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Launching Robotic Parts to Space without Breaking...:(


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The last few days i wasted countless hours trying to launch robotic infused payloads/vessels to space without some of them breaking/stop working on the way.

I cant figure out when they break, fairing deploy, ascend, circular burn, i have no idea.Using structural/other than fuel tank parts to mount them helps but not always.

Having engine plates and fairings make the robotic parts break more often for sure.Switching btw active vessels sometimes feels its also the cause.

Some times the parts will clip away from the vessel or inside.Even if only one part glitches out you cant have the vessel just roaming around with floating parts.

If anyone has any tips that can improve the success rate of launching robotic infused vessels to space without something glitching/breaking out i would be more than thankful.

Oh and its a full stock game, no mods and i did try several variations with Autostruts, Rigid, deploying fairing at vacuum etc :( .

Edited by Boyster
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It seems that in general, the robotic parts aren't very strong.  Attaching too much mass to them, or applying too strong a force to the attached parts, overpowers their ability to remain in the set position.  Also, the more force/mass, the more the joints stretch.

So, I think the underlying issue is probably that the G forces during launch are making the attached parts too heavy for the robotic parts to hold in position.  About all you can do there is launch slowly, and perhaps go up 1 size on the robotic parts (if possible).  The bigger the robotic part, the more mass it can handle.

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22 minutes ago, Geschosskopf said:

It seems that in general, the robotic parts aren't very strong.  Attaching too much mass to them, or applying too strong a force to the attached parts, overpowers their ability to remain in the set position.  Also, the more force/mass, the more the joints stretch.

So, I think the underlying issue is probably that the G forces during launch are making the attached parts too heavy for the robotic parts to hold in position.  About all you can do there is launch slowly, and perhaps go up 1 size on the robotic parts (if possible).  The bigger the robotic part, the more mass it can handle.

Sometimes the clipping out or inside happens even if the robotic part has nothing attached to it :( . I ll do more soft launches, thats something i need to try, although most times i keep g's close to green i might be able to do better job.

Edited by Boyster
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I had really bad luck with them, sometimes they kraken float away from the vessel, sometimes one of them just stops working, uhhhh :( .Hopefully they make them stronger like the other parts.

Edited by Boyster
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