Gameslinx Posted January 7, 2020 Author Share Posted January 7, 2020 1 hour ago, Maxi-Mio said: amazing thank you very much remains to integrate the decorations like trees and cities, can you tell me? You must enable terrain scatters in the graphics settings on the main menu, then restart the game. Quote Link to comment Share on other sites More sharing options...
Maxi-Mio Posted January 7, 2020 Share Posted January 7, 2020 okay and can you confirm that mechjeb is compatible? I encountered a problem, my mechjeb menu no longer opens . thanks for your dlc from ksp, it's really great . Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 7, 2020 Author Share Posted January 7, 2020 18 minutes ago, Maxi-Mio said: okay and can you confirm that mechjeb is compatible? I encountered a problem, my mechjeb menu no longer opens . thanks for your dlc from ksp, it's really great . I don't use it but it should work fine. Nobody else has told me otherwise Quote Link to comment Share on other sites More sharing options...
NHunter Posted January 7, 2020 Share Posted January 7, 2020 (edited) 1 hour ago, Maxi-Mio said: okay and can you confirm that mechjeb is compatible? I encountered a problem, my mechjeb menu no longer opens . thanks for your dlc from ksp, it's really great . I use MechJeb for node creation/execution (and even then, half of the time I had to do burns manually since a few of my crafts will not fly straight under MechJeb due to slight CoM offsets) and to limit acceleration on some crafts that can't survive doing 4+g. For that, it works fine. No idea about the rest. Edited January 7, 2020 by NHunter Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 7, 2020 Author Share Posted January 7, 2020 Hey everyone! I made a plugin which will be included with the next release of BeyondHome that will assist with installing it. Now, this might not be of any use to you smart individuals but for those who have never installed the mod before it will point out any errors or warnings! If there are errors or warnings it will not halt the loading process, but it will display a message up to the main menu indicating that something is wrong: However, if everything is done correctly: Hopefully this helps! Quote Link to comment Share on other sites More sharing options...
Seikaa Posted January 8, 2020 Share Posted January 8, 2020 Your planet pack is EXTRORDINAY!!!Every planet in this mod is unique and rewarding to explore.Thanks for your hard working. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 8, 2020 Author Share Posted January 8, 2020 2 hours ago, Seikaa said: Your planet pack is EXTRORDINAY!!!Every planet in this mod is unique and rewarding to explore.Thanks for your hard working. Thank you Quote Link to comment Share on other sites More sharing options...
Maxi-Mio Posted January 9, 2020 Share Posted January 9, 2020 with CKAN we can always be up to date with your mod? if not what is the way to update it without CKAN? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 9, 2020 Author Share Posted January 9, 2020 6 hours ago, Maxi-Mio said: with CKAN we can always be up to date with your mod? if not what is the way to update it without CKAN? Yes. Sigma Replacements: Skybox is not on CKAN so you have to download that separately. Since ckan takes time to register any changes I make to the configs, it will probably take a day or two before changes that I publish will be released there. To download the latest version, it's best to use the GitHub download linked in the OP. Quote Link to comment Share on other sites More sharing options...
sacredbacon Posted January 13, 2020 Share Posted January 13, 2020 I don't have an option to research science data in a mobile lab after landing the first time. Before that, I sent a probe there and did an orbital scan and sent back science, but that's it. Is this normal? Quote Link to comment Share on other sites More sharing options...
Maxi-Mio Posted January 13, 2020 Share Posted January 13, 2020 please, we really need the version compatible with 1.8.x I am currently building two multi servers and it is not stable with 1.7.3 we have a security concern using LMP 1.7x do you have any idea how long it will take to release BH 1.3? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 13, 2020 Author Share Posted January 13, 2020 33 minutes ago, Maxi-Mio said: please, we really need the version compatible with 1.8.x I am currently building two multi servers and it is not stable with 1.7.3 we have a security concern using LMP 1.7x do you have any idea how long it will take to release BH 1.3? I'm waiting on Kopernicus to update. I'm not the person to ask because it's 100% out of my control. 0 planet mods work on 1.8.1 but this will be updated as soon as Kopernicus is released for it. 2 hours ago, sacredbacon said: I don't have an option to research science data in a mobile lab after landing the first time. Before that, I sent a probe there and did an orbital scan and sent back science, but that's it. Is this normal? You need a scientist on board and you need science data physically inside the lab. It works fine for me on my orbital station around Ash, but I'm not a massive expert Quote Link to comment Share on other sites More sharing options...
sacredbacon Posted January 14, 2020 Share Posted January 14, 2020 12 hours ago, Gameslinx said: I'm waiting on Kopernicus to update. I'm not the person to ask because it's 100% out of my control. 0 planet mods work on 1.8.1 but this will be updated as soon as Kopernicus is released for it. You need a scientist on board and you need science data physically inside the lab. It works fine for me on my orbital station around Ash, but I'm not a massive expert Ohhhh nooo. Thank you so much, that was the problem haha. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 15, 2020 Author Share Posted January 15, 2020 I'm going over some of the Kerbol system planets and bringing them up to scratch. This is Tylo! Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted January 17, 2020 Share Posted January 17, 2020 On 1/15/2020 at 9:13 AM, Gameslinx said: is this just me or Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 17, 2020 Author Share Posted January 17, 2020 2 hours ago, Autolyzed Yeast Extract said: is this just me or Huh? Quote Link to comment Share on other sites More sharing options...
MorePortal Posted January 17, 2020 Share Posted January 17, 2020 I've tried to make a Principia patch (Tested for 9 Kerbal years). Can I share it? Pics: Spoiler Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 17, 2020 Author Share Posted January 17, 2020 11 minutes ago, MorePortal said: I've tried to make a Principia patch (Tested for 9 Kerbal years). Can I share it? Pics: Hide contents Sure! That's awesome Quote Link to comment Share on other sites More sharing options...
MorePortal Posted January 17, 2020 Share Posted January 17, 2020 It's only 1 cfg file, so here's a Pastebin link Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 17, 2020 Author Share Posted January 17, 2020 To those reading this far into the forum - What are you most excited for in BH 1.3? Quote Link to comment Share on other sites More sharing options...
sacredbacon Posted January 18, 2020 Share Posted January 18, 2020 3 hours ago, Gameslinx said: To those reading this far into the forum - What are you most excited for in BH 1.3? Everything my dude. Gib now pls. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 18, 2020 Author Share Posted January 18, 2020 The Lua base works again thanks to a Kerbal Konstructs update! I've completely redesigned the base and reduced the costs for opening its facilities. Quote Link to comment Share on other sites More sharing options...
MorePortal Posted January 19, 2020 Share Posted January 19, 2020 (edited) Fixed version for my Principia patch, now it's stable for 270 Kerbal years (Last one was stable for 22 years) Here it is Edited January 19, 2020 by MorePortal Stability check Quote Link to comment Share on other sites More sharing options...
KingKerb Posted January 20, 2020 Share Posted January 20, 2020 (edited) I had an idea for a planet that I was wondering if it could be implemented: a small moon (Less than 10k) orbiting inside Tribute's rings with lot's of tall mountains and caves (if possible). I'm also wondering if the outpost mentioned in the description for Verna could be added as a launchsite with kerbal konstructs. Edited January 20, 2020 by KingKerb Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted January 20, 2020 Share Posted January 20, 2020 (edited) scatterer 0.0540 and 0.0530 aren't working at all with the current version of beyond gnome, and I don't know what the most recent working version is Edited January 20, 2020 by Autolyzed Yeast Extract Quote Link to comment Share on other sites More sharing options...
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