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  1. Terras Irradient Introduction: Hello everyone and welcome back to my latest Alt-history series focusing on a "What if" scenario in which NASA pursues a program similar to Apollo. That might sound similar because I've done one in the past where you can find it here, but in all honesty it wasn't that great and I was limited to a completely different solar system/modset - not to mention my interest in KSP dropping to an all-time-low. All things considered this will be a remake of the previous timeline but with better rocket designs that aren't just blatant copies of Eyes Turned Skywards concepts. I also have better visuals now and started making posters just to make it even more believable and somewhat plausible. I hope you will enjoy this reimagination/revitalization Inspiration/Special Thanks: @TruthfulGnome and their amazing No Shortage of Dreams Thread @AmateurAstronaut1969/@Jacktical's Artemis Timeline @Beccab's Integrated Program Plan @Talverd's Chasing Dreams Redux: @Jay The Amazing Toaster's Kānāwai: Ares to Mars And finally @PhazzeeYeehaw on Twitter for their extensive knowledge on the Chinese Space program (see latest post) (In all seriousness you should check them out, all of them have awesome posts and builds) Timeline of Events (subject to change):
  2. VERSION 2.6! Download from Spacedock Download from GitHub ================================================================================================================= AlphaMensae's Modular Launch Pads Tired of wimpy launch clamps? Feel your KSP launch experience is lacking something? Well, then make any rocket launch an event by making a complete launch facility with launch base, towers and other accessories. Board your crew, start the countdown, then go for ignition sequence start! Modular Launch Pads is a collection of parts, including various launch clamp-type bases, towers, crew elevators, hold-downs and other accessories. You start by either attaching a base to a bottom center node on a rocket; this can be either the bottom node of an engine, or an attach node added by one of the included path files that add an extra node to various mod rocket tanks, stages or engine mounts. Towers attach to the four nodes on the sides of the base. Swing arms and drop umbilicals attach to nodes on the towers; other parts can be attached to the tower tops. Holdd-downs are surface-attached to the deck, frame top or support pad on the base. IMPORTANT: All the parts are now hidden by default from the stock Structural category. This was done to keep from clogging up that category with a ton of non-rocket parts. Use the included custom Community Category Kit tab or the stock custom category (accessed from the Advanced Mode in the part picker, also has subcategories) to find the parts. Delete the Hide_Parts.cfg file from the ModularLaunchPads/Category folder to bring the parts back to the Structural tab. IMPORTANT: Use of the left-shift key with the offset gizmo is required to customize the layout of the bases and towers, holding it down when dragging the gizmo's arrows gives you 20m of offset range; otherwise you won't be able to move a part very far. IMPORTANT: B9PS node-moving function doesn't work properly with rescaled parts, but the latest version of Realism Overhaul has patches to work around this error with the affected Modular Launch Pads parts, primarily the modular service tower sections with the top node that is moved as height variants are selected. I provide no support for RSS/RO/RP-1. Use at your own risk. I don't use RO so I cannot help with it, sorry. Please ask the RO users for help in using Modular Launch Pads in RO/RP-1. IMPORTANT: NOT compatible with Katniss Cape Canaveral, the launch bases will not work with it, they will explode upon spawn. If you want to try to get MLP to work with KCC, then you are on your own. IMPORTANT: The new anchoring system introduced into KSP after 1.8.1 causes a problem with the crew elevators, where the Kerbals riding the elevator car up start to phase through the bottom of the car floor and may even fall out entirely. The elevator car speeds have been slowed down to help reduce this effect, but cannot be eliminated completely. Solutions to this problem are either have the Kerbals jump and/or move while the car is going up, or else attach command chairs to the floor of the car and install Animated Attachment to have them move with the car. ================================================================================================================= NEW in 2.6.0 New General Launch Bases in six sizes--Micro, Mini, Small, Medium, Large and Extra Large--with different styling and fewer exhaust hole options per base. New Ariane V Flat Mast and Scissor Umbilical. New General SRB Hold-Down part with adjustable bolts. New N1 basic modular stackable tower part and separate platform part. New Aerobee Launch Stand-Tower with optional integrated cover New Modular Multi Tower part in three different sizes, each main size has multiple sub-sizes. New separate Multi Top part for all the sizes. New Micro General Strongback Tower featuring partial Electron styling, fits on the mew Micro Launch Base. Minimized the size of the launch clamp meshes in the launch bases, stands and plates that don't rely on them for the visual structure; added switch to turn them off, which does not affect the actual clamp function. Retitled a number of the General Parts to follow a more coherent and consistent naming scheme. Added craft files for the KNES Ariane V, TantaresLV N1, Chrayol PSLV, DodoLabs Electron and Taerobee Aerobee rockets. The three old General Launch Bases have been deprecated in preparation for version 3, they will not make the move to v3.0. Version 2.5.3 Note: Added patch, courtesy of KSP Forum member Zelda, to remove MOARdv's Avionics Systems (MAS) flight computer from the MLP crew arms and elevators that have crew capacity and the stock generic3 IVA. MAS (and maybe with the use of the Reviva mod as well) causes the screen to go black when these parts are present. NEW in 2.5.0 Added crew capacity to all Crew Elevators and hatches (Airlocks) to the elevator cars, so Kerbals can still "ride" the elevators up and avoid the anchoring system shenanigans which plague Kerbals on EVA. The hatches have no mesh, but the colliders are big enough for easy clicking. Elevator car floor should be at least a few cm above any crew arm walkway or tower floor to avoid the hatches being blocked. Greatly increased the speed of all crew elevator cars, as the slow speeds were no longer necessary with the new hatches. Apologies to anyone wanting to use the elevators normally in KSP versions after 1.8.1. NEW in 2.4.0 Added additional height variant, front wall options and umbilical attach nodes to the Mini General Crew Elevator Core. Added new Mini Crew Walkway, a stripped-down short version of the Mercury-Atlas Crew Walkway, designed for the Mini General Crew Elevator. Retitled the crew elevators and crew arms to a standard scheme so they will be grouped together in the CCK category in Simple Mode. Retitled the General Service Tower parts to add "General" at the front so they will be grouped together in the CCK category in Simple Mode. NEW in 2.3.0 Added Delta IV Launch Stand, Service Tower and three Delta IV-specific swing arms. Added attach nodes for rockets to all four launch rails and updated Module Decouple for the rails accordingly. Rockets still can surface attach to the rails, and made the rails surface-attachable too. Modified the Saturn Hammerhead Crane to have a switch between the full crane and the remnant core, which appeared for some shuttle launches. Added v2.3 craft file for the Bluedog Design Bureau Delta IV Heavy using the new Delta IV parts. Updated BDB MLP patches, adding extra attach nodes for the Delta IV lower core tank and the Saturn LRB Engine Mount. Updated MLP Custom Category. NEW in 2.2.0 NEW: Animated Decouplers has been replaced by Staged Animation, graciously provided by NathanKell Staged Animation, It has the same animation staging function and decoupler icon, but no actual decoupler function. It also works with Mechjeb's auto-staging feature. NEW: All uses of the stock ModuleAnimateGeneric have been replaced with ModuleAnimateGenericExtra, contained within the StageAnimation .dll and also graciously provided by NathanKell. This version allows for custom titles of the deploy limit sliders used by many of the parts, and also can fully disable the animation toggle/start/end buttons. The PAWs for those parts are now far more understandable as a result. NEW: Titan III Launch Stand added to the historic launch stands group. It is designed to work with the existing Titan III Auxiliary Mast and Service Tower parts. Can be configured for both the Titan III and Titan IV, and has integrated hold-down bolts that are fully adjustable in position. NEW: General Fallback Umbilical Tower added to the General Service Towers group. It is a generalized, square-truss version of the Thor/Delta Fallback Tower, with many more height variants. NEW: Extra Large General Crew Elevator added to the General Crew Elevators group. It replaces the old 130m height version of the Large Crew Elevator Base, and is compatible with the Large Crew Elevator Section and Side Extension. NEW: Saturn Milkstool Launch Stand has been added. It is a standalone launch-clamp version of the Saturn Milkstool part, with a short height variant along with the default full-height version. REVISED: General Droop Umbilicals have been remade, with an additional size added. An adjustable-length mount extension tube has also been added to provide better custom-fitting to a rocket stage. REVISED: Large Crew Elevator has been revised with new General and Saturn truss styles; the General style is the same as that of the new Extra Large Elevator. The Elevator Tower Section also now has more switchable detail optons to allow it to be used with the Extra Large Elevator. REVISED: Color of the side panels for the Large and Extra Large Crew Elevator towers can now be separately switched. REVISED: More attach nodes for umbilicals and swing arms, including new side mount rails, have been added to the Large General Crew Elevator Section part. REVISED: Large Crew Arm now has an option for a bare hatch interface, with all three sides open and no angled hatch brace. REVISED: An additional height variant has been added to the Large, Medium and Small General Modular Service Towers. More attach nodes for umbilicals and swing arms have been added as well. REVISED: Integrated hold-down support pads have been added back into the Large, Medium and Small General Launch Bases. These have three width options, and are adjustable in position with newly custom-titled deploy limit sliders. REVISED: The Delta II single-piece service tower now has an adjustable-height structural detail group via deploy limit slider, so it can be positioned where desired. REVISED: The Atlas Launch Stand's center clamps are now toggleable like the side umbilicals, for use with the Atlas IIAS (the one with the Castor SRBs). REVISED: The Redstone Launch Stand's integrated umbilical pole can now be switched among 8 positions on the ring, and it's horizontal position is now adjusted with a deploy limit slider. REVISED: The Mercury-Redstone Crew Elevator now has a new long mount rail option, and the tower's rollback position can now be adjusted with a deploy limit slider. REVISED: The Titan II GLV Service Tower droop-style umbilical arms have been revised to match the style of the revised General one, and also include the adjustable extension tube. The Gemini version also has been changed to match. REVISED: The Saturn Launch Stand has been retitled the Saturn IB Launch Stand to make clear what it was designed after. REVISED: The old Saturn V combo swing arm part has been separated into individual arm parts, one for each Saturn V arm (8 total) and one for the Saturn IB's S-IB first stage. Internal revisions have made each arm much smaller in size than those in the old integrated part, and only one animation is now run when retracted. REVISED: The old Saturn Tower General Swing arm has been converted into a telescoping adjustable arm like that of the General Swing Arms, greatly reducing the complexity and .mu size as a result. The pipes can also now be independently switched among 15 variants. REVISED: The Saturn and Shuttle Launch Bases now have the attach nodes for towers and accessories move properly when the base is rotated with the B9PS switcher. The things attached to those nodes won't rotate, but they will be in the right position. REVISED: The Saturn Tower Hammerhead Crane now has an 180° rotation animation and a deploy limit slider to adjust the rotation amount. REVISED: The two crew access arms for the Shuttle FSS Tower have been retitled to "Shuttle Tower Crew Access Arm: Orbiter" and "Shuttle Tower Crew Access Arm: Rodan" to position them later in the part list. REVISED: Title changes for the Saturn Tower sections, Shuttle Tower sections and Shuttle Tower arms to better position them in the part list. REVISED: Nunmerous edits to to the part .cfg files to add/modify B9PS UI Groups and switchers, and to use StagedAnimation and ModuleAnimateGenericExtra where needed. REVISED: Edits to the Saturn and Shuttle custom subcategory names to "Saturn V Mobile Launcher" and "Space Shuttle Launch Platform". NEW in 2.1.0 NEW NEW NEW NEW NEW All parts are now hidden from the stock Structural category. Use the custom CCK category tab or the stock custom category (which has subcategories) to find the parts. Delete the Hide_Parts.cfg in the Category folder if you want the parts back in the Structural tab. The former multi-size merged parts have been split off into separate parts, but the older internal part name is still used for one the new parts. Existing v2.0 craft files will still load, but most likely won't look the same, and will need to be rebuilt. NEW: Historical launch stands for the Bluedog Design Bureau Vanguard, Redstone/Jupiter/Juno, Thor/Delta, Atlas and Titan II rockets, but can be used with other rockets of the same diameters. NEW: Historical service towers for the new historical launch stands. The Titan II tower comes in single-piece and modular section versions. NEW: Jupiter-style Petal Cover for the Redstone Launch Stand. NEW: Mercury-Atlas Crew Elevator, with separate Mercury-Atlas Crew Walkway. Walkway has switchable mounts for use with the smaller crew elevators. NEW: Atlas Mini Modular Tower, which serves as the historical Atlas tower. Has switchable styles for Agena and Centaur upper stages. NEW: Atlas-Agena and Atlas-Centaur retracting umbilical arms. The Centaur arms are also available as separate parts. NEW: Launch Plates, ultra-low profile flat clamp bases for the minimalist style. Three sizes of round and square types. NEW: Falcon 9-style Launch Plate, and interim N1 and Energia Launch Plates. NEW: Mini Milkstool Launch Stands. These are small launch-clamp versions of the Saturn Milkstool, with three sizes, each with two height variants. NEW: Separate non-launch clamp versions of the Mini Milkstools, with built-in decouplers for use with Launch Plates and Launch Bases. NEW: Launch Rails, add-on part for Launch Stands, Plates and Bases. Four sizes with built-in decoupler, can be rotated with Animated Attachment or B9PartSwitch. NEW: Extra-Large General Service Tower, styled after the Titan III/IV fixed service tower. NEW: Titan III/IV Mast, the angled structure which was located on the Titan III/IV Mobile Launcher. NEW: Small General Crew Elevator, comprised of separate modular sections (base, multi-height core, top). Uses the Large General Arm, Small General Crew Arm or Mercury-Atlas Crew Walkway with appropriate mount types. NEW: Mini General Crew Elevator, comprised of separate 2-height core and multi-height tower sections. Uses the Small General Crew Arm or Mercury-Atlas Crew Walkway with appropriate mount types. NEW: Small General Crew Arm, with separate versions for the Small and Mini General Crew Elevators. NEW: Droop-style general umbilicals. Four sizes of simple bent-style umbilical hoses for a bit more realism. NEW: Two more sizes of the basic beam-style swing arms. NEW: Mini size General Fallback Tower, sized for Electron/Falcon 1-style rockets. NEW: Rodan Crew Access Arm, sized for the Tundra Exploration Rodan (SpaceX Crew Dragon) capsule, and used with the Shuttle FSS Tower. NEW: General Mounting Platform, an alternate version of the Mini Flat Launch Base, with solid deck, toggleable railings and side attach nodes. Use for supporting ground structures. REVISED REVISED REVISED REVISED REVISED: General Launch Stand has been split into separate Round and Rectangle versions, and both completely remade. Redstone-style service pole removed from Round version (now in the Redstone Launch Stand), but still available as a separate part. REVISED: Flat and General Launch Bases have been split into separate sizes, with added detail and hole options, and new ladders. Ladders and railings have separate switchable colors. REVISED: General Service Towers have been split into separate size versions, and each split into separate modular section parts: stackable core, multi-height section (except for the Extra-Large Tower) and top section with optional mast(s). REVISED: The former General Crew Elevator and Crew Arm have been renamed the Large General Crew Elevator and Crew Arm. Elevator has been split into modular section parts, with two versions of the base. Large Crew Arm has separate Large and Small Elevator mount types, and more length variants. Large Elevator Tower also has a separate Extension section for mounting on the tower side REVISED: General Swing Arms have been split into separate size versions, and all completely remade. REVISED: General Straight Umbilicals remade. REVISED: Atlas V Service Mast and Delta II Service Tower, with additional details and/or changed styling. Separate modular section versions now available. REVISED: Former Small Test Stand had been split into three separate versions: Cradle type, Tower Type and Engine Type. REVISED: Flat Vertical Bolt General Hold-Down now has a tall bolt variant. REVISED: Saturn and Shuttle Towers have been split into separate modular sections, consisting of the base, multi-heght core, 2-height crew access and top. REVISED: Shuttle FSS tower sections have an alternate SpaceX-style black&white color scheme, and optional mesh side panels added. REVISED: Shuttle RSS Hinge has been split off into a separate part, with the detail being toggleable, and black color option added. Now the current state of the FSS on LC-39A can be recreated without having to add the full RSS. REVISED: Saturn Hammerhead Crane is now an animated part instead of free-rotating. The original-style lightning mast is included, also still available separately. REVISED: The tall white cylinder alternate Saturn Lightning Mast is now the Shuttle Lightning Mast with different mount options. REVISED: Saturn and Shuttle Launch Bases can now be properly rotated using B9PartSwitch--no more misaligned support legs! REVISED: Mass values for the Saturn and Shuttle tower sections have been reduced to tiny amounts. REVISED: The Freestanding versions of the Saturn and Shuttle Launch Bases (in the Extras folder of the download) now have switchable masses: 1 ton for transport, 2000 tons for on the launch pad. REVISED: Soyuz Launch Base parts now have a third blue color option, based on the ESA Soyuz pad colors. REVISED: Soyuz Large Fuel Arm, Small Fuel Arm and Gantry. More height options, straight-sided extension for the Small Arm and switchable-adjustable platform stack for the Gantry. GENERAL GENERAL GENERAL Extensive use of B9PartSwitch transform move and rotate, node move and UI Group features for smaller part sizes and easier to understand Part Action Windows. All launch clamp bases and stands can now have the staging disabled when a milkstool or launch rail or other part is attached to them. Various part title and description changes; part cost is now 1 for everything. Removed simple rescale patch from Extras. Realism Overhaul now directly supports Modular Launch Pads, ask the RO devs for additional support/help if needed, it is their responsibility. Remade all craft files for v2.1. Subassemblies removed, there are now four Example MLP craft files (with a stock rocket for demo purposes), along with bare versions of the Saturn and Shuttle launchers. ================================================================================================================= Recommended Mods: The LC-39 pad statics in particular from KSC Extended are a great companion to the Saturn and Shuttle launchers; the shuttle launcher especially only properly fits on the KSC Extended LC-39, with the RSS sitting entirely on the top of the pad static. The FSS base and RSS both have an alternate variant for the LC-39 pad which shortens the supports so they sit correctly on the top of the pad static. BDB as it is known is the perfect part mod for Modular Launch Pads, as many of the launch stands and towers were designed for and even around BDB rockets. ================================================================================================================= Installation Instructions Modular Launch Pads v2.2 is only for KSP versions 1.8.1 and higher, older KSP versions are no longer supported. Modular Launch Pads v2.1 is only for KSP versions 1.8.1 and higher, older KSP versions are no longer supported. Delete any existing Modular Launch Pads folder. Always do this when updating, as file names can change, and simply copying a new version over the older one can cause problems. In the download .zip file, there is a GameData folder. Copy the folders ModularLaunchPads, B9PartSwitch, CommunityCategoryKit and StagedAnimation from there into your KSP GameData folder. DO NOT put the GameData folder from the .zip into your KSP GameData folder, there can be only one GameData. If you already have the latest versions of the dependencies, then you do not need to copy them over. Otherwise copy over the ones you need from the .zip into your KSP GameData folder. B9PartSwitch is required for all mesh and texture switching, as well as transform moving, node moving and the UI Groups, and must be present in your KSP GameData. CommunityCategoryKit is required, as the parts are hidden from the stock categories by default, and the custom CCK category is needed to find them. The included stock custom category (located in the Advanced mode of the part picker) can also be used, and includes subcategories. Staged Animation is required and replaces Animated Decouplers, but it also has ModuleAnimateGenericExtra, which gives deploy limit sliders custom titles. Staged Animation does the same animation staging function but without any need for a decoupler action (still gives a decouple icon in the staging stack) Craft files go into your KSP/saves/xxxx/Ships/VAB folder. Subassemblies go into your KSP/saves/xxxx/Subassemblies folder The Extras Folder has the older freestanding versions of the Saturn and Shuttle Launch Bases. Copy the .cfg and .mu files into the ModularLaunchPads/Saturn_Shuttle folder to use them. ================================================================================================================= * * * * v2.2 Features * * * * ================================================================================================================= General Bases and Towers: The Core (cick for full version) Multi-purpose non-specific launch bases, launch stands, launch plates, service towers, crew arms, umbilicals and swing arms for mix-and-match creations. Includes: Three sizes of General Launch Bases, launch clamps inspired by mobile launch platforms that carry a rocket to the launch pad. Three sizes of Flat Launch Bases, low-profile launch launch clamp platforms. Launch Plates in Round and Square styles, with three sizes of each. Ultra-low profile minimalist launch bases for when a full base is too much. Also includes special versions for the Falcon 9, N1 and Energia. Launch Stands in Round and Rectangle styles, with integrated switchable hold-down bolts and clamp arms. Great for early career mode when part count is limited. Mini-Milkstool Launch Stands and separate decoupler versions, tiny versions of the big Saturn Milkstool. The stand versions are launch clamps, with three sizes each with two height options. The separate decoupler versions are add-on parts for the launch bases, plates and stands. Saturn Launch Stand, styled after the historical LC-34/37 stool for the Saturn I and IB, but can accomodate rocket sizes from 4.25m to 1.875m in size. Has integrated adjustable hold-down arm and a separate pedestal for a tower. Four sizes of Launch Rails, add-on parts with built-in decouplers for launch bases, plates and stands that provide a rotatable surface-attached rail for angled launches. Four sizes of General Service Towers, each with three modular sections: a base core section, can be stacked with the base pad turned off; multi-height (except for the Extra-Large Tower) addtional tower section; top plate with toggleable masts. Three styles of Mini Modular Service Towers, simple single-piece multi-height towers which can be stacked to create a taller tower. Seven types of cosmetic animated retracting hold-down arms to provide a visual means of "support" to your rockets. Can be animated manually or via staging with Animated Decouplers. Also includes a General ROFI part, or more accurately a hydrogen burn off sparker for your hydrolox rockets. General Swing Arms, Beam Swing Arms , Straight Drop Umbilicals and Droop-style umbilicals in different sizes/lengths for "connecting" your rocket to a service tower. All are animated manually or via stagign with Animated Decouplers. Three sizes of General Crew Elevator towers and two sizes of General Crew Access Arms for boarding your heroes onto your crewed spacecraft. The Large Crew Arm also has a toggleable transfer airlock to allow boarding of spacecraft inside a fairing via the transfer function. ================================================================================================================= General Test Stands: For R&D (click for full version) Need to do some Research & Development? The General Test Stands can handle it! Three styles are available: Cradle type for horizontal testing of stages or SRBs; Tower type for vertical testing of large liquid fuel stages; Engine type for testing only an engine, has built in fuel capacity to power the engine, no tank needed. ================================================================================================================= The Early Rocket Collection (Sceenshots by AlphaMensae; click for full version) Special Launch Stands and accessories for the Vanguard and Redstone/Jupiter/Juno rockets, designed for those from Bluedog Design Bureau. Includes: Vanguard Launch Stand and Service Tower. Stand has integrated hold-down bolts; tower uses the General Umbilicals and/or Swing Arms. Tower has two height options and can be stacked by turning off the base pad. Redstone Launch Stand, with integrated fallback service pole; pole is also available as a separate part. Stand can accomodate the BDB Redstone/Jupiter-C/Juno I, standard 1.25m rockets and 1.5m rockets Mercury-Redstone Crew Elevator, an animated rollback elevator tower with a ladder to reach the elevator car. Designed to sit snug against the Mercury-Redstone rocket, no crew arm or walkway needed. Jupiter Petal Cover, styled after the special cover used for the Jupiter IRBM, attaches to the Redstone Launch Stand. ================================================================================================================= The Thor/Delta Collection (Sceenshots by AlphaMensae; click for full version) (Screenshots by @Zorg; click for full version) For the whole Thor/Delta rocket family, a specialized launch stand and two types of service towers. Includes: Thor/Delta Launch Stand, with three variants: Original Thor ring style, Vandenberg Delta II ring style, and minimalist style with just the hold-down bolts. Hold-down bolts have three height variants to accomodate SRBs like the real stand had. Early-style Thor animated fallback tower with integrated adjustable umbilicals. The Mini Modular Type 1 and Small General Service Towers can be used for the later square-sided tower. Special Delta II tower in both single-piece and modular section versions. Has various switchable detail options to cover the full range of Delta towers, from the simple red open-truss style for the Delta D to the full blue paneled Delta II style. ================================================================================================================ The Atlas Collection (click for full version) The venerable original balloon tank Atlas space booster gets its own collection of parts. Includes: Special Atlas Launch Stand, designed for the BDB Atlas, but can be used with other rockets of the same size (1.875m); has two frame styles. Integrated hold-down arms and umbilicals have three color variants; they are also available separately for use with other launch bases, stands and plates. Has a rotation switcher orient the stand in different positions. Mercury-Atlas Crew Elevator, styled after the real emergency egress tower, but has an elevator for boarding the spacecraft. Separate animated Mercury umbilal attaches to to the tower. Uses the separate animated Mercury-Atlas Crew Walkway. Atlas Mini Modular Tower, like the Mini Modular towers, but designed for the Atlas with two truss styles and a toggleable front wall for Agena arm retraction. Atlas-Agena Umbilical Arm, an upward rotating "swing" arm with integrated adjustable umbilicals for the Agena upper stage. Atlas-Centaur Umbilical Arm, with two upward rotating arms for the original Centaur upper stage. The two arms are also available as separate parts. ================================================================================================================ The Titan II Collection (Screenshots by AlphaMensae; click for full version) (Screenshot by @Zorg click for full version) The mighty Titan II GLV (Gemini Launch Vehicle) gets special attention. Includes: Special Titan II Launch Stand, sized for the BDB Titan II and LR-87 engine, styled after the real one. Has special attach nodes for the Titan II GLV tower. Titan II GLV Service Tower, in both single-piece and modular section versions. Uses either the special Titan II GLV umbilical arms or standard general umbilicals. Remade Titan II GLV Crew Elevator, styled after the real Titan II GLV fallback erector and elevator. Fits snug around the Titan II like real one. Has theee height variants. ================================================================================================================ Soyuz Launch Base Collection (Screenshots by @Zorg; click for full version) (Screenshot by @DylanSemrau ; click for full version) Fully remade and expanded, the new Soyuz Launch Base is a launch base inspired by the actual Soyuz launch pad in Baikonur, but usable with other rockets with a core size from 1.875 to 3.75m. The base and arms have three color variants: the default "Tulip" green & yellow, gray-drab, or ESA blue & yellow. Base also has a full accessible deck and a built-in ladder for Kerbal access from the ground. Features: Mounting pads for the clamp arms can be switched between the default 45° positions or alternate 90° positions, or all of them can be turned on or off. Auxiliary attach nodes for the fuel arms and service gantry. Separately attached animated fall-back clamp arms with adjustable end pad size. Separate service gantry arms with animated retraction andmultiple height variants. The right-hand arm has a working crew elevator, with adjustable-height elevator pad and access platform, and an adjustable-length walkway extension. Optional transfer airlock can be turned on for crew boarding of a spacecraft inside a fairing via the crew transfer function. The crew elevator itself is also available as a separate part without all the overhead of the full gantry Separate small and large fuel arms, each with several height options and adjustable umbilicals, and with an animated retraction. ================================================================================================================= Shuttle Launch Platform Collection (Screenshots by @Zorg; click for full version) (Screenshot by @DylanSemrau) (Screenshots by AlphaMensae) The full NASA Space Shuttle Mobile Launch Platform and infrastructure, presently designed for the Cormorant Aeronology Mk3-based shuttle stack, but can be used with @benjee10's Shuttle Orbiter Construction Kit (SOCK) with a lot of adjustment with the offset gizmo. Version 2.2 of Modular Launch Pads will have direct support for the SOCK shuttle and other shuttles, please be patient. Features: Shuttle Launch Platform base with separate main engine and SRB exhaust holes. It is a launch clamp, but a free-standing version is available in the Extras folder in the download. Fixed Service Structure tower compriese of separate modular sections: Base with the elevators, multi-height tower core, 2-height crew access with separate snap-in access floor, and top for attaching the beanie cap arm and lightning mast. The base has two separate elevators with different maximum height options, and the elevator pads stopping point can be adjusted downward. Intertank Access Structure which mounts to the side of the FSS tower using one of the side nodes. Separate animated retracting service arms: LOX Vent "Beanie Cap", Hydrogen Vent and Intertank Access. Crew Access Arm for boarding shuttle crews. Animated Tail Service Masts with retracting umbilicals and built-in sparkers (same FX as the General ROFI). Animated cosmetic SRB hold-downs with drop bolts. Shuttle FSS Tower sections now have an alternate black&white color scheme and optional mesh side panels for that current SpaceX experience. New Rodan Crew Access arm for the Tundra Exploration Rodan (Crew Dragon) capsule; attaches to the FSS Crew Access Section Assembly Guide: ================================================================================================================= Saturn Mobile Launcher Collection (Screenshots by @Zorg; click for full version) (Screenshots by @Friznit; click for full version) (Screenshot by AlphaMensae) "One giant leap...." The mighty Saturn V Mobile Launcher, complete with the base and the Launch Umbilical Tower (LUT). But it is not just for a Saturn V, the modular nature of the tower parts makes it usable for all kinds of (big) rockets, both real, proposed and imagined. Features: Launch clamp base, with a separate free-standing version in the download's Extras folder. The base has three switchable exhaust hole sizes to accomodate a proper-scale Saturn V (6.4/5.625m), SLS (5m) and Saturn IB (no Milkstool, 3.75m), each with a square and various types of rectangular shapes. The exhaust holes also have switchable hold-down arm support pads in various configurations. Separate tower base section, with two style variants (regular large angled and smaller square types) and two color options (classic red and gray). The base has two separate crew elevators, each with with multiple maximum height options (up to 120m) and furthur downward adjustment via deploy limit slider. Separate "Milkstool", the tall stand used for the Apollo-Saturn IB launches from LC-39. The top ring has switchable hold-down arm support pads that can be adjusted for different rocket sizes. Modular Section Launch Umbilical Tower, comprised of a multi-height tower core section, a 2-height crew access section with a separate snap-in access floor, and a top section with the hammerhead crane mount. All section types have two color options, red and gray. Two separate sets of animated side-mounted angled swing arms: A Saturn V (plus a Saturn IB arm) set modeled after the actual Saturn V LUT arms, with two size options for the the Bluedog Design Bureau and DECQ Saturn Vs, and a general set for use with other rockets, with seven unmbilical types and switchable preset sizes for 1.875, 2.5m, 3.125m, 3.75m and 5.0m fuel tanks. Both sets have the red and gray color options and animated retracting umbilicals, with the swing animation to the right. Crew access arm for boarding your heroes on their Mun mission, with the red and gray color options and animated retraction. Separate animated Hammerhead Crane . Has two color options, either the classic red and yellow version or a gray version. The crane has an integrated lightning mast , switchable between the original Saturn type and the later Shuttle type (first used for the Apollo ASTP Saturn IB launch); can be switched off. Separate Damper Arm, the wishbone-like "arm" that stabilized the Saturn V during the rollout to the pad, with animated raising and lowering, plus the red and gray color options. Separate animated retracting cosmetic hold-down arms, in both Saturn V and Saturn IB versions, and Saturn V Tail Service Masts. Assembly Guide: Version 2.3 Launch Rail Assembly Guide: ================================================================================================================= LICENSE This mod is being shared under the CC-BY-NC-SA license: http://creativecommons.org/licenses/by-nc-sa/4.0/
  3. Welcome to my Mission Log! Although i know many people won't read this, or be well interested in it, I still find it enjoyable to write stories about my missions. Even though this is mainly going to be about shuttles, it will have other missions too. Any missions I have done previously unfortunately won't be logged. --------------------------------------------------------------------------------------------------------------------- Key (Obsolete) [Mission Name]-C - Stands for 'Classified'. These missions are separate from the main missions, for example, STS-3-C is not related with STS-3. This naming system has now become OBSOLETE since the new STS lettering system to prevent confusion with missions of similar name. STS Naming System (1979 and above) The new STS naming system, which will be introduced in 1980, will be a revised version of the current naming system. The first number is for the year of operation. (1981 would be STS-31-A). The second number is for the launch site. 1 is for the KSC, which is where most launches will happen, and 2 is for Woomerang. The letter at the end of the launch name stands for the launch of the year. For example, the 3rd launch of the year would be STS-31-C. --------------------------------------------------------------------------------------------------------------------- Planned Missions Space Shuttle Soyuz / Proton Saturn Program (NOT APOLLO) --------------------------------------------------------------------------------------------------------------------- I'll try to do as many missions as possible. Happy reading! PS: The first 3 missions were written during the night, and the last 2 were kind of rushed.. Sorry. I'll put quality over quantity now. --------------------------------------------------------------------------------------------------------------------- Mission Belt [SP-1] (has no badge)
  4. The Apollo Program You know it, we all love it: the legendary space program that put man on the Moon. At the time it was considered to be one of the most ambitious projects ever undertaken by either side during the Space Race. To this day the accomplishment of the Apollo program still stands as one of mankind's greatest achievements. Below are a collection of stock+DLC replicas I've built to represent the various rockets, spacecraft, and mission profiles that comprised the Apollo program—from its first test launches in 1961 to the very last flight of Apollo hardware in 1975. Currently this page features all of the Saturn I, Saturn IB, and Saturn V flights minus Apollo 13, Skylab, and ASTP. If I have the time I'd also like to include the Little Joe II and LLRV missions, but we'll just have to see how things pan out. In the meantime, check out the spoilers below! They contain a bit of info about the launch history of the Apollo program, utilizing screenshots of every rocket and mission I've built so far. Downloads and flight instructions for each individual craft are featured further down the page. Birth of Apollo and the Saturn Rocket 1961-1963 Early Testing Begins 1963-1967 SA-1 - AS-204 (Apollo 1) The Saturn V Takes Flight 1967-1969 Apollo 4 - Apollo 11 Follow-up Missions and the End of Apollo 1969-1972 Apollo 12 - Apollo 17 Post-Apollo 1973-1975 Skylab 1-4, ASTP ↓↓↓Downloads↓↓↓ Required flags: drive folder: https://drive.google.com/drive/folders/12eV6W7RbosDmtB08Sp_0X-cJnIBsDEz0?usp=sharing zip: https://drive.google.com/file/d/1RILAPVRDlsn9ptDrGnIGzTsrpWvztouB/view?usp=sharing All crafts* built in stock KSP v1.11.2, both DLCs Required *SA-2 and SA-3 built in KSP v1.12.2 Saturn I: SA-1: 600 parts https://www.dropbox.com/s/pj5vru5x704rlo5/Saturn I SA-1.craft?dl=0 SA-2: 609 parts https://www.dropbox.com/s/w7e9majhr3w26hp/Saturn I SA-2.craft?dl=0 SA-3: 671 parts https://www.dropbox.com/s/8djx8x1zx8vrwr1/Saturn I SA-3.craft?dl=0 SA-4: 809 parts https://www.dropbox.com/s/xl2r3nd8rau6pyn/Saturn I SA-4.craft?dl=0 SA-5: 1399 parts https://www.dropbox.com/s/61umgn0p8swlwgz/Saturn I SA-5.craft?dl=0 AS-101: 1584 parts https://www.dropbox.com/s/eer70uqyz085dih/Saturn I AS-101.craft?dl=0 AS-102: 1661 parts https://www.dropbox.com/s/9ngjhxk8vh4fe59/Saturn I AS-102.craft?dl=0 AS-103: 2188 parts https://www.dropbox.com/s/a7516r3dauowujj/Saturn I AS-103.craft?dl=0 AS-104: 2193 parts https://www.dropbox.com/s/qxwekn35wch8hlx/Saturn I AS-104.craft?dl=0 AS-105: 2177 parts https://www.dropbox.com/s/76ucg6t087vo6ng/Saturn I AS-105.craft?dl=0 Saturn IB: AS-201/202: 1748 parts https://www.dropbox.com/s/oc1035zkkie4hy0/Saturn IB AS-202.craft?dl=0 AS-203: 1096 parts https://www.dropbox.com/s/cfi3sacpqkeaibz/Saturn IB AS-203.craft?dl=0 Apollo 5: 2306 parts https://www.dropbox.com/s/g6wam6tob2m7ry2/Saturn IB Apollo 5.craft?dl=0 Apollo 7: 1987 parts https://www.dropbox.com/s/nwmb7dgiqd9ou26/Saturn IB Apollo 7.craft?dl=0 Saturn V: Apollo 4: 3473 parts https://www.dropbox.com/s/s8gqqqrfw3ck682/Saturn V Apollo 4.craft?dl=0 Apollo 6: 3458 parts https://www.dropbox.com/s/g0mr9dmy4iv4gl8/Saturn V Apollo 6.craft?dl=0 Apollo 8: 3283 parts https://www.dropbox.com/s/canhabj57onopkb/Saturn V Apollo 8.craft?dl=0 Apollo 9: 4384 parts https://www.dropbox.com/s/4g65tn3obbik4lo/Saturn V Apollo 9.craft?dl=0 Apollo 10: 4424 parts https://www.dropbox.com/s/twt3oeqdkohei5p/Saturn V Apollo 10.craft?dl=0 Apollo 11: 4563 parts https://kerbalx.com/tehmattguy/Saturn-V-Apollo-11 Apollo 12: 4582 parts https://www.dropbox.com/s/pdc5dbim126dz1o/Saturn V Apollo 12.craft?dl=0 Apollo 14: 4647 parts https://www.dropbox.com/s/o2f2affam55pveo/Saturn V Apollo 14.craft?dl=0 Apollo 15: 4880 parts https://www.dropbox.com/s/561woxslixlwry2/Saturn V Apollo 15.craft?dl=0 Apollo 16: 4919 parts https://www.dropbox.com/s/nor79yyp9lg0oi5/Saturn V Apollo 16.craft?dl=0 Apollo 17: 4895 parts https://kerbalx.com/tehmattguy/Saturn-V-Apollo-17 Controls Saturn I/Saturn IB/Saturn V + CSM Spacebar (Stage): Start Automatic Flight Sequencer 1: Toggle CSM RCS / Extend Antennas / Reset Robotic Parts 2: 3: 4: 5: 6: 7: Decouple CSM Docking Port 8: Disengage CSM Umbilical 9: Deploy CSM Flotation Bags 0: Decouple from LES Post-Abort Backspace (Abort): Activate Launch Escape System LM (Apollo 5, 9-14) LM (Apollo 15-17) LRV (Apollo 15-17) 1: Reset Robotic Parts 1: Reset Robotic Parts 1: 2: Toggle LM RCS 2: Toggle LM RCS 2: 3: Deploy LM MESA 3: Deploy LM MESA 3: 4: LM Commander EVA 4: LM Commander EVA 4: 5: LM Pilot EVA 5: LM Pilot EVA 5: 6: LM Pre-Ascent Prep. 6: LM Pre-Ascent Prep. 6: 7: Deploy S-Band Antenna 7: Deploy LRV 7: 8: Decouple Antenna from LM 8: Deploy LRV Equipment 8: 9: Deploy Antenna Legs 9: Decouple LRV Equipment (Fore) 9: Engage Equipment Latch (Fore) 0: Deploy Antenna Dish 0: Decouple LRV Equipment (Aft) 0: Engage Equipment Latch (Aft) W/A/S/D: Driving / Steering G: Extend Landing Struts G: Extend Landing Struts B: Brakes U: Rendezvous Lights U: Rendezvous Lights Instructions All instructions are written in the Imgur albums linked below Saturn I / Saturn IB + CSM flight: https://imgur.com/a/x6wtIhc Saturn V + CSM flight: https://imgur.com/a/YcXfzfn LM landing, ascent + reentry and splashdown (Apollo 9-14): https://imgur.com/a/IdjBSY2 LM landing, LRV assembly, ascent, reentry and splashdown (Apollo 15-17): https://imgur.com/a/CuWz84P Craft Info Started development of this monstrosity back in December of last year, mainly because I wanted to build a high-fidelity replica of the Lunar Module to stack up next to my Soviet LK lander. Well you can't have an LM without a CSM and S-IVB, and if you have those you might as well build the entire rest of the Saturn V, right? And while you're at it, why not slap on an LRV and try to do one of those J-missions? That'd be pretty cool. Anyways, after months of trial, error, explosions, and lazing around I finally managed to put together a Saturn V that didn't explode by, would you believe, adding more struts. After the first successful test flight I managed to find the motivation to complete the design, and it took shape pretty quickly after that. I was also gonna put together a video but at this point it's pretty clear that it'll take a bit longer than usual to create. I don't wanna sit on the craft files while I make the video though so I'm posting them here just to get them out there. In the meantime, stay tuned, and thanks for reading!
  5. I'll be recreating some of the most interesting missions from the alternate history series "Eyes Turned Skywards" , I know I'm not the first, but I'll try to be the best! I'll try to be faithful to the source material, but sometimes I'll be taking some artistic and technical liberties. All constructive criticism will be more than welcome! Chapter 1 - Freedom November 12, 1988 Cape Kennedy The birth of Freedom Space station Freedom Challenger HSM (Habitat and Service Module) launch atop Saturn H03 Dedicated to @e of pi , @nixonshead and @Workable Goblin, thanks for empowering imagination. Parts provided by the one and only @CobaltWolf and the talented @benjee10.
  6. (With RSS/RO/RP1/RSSVE ) When I go to tracking station and click on saturn there are no rings but if i pan down so that i'm on the same plane as the rings there is this strange shading bug which shows just a little bit of the rings and they keep flashing in and out of existence this is the same if i'm in a rocket. https://imgur.com/JCkLJiH
  7. This is a modified version of the Saturn-Shuttle concept: https://en.wikipedia.org/wiki/Saturn-Shuttle NOTE: The version shown uses J-2S engines, but have been changed back to SSMEs for the increased thrust! The Saturn-Shuttle was a concept to launch the Space Shuttle on a modified Saturn V. For this version, I modified the original design (which had a payload capacity of 60.5 T to LEO) to instead use a 6.5m diameter external tank (the same diameter as the S-IVB, reducing costs for new infrastructure) and slightly shorter, to be only slightly longer than the Shuttle itself. The top of the tank would contain a payload fairing for higher-risk or oversize payloads, like space station modules, or Shuttle-Centaur missions https://en.wikipedia.org/wiki/Centaur_%28rocket_stage%29#Shuttle-Centaur. Meanwhile, the S-IC would be kept, but with 3-4 F-1A engines instead of 5 for the reduced mass of the upper stages. The center engine would do the reentry and landing burns, before the S-IC propulsively lands on a barge for reuse. This would make use of the extra S-IC performance to reduce the costs of this system (instead of using the hard-to-reuse SRBs). Larger fins may be added to increase this launch system's stability. Lastly, it can also launch unmanned- as the development money for the SRBs and 8m diameter External Tank is instead of modifying the Shuttle to be unmanned. Ejection seats and pressure suits would always be worn during manned missions. A preliminary launch payload capacity and first launch date of 30T to LEO and 1982-1983. A heavy-lift version could be made by first dumping S-IC reusability, then removing the Shuttle, instead placing the now air-started SSMEs on the side of the rocket, where the Shuttle was. The payload would be carried in the 6.5 meter diameter fairing, which can be increased to 8 meters if necessary, and would target a payload capacity of 90T to LEO, possibly increasing to 95T with the Centaur-Shuttle upper stage. A larger upper stage, and another F-1A engine added to the core stage, would increase the payload to 130T to LEO. How much would thus reduce launch and development costs of the Space Shuttle if it was developed like this in the first place? Would it work?
  8. Would you like to sign up to have your name on a CGI plaque in Saturn's orbit? Reply : "Consider me in!". If you have any suggestions,, feel free to tell me! Common questions: -How does this work? "If you participate, your name will appear on the Plaque, under the "Thank you" heading inside of the black rectangle. If you want, you can have your own custom color and font." The image will be updated every time someone requests/we reach 2 new names on the plaque. Additional info : -RESOLUTION : for now, it's 1024x1024. You can request any resolution you like (if my computer can handle it). PREVIEW: PS: The preview image is low quality because of embedded image quality restrictions. The final product will be just fine.
  9. I have been studying concepts for missions, and I think I might have one. It is basically an expansion upon the idea of a Saturn atmospheric probe whose relay will escape the Solar System. As of yet, it is nameless, but I have some ideas for what it will be. The carrier-relay probe will have a wide-angle camera with color capabilities, and a narrow-angle camera with only B&W. This is similar to the Ralph-Lorri dichotomy on New Horizons. It may also have some other instruments from the Voyager probes, such as a magnetometer, radio receiver, UV spectrometer, etc. Finally, it will carry an atmospheric probe to descend into Saturn's atmosphere. It will be released not long before the Saturn flyby, and after the relay passes from the shadow, it will relay the data collected from the atmospheric probe, as well as data it may have collected as well. The carrier-relay would look like a mesh between Voyager, New Horizons, and Galileo (with the atmospheric probe), possibly. It would be launched in mid-2034, have a 1.7-year-long cruise phase to Jupiter, then take about 4 years to get to Saturn. After that, a Haumea flyby may be possible, given enough funding directed toward it. A couple of questions, however: Since it's on an escape trajectory from the Solar System, what cargo will it carry for aliens to find? Would it be feasible to have a camera embedded into the probe to take a picture of the Saturnian atmosphere? To get to Haumea, how close would the carrier-relay have to fly to Saturn? Would it be possible to make a mockup of it using RSS? (preferably both imgur photographs AND a youtube video) These are two possible trajectories I might use. They aren't necessary, but is instead a template or guideline. https://drive.google.com/open?id=14YrJYsIIzYcgSTCZa_DjR8acOjPp26Ks https://drive.google.com/open?id=1GF_xSTJa7mQ37aFmDcRsh06SYOPoPD0e Share your thoughts below.
  10. In my near to 1000h of KSP I have built many rockets (not that much SSTO or planes but rockets). I wasnt everywhere but where I was i did it with a return and as much science as possible. Interessted in space flight all the time and a fan of the Saturn V i built last month my own Lego NASA Apollo Saturn V (Set 21309). With that model i tried my first ever "real life build" in KSP (full stock! - i dont use part mods). I'm really happy with it so i want to share it with you! The NASA Apollo Saturn V is designed for Mun and is capable to do a equatorial landing. It should be much forgiving as i over engineered it a bit. Check the staging all the time because KSP make a mess with it after you redock the lander (LM) to the comand module (CM). For the return acending with the lander make sure do DEACTIVATE the main engine of the LM after touchdown on mun. Otherwise you can't throttle up and press space (staging) to leave with the top of the lander. Use the correct timing with the CM to have enough fuel for the rendevouz and docking. Now to the special one. After using the Saturn V i tried to pump it up a little bit to be cappable for Duna... and it worked! I also added a lot of science (sorry that i wasnt able to include also the science jr... i will keep going to try that in a B version)... This is the NASA Apollo Saturn VII. It's a little more challenging to fly and is able to do a equatorial landing on duna. The hardes point of the journey is the return from the Duna surface to the orbit. Make sure to deactivate the mainengine of the LM and enable SAS. Wait for the CM in orbit and lanuch. Make a proper acending and keep an eye on the Duna atmosphere. You dont have much fuel for this manouver. Probably practice this manouver with the use of the "CM+LM" craft and cheat it in a duna orbit (ALT+F12). For the descent of the LM don't go in to deep. Use maximum of half of the tank to slow down. Just use the engine to brake near the surface. Let the paracutes do the main work but they are not able to slow you down enough. They need time so keep the path flat. Its just a practice thing. After you are able to land, start and redock you can use the Saturn VII in carrer. With small modifications its usable in mid-to-late-techtree. Have fun with it! Edit: Pictures are the VII for Duna. No Action Groups needed except "ABORT!" this can be use if the s*it hits the fan until 2nd stage after that its not usable anymore (decoupled). You can do everything with "Space" (Staging).
  11. Download From Spacedock Because a Saturn V needs its ever-present companion, the Launch Umbilical Tower, I created a working replica of the Saturn Mobile Launcher. It's not 100% exact, far from it, and has been simplified to eliminate detail that would be tedious to make without any real benefit. It does fetaure retracting swing arms and tail service masts, plus two working elevators to allow crew boarding of the command module from the ground. There is also a hammerhead crane on top that can decouple and rotate using the Q and E (roll) keys. This is a standalone version of the Saturn Mobile Launcher from my Simple Overhaul Project. It has been configured to work with the default Saturn/Sarnus 5 from the Bluedog Design Bureau mod. The mobile launcher was designed for the Saturn V from my Simple Overhaul, which is at 64% scale. It however works rather well with the BDB Saturn V, it just meeded a few tweaks and adjustments. The BDB Saturn V is at a smaller scale, and I didn't rescale the tower, so it's taller than the BDB Saturn V than the real one was. It also can be used with other rockets, there just needs to be a free stack attach node at the bottom of the first/core stage. An engine would work, but it's best to make a Module Manager patch to add a size 5 node to whatever part will be used to attach the launcher base to. The tower and swing arms can be moved using the offset gizmo to adjust the positioning. The Mobile Launcher pack contains the following parts: The Mobile Launcher Base The Launch Umbilical Tower (or just "tower") The Tail Service Mast (three were used on the Mobile Launcher) Nine swing arms representing the actual Saturn V tower arms The hammerhead crane (no hoisting capability). The launcher base attaches to a size 5 node at the bottom of the BDB Saturn V S-IC via another size 5 node in the flame hole. The tower then attaches to the other size 5 node on the base. Three tail service masts and the nine swing arms attach to the other nodes on the base and the front-right vertical beam of the tower. The crane attaches to a node on top of the tower. Both the base and tower include a working elevator for crew access to the the Command Module from the ground. The elevators, swing arms and tail service mast move/retract by an animation; the arms and tail service masts will need to be action-grouped during a launch. Liftoff demo: This mod is being shared under the CC-BY-NC-SA license: http://creativecommons.org/licenses/by-nc-sa/4.0/ Installation: Open the .zip file, and copy the AlphaMensaeMobileLauncher folder to your KSP Gamedata folder. All the mobile launcher parts are put into the "Heavier Rocketry" tech tree node (same as the BDB Saturn V parts) for Career/Science mode. NOTE: The mobile launcher parts were developed and tested with Kerbal Joint Reinforcement installed, so I recommend that KJR be installed if it isn't already in your KSP. I make no guarantees that these parts will work with the stock autostrutting. That being said, I did set the breakingForce and breakingTorque values of the launcher base to 500,000, and those of the tower to 250,000. That alone probably prevents any wobble, but why take chances? Assembly Guide: To make it easier to find the mobile launcher parts, enter "Saturn" in the part list search window, and they will all appear in the part window. First, click on the root part of the BDB Saturn V (usually the Command Module) and using the offset gizmo move it up well above the floor of the VAB Next, click on the S-IVB stage of the Saturn V and rotate the rocket 45 degrees in either direction (can use shift-Q or E) to properly orient the F-1 engines: Next, select the Mobile Launcher Base from the parts list and attach it to the size 5 stack node below the S-IC stage via another size 5 node in the flame hole of the base: Next, use the offset gizmo again and move the whole assembly via the root part so the front legs of the launcher base (farthest away from the VAB door) sit within the white part of the big circle on the VAB floor; this is to properly position the base over the KSP launch pad: Next, select the Launch Umbilical Tower from the parts list and attach it to the other size 5 node on the launch base: Next, select the Tail Servive Mast from the parts list and attach three of them to the small nodes on two sides of the flame hole; they have to be attached separately. Rotate them so the arm points directly at the S-IC stage: After placed, use the rotate gizmo and rotate the tail service masts 5 degrees to correctly align the arms with the stage (just for aesthetics): Next, select the swing arms from the parts list and attach them to the nodes on the front-right vertical beam of the tower. Arm 01 goes at the lowest node, and they then go in order of 2-3-4-5-6-7-8-9 from bottom to top. Arm 9 is the Crew Access arm. The hammerhead crane is attached to the top node on the tower. It has a built-in decoupler, and after decoupling can freely rotate 360 degrees using the Q and E (roll) keys. Crew boarding is done by taking the elevator up to the crew access floor, then entering the crew arm via the small walkway extension:
  12. Finally, I did what I had planned a few years ago: I dropped the plane into gas giant. And it didn't broke apart!
  13. So I was trying to launch the FASA Saturn V rocket, but every time I turn on SAS, it shakes itself to pieces, and if I don't turn on SAS, it rolls and yaws uncontrollably. Is anyone else having this problem, and how do I fix it?
  14. so this will be the final year for Cassini at Saturn, and at some time in 2017, it will plunge into the atmosphere of Saturn, burning up and crunching like a tin can what do you think Cassini will find out in the final year at Saturn, and when will a new mission to Saturn be created?
  15. https://en.wikipedia.org/wiki/Cassini–Huygens Orbital parameters Reference system Kronocentric It's from Wikipedia. And what do you think about Cassini–Huygens probes, did you knew instrumentation for Huygens probe that landed on Titan moon of Saturn was created by scientists from Polish Academy of Science https://poland.pl/science/achievements-science/polish-technology-outer-space/
  16. Hey guys, check out my new video i made this night!
  17. Mission requirements; One mobile rover-base to stay on Titan One orbital station to orbit Titan 4 Satellites to orbit around Titan and create communication coverage on Titan One rocket to be sent and landed on Titan for crew to get back to the Titan orbit after mission ended Orbit station is getting ready to go Everything seems nice so far! See you later, Earth Needs so much DeltaV, hopefully second stage will do the job Crew looks at Earth last time for a long time period. Rescue rocket to be sent to Titan Rescue rocket's second stage Catch ya! All 4 rockets run to Saturn side by side Nearly 1 year passed after leaving Earth's orbit Crew seems happy Biiig big space, but not empty at all Here is Saturn! After 7 long years, we are close to reach Saturn. Making maneuvras to reach Titan. Rocket that carries Rover-Base, is fixing it's direction towards Titan Fixing other rockets' orbits (Orbital Station, Rescue Rocket, Satellites) Cool shot from Rescue Rocket carrier Rocket, making correction burn Orbital Station's carrier rocket is the first rocket out of 4 rockets who arrived Titan Orbit first! Time to orbit Titan A cool shot from orbital station's cockpit A rocket that carries satellites arrived! Time to orbit A rocket that carries rescue rocket arrived as well! Putting satellites on orbit A rocket that carries mobile rover-base arrived Titan's orbit as well That's it boys, rover is going down on Titan, right now! Flying car weeeeee Weird glitches. Well ksp version 1.3, RSS version 1.2.2, scatterer version 0.300 soo.. i expect glitches What are they o.O Are there trees on Titan? They are getting smaler when we gets closer.. Time to chute It was a VERY VERY SLOW trip, we are getting there boi! And rover is landed There is no crew yet on rover, but luckily it has it's own control computer! And i found a rock! First time i saw a rock on Titan ever on KSP Btw i broke my antenna.. That's how rover gets electricity (There is very little sun-light together with 8 days long night time, so nuclear activity was the best choice..) I didn't plan to bring Engineer down here, but to fix this antenna, i would change my plan Meanwhile in orbital station, crew is getting ready for leaving station to go on Titan's surface I use Alcor pod as a lander pod For one reason, i cannot move kerbals within parts so i needed to EVA mission to exchange my crew (because i need one Engineer down there to repair antenna so plans are changed!) Jeb's crews, Lisman and Dedorf ladies, they look happy. Station's crew looks meh Making preparations for leaving station Time to go! Maneuvras.. Btw that black bottom is not a heat shield, it is a fuel tank. Titan's atmosphere is like a pillow, so you don't actually need a heat shield unless you plan to direct hit on Titan with 20k DeltaV. Okay enough talking Crew looks incredibly happy This would make the job Or not... 55km off of the target Chutes.. It takes forever to land. I cannot move Kerbals one by one to the rover, so it makes more sense to mov rover to crew! After literally one hour, rover-base finally reached the crew! Lets get into your new house for few years, kerbals I don't like the geography, i want to park my rover-base next to one lake (methane lake). 120km to go. Reached the area where rover-base landed on (55km back). Separate part can be seen on the ground which separated chute and rover. 65km more to go. Glitch, if you fall down, you ded (fell one time) Finally i found one cute methane lake after 120km (took 2 hours), parked next to it Crew deserves to get one break to hang out (btw somehow engineer couldnt repair antenna, anyone know why? instead i mistakenly exploded it ) Night time on Titan 90 degree top angle from the rover, amazing view Sky from rover's cockpit See you in next mission while my kerbals hanging out! Next mission will be landing rescue rocket on Titan from Titan's orbit, and then carrying crew to the orbit station.
  18. There are plenty of planet pack tutorials with Kopernicus, so i decided to make use of it. This pack adds in a new planet out there, past Jool. It's named Slyton. This pack is inspired by the Saru Planet Pack by tygoo7: These celestial bodies will be added to the game: Green means finished, Orange means busy and Red means not started at all. ~Slyton; The main gas giant. It's a Saturn/Gas Planet 2 analog. ~Arcturus; A little asteroid somewhere in the rings of Slyton. ~Eeloo; Yep, our little friend joins the party! ~Therol; A Titan analog, but also an analog to something i wanted to make ages ago; a DARK planet. That says it's gonna be dark grey. ~Loptus; A Iapetus analog, but then with green/red. Yep. More might be added, but the main plan is this I might release it this summer. After some work and painfull fails, i got it released. Still alpha, expect bugs!
  19. Simple enough, got inspiration from the Jool 5 mission. All you have to do is land on all of Voon's moons. Required: KSS (duh) Scatterer EVE Yeah so. Do it! P.S: After you are done, throw the probe into Voon, protocol demands that there is no space junk!
  20. It doesn't look true but it looks like Titan is wrong color and it and Saturn are too close. I'm still spooked by it though.
  21. After three months and five different design changes I finally place the craft online in KerbalX : Named after the Greek titan Kronos (know by the Romans as Saturn) and his daughter Demeter the vehicle is made to reach an Ap of 500 with its "Vector" as S.S.M.E. and circulate with the "Thud" playing a role of O.M.E. Fully made of 140 stock parts the craft is costing a bunch (about 260 000 funds) to just send seven crew members in orbit. The Orbiter for its parts comes with a laboratory and a docking-node-wanna-be made of a lander can and a small fuel tank : The sole bad point to me is the really sensitive attitude of the orbiter during any re-enter. You have to ensure a perfectly stable angle before 60 km or the craft will be easily destroyed. Once around 20-15 km its controls start to beome effective again. The landing for its part is more than easy and soft. Just try to be perfectly aligned with the RWY and everthing will be normal. The file can be find here : https://kerbalx.com/XB-70A/Kronos-Demeter-Saturn-Shuttle And the last flight album here : http://imgur.com/a/LRS2G
  22. Since I've begun to clog up the WIP thread with all my Saturn posts, and because the Saturn I is nearing completion, I would like to move my progress updates for this project to their own thread. There have been loads of Saturn replicas here, so you may well ask "Why another one?" Well, I felt like it. That's why. The Saturn rocket family is one of the most important in history, and I would like to try my hand at recreating these massive rockets that eventually propelled America to the Moon. Planned Variants* Saturn I Block I: First stage test flight, dummy S-IV: Planned Block II: First live S-IV stage: Released DOWNLOAD AS-101/SA-6 Apollo CM boilerplate test: Released DOWNLOAD AS-103/SA-9 Boilerplate, with Pegasus micrometeorite satellite. Released DOWNLOAD Saturn IB Apollo CSM AS-201, AS-202 Apollo 1 (Planned), Apollo 7, Skylab 2, Skylab 3, Skylab 4: Released DOWNLOAD AS-203 No spacecraft, test of S-IVB restart capability: Released DOWNLOAD Apollo 5 Lunar Module test flight in Low Earth Orbit: In development Apollo-Soyuz Test Project CSM and docking adapter (Soyuz rocket sold separately): Planned Saturn V CSM Only Apollo 4, Apollo 6, Apollo 8: Planned CSM + LEM Apollo 9, Apollo 10, Apollo 11, Apollo 12, Apollo 13, Apollo 14: Planned CSM+LEM+LRV Apollo 15, Apollo 16, Apollo 17: Planned (Seriosuly, this one is gonna take some time) Skylab I: Planned *Subject to change Work-in-Progress Photos Saturn I Block II AS-101 Boilerplate Test AS-103 with Pegasus satellite Saturn IB with Apollo CSM AS-203
  23. I'm just vacationing in the Outer Solar system. I'll never get a crewed ship with life-support out here, so it's probe lander time.
  24. Hi people! I'm playing KSP since... well for pretty long time, but it is my first post here in this forum. Actually most of my time i'm playing with RSS mod. It's because of Macollo. Once i saw video about he's Venus mission, i was so impressed by epicness of real flights and scales of real planets, so i decided that i must do similar mission. And about half year after i did it. I landed on Venus and then took off. Unfortunately i was not recording this flight, so now i have only several screenshots about it. Couple of weeks ago i decided to do another cool thing. While everybody flying to Mars or Moon, i thought that it would be great to get to one of the gas-giant's satellite. Sure most of them - pretty boring pieces of rocks and ice exept Titan. Titan have atmosphere, so it is possible to fly there. In december 2015 i sent there a probe - small unmanned plane with propeller. Thanks to dense atmosphere and low gravity it was flying very well. Now i decided to sent there manned mission. I already had a ship, named "Neil Armstrong", equipped with electric propulsion engines and four nuclear reactors. So i only had to build an SSTO for Titan. Unlike atmosphere of Laythe, air on Titan consists only nitrogen and methane, so i could not use normal jet engines. I choosed "Torch" nuclear turbojets for my plane. I already used them in my mission on Venus. They work very well in dense atmosphere and need no fuel. Also the flight promised to be very long, so i had to load my ship with 200 tons of food, water and oxygen. It should be enough for 13 years of life of four kerbals. Due to very high effectiveness of ion engines, total weight of the ship was only 1000 tons. Unfortunately, ion engines as effective as they are weak, so my TWR during departure burn was very low (approximately 0.07G's) Because of that and because of my navigational mistake, i spent too much deltaV to get to Saturn, so i had to cancel planned landing on Japetus. When i reached Titan's orbit, i saw mechjeb showing that i have only 7,5 km/s of deltaV left. One moment i even thought that i failed my mission, because 7.5 was totally not insufficiently to get back to Earth. Fortunately when I threw the extra food and fuel for reactors, numbers recovered to the acceptable values. In general, I want to say that this was the most difficult of all my missions, it cost me a lot of nerve cells and red eyes from lack of sleep. But it was totally worth it. I made a video of my flight and now i want to share it with you. Actually it is my first ingame-video and it's not perfect, but i hope you'll enjoy it. Part1 Part 2 coming soon...
  25. Hello, people! So, I got the great FASA mod, and I'm trying to make it work with RSS (not easy at all, they don't seem to be calibrated one for the other), and I tried to load the FASA stock ship Saturn V Apollo Lunar, but it couldn't load because it seems to be missing these two parts: FASASaturnSLA and FASASaturnUllage. Does anybody know what these are and any reason I don't have them? The FASA and RSS mods were downloaded via CKAN. Thanks in advance!
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