file edit: should note that nothing is appearing in the logfile or console
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