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x170doom

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Everything posted by x170doom

  1. could someone please point me to patches for rescale/sigma dimensions. I tried finding them myself with no luck.
  2. he shows it's set to orbital in the picture. my question is have you reduced the ammount of ablator on the heatshield, since i have a feeling that might be the issue
  3. I have noticed this in the past when merging crafts, not sure if it's a BDB issue or just ksp in general. i tend to just use the offset tool and move everything back to where it should be
  4. I would say that another issue with moving to steam workshop is that steam's EULA will prohibit you from hosting a mod elsewhere if you at any point upload it to the workshop, effectively making it exclusive to the workshop. seems like it could be an issue for modders who say keep a rolling dev build available on github, as they would either have to ditch using dev builds or constantly push unfinished updates to the workshop
  5. as a note did you wait a few seconds after selecting retract, as while i've never had an issue with the whip antenna, i noticed on retraction it seems to wait a few seconds before retracting, (guessing frames in the animation where there is no movement) other than that are you using any mods that change the behavior of the ModuleAnimateGeneric module in any way as these may be what cause it to not retract
  6. just tested, issue not present on last build, something that the newest update changed is causing it
  7. could do with some help, for some reason the apollo 15 craft file that i have seems to be deleting existance, its exclusively this craft that does it, upon liftoff everythig goes black, upon opening the map view all my vessels are present but the bodies they are on and the skybox has dissapered, yet the vessel keeps climbing. link to craft files here https://drive.google.com/file/d/13ScmkUHg22rPGk4kkv77ILNBJ2JS1k8q/view?usp=sharing craft file https://drive.google.com/file/d/1xhVuu7fcb250y8XnUIusH-oFD8UKKSiA/view?usp=sharing loadmeta file edit: should note that nothing is appearing in the logfile or console
  8. the conversion factor that is described there would also probably need re-calculating since bdb changes the max output of the rtg
  9. NVM, turns out it's something to do with waterfall, its like some sort of blur effect only it blurs the engine and everything around it, only started happening when i turned render quality up oddly
  10. anyone else getting a weird sort of artifacting when moving the camera with HDR enabled or is that just me
  11. you need breaking ground since the parts directly use the surface science system introduced in the DLC. the alsep parts also rely on several of the stock BG components like the central station and RTG
  12. @Gameslinx any luck with those log files? i've tried almost everything i can think of and still no luck.
  13. i usually put it on the engine mount myself (quite low down so that it is propperly covered by the interstage) being honest I don't know if there is a "Propper" build location for it. however if somewhere on the aft engine mount/skirt is probably your best bet there aren't plans to make any rover parts as far as i know. although cobalt has said that it might happen in a ksp2 port of the mod if the rover physics are better in low gravity (or at least this is how I interpreted cobaltwolf's answer a few pages back). however there was a rover build shared a few pages ago (it does require other mods like kerbalism though as it was built using parts from it) as for workshop/kerbalx builds. i'm not sure atm but i doubt there would be any. hope this helps!
  14. not to my knowlage, try in the ksp settings menu>graphics>terrain shader quality. if that option isn't there then do a controll+F search in the cfg file for "terrain shader quality" and type "ultra" or "Ultra" (i don't know if it is case sensitve or not so copy the format that is allready there) after the "=" sign. make sure to leave a space between the equals and the text
  15. only other error i found in the log file was this, not sure if this could cause parallax to fail though [EXC 12:11:59.934] NullReferenceException: Object reference not set to an instance of an object Parallax.ParallaxInFlightOperations.Update () (at <cb0720cb81c84273b2cb8a73f9c5d3d9>:0) UnityEngine.DebugLogHandler:LogException(Exception, Object) ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object) UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
  16. sure, unless something is generated in the file on first boot it should be identical to the CKAN archive one though here:https://drive.google.com/file/d/17pntRBgcYwy42CRDk5ZvTVH3_o9mt4dc/view?usp=sharing
  17. here: (they have both been converted to google docs files so they can be read. there contents are identical though settings.cfg:https://docs.google.com/document/d/1fPnIa54rL7411F8QTigRXv0tfNIegkzMFrOOSBZO7_c/edit?usp=sharing KSP.log:https://drive.google.com/file/d/1ZNjUAiVeUjl0ieFKsbZqbrC8SL9xNNaG/view?usp=sharing
  18. it wasn't however I have set it to ultra and still no dice, terrain still looks identical to stock (zero change whatsoever)
  19. took a few days (been a hectic week so far). heres the log file from a clean install. also can confirm something is definitely going wrong since this install was just ksp+parallax gdrive:https://drive.google.com/file/d/1p5QFXdfzUBU8G3KXs9D5zGB5MI8bVbk1/view?usp=sharing
  20. only error in the log file related to parallax is this: [ERR 19:05:57.129] Unable to open archive file: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/Parallax/Shaders/Wireframe-windows.unity3d [ERR 19:05:57.129] Failed to read data for the AssetBundle 'Wireframe-windows.unity3d'. [LOG 19:05:57.129] Failed to load bundle at [LOG 19:05:57.129] Path: C:/Program Files (x86)/Steam/steamapps/common/Kerbal Space Program/KSP_x64_Data/../GameData/Parallax/Shaders/Wireframe-windows.unity3d could this be causing the issue?
  21. not sure on my end either, im using it on stock ksp and neither manual or CKAN installs seem to work. ill see if i can get anything from the log files in a few
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