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Speed loading time by saving the complied game data in memory to the hard drive


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From what I understand, the majority of the game's loading time is spent parsing part definitions, MM patches (w/mods), and other config files to create a library of Unity objects that make up most of the game's content, a process which is very time-and-CPU-intensive and which has to be done at the start of every play session. If it's possible to do, I think it would make more sense to save the already-compiled game data (or as much of it as possible) to the hard drive after everything is loaded so that it can be re-used for the next play session. Users would only need to rebuild their game data after changing something, such installing or updating a mod, and faster load times would be a huge quality-of-life improvement.

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That would put a lot of pressure and work on the hard drive, and you don't want that. Constant read-write instructions would slow down your pc (and shorten the life expectancy of your hdd/ssd) much more than loading everything from already reserved RAM space.

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AFAIK this already happens. The game still rescans all .cfg files to verify if anything changes, but if nothing changed, it just loads the cached/compiled versions. Which still takes obscenely long time but shorter than compiling them from scratch.

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