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ShakeNBake

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    Bottle Rocketeer

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  1. How does the "Auto-Repairer" decide where to move nuclear fuels? Right now it is moving any available Enriched Uranium into centrifuges from other mods instead of out of them. The Tundra Nuclear Fuel plant doesn't have any of it's own internal nuclear fuel storage, is the daily maintenance just going 'out' of any containers and 'in' to anything that isn't a container?
  2. Well, It's Something. I hope there will be an option to have the domes sit flat somehow. That would make it able to flow nicely into Planetary Base Systems.
  3. Pretty sure I know the answer, but I'll ask just to be sure. Since RSS is still on 1.8, Parallax configs for RSS are not likely to happen anytime soon, correct? Looks beautiful though.
  4. Kinda off topic, since the topic of the week seems to be WOLF, but has anyone done any big installations using the Atlas domes? I’m planning on kolonizing the Jovian system in RSS and am looking for some construction inspiration for a giant garden on Europa. I see that there are some new parts coming soon, but since I’m still on 1.8, new releases might break my hack job of an install. 5 way symmetry is a structure I have never played with before. Gonna take a new thought process. Thnx.
  5. I got the newest release working in RO and I just have to say, this is absolutely glorious. I had started a large MKS mission to Jupiter in a 1.7 RO install, with the intention of leaning heavily on gravity assists from the moons to move around the Jovian system. After working with it a bit though, I realized the stock system putting everything on a tilt was going to make missions to and from the surfaces of the moons vastly more difficult than they should be. Enter Principia. With everything in a nice flat plane, and the incredibly powerful tool (IMHO) of being able to set different plotting frames(Beautiful Multiple Flyby), the first phase of the mission has gone SOOO much better and quicker. And to my wonderful amazement, the actual magnitude of the effect of a close pass by Io on my orbit around Jupiter is Significantly increased from the stock system. Like, almost a Factor of 2 increase. Which does make sense since I'm actually feeling the gravity of Io perpetually, rather than just during the time that I am in Io's (absolutely miniscule ~6000km) SOI. After only a couple days, I am not sure if I will ever be able to go back to plain 2-body systems. And I haven't even done anything too fancy yet. My first test is going to be to see if the Jupiter-Europa L2 point is remotely stable (though I kind of doubt it, maybe the Ganymede L1?) I have to echo again all of the thanks to you for your work on this mod.
  6. My solar panels seem to all be producing double the energy the claim to be. Resource panel versus Part properties. Screeny I thought it might be related to NearFuture Solar, but I removed all of the NearFuture mods and still have double charge. Also, almost all of the stock vessels show locked or missing parts. Screeny Everything installed via CKAN.
  7. Finally able to game again, had a look at your modules and tried to patch them into some new parts. Since these are their own Systemheat converters/generators, it doesn't seem likely that this will be able to mesh with USI or other mods, unless I'm wrong? It does look really nice in the VAB, though it can get a bit crowded. I would guess most of my problems are related to all the other mods. I'll have to make a vanilla copy and see if they're reproducible.
  8. I’ll throw in another vote for Freespace. Their modding community is pretty solid, nothing like here, but still. I was having fun with Starpoint Gemini: Warlords a while back. Good game but if you aren’t careful, you can get backed into a corner and screwed. Also for those interested in board games, Firefly The Game is most excellent.
  9. The unfortunate reality that every attempt to fight a ‘big corporation’ is not just impossible, it’s practically not a meaningful concept. The damage is being done by the sociopaths that run things and even destroying their buildings won’t really affect them. Destroy their company and they will move 3 doors down the hall to the next company. Nothing else will change.
  10. This was many years ago and I hope things are better now, but I once had a teacher tell me effectively that I deserve to die because of my disability. That’s pretty much the only thing I remember from middle school.
  11. Can it be the lesser of ambient or the lowest system design temperature? Even if you can't reject heat at that temperature, the parts should be able to make a loop at their design temp, even if the loop overheats immediately because the heat isn't going anywhere. After the loop is overheated, it shouldn't be able to go back below ambient without a heat pump. I'll check it out next time I get gaming time.
  12. A refrigerator uses a heat pump, not just radiators. In order to reject heat to the environment, the radiators MUST be hotter than that environment. I know !moar parts! isn't the answer you want but a heat pump that consumes power to move heat from a cooler loop to a hotter loop is the real world solution. Have your 350K habitation loop connect to a heat pump that consumes power in order to move the energy (plus the input energy to the heat pump) to a 600K radiator loop. As far as a good way to fudge it without adding parts, not sure, I'll think on it. Also; after thinking a bit, all of this radiative heat transfer is really only relevant in space. If you are in an atmosphere, convection will absolutely dominate. Convective radiators designed to work in atmosphere will move SIGNIFICANTLY more heat than radiative radiators (heh) working in vacuum. Not sure if there’s any easy way to model that though.
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