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Stronger Decouplers and Dual decouplers


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Yeah i have been tired of the current Weak decouplers i always have to put Separtons

The real rocket the Delta IV it only uses Decoupler power to jetison its 2 SRBs

and another suggestion would be dual decouplers like attaching 2 decouplers to the same booster for some extra force on that booster

like example the Falcon heavy boosters they are attached to 2 decouplers or Longaloons(idk the spelling but they are struts that attach to teh boosters and they move toward the rocket on seperation)

Edited by Kroslev Kerman
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5 hours ago, Kroslev Kerman said:

Yeah i have been tired of the current Weak decouplers i always have to put Separtons

A bit more upper range in the separation force would be nice, I agree. Especially with heavier constructs and bigger boosters, I'd prefer to keep part count down and not have to use sepratrons all the time.

 

5 hours ago, Kroslev Kerman said:

another suggestion would be dual decouplers like attaching 2 decouplers to the same booster for some extra force on that booster

This runs into a technical limitation of the game - the tree structure of craft files doesn't allow parallel attachment paths. For it to work like you suggest, both of the parts would need to radially attach and then the booster to attach to both of the decouplers.

Your first suggestion would be sufficient. With a bit more separation force available on individual decouplers, and having sepratrons available for things beyond that, there would be no need to make multiple decouplers work.

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This should be pretty easy to write a MM cfg for. There's an ejectionForce parameter for the decoupler. If you increase that you'll be good.

MODULE
	{
		name = ModuleDecouple
		ejectionForce = 50
		// other parameters
	}

You could even write a single cfg that globally increases ejectionForce for all ModuleDecouple modules by 2x or whatever.

If you're new to MM check out these references for help. If you get stuck I, or many others, will be happy to help you figure it out - more fun than just asking someone to do it for you :)

 

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3 hours ago, Tyko said:

This should be pretty easy to write a MM cfg for. There's an ejectionForce parameter for the decoupler. If you increase that you'll be good.


MODULE
	{
		name = ModuleDecouple
		ejectionForce = 50
		// other parameters
	}

You could even write a single cfg that globally increases ejectionForce for all ModuleDecouple modules by 2x or whatever.

If you're new to MM check out these references for help. If you get stuck I, or many others, will be happy to help you figure it out - more fun than just asking someone to do it for you :)

 

Yes you can edit CFGs but how about the Dual decouplers

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1 minute ago, Kroslev Kerman said:

Yes you can edit CFGs but how about the Dual decouplers

in your OP it sounded like you wanted to use dual decouplers to get a more forceful separation. If you just double the ejectionForce on one decoupler you don't have to mess around with figuring out how to use 2 - which I've never figured out either and am not sure is even possible as @swjr-swis already explained above

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8 minutes ago, Kroslev Kerman said:

what i mean is 1 on the top and 1 on the bottom

The game doesn't work that way...find another solution:

  1. Use struts if you need more rigidity - or potentially autostrut
  2. Use separator motors if you need a more powerful separation - or edit the cfg files as described above
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