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Model rocket mod please


nasa legolas

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It's a really cool idea and I haven't seen it done before. If this is something that really interests you why don't you take a shot at it yourself? There are kind of two levels of difficulty in making new parts. It really comes down to whether you have the skills to make your own 3D models.

  • Simple option - reuse existing parts and just modify what they do - you can make them smaller and you can change just about any stat with a Module Manager configuration file. This can be done with just a text editor and requires no modeling experience. If you use this method for personal use you can use any model you want to. If you want to distribute it to others you just have make sure you have permission to re-use the model. 

I'd start with this approach and play around with making a few basic parts. You'd only need a Solid Rocket Booster, some sort of Command Pod and a Parachute, so three parts. If you like doing this you can worry about model permissions when you've gotten the basics down.

Here's a link to the Module Manager page which has information links and is also a great forum to ask questions. Check out the Module Manager Wiki too

 

  • More complex option - build your own models and then write config files to make them work. Here's a great tutorial on how to build parts.

 

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6 hours ago, nasa legolas said:

not really but i know what parts to use

 

Having alittle trouble with FX might just have to edit the cfg and just post or send them to you but here is the MM , I  was using 

+PART[pointyNoseConeA]
{
  @name = model_rocket_nosecone
  @scale = 1
  @rescaleFactor = 0.09
  @bulkheadProfiles = size0
  @mass = 0.065
  
	MODULE
	{
		name = ModuleProbeControlPoint
		minimumCrew = 0
		multiHop = False
	}
	
	MODULE
	{
		name = ModuleCommand
		minimumCrew = 0
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.05
		}
		hasHibernation = True
		hibernationMultiplier = 0.004
	}
	RESOURCE
	{
		name = ElectricCharge
		amount = 15
		maxAmount = 15
	}
	MODULE
	{
		name = ModuleReactionWheel
		PitchTorque = 0.5
		YawTorque = 0.5
		RollTorque = 0.5
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.03
		}
	}
	MODULE
	{
		name = ModuleSAS
		SASServiceLevel = 3
	}
}


+PART[solidBooster1-1]
{

  @name = model_rocket_booster
  %scale = 1
  %rescaleFactor = 0.09
  @mass = 0.6
  %fx_exhaustFlame_blue,0 = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running
  %fx_exhaustLight_blue,1 = 0.0, -3.5, 0.0, 0.0, 1.0, 0.0, running
  %fx_smokeTrail_light,2 = 0.0, -4, 0.0, 0.0, 1.0, 0.0, running

 	@MODULE
	{
		@name = ModuleEngines
		@thrustVectorTransformName = thrustTransform
		@throttleLocked = True
		@exhaustDamage = True
		@ignitionThreshold = 0.1
		@minThrust = 0
		@maxThrust = 31
		@heatProduction = 390
		@useEngineResponseTime = True
		@engineAccelerationSpeed = 8.0
		@allowShutdown = False
		@fxOffset = 0, 0, 0.35
		@EngineType = SolidBooster
		@exhaustDamageDistanceOffset = 0.7
		PROPELLANT
		{
			name = SolidFuel
			ratio = 1.0
			DrawGauge = True
		}
		atmosphereCurve
		{
			key = 0 210
			key = 1 175
			key = 6 0.001
		}
	}
   @RESOURCE[SolidFuel]
   {
    @amount = 91
    @maxAmount = 91
   }
}



 

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