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Empty nodes in community tech tree.


Frostiken

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I know there's a mod to hide them, but rather than hide them, I'm wondering about populating them. Listed below are the nodes I have that ARE or FEEL very empty. Any suggestions for mods that fill them in?

 

EMPTY NODES:

- Specialized Command Centers

- Heavy Command Centers

- Specialized Landers

- Heavy Landers

- Colossal Rocketry

- Advanced Aerospace Engineering

- Advanced Colonization

 

ONLY ONE UPGRADE: 

- Experimental Aircraft Engines - Thermal/Turbo Ramjet performance, not sure what mod.

 

HAVE PARTS, BUT LIMITED:

- Subsonic Flight - Only one part from USI.

- Efficient Flight Systems - Only one part from USI.

- Specialized Flight Systems - Four parts from USI

- Off-world Robotics - One part from USI.

- Experimental Actuators - Two parts from USI.

 

ONLY ONE PART: 

- Gigantic Rocketry - Osprey LFE (Post-Kerbin Mining Corporation)

- Mechatronics - Guidance Computer (Post-Kerbin Mining Corporation)

 

 

 

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Much like early CRP, early CTT was plagued by everything-inclusion, which meant that there were a lot of nodes that were added that were used by only one mod. That leads to a lot of what you see above (single-use nodes) or even orphaned nodes that may only have been used by a now-defunct mod. Now both mods only add a tech/resource if at least two mods use said resource, which is good and proper and should be as it is. What I'm saying here is that your quest may be in vain :P.

That being said, you might try some of the following notes:

- Specialized Command Centers: SSPXr maybe?
- Heavy Command Centers: SSPXr maybe?
- Specialized Landers: Added for a defunct mod
- Heavy Landers: Added for a defunct mod
- Colossal Rocketry: MRS?
- Advanced Aerospace Engineering: MkIV/NFAero?
- Advanced Colonization: Nominally added for USI
- Experimental Aircraft Engines: NFAero
- Subsonic Flight: maybe KAX, maybe NFAero
- Efficient Flight Systems: NFAero
- Specialized Flight Systems: NFAero
- Gigantic Rocketry: MRS?
- Mechatronics: NFLV should have something

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Thanks for the help.

SSPXr doesn't have anything for the command centers. I was just curious because based on the CTT patch notes, those were one of the more recent nodes added and thought it might be for something specific.

4 hours ago, Nertea said:

NFAero

Question for you specifically - Two near-future mods (electrical and aero) are NOT updated on CKAN. Is that by design or an oversight? 

CKAN has:

NF Construction
NF Launch Vehicles
NF Propulsion
NF Solar
NF Solar Core
NF Spacecraft

Only listed on 'out of date':

NF Electrical

Outright missing:

NF Aeronautics

 

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I don't support CKAN. Compatibility is provided use at own risk by community members. I believe that NFA has a specific dependency on a mod whose author has explicitly requested no CKAN listing, so as a result it cannot be listed at all.

The command centre nodes were requested by the same defunct mod as the landers, which is actually one of the things that drove me away from the all-inclusive paradigm. Ithought I might have put an SSPX part in them but I guess not.

Upcoming NFSpc release should mess around with those nodes a bit, give one or two parts that will probably fit 

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2 minutes ago, Nertea said:

I don't support CKAN. Compatibility is provided use at own risk by community members. I believe that NFA has a specific dependency on a mod whose author has explicitly requested no CKAN listing, so as a result it cannot be listed at all.

 

I've been away from  KSP for a really long time (long before CKAN was even a concept). Is there anything specifically about CKAN that people don't like / want to support?

Edited by Frostiken
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1 hour ago, Frostiken said:

I've been away from  KSP for a really long time (long before CKAN was even a concept). Is there anything specifically about CKAN that people don't like / want to support?

For me it's another distribution method with different requirements from others. It's already a pain to target 3, I just don't want to deal with another that doesn't fit the formatting of my build scripts.

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