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Is it me or have the landing legs got worse in 1.6?


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Recently I went from v1.2.2 to v1.6.0 to see what it was like, and started a new Career. I've been playing KSP since 0.18, I know how to land a ship. But when it came to landing on the Mun  it took me 4 attempts, all because the legs either kept bouncing and flipped the ship, or the legs got 'stuck' in the ground and exploded. It didn't matter if I set SPRING and DAMPEN to AUTO or changed them manually, the effects were often the same. I even tested a lander on the Launch Pad (just loaded in from VAB) and while it was stationary I changed the leg  DAMPEN/SPRING settings and they just spontaneously exploded. Frankly I never had this issue in 1.2.2, I don't even now what the difference is between DAMPEN and SPRING; in my head they do the same job. They're just absorbing the impact. Why have both?

My landers usually consist of the Mk1-2 pod, and have over 2500 m/s of DV. They use the heaviest, most robust legs. I was landing with 30mm/s of horizontal speed and 3m/s of vertical (manually), and the legs still didn't like it. Just what the heck is going on? It's got to the point now where I dread having to land anywhere.

Has anyone else experienced this?

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@TimKerbin I havnt played much with 1.6 yet I have read that they are still a little "delicate" shall we say. Also, girders could be your landing legs until they are "fixed".....

Check a parts impact tolerance and use them for now. You can test this on the launch pad by making a very small test rocket....get to a low height (2km maybe) then go thru a landing procedure to see what's best on landing.

Frustrating I agree yet also could make for a new breed of designs ;)

Also, take a look at this thread, may help you more than I can.

 

Edited by maceemiller
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