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Decide my crew transfers!


Ultimate Steve

Crew Transfers  

7 members have voted

  1. 1. Mun Crew transfer

    • Generation 3 capsule "Galactus" which can send all 8 required crew in one mission as well as a small station module.
      2
    • Generation 4 capsule "Vau" which propulsively lands on Kerbin with no parachute, but I need to send 2 capsules to send all of the crew, but then I can send 12 crew instead of 8.
      3
    • Generation 3 SSTO "Robinson SN 003 Phoenix" which can take all 8 required crew while having an extra seat, and can take a large payload, maybe several tourists in an extended cabin.
      1
    • Generation 2 SSTO "Voyager SN 001 Voyager" which can make the trip with crew accommodations for 8 plus two pilots.
      0
    • T-01 Spectre transfer ship, plenty of seating, with crew launched up in 2 "Vau" missions
      0
    • T-01 Spectre transfer ship but with crew launched in an SSTO
      0
    • Other new development (Please specify in comments)
      1
  2. 2. Minmus Crew Transfer

    • Generation 3 capsule "Galactus" modified as a lander which can send all 8 required crew in one mission.
      4
    • Generation 4 capsule "Vau" which propulsively lands, but I need to send 2 capsules to send all of the crew, but then I can send 12 crew instead of 8.
      1
    • Generation 3 SSTO "Robinson SN 003 Phoenix" which can take a lot of people and a base/station module.
      1
    • Generation 2 SSTO "Voyager SN 001 Voyager" which can make the trip with crew accommodations for 8 plus two pilots.
      0
    • T-01 Spectre transfer ship, plenty of seating, with crew launched up in 2 "Vau" missions
      0
    • T-01 Spectre transfer ship but with crew launched in an SSTO
      0
    • Other new development (Please specify in comments)
      1


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I have Mun and Minmus crew transfers coming up in my career game. I have many systems in place which can be used to transfer crew to and from the moons, and I can't decide! Please vote, and pick a different ship for each moon. Thank you!

The Mun one comes first, and the ships don't need to land, as I have a lander in place, a Vau derivative, as well as an older 4 seat lander. The Minmus one requires ships to land.

This career is intended to be realistic-ish, progressing slowly in order, building stations and bases, and has KSP IE installed, although not much has been researched yet, just enough to make some fancy experimental nuclear SSTOs.

 

Ships:

  • T-01 Spectre. The oldest option, the first and only so far transfer ship launched. Has two nuclear engines, can seat 20, and can land with no modifications. Currently stationed at my understaffed and semi-abandoned LKO station. Has been used on a few prior transfer missions, succeeding in all of them, so this method is pretty safe.
  • Galactus. Designed to replace the 2 seat Explorers and short lived 6 seat Pioneers, Galactus can seat 6 or 8 depending on the requested configuration, but is completely expendable. Sort of like Orion. Has only flown a handful of times but is pretty safe.
  • X-6 Voyager - Generation 2 SSTO. Can be used for LKO or farther but may need refueling to return. Needs modified cargo bay to hold enough crew. I don't think any have ever failed, but I can't remember what SN 2 was, I'm missing one, but that's probably just a paperwork error. So also pretty safe.
  • X-8 Robinson - Generation 3 SSTO. Mk3 profile. Can go pretty far, can carry a large payload and many people, but the first two serial numbers were destroyed during landing attempts (no loss of crew though) and the third serial number has never, I think, had a flawless mission. Something has always gone wrong, usually on landing, but again, no loss of life. Considered moderately safe.
  • Vau - Generation 4 capsule. Has a lot of Delta-V, can seat 6, features integrated LES, power, comms, etc. Can function without a service module and does for LEO missions. Designed to propulsively land and carries no parachutes. Has had a fairly troubled development, is sometimes unstable on re-entry, needs redesigned LKO lifter but not a redesigned BLKO lifter. Has flown once with crew, after several unmanned tests, with varying degrees of success. Moderately safe.

Thanks for helping!

 

EDIT: PLEASE CHOOSE A DIFFERENT OPTION FOR EACH QUESTION. I have a variety of systems, I don't want to use one twice in a row.

Edited by Ultimate Steve
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2 hours ago, KerbolExplorer said:

I recommend launching ships that can do more than the mission needs.i like the first craft on the mun list.Since it can do 2 missions in one launch,so you can save an intire launcher and save money.

Okay, that will do for the Mun transfer, and I need another node at that station anyways, so I'll use that as the payload. What about the Minmus transfer, I noticed you put down Galactus for that as well? I would prefer to vary which transfers I use.

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