Jump to content

How to find lost parts in modded games


Wylker

Recommended Posts

Hello, I was wondering if someone could help explain how to figure out if a part has been moved to a new research node. I'm playing a with a moderate sized mod-list, and today I realized that the Hitchhiker container is missing. I've provided my modlist in case someone offhand knows where it would have gone, but in general, is there a way to look through mod configs or the MM log to see where parts get assigned to nodes?

modlist https://pastebin.com/EVQEfqVA

Thanks!

 

Link to comment
Share on other sites

You might try looking in ModuleManager.ConfigCache - should be in the same directory as the MM dll - this contains the patched cfg files so you should be able to see what KSP is using for the TechRequired field.

Link to comment
Share on other sites

8 hours ago, wasml said:

You might try looking in ModuleManager.ConfigCache - should be in the same directory as the MM dll - this contains the patched cfg files so you should be able to see what KSP is using for the TechRequired field.

Very helpful thank you - I found it :)

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...