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No .mbm files being generated


Sava

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Hi I've looked over the forums now and I've seen this problem before and no current solution seem to work for me. I've made a part in 3ds max and exported it to unity. The textures are 512^2 (diffuse with alpha and normal map) and the shader is a ksp bumped specular shader. In the part tool script both copy/convert textures check boxes are ticked and one of my meshes has a mesh collier. When I hit write only a .mu file gets created and no mbm file. Whats going on here?

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Textures show up in unity and there are no spaces in the folder name

Edit: Never mind guys thanks for the help, I figured out the problem I was making this part for the cart mod and my anchors had no material applied to them. I replaced them with blank game objects. The .mbm files now write.

Edited by Sava
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