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somepersondunno

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Everything posted by somepersondunno

  1. Forgive me for being dumb but how do I calculate range? I want to make a prop plane.
  2. Hmm, fair enough. I've been trying to make a walker that'll actually WALK but if you could make the legs capable of movement sideways I suppose it could translate well. I think it'd be easier for a spider type mech.
  3. Anyone got any ideas on how to make walkers turn without needing to resort to non-robotics methods, like wheels or RCS or wacky things? I'd love to have a semi practical Dunar walker transport.
  4. This is what my VAB looks like, ATM. I got my install from Spacedock. I'm running: KER, Mechjeb, Stockalike Station Parts, TACLS, KIS, and KAC. Note that I don't have the "stage recovery icon" thing on my toolbar, despite installing it.
  5. It has one of those 'inform me when this mod updates' things in the loading screen but the actual icon for SR on the toolbar doesn't show up at all. Should I try a clean install, or is it the download's fault? And I don't have any of those other mods.
  6. Also, in 1.6.1, the mod doesn't seem to activate. Is there an up to date version that'll actually function? Not to poke a bear, but I'm having some issues.
  7. Gotcha. Thanks! I need to see what kinda thing I can use for stage recovery, as StageRecovery seems to be broke for me.
  8. Hey, bit of a weird thing. I have 1.6 and SR for 1.6, but I keep getting an error message along the lines of 'use 1.4.5' when I boot up the game. Any clue of why?
  9. So, I'm making a radial jet engine- think the Vector's way of attaching vs the huge jet's version. How do I set up points in Blender so that it can function with a Gimbal and everything else? I'm around halfway through modelling it. Thanks for any help!
  10. Thank you so much! I've decided to kind of put the treads on the backburner and try to develop more modelling skill, but I'll for sure check this out when I'm confident in both my code and skills.
  11. I'm around halfway through making my first real model for KSP, a tiny-ISH continuous track model. I'm waiting to have some of these answered before I actually finish it and start figuring out what I need to do for the part's CFG, though: How do I set the radial attachment point for it? Do I do it in a CFG, Unity, or Blender? How do I set up the animation and have it transfer over to Unity/KSP? Thanks! Sorry if it's in the wrong place, I'm just super inexperienced with 3d modelling.
  12. What does this mean by 1.3/1.4 compatible? 1.6 seems like it will fix a ton of the memory issues that kept people from adopting 1.5, so could I potentially send in a 1.6 creation?
  13. I don't know if KAC has been updated from 1.4ish yet, but I'll check out Flight Data. What do you use for your bases?
  14. I'm gonna wait a bit for my mods to update to 1.6 because the better performance is worth the time. Any other recommendations? I have on 1.5: -Stockalike Station Parts -Stage Recovery -Mechjeb -KER -TAC
  15. Forgot to add: My launch system uses parachutes and can be recovered 90%+ of the time with Stage Recovery.
  16. I might take a week or two break from KSP- busy with work and such, unfortunately. However, I'm running: Mechjeb: I use it to tune maneuvers, usually. The automation is kinda busted. KER: Self-explanatory. TAC: Lot simpler to run life support than simulate the ore stuff, no offense. Stockalike station parts: Expands station parts, adds a bunch of cool stuff that's not too "moddy". I use it for the storage components and such, really nice.
  17. The main rover section is more or less tested. It, by itself, can handle 3 kerbals for around 2 to 3 years, but I'm planning on adding a TAC storage cylinder from stockalike station parts to extend the supply. The towed section will carry extra supplies as well as a greenhouse and lab. I did some testing trials in the deserts of Kerbin and it handles reasonably well, even with the trailer attached.
  18. Update on my base: the theoretical mobile base has been changed from a Mk3 based chassis to a Mk2 one. Think the Mako.
  19. @Death Engineering, a question: is it required I record my launches or will screenshots do?
  20. So far I'm like 3 minutes into my save. I've gone through around 3 or 4 designs for a 30T reusable lifter, but I've found one. My issue with my previous ones was simple- stability. I have around 3 things ready-ish. My first 2 launches are gonna be a pretty simple nuke tug, which has an RCS probe that can switch its docking port between normal and large, as well as a somewhat primitive lander that carries 3 kerbals as well as 4 satellites for the Positive Uplink points. I might make a reports thread for this. My final thing is a mobile Duna base that is DEFINITELY not inspired by @michal.don's base design.
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