CrashnBurn Posted September 22, 2012 Share Posted September 22, 2012 That's funny. I just launched a Dragon Rider capsule to go to Eve...on top of a big rocket, transfer stage and a landing/return stage. Now I find out it could get there and back with two RCS tanks. Link to comment Share on other sites More sharing options...
John Bedlam Posted September 22, 2012 Share Posted September 22, 2012 Nah, gravity on Eve is too heavy for the set to take off, but with a parachute, it could probably land. Link to comment Share on other sites More sharing options...
hotmailcompany52 Posted September 22, 2012 Share Posted September 22, 2012 Quite good for landing on a planet with a low gravity in 0.17. Link to comment Share on other sites More sharing options...
cesarparent Posted September 22, 2012 Share Posted September 22, 2012 Very nice mod, it got me to Duna without a hitch (atop of a laucher, didn't tried the "minimalistic" way !).However, the capsule seems to be seen as unmanned by KSP on my computer. Is it because I'm running 0.17 ? Link to comment Share on other sites More sharing options...
The Destroyer Posted September 23, 2012 Share Posted September 23, 2012 www.ksp.olex.bizGreat way to get to planets. Link to comment Share on other sites More sharing options...
cesarparent Posted September 23, 2012 Share Posted September 23, 2012 Thanks ! I just discovered this website and it's indeed a very nice tool !Do you get any crew in the dragon when using it in 0.17 ? I can't manage to have it working properly, the files aren't modified, but it keeps loading as an unmanned pod. Link to comment Share on other sites More sharing options...
kerbalboy2000 Posted September 23, 2012 Share Posted September 23, 2012 I went to Eve and i cannot lift-off because of the very dense atmosphere. Link to comment Share on other sites More sharing options...
LaydeeDem Posted September 23, 2012 Share Posted September 23, 2012 I went to Eve and i cannot lift-off because of the very dense atmosphere.Good to know. Link to comment Share on other sites More sharing options...
Bond Posted September 23, 2012 Share Posted September 23, 2012 For some reason the thrusters dont work, any ideas ? Link to comment Share on other sites More sharing options...
Space_Coyote Posted September 23, 2012 Share Posted September 23, 2012 Thanks ! I just discovered this website and it's indeed a very nice tool !Do you get any crew in the dragon when using it in 0.17 ? I can't manage to have it working properly, the files aren't modified, but it keeps loading as an unmanned pod.I too am like you cesarparent, without crew. Though in the previous update (0.16) the screen showed at least 4 of the 7 members..What would be interesting is the pictures of the 7 passengers (or however many) in the lower right of the screen where the rest of the data usually shows..Other than that.. it's a very good capsule.. I just wouldn't land it on either Jool or Eve, (Anywhere else is okay..)But I would love to see what version 1.2 will be like.. (Complete with hopefully an interior)Space Coyote Link to comment Share on other sites More sharing options...
John Bedlam Posted September 23, 2012 Share Posted September 23, 2012 Just a note on the unmanned thing: The portraits don't show, but if you click the hatch, you can still EVA them. It's probably because of whatever changed for IVA. Link to comment Share on other sites More sharing options...
gendalf Posted September 24, 2012 Share Posted September 24, 2012 (edited) can you make so that its buggy parts don't show in the list, when in SPH and VAB? Edited September 24, 2012 by gendalf Link to comment Share on other sites More sharing options...
modern282 Posted September 24, 2012 Share Posted September 24, 2012 it doesn't work for my(all of custom copcits and capsules and pots)i can see it i can fly whit it but there isn't any kerbals there.....x( Link to comment Share on other sites More sharing options...
Kreuzung Posted September 24, 2012 Share Posted September 24, 2012 That's because the internal spaces changed. You can still click the hatch and EVA from there. Link to comment Share on other sites More sharing options...
Samo Posted September 25, 2012 Share Posted September 25, 2012 Is MechJeb 100% required for this to work? I like playing without it... Link to comment Share on other sites More sharing options...
Kreuzung Posted September 26, 2012 Share Posted September 26, 2012 You only need the plugin dll for the engines to work. The pod shows a MechJeb menu in the corner, but you can remove that with a cfg edit. Link to comment Share on other sites More sharing options...
Alephzorg Posted September 28, 2012 Share Posted September 28, 2012 I have to say, this pod is a pleasure to fly with ! Link to comment Share on other sites More sharing options...
ramy Posted September 28, 2012 Share Posted September 28, 2012 nice mod. thanx, thank you, thanx very much. I got little problem. Why the gear is not working in 0.17! or am i missing something. could anyone help in that? Link to comment Share on other sites More sharing options...
Kreuzung Posted September 28, 2012 Share Posted September 28, 2012 Do you have the energy plugin? Link to comment Share on other sites More sharing options...
ramy Posted September 29, 2012 Share Posted September 29, 2012 energy plugin. I suppose yes. i will reinstall this lander again to see if it gonna work.thanx Link to comment Share on other sites More sharing options...
bashpr0mpt Posted September 29, 2012 Share Posted September 29, 2012 Must Use DRAGON_RIDER .Craft FOR "Built In" ENGINES AND RCS.That's kind of a -MASSIVE- design flaw. You should really consider rectifying that. Might I suggest utilizing the method by the guys who made the Noyuz? Simply add extra details to the capsule that are aesthetic and extra-bulky / three dimension enhancing elements such as antennae and dishes and crap that function as the above with disproportionate figures to size (ie: small antennae being the RCS tank, isn't game breaking, and a great way to hide the tanks if you state it simply 'wires running through this links the RCS tanks to the control panel and is essential') making your capsule function not just as the MAIN capsule of the ship?I'd love to be able to use your capsule in my Kir space station project, it currently has about 300 parts and is the most in depth space station KSP has ever seen (not to mention the most realistic!) but using it as an evac pod I'd require loading it as the .craft which is a deal breaker as I am using a custom built Soyuz for that keeping with KKKP technology. But I'd like to welcome NSA astronauts to party with my kosmonaughts on Kir, and what better representation of you KSA hippies than your faggy uber white clean shiny Lizard Pod? Link to comment Share on other sites More sharing options...
Kreuzung Posted September 29, 2012 Share Posted September 29, 2012 cBBp wanted it to be a 1-part pod, and these parts are just placeholders until there are part modules for engines (in development by someone else) and RCS.I whould make RCS but I don't know anything about vector maths (didn't have it in school until now)... Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted September 30, 2012 Author Share Posted September 30, 2012 whoa 2000+ Downloads thanks guys. Link to comment Share on other sites More sharing options...
CardBoardBoxProcessor Posted October 1, 2012 Author Share Posted October 1, 2012 haha this bash prompt guy really dislikes me anyway. people have been wanting IVA and such. well... that is too unknown for me at this time. plus i personally see IVA as rather usless. If someone else wants to model it for me Pm me i have a 'starter' kit so to say. but i won;t be getting to it for some time. Link to comment Share on other sites More sharing options...
The Destroyer Posted October 1, 2012 Share Posted October 1, 2012 Hey CardBoard, I was burning with my nerva to jool, (with 2 rcs tanks, a decoupular, and the dragon on top) and when my ap was about halfway to jool, the game froze. Completly. it said (not responding) and i had to close it after 10 min. Is this a problem with the mod, my pc, or the Novapunch Nerva? Link to comment Share on other sites More sharing options...
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