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Experimental Parts Mod?


XLjedi

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I've been wanting a feature in career mode for a long time.  Is anyone aware of a mod that would let me do the following:

In the standard career mode, where you have to earn credits by doing missions, and unlock parts via the science tree...

We occasionally get missions to test parts that are still locked in our science tree.  The part is made temporarily available in the SPH or VAB for your testing purposes.  Once you launch the craft, the parts are no longer available for the next craft.  So theoretically, in the current unmodded game, if the part was really cool (like test Rapier engines) you could build a reusable SSTO and just never recall it.  Maybe just leave it parked outside the SPH as your goto craft for kerbal rescue missions.  If you can then create support craft for it to refuel/reload... You could continue using the craft for missions!  The challenge of this sort of gameplay is what I find to be the most fun; building craft that can work together in different ways to accomplish varied goals and objectives. 

So I'd like to have a mod that adds a dialog window in the SPH or VAB that would let me select the parts I need to have flagged as "experimental" to assemble my experimental skunkworks craft.  Naturally, there would need to be a punitive fee applied to my credit balance for the temporary part unlock.

Most of us probably already have support craft that can manage refueling ops.  Now with the inclusion of the robotic parts in 1.7.3, I'm really excited by the idea of creating mobile gantry cranes that can be used for loading/unloading of heavy equipment and satellites!  Particularly, storage bay top-loaders for use at the KSC.  I may finally have a good use for those gi-normous rover wheels.

 

Edited by XLjedi
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