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Parachute in unity


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I'm attempting to put together notes and examples for creating parts here. I last updated for 1.8.1 but should still be relevant for 1.9.1. There's a "General Note.txt" file that (briefly) talks about moving a part from Blender to Unity. Once your part is in Unity you add the KSP PartTools to the root part - this adds a "Write" button in the inspector - this writes the .mu file that KSP uses.

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Yes - sort of a guide for myself. When I think I've figured out how to make a part I make a "Example" part and some notes as a reference for the next time I want to make that part. I thought these might be useful to others - so put them up on Github. These example parts include the blender file, Unity project, Gimp file, some notes and the games asset -.mu file, cfg file, textures. In other words anything that might help me remember the gotcha's and important bits.

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