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KSP 2 might have dynamic models/textures, maybe?


GoldForest

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https://www.videogameschronicle.com/features/interviews/an-in-depth-conversation-with-the-creator-of-ksp2/

 

Quote

There are a lot of other small sub-systems that are in development for optimising that experience, whether it’s the distance of a specific rigid body array from the camera, the size and complexity of the array, the individual pieces within that array… there’s a lot of stuff that taps in to those systems and that’s all under development right now.

That quote to me sounds like they're going to do some dynamic models or textures to help with performance. 

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