Jump to content

EVA results in uncontrollable spinning, even with trim reset and torue off


Recommended Posts

On my Mac running 1.7, though I had the same problem on 1.3, whenever a kerbal goes on EVA while not in an atmosphere or landed, the craft will begin violently spinning, throwing the kerbal off within seconds.  This occurs even if their is no probe core in the craft, even if trim is reset, even if torque is disabled, even if electricity is zero.  I tried a fresh install, the problem continued.  What do I do?  

Link to comment
Share on other sites

Is it the pilot?Cause if the only pilot EVAs then the vessel cant have SAS(well if there is no operational probe core) so it will start spinning, well not violently but maybe thats what happens.

Except that maybe a strange issue with autostruts?Cause i have some weird problems with them, especially when they are set to ''Heavy Part''

I cant think of anything else, hopefully someone will shed some light into this.

Edited by Boyster
Link to comment
Share on other sites

5 hours ago, Boyster said:

Except that maybe a strange issue with autostruts?

no autostruts

5 hours ago, Boyster said:

it will start spinning, well not violently but maybe thats what happens.

On my PC install, spinning occurs, but not violently.  On Mac the spinning continuously accelerates as long as a kerbal is on the ladder.   

Link to comment
Share on other sites

If you can post a save and any details on how to replicate (or a picture), that can help in finding the issue.

When on ladders, kerbals sometimes add a force to the ship. So it's possible that your kerbal is bumping into a part (or invisible part) which is making the ship rotate.

Link to comment
Share on other sites

14 hours ago, Claw said:

o it's possible that your kerbal is bumping into a part (or invisible part)

Even with just srb, decoupler, and pod I get uncontrollable spinning

Link to comment
Share on other sites

Another possibility: Do you now or have you ever had a joystick/game controller/game pad?

Sometimes that results in:

1) If there's controller attached, you might be getting inadvertent inputs or have a bad calibration

2) If you previously had a controller attached, it can tricks Unity/KSP into adding a calibration for a controller which doesn't exist

 

If it's #1, you can make sure there's nothing accidentally touching the controller, fix the calibration, or remove the controller. If it's #2, then you can check the KSP settings and delete the ghost calibrations, or delete the entire "settings.cfg" from the root game directory and let the game generate a new settings file on the next startup.

 

However, that wouldn't explain the issue if it's also happening with "zero electricity." In which case, it sounds like a physics issue and would typically be related to specific circumstances (i.e. a specific craft configuration or kerbal involvement).

Edited by Claw
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...