Jump to content

[Reference] [KSP v1.4.0+] NEW Kerbal EVA model transforms & hierarchy


Recommended Posts

I was doing some poking around the new Kerbal models, post-KSP 1.4.0, and thanks to shaw and his TextureReplacer mod, I was able to compile a list of the model hierarchy for the EVA Kerbals.

After coming across Sumghai's [Reference] Kerbal EVA model transform tree thread on the hierarchy, I thought I would post one for the new models introduced in 1.4.0. (These have the new removable helmets and neck rings, among other changes).

If you open the list in a text editor or spreadsheet that does line numbers, theres a little ToC at the top, so you can jump to the beginning of each model, instead of scrolling thru a few thousand lines of text.

I hope people find it useful.

DOWNLOAD HERE

An example of whats in the document:

New Kerbal Model Hierarchy for KSP 1.6.0+ (New models, w/removable helmets and seperate neck rings)
Thanx to Shaw, owner of TextureReplacer mod for adding the function into the TR plugin to pull this list


Line 13	Male IVA Hierarchy
Line 271	Male EVA Hierarchy
Line 1065	Male EVA Vintage Hierarchy
Line 2205	Female IVA Hierarchy
Line 2460	Female EVA Hierarchy
Line 3268	Female EVA Vintage Hierarchy


Male IVA Hierarchy
 * kerbalMale: UnityEngine.GameObject
  - kerbalMale (UnityEngine.Transform)
  - kerbalMale (UnityEngine.Animation)
  - kerbalMale (Kerbal)
  - kerbalMale (kerbalExpressionSystem)
  - kerbalMale (UnityEngine.Animator)
   * globalMove01: UnityEngine.GameObject
    - globalMove01 (UnityEngine.Transform)
     * joints01: UnityEngine.GameObject
      - joints01 (UnityEngine.Transform)
       * bn_spA01: UnityEngine.GameObject
        - bn_spA01 (UnityEngine.Transform)
         * bn_l_hip01: UnityEngine.GameObject
          - bn_l_hip01 (UnityEngine.Transform)
           * bn_l_knee_a01: UnityEngine.GameObject
            - bn_l_knee_a01 (UnityEngine.Transform)
             * bn_l_knee_b01: UnityEngine.GameObject
              - bn_l_knee_b01 (UnityEngine.Transform)
               * bn_l_foot01: UnityEngine.GameObject
                - bn_l_foot01 (UnityEngine.Transform)
                 * bn_l_ball01: UnityEngine.GameObject
                  - bn_l_ball01 (UnityEngine.Transform)
                   * be_l_footEnd01: UnityEngine.GameObject
                    - be_l_footEnd01 (UnityEngine.Transform)
         * bn_r_hip01: UnityEngine.GameObject
          - bn_r_hip01 (UnityEngine.Transform)
           * bn_r_knee_a01: UnityEngine.GameObject
            - bn_r_knee_a01 (UnityEngine.Transform)
             * bn_r_knee_b01: UnityEngine.GameObject
              - bn_r_knee_b01 (UnityEngine.Transform)
               * bn_r_foot01: UnityEngine.GameObject
                - bn_r_foot01 (UnityEngine.Transform)
                 * bn_r_ball01: UnityEngin

 

Edited by Stone Blue
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...