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Damping?


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KSP is based on the Unity game engine. Unity is closed source. Damping is an "exposed variable" in an otherwise hidden suspension calculation. What is does is black magic. It should have something to do with the "damping factor" in the classic spring equation. That is, the coefficient on the x-dot term. And then calibrated so that "critical damping" occurs at a Damping setting of 1. However, that's not really what happens, exactly. All you can do in reality is tweak the value until it basically does what you want.

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3 hours ago, bewing said:

KSP is based on the Unity game engine. Unity is closed source. Damping is an "exposed variable" in an otherwise hidden suspension calculation. What is does is black magic. It should have something to do with the "damping factor" in the classic spring equation. That is, the coefficient on the x-dot term. And then calibrated so that "critical damping" occurs at a Damping setting of 1. However, that's not really what happens, exactly. All you can do in reality is tweak the value until it basically does what you want.

In short, "damping" is basically the Plumbus of KSP? It suppose to do something but what it actually does no one really knows.

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14 hours ago, Jestersage said:

In short, "damping" is basically the Plumbus of KSP? It suppose to do something but what it actually does no one really knows.

 

Not quite. In the case of the Plumbus we at least know how it is made. 

 

:D

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