Hertog_Jan Posted July 26, 2013 Share Posted July 26, 2013 More specifically: the drawing of Body/Vessel details fails because FlightGlobals.fetch is not a valid property. It seems a recompile with re-linked DLLs from .21 fixes the issue, I could upload a new DLL that'll probably work. Quote Link to comment Share on other sites More sharing options...
britishben Posted July 26, 2013 Share Posted July 26, 2013 Just want to clarify that while orbital and flight info are largely OK in 0.21, the RDV button crashes the KER interface (goes to gray). Otherwise dv per stage, TWR, altitude, etc are good.The RDV button works fine for me, even brings up the list of ships/flags/etc. The problem comes if you actually select one of those options. The whole dialog disappears, apart from the bevel that separates the sections. Reloading my last quicksave seems to fix it. Quote Link to comment Share on other sites More sharing options...
Comrade Jenkens Posted July 26, 2013 Share Posted July 26, 2013 An plans to update this to 0.21? Its my favourite mod. Quote Link to comment Share on other sites More sharing options...
Kaleb Posted July 26, 2013 Share Posted July 26, 2013 This is listed as compatible with .21 but I'm having issues... I'll ignore the RDV issue mentioned above (disappearing GUI when an RDV target is selected), which I've also seen, but don't really use.More importantly, I'm having trouble with the Build Engineer in the VAB (haven't tried SPH). If I attach the Flight Engineer chip (which is supposed to have Build Engineer capability in it as well) I don't get the Build Engineer GUI at all. If I specifically attach the Build Engineer chip, then I do get the VAB window, but if I remove the chip then re-attach it, it doesn't come back.Finally, if I use ModuleManager with my usual cfg file to automatically add both engineer modules to all pods/cores I get no Build Engineer dialog in the VAB at all; only the Flight Engineer dialog in flight. I haven't seen any problems reported with ModuleManager, so I assume the problem lies with BuildEngineer (but I could be wrong, since other people are reporting BuildEngineer works fine for them). I need to investigate more when I get home tonight.Anyone else see this, or have any other ideas of things I could try? Quote Link to comment Share on other sites More sharing options...
Wait- Was That Important? Posted July 26, 2013 Share Posted July 26, 2013 How would I go about making it calculate for SRB's in 0.20? Quote Link to comment Share on other sites More sharing options...
Kaleb Posted July 27, 2013 Share Posted July 27, 2013 OK... tried this again (with 21.1 now), and I'm not able to repeat the problem where the Build Engineer dialog disappears and doesn't come back due to removing and reattaching the chip. But I *am* still seeing the problem where placing BuildEngineer in a part's cfg doesn't make it appear. To eliminate the possibility that ModuleManager isn't working right, I modified a stock part directly with the following lines: MODULE { name = BuildEngineer } MODULE { name = FlightEngineer }The flight engineer appears, but the build engineer doesn't. Quote Link to comment Share on other sites More sharing options...
ZobrAA Posted July 27, 2013 Share Posted July 27, 2013 OK... tried this again (with 21.1 now), and I'm not able to repeat the problem where the Build Engineer dialog disappears and doesn't come back due to removing and reattaching the chip. But I *am* still seeing the problem where placing BuildEngineer in a part's cfg doesn't make it appear. To eliminate the possibility that ModuleManager isn't working right, I modified a stock part directly with the following lines: MODULE { name = BuildEngineer } MODULE { name = FlightEngineer }The flight engineer appears, but the build engineer doesn't. I confirm this issue. Need to be fixed for 0.21 Quote Link to comment Share on other sites More sharing options...
smunisto Posted July 27, 2013 Share Posted July 27, 2013 What is the difference between both?One is just in the VAB/SPH, right? Quote Link to comment Share on other sites More sharing options...
Kaleb Posted July 27, 2013 Share Posted July 27, 2013 Flight Engineer (which is mostly working, except for the rendezvous feature) is shown during flight. There are helpful stats for orbit, surface, vessel, and rendezvous. Build Engineer (which apparently isn't working when attached as a plugin module for a pod/core) gives ship stats in the VAB/SPH, such as each stage's mass, TWR, Isp, and dV. Quote Link to comment Share on other sites More sharing options...
Kimberly Posted July 27, 2013 Share Posted July 27, 2013 Question: why are three parts even necessary for this? Why not just keep one part, the tape deck which combines the Build and Flight Engineer? People who don't want the Flight Engineer can just take off the part when they're done building. People who don't care for the Build Engineer can decide not to look at it, press "Compact" or not add the Engineer until the last part.The fewer parts needed the better, I say. Quote Link to comment Share on other sites More sharing options...
Kaleb Posted July 27, 2013 Share Posted July 27, 2013 Honestly, I never understood what the purpose for the tape deck was (other than a pretty animation) -- the Flight Engineer chip already contains both modules (check out the cfg file). I used to throw it on everything, but then I created a cfg file that uses ModuleManager to add it to all pods/cores, so I didn't need any parts. I even hid them in the VAB using the filter in the SimplePartOrganizer mod.If fewer parts is better, zero parts is best. Quote Link to comment Share on other sites More sharing options...
Titan Space Agency Posted July 27, 2013 Share Posted July 27, 2013 I dont know why everyone is having problems with the build enginer. Mine is working properly. You guys must have instaled it wrong. Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted July 27, 2013 Share Posted July 27, 2013 I'm having a problem here. When I load a new pod, sometimes the "construction" window comes up, without the KER part, but when I fly it, the "in-flight info" window doesn't show up.If I add the part, none of those appear. Quote Link to comment Share on other sites More sharing options...
rhoark Posted July 27, 2013 Share Posted July 27, 2013 A fix was posted on reddithttp://www.reddit.com/r/KerbalSpaceProgram/comments/1j35h2/i_recompiled_kerbal_engineer_redux_to_work_with_21/ Quote Link to comment Share on other sites More sharing options...
Haetur Posted July 28, 2013 Share Posted July 28, 2013 Docking 2 ships with each other when each ship has its own KE module (the tape recorder one) crashes the game, with or without the .21 fix posted above. Quote Link to comment Share on other sites More sharing options...
Paul Kingtiger Posted July 28, 2013 Share Posted July 28, 2013 I'm getting an error on .21 when I select the Rendezvous view and select a celestial target (the Mun) then the entire window shrinks down to just the title bar, with no buttons or text. From there I can't get it back without reverting the flight. Regarding the parts. I agree, that using the ModuleManager to add engineer functionality to command pods then removing the parts would be a great way to go. Cleaner parts list and automatic engineer views on every craft. Quote Link to comment Share on other sites More sharing options...
Grim187 Posted July 28, 2013 Share Posted July 28, 2013 (edited) How is Delta-V Calculated?i've done Ve x Ln (m0/m1), Ve x 9.81 x Ln (m0/m1) and even Ve x 9.81 x 2 x Ln (m0/m1) to try to get close to the number its giving me.the craft i measured has a isp of 300/390, Thrust of 215, total mass of 2.125 and mass less fuel of 1.8703.50488977are the results i get in the equations i ran but redux gives me 1353, with atmo stats its 1041.also when i Thrust / (Total Mass x 9.81) im getting 10.314 and redux is giving me 5.97...is kerbin's gravity higher? Edited July 28, 2013 by Grim187 Quote Link to comment Share on other sites More sharing options...
Kimberly Posted July 28, 2013 Share Posted July 28, 2013 When you burn fuel, you reduce your mass but you keep the same thrust, so your delta-V will be higher than you'd expect. I think the Engineer gives you the right number. Quote Link to comment Share on other sites More sharing options...
Sof Posted July 28, 2013 Share Posted July 28, 2013 Why doesn't this calculate solid rocket boosters? Quote Link to comment Share on other sites More sharing options...
Lexif Posted July 29, 2013 Share Posted July 29, 2013 But I *am* still seeing the problem where placing BuildEngineer in a part's cfg doesn't make it appear. To eliminate the possibility that ModuleManager isn't working right, I modified a stock part directly with the following lines: MODULE { name = BuildEngineer } MODULE { name = FlightEngineer }The flight engineer appears, but the build engineer doesn't. I tried that, too, and had the same result. (My old modulemanager cfg to add KER to the command pods also didn't work.) I don't understand why the modules work with the KER parts, but not the stock parts. Are those KER parts special in a way? Quote Link to comment Share on other sites More sharing options...
smunisto Posted July 29, 2013 Share Posted July 29, 2013 Why doesn't this calculate solid rocket boosters?I have been wondering the same thing. Then again - neither does MJ Quote Link to comment Share on other sites More sharing options...
Kaleb Posted July 29, 2013 Share Posted July 29, 2013 (edited) I tried that, too, and had the same result. (My old modulemanager cfg to add KER to the command pods also didn't work.) I don't understand why the modules work with the KER parts, but not the stock parts. Are those KER parts special in a way?Been wondering the same thing here. Just as a test, I tried adding the BuildEngineer module to the cfg for a stock part that *wasn't* a command pod or probe core. In this case, I happened to pick the octoganal strut. When I attached that to new ship, the dialog appeared as expected. So it isn't all stock parts per se that is preventing this.It seems to me that its either the pods/cores that disallow it, OR just root parts in general. It should be pretty easy to test which is the case by modifying and using a non-root core part and a non-core root part, but i haven't had a chance to do that yet. I'll try to look at that tonight: it should at least give an indication of what is causing the problem.EDIT: Actually, I just realized I've already done this... When I first started testing, I still had the old KSPX HECS core installed (in addition to the new 0.21 HECS core), and still had it referenced in my MM cfg. When I placed it as the first root part, the B.E. dialog *DID* show up. So it can't just be root parts causing this. It *must* be something in the new pod/core cfgs. The first thing that comes to mind is the new SAS/RW modules, though I fail to see how that would cause this. MOAR testing needed! Edited July 29, 2013 by Kaleb Quote Link to comment Share on other sites More sharing options...
DChurchill Posted July 29, 2013 Share Posted July 29, 2013 I have been wondering the same thing. Then again - neither does MJIt might have been something in the game itself, cause MJ is calculating SRBs now. Quote Link to comment Share on other sites More sharing options...
KerbMav Posted July 29, 2013 Share Posted July 29, 2013 Well, does it work for .21 or not? *confused* Quote Link to comment Share on other sites More sharing options...
Kaleb Posted July 29, 2013 Share Posted July 29, 2013 Well, does it work for .21 or not? *confused* It mostly works fine in 0.21.There was an issue with selecting a target in the Rendezvous tab of the Flight Engineer, that caused to dialog to shrink to almost nothing, though it's reportedly been fixed by a recompiled dll that was posted a page or so back (I haven't tested it myself).There is also an issue if you add the Build Engineer module to a new pod or core part by modifying its cfg file (either directly or via ModuleManager), then that dialog doesn't show up at all. But if you aren't doing that (if you're just using the part, like it was intended), you're probably OK. Quote Link to comment Share on other sites More sharing options...
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