Jump to content

Getting walkers to turn?


Recommended Posts

9 hours ago, AHHans said:

How about you have three KAL-1000: one for walking in a straight line, one for a right turn, and one for a left turn?

Hmm, fair enough. I've been trying to make a walker that'll actually WALK but if you could make the legs capable of movement sideways I suppose it could translate well. I think it'd be easier for a spider type mech.

Link to comment
Share on other sites

You could make a hinge section down the middle of your walker and use a separate axis to control it. This way you'll have a fair amount of precision.
Another way would be to make axis-controlled-hinges at the shoulder(s) and/or hip(s) joints.
Of course you could combine the previous 2 methods to have something as close to reality as possible which can make a super tight turn.

I figure, the only challenge with the above methods will be to counter the slacking of the structure the hinges will give. Especially the middle section.

Show us some pics! I'm curious. :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.
Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...