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A few wishes/suggestions regarding astronaut complex, parachutes and experiments container


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Hellos, guys.
I believe this is the right place to this subject.
I´ve been searching and reading a lot of nice forum topics from years ago, and still would like to highlight some of them, specially those I thing would improve a lot the gameplay. But, as many as I´ve been reading and learning about modding and programming here, I don´t know if these wishes could be easily added or even possible.

I´ve already started a new career on 1.5.1 (which is great!), and my opinions comes from this gameplay as well.
..............

-You may have notice, but the necessary distance for a scientist to reach a mistery goo or science jr. (for data collecting or restoring) seems to be almost twice as far as the distance for data storing or collecting in an experiment container. It would be nice if the ladder one was used for both.

-Regarding the parachutes repacking, I´ve realized no one has been able to make a mod for, somehow, "repack all chutes" in an action or button from an engineer. Would that be possible in an official upgrade/patch?

-Could we create or select some kind of "kerbonauts lance", whether in astronaut complex or SPH/VAB, so we would not need to reconfigure or re-add the desired crew list, every time, for every ship? No, there is no problem in doing that manually but, when your staff goes beyond 100 kerbals and many of your "star-buses" have place for more than 20 people, things get a little complicated....

-Whether in space station or science archives (R&D), to add some "filter" button feature, so we could choose to see and select only the information/vessel related, lets say, for THAT celestial body.

Thank you for your time.
;-)

Edited by Cataclism
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