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Should kerbals be reworked? If so, how/why?


mcwaffles2003

Should we care when we crash with them or are they just silly lemmings?   

80 members have voted

  1. 1. Should we care when we crash with them or are they just silly lemmings?

    • Care
      64
    • Lemmings
      16
  2. 2. Should they have a greater role in the game?

    • Y
      70
    • N
      10
  3. 3. Should they be customizable (personality or appearance)?

    • Y - Personality
      2
    • Y - Appearance
      12
    • Y - Both
      50
    • N
      16


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9 hours ago, Xd the great said:

Each player controls one Veteran.

Because of the chaos 4 players can (and probably will) create, no other kerbals are willing to join.

Could it be any worse than 8 players in Marathon map with lots of rocket launchers. (showing my age)

7 hours ago, Ashandalar said:

Do you have a source for this? I've not seen any information about a player cap. I have heard that the redesigned KSC will have (or can be upgraded to have) four launchpads, but this doesn't limit the number of simultaneous players, only simultaneous launches.

To be honest no direct source, it was just mentioned in one  of the community meets Nate interview summaries.

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1 hour ago, DunaManiac said:

I would say that kerbals could provide some automation, maybe automated science reports?

Trainable automation to me is one of those things that could keep the balance right between Fresh from the academy comical cannon fodder kerbals and a band of Kerbals I want to care about. 

Would love to see maybe a sliding window of training so baseline training starts higher as Kerbals a generally smarter. Ie. A late game 1 star Kerbal might be equally skilled to 5 start early game Kerbal if you keep a good rooster of higher star rated kerbals on staff. So the better you care the less grind there is.

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