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Is CoreHeat the wrong module for the job? And where are my lights?


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This isn't exactly a request for support as much as it's an inquiry into where I should head next. I don't expect exact support since my mod list is ludicrous and I write quite a few patches on my own.

Spoiler

Kerbal Space Program - 1.7.3.2594 (WindowsPlayer x64) en-us

 

(Thanks CKAN!!)

Action Groups Extended (AGExt 1:2.3.5)
Advanced Jet Engine (AdvancedJetEngine v2.14.0)
Aviation Lights (AviationLights 1:v4.0.8)
B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 1:0.91)
B9 Part Switch (B9PartSwitch v2.11.1)
BahamutoD Animation Modules (BDAnimationModules 1:v0.6.5.7)
Chatterer (Chatterer 0.9.97)
Chatterer Extended (ChattererExtended 0.6.2)
ClickThrough Blocker (ClickThroughBlocker 0.1.7.2)
Community Category Kit (CommunityCategoryKit 4.3.0.0)
Community Resource Pack (CommunityResourcePack 1.3.0.0)
Contract Configurator (ContractConfigurator 1.27.1)
Cryo Tanks (CryoTanks 1.3.0)
Cryo Tanks Core (CryoTanks-Core 1.3.0)
Cryogenic Engines (CryoEngines 1:1.0.3)
Deadly Reentry Continued (DeadlyReentry v7.7.3.1)
Deployable Engines Plugin (DeployableEngines 1.1.0)
DMagic Orbital Science (DMagicOrbitalScience 1.4.2)
DMModuleScienceAnimateGeneric (DMagicScienceAnimate v0.21)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.0.6.0)
Editor Extensions Redux (EditorExtensionsRedux 3.3.22)
Ferram Aerospace Research Continued (FerramAerospaceResearchContinued 3:0.15.11.2)
Filter Extensions - Plugin (FilterExtensions 3.2.3.3)
Firespitter Core (FirespitterCore v7.13.0)
Firespitter Resources config (FirespitterResourcesConfig v7.13.0)
Hangar Extender (HangerExtenderExtended 3.5.5)
Kerbal Alarm Clock (KerbalAlarmClock v3.11.0.0)
Kerbal Attachment System (KAS 1.4)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.6.0)
Kerbal Hacks: Animated Station Screens (AnimatedStationScreens 1.0)
Kerbal Hacks: Wearable KIS Props (KHWearableKISProps 1.1)
Kerbal Inventory System (KIS 1.22)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.5.0)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.7.3-2)
KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.30.2)
KSC Switcher (KSCSwitcher 1.6.2.0)
MagiCore (MagiCore 1.3.1.7)
MechJeb 2 (MechJeb2 2.8.4.0)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.6.0)
Module Manager (ModuleManager 4.0.3)
Near Future Construction (NearFutureConstruction 1.1.4)
Near Future IVA Props (NearFutureProps 1:0.5.1)
Near Future Propulsion (NearFuturePropulsion 1.1.1)
Near Future Solar (NearFutureSolar 1.0.5)
Near Future Solar Core (NearFutureSolar-Core 1.0.5)
Near Future Spacecraft (NearFutureSpacecraft 1.2.4)
Patch Manager (PatchManager 0.0.16.4)
Precise Editor (PreciseEditor 1.3.0)
Procedural Fairings (ProceduralFairings 1:v1.6.2)
Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.3.0)
Procedural Parts (ProceduralParts v1.3.19.1_rel)
Real Fuels (RealFuels rf-v12.8.4)
Real Plume (RealPlume 2:v13.2.0)
Real Scale Boosters (RealScaleBoosters 0.16)
Real Solar System (RealSolarSystem v16.4)
Real Solar System Textures - 8192 x 4096 (RSSTextures8192 v13.1)
RealChute Parachute Systems (RealChute v1.4.7.4)
RealHeat (RealHeat v5.0)
Realism Overhaul (RealismOverhaul v12.8.0)
RemoteTech (RemoteTech v1.9.3)
Retractable Lifting Surface Module (RetractableLiftingSurface 0.1.6)
ROCapsules (ROCapsules v1.0.0.0)
ROEngines (ROEngines v1.4.0.0)
ROTanks (ROTanks v1.0.1.0)
RSS DateTime Formatter (RSSDateTimeFormatter 1.6.1.0)
SCANsat (SCANsat v18.13)
Skylab (RN-Skylab 1:v1.8.6)
SmokeScreen - Extended FX Plugin - Realism Overhaul (SmokeScreen-RO 2.8.12.0)
Solver Engines plugin (SolverEngines v3.7.4.1)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 1.2.1)
Surface Mounted Lights (surfacelights 1.13)
SXTContinued (SXTContinued 1:03.28.2)
Textures Unlimited (TexturesUnlimited 1.5.8.23)
The Janitor's Closet (JanitorsCloset 0.3.6.1)
Toolbar (Toolbar 1:1.7.22.2)
Toolbar Controller (ToolbarController 1:0.1.8.2)
TweakScale - Rescale Everything! (TweakScale v2.4.3.11)
Universal Storage II (UniversalStorage2 1.7.0.10)
USI Core (USI-Core 1.2.0.0)
USI Exploration Pack (USI-EXP 1.2.0.0)
USI Freight Transport Technologies (USI-FTT 1.2.0.0)
USI Life Support (USI-LS 1.2.0.0)
USI Tools (USITools 1.2.0.0)
Ven's Stock Part Revamp (VenStockRevamp v1.13.0)
Ven's Stock Part Revamp Core (VenStockRevamp-Core v1.13.0)

Plus MKS, Persistent rotation, RCS build aid, WASD camera, and Heat Control.

Starting another attempt at my giant space station to Jupiter project, this time I opted for MKS and USI-LS. However, RO nerd that I am, I wanted to have more realistic heat loads for things. So, I've been making a bunch of ModuleManager patches but things aren't turning out how I wanted. I was hoping to add the MKS 'governor' feature to my main nuclear reactor so that I can opt to run it at partial capacity most of the time. Unfortunately, it doesn't actually slow down the reactor. Not that it would help though since even once all the batteries are full and the reactor has throttled itself back to 3%, the reactor still seems to need the FULL radiator capacity. Making retractable radiators for high-load situations not really a thing. From some quick reading, I started to get the feeling that the CoreHeat module does a lot of weird things and I'm wondering if writing more configs for CoreHeat might be a waste of my time. So far, my best info has been from the limited wiki and This Thread. Should I just put in whatever numbers make the game run now and worry about head-canon for how it all works later?

Also, I just realized that the basic lights don't do anything. SurfaceLights and AviationLights work, but the good old Illuminators don't actually emit light when on... (FYI: I have spent zero time looking into this if it's actually an easy fix)

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