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More flexible control over savegame type when creating new


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  On 7/29/2019 at 6:07 PM, CaveJohnson376 said:

It would be cool to enable or disable specific aspects of game, like science tree, capitalism, missions, building upgrade, etc.
Is'nt it?

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Yes. I'm really fed up with science points as tech currency. I too wish I could disable it and use funds to research the tree instead.

 

Edited by Wjolcz
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  On 7/30/2019 at 11:05 PM, Wjolcz said:

Yes. I'm really fed up with science points as tech currency. I too wish I could disable it and use funds to research the tree instead.

 

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But being able to disable on enable specific aspects in the savegame is better anyways, isnt it? Also, as i think, its easier to code.
Oh, also these three savegame types can be left as savegame settings presets

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