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[1.8.x-1.12.x]R-T-B's Kopernicus Unified "Bleeding Edge" Branch[REACTIVATED]


R-T-B

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Just now, etmoonshade said:

Oh no, this isn't a test lander. This is a long-range full-science lander from my existing game. It's got everything but the kitchen sink, and that's only because there's not a mod for that as far as I know.

It's also excessively heavy, but has ion-based engines so the dV is absurd (and now that I think of it, my TWR was probably REALLY low for landing on Slate anyway...)

As for the testing - just finished my scansat of Ovok, and I do see an anomaly in a spot similar to where it was last time - I'm betting that's the minmolith that shouldn't be there.

Your choice - do you want me to check out the randolith for science first, or do you want me to verify the minmolith? :P

If it's all the same to you, I'm pretty sure science isn't going to work, so see if the minmolith is/isn't there.

I'm beginning to wonder if they are on scanners but not real.

Just now, Hohmannson said:

On Scansat only - that moon is rocky an i think it`s sunken into mountains. I started a new game and same thing. And - the home planet is configured to remove Pyramids(and their mapdecal), and then i could see them. Even landed there. It was in the middle of ocean, definitely not meant to be there.

So it's not working.  I guess we got a false positive somewhere.  Back to the drawing board.

Thanks, even when it's bad news, it's helpful.

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6 minutes ago, R-T-B said:

If it's all the same to you, I'm pretty sure science isn't going to work, so see if the minmolith is/isn't there.

I'm beginning to wonder if they are on scanners but not real.

It is indeed. Orbital velocity is 12m/s - I ain't exactly burning a lot of fuel for a landing here. :V

Off to configure MJ - I know this thing was there last time, so we'll see shortly. Unless it's dark again. :D

ohgodtheeggistumblingwhyisittumblinglandingishorrible

Edited by etmoonshade
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Hmm...  I have some ideas.  I guess before we go to stable, we should fix this.  I'll work on trying to get the templated objects removed again.  Hopefully this time it doesn't remove main menu buttons. ;)

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2 minutes ago, R-T-B said:

Hmm...  I have some ideas.  I guess before we go to stable, we should fix this.  I'll work on trying to get the templated objects removed again.  Hopefully this time it doesn't remove main menu buttons. ;)

oh dear, this doesn't seem right:

https://www.dropbox.com/s/o69okckb38v9o1v/screenshot24.png?dl=0

I have no idea if I'm going to suddenly find the surface dropping out from under me - we'll see in a few minutes. :V

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2 minutes ago, etmoonshade said:

oh dear, this doesn't seem right:

https://www.dropbox.com/s/o69okckb38v9o1v/screenshot24.png?dl=0

I have no idea if I'm going to suddenly find the surface dropping out from under me - we'll see in a few minutes. :V

Not being a MechJeb or OPM user, what's not right there?  It does look like a rough landing.

Edited by R-T-B
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7 minutes ago, R-T-B said:

Not being a MechJeb or OPM user, what's not right there?

For one, the landing target spot is pretty far above the ground. MechJeb is obviously confused about something here. See figure number 26:

https://www.dropbox.com/s/7qvhlc8g9p4ccra/screenshot26.png?dl=0

Also, more evidence that something's confuzzled - I really shouldn't have ended up landing in that orientation. :D

Also, you can see the (un)expected probably-minmolith in the background there. Also, Ovok is looking pretty Minmus-y anyway - I seem to recall it being bluer, but I need to wait for time warp to daytime...

(ground tether for the win, but also kinda for the cheat in this case, not that I don't have enough SAS to right myself here...)

------

oh dear again

Just the right amount of zoom, and...

https://www.dropbox.com/s/psmpnuxmykmynib/screenshot27.png?dl=0

Keeping in mind that I tend to run a VERY dirty installation in the first place, it may be worth having someone else with OPM confirm this. But I knew something wasn't right there. :D

Edited by etmoonshade
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Just now, etmoonshade said:

For one, the landing target spot is pretty far above the ground. MechJeb is obviously confused about something here. See figure number 26:

https://www.dropbox.com/s/7qvhlc8g9p4ccra/screenshot26.png?dl=0

Also, more evidence that something's confuzzled - I really shouldn't have ended up landing in that orientation. :D

Also, you can see the (un)expected probably-minmolith in the background there. Also, Ovok is looking pretty Minmus-y anyway - I seem to recall it being bluer, but I need to wait for time warp to daytime...

(ground tether for the win, but also kinda for the cheat in this case, not that I don't have enough SAS to right myself here...)

I think you actually just clued me into what's going on.

It's the main menu fix...  It sees the main menu, and then it's preventing the de-templating code from even loading.  So while it once worked, we probably broke it.

I can fix this, it's just kind of a dumb mistake on my part.  Let's hope it's that simple.

5 minutes ago, etmoonshade said:

But I knew something wasn't right there. :D

Yep it's totally Minmus.

I'd wait for your games sake a few minutes, I'll have a bugfix up, lol.

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2 minutes ago, R-T-B said:

I think you actually just clued me into what's going on.

It's the main menu fix...  It sees the main menu, and then it's preventing the de-templating code from even loading.  So while it once worked, we probably broke it.

I can fix this, it's just kind of a dumb mistake on my part.  Let's hope it's that simple.

I think my second post (which was added as an edit by the forums) probably confirms what you're thinking, if you're thinking what I think you're thinking.

:D

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3 minutes ago, etmoonshade said:

I think my second post (which was added as an edit by the forums) probably confirms what you're thinking, if you're thinking what I think you're thinking.

:D

Yeah, I'm just going to push a hotfix out that makes 1.10.1 users use arrow keys for the main menu for now.  I can fix that later.  This is pretty darn big-bad-bug status, lol.

Edited by R-T-B
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4 minutes ago, R-T-B said:

Yeah, I'm just going to push a hotfix out that makes 1.10.1 users use arrow keys for the main menu for now.  I can fix that later.  This is pretty darn big-bad-bug status, lol.

You know, now that I think of it, I probably could've told you this an hour ago if I'd had daylight on Slate. I'd have noticed that it was more gray than beige colored. :D

I'll bet that's why the landing was so ugly - MJ probably got confuzzled at suddenly: ground! happening. Even on a relatively bad landing, I'd usually have time to attempt a recovery.

Now I'm tempted to HyperEdit back to Slate and see if that's the case...

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This is R-T-B's "Bleeding Edge" branch of Kopernicus, intended to support the latest features, KSP editions, and also the latest bugs. Please keep in mind this branch may be more buggy than Prestja's mainline Kopernicus branch, but it also supports more KSP versions and has more features implemented for testing reasons. Many features that make it into mainline Kopernicus are born, tested, and trialed by fire here.

This is release 11. It contains the following changes:

1.) Rolled back the 1.10.1 main menu fix to fix the body templated-object remover code from not running. Please navigate by arrow keys if your main menu gets stuck in 1.10.1 for right now. That will always work.

Known Bugs:

1.) Multistar packs are still buggy with regards to EC generation and lighting. Otherwise pretty bug free, I think.

2.) If your main menu gets stuck in 1.10.1, use the arrow keys. That will always work.

Please download the right output zip for your version. "191" zips are for 1.9.1, "1101" for 1.10.1, etc.

Thanks and as always, report bugs!

-RTB

 

If existing testers could retry tests on this release, that'd be great.  Keep in mind that caveats about 1.10.1 loading main menus.

4 minutes ago, etmoonshade said:

I'd usually have time to attempt a recovery.

Yeah, you got totally screwed there by the laws of physics basically not matching up on the bodies.  Sorry about that...  bleeding edge and all. :D

Edited by R-T-B
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19 minutes ago, R-T-B said:

Yeah, you got totally screwed there by the laws of physics basically not matching up on the bodies.  Sorry about that...  bleeding edge and all. :D

ghoooooooost planettttt

https://www.dropbox.com/s/4xjadisgfns4lah/screenshot28.png?dl=0

oooooooOOOOOOOOOOOooooooOOooOoOo

 

(downloading BE11 now :V)

(keep in mind, it's about 10 minutes for me to load mods, plus whatever time it takes to set up the Ovok landing again - smoke 'em if you got 'em)

Edited by etmoonshade
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It looks like the ground itself is fixed, but the ground scatter is still Minmus. I don't know if this was the case originally though. Also, you can see that I'm approaching the alleged Minmolith again:

https://www.dropbox.com/s/3by04dw5ovykbvl/screenshot30.png?dl=0

(neat, I can mark up the pictures on dropbox - I did so for both things)

Edit: Also, here's a clearer picture of the floating minmolith - it's on the left side:

https://www.dropbox.com/s/pqxozk12ckpvanu/screenshot31.png?dl=0

Edited by etmoonshade
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33 minutes ago, etmoonshade said:

It looks like the ground itself is fixed, but the ground scatter is still Minmus. I don't know if this was the case originally though. Also, you can see that I'm approaching the alleged Minmolith again:

https://www.dropbox.com/s/3by04dw5ovykbvl/screenshot30.png?dl=0

(neat, I can mark up the pictures on dropbox - I did so for both things)

Edit: Also, here's a clearer picture of the floating minmolith - it's on the left side:

https://www.dropbox.com/s/pqxozk12ckpvanu/screenshot31.png?dl=0

Hmmm...  I'll need to take a closer look at this tomorrow.  Darn.  So much for simple fixes, lol.  At least it's better than it was, if not fixed.

Edited by R-T-B
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13 minutes ago, R-T-B said:

Hmmm...  I'll need to take a closer look at this tomorrow.  Darn.  So much for simple fixes, lol.  At least it's better, if not fixed.

Better than lithobraking at least, and it looks like I no longer have the randoliths at the poles (although I'm going to want to double-check that anyway - back to Slate after this trip!)

Edit: @R-T-B Or maybe not. Looks like the randoliths are back at the poles again:

https://www.dropbox.com/s/4ydlxp812zi9ppy/screenshot32.png?dl=0

:(

Second edit:

I am making the assumption that SCANSat just uses a flag that says "hey, this anomaly is detected, place the marker wherever its config says it should be placed" since I've seen them move around depending on which version of BE I'm using. YMMV, but it seems to fit what's happened in the past.

Edited by etmoonshade
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33 minutes ago, etmoonshade said:

Better than lithobraking at least, and it looks like I no longer have the randoliths at the poles (although I'm going to want to double-check that anyway - back to Slate after this trip!)

Edit: @R-T-B Or maybe not. Looks like the randoliths are back at the poles again:

https://www.dropbox.com/s/4ydlxp812zi9ppy/screenshot32.png?dl=0

:(

Second edit:

I am making the assumption that SCANSat just uses a flag that says "hey, this anomaly is detected, place the marker wherever its config says it should be placed" since I've seen them move around depending on which version of BE I'm using. YMMV, but it seems to fit what's happened in the past.

Yeah, it's also hard to determine how much is save-game caching going on and how much is truly there and generated fresh.

I need a deterministic test I can do to go to a templated body and look for an artifact with a simple teleport, but I've yet to come up with one.  If anyone could name some teleportation coordinates in a pack, I'd be most grateful.  Right now, given I am running JNSQ, my best bet is probably the Mohole on Aden.

Edited by R-T-B
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Also, my orbit appears to be jumping around - the LAN is changing when I time warp and then come out of warp. :confused:

I'm going to restart KSP in case it's just in a weird state, and if not, I'ma revert to BE6 (which I believe is the last one that was working fine for me...)

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19 minutes ago, etmoonshade said:

Also, my orbit appears to be jumping around - the LAN is changing when I time warp and then come out of warp. :confused:

I'm going to restart KSP in case it's just in a weird state, and if not, I'ma revert to BE6 (which I believe is the last one that was working fine for me...)

That's fine.  If BE6 continues to work fine for you do report back, I'll be able to run a compare and see what changed/broke between then and there.  Probably some residual multistar gunk, if I had to guess.  We messed with that a lot.

I hate to say it, but I kind of feel like I may have actually fixed this bug but your save game is just got a inflight cache of a lot of errenous data.  If that's the case, reverting is really the only true fix, or simply ignoring it and traveling to a new body (this would flush the cache, theoretically).

Thank you for playing guinea pig anyways.  Maybe make a save game backup next time if you care about the game though?  I know I would if you put that much effort into a probe.

Edited by R-T-B
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11 minutes ago, R-T-B said:

That's fine.  If BE6 continues to work fine for you do report back, I'll be able to run a compare and see what changed/broke between then and there.  Probably some residual multistar gunk, if I had to guess.  We messed with that a lot.

I hate to say it, but I kind of feel like I may have actually fixed this bug but your save game is just got a inflight cache of a lot of errenous data.  If that's the case, reverting is really the only true fix, or simply ignoring it and traveling to a new body (this would flush the cache, theoretically).

Thank you for playing guinea pig anyways.  Maybe make a save game backup next time if you care about the game though?  I know I would if you put that much effort into a probe.

Actually, it seems like a game reload sorted it. I'll let you know if it pops up again, but I may have been in a weird state of some sort.

As for savegame backups - I've got dated quicksaves, and I'm pretty religious about quicksaving before any landing due to the likelihood of MJ going stupid (although it put me down right next to Eeloo's randolith :D ) - half the fun is in the early game though - I probably wouldn't mind too much if I had to restart, but I've been playing KSP for a long time. I can deal with a lot of weird but non-game-breaking bugs. ;)

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40 minutes ago, etmoonshade said:

Actually, it seems like a game reload sorted it. I'll let you know if it pops up again, but I may have been in a weird state of some sort.

As for savegame backups - I've got dated quicksaves, and I'm pretty religious about quicksaving before any landing due to the likelihood of MJ going stupid (although it put me down right next to Eeloo's randolith :D ) - half the fun is in the early game though - I probably wouldn't mind too much if I had to restart, but I've been playing KSP for a long time. I can deal with a lot of weird but non-game-breaking bugs. ;)

Good to hear.

So that leaves determining if templates are working right on a fresh load.  I'll let some other users test that though...  I suspect they mostly are.  Thanks for the help!

Edited by R-T-B
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I just started a new game wanting to step it up a bit and heard folk lauding JNSQ.

 

It takes about 15m to load everything, and I'm okay with that.  My problem is excessive time waste in repeating log entries I'd like to eliminate.  By example, my KSP.log is full of these:

Spoiler
Spoiler

[ERR 22:49:25.733] Material doesn't have a texture property '_MainTex'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.756] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.756] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.756] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.758] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.758] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.760] Material doesn't have a texture property '_BumpMap'

 

 
 
 

There are 4, may 6 blocks of these.

I've searched for possible culprits and found well, a lot...

Spoiler
Spoiler

Searching 16881 files for "_BumpMap" (regex, case sensitive)


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\__myLOCAL\Bluedog_DB\VariantThemes.cfg:
    9  	{
   10  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Logofairing
   11: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   12  	}
   13  }
   ..
   23  	{
   24  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_fairing
   25: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   26  	}
   27  }
   ..
   37  	{
   38  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Titanfairing
   39: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   40  	}
   41  }
   ..
   51  	{
   52  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Etoh
   53: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   54  	}
   55  }
   ..
   65  	{
   66  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Etoh_test
   67: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   68  	}
   69  }
   ..
   79  	{
   80  		mainTextureURL = Bluedog_DB/Parts/Aero/brown_fairing
   81: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   82  	}
   83  }
   ..
   93  	{
   94  		mainTextureURL = Bluedog_DB/Parts/Aero/delta_fairing
   95: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   96  	}
   97  }
   ..
  107  	{
  108  		mainTextureURL = Bluedog_DB/Parts/Aero/red_fairing
  109: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
  110  	}
  111  }


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\B9PartSwitch\CHANGELOG.md:
  107        * `shaderProperty` - shader property to modify the color on
  108          * Default `_MainTex` if `isNormalMap = false`
  109:         * Default `_BumpMap` is `isNormalMap = true`
  110  
  111  * Listen for `OnPartModelChanged` event to reinitialize model
  ...
  472      * `shaderProperty` (optional) - name of the shader property that the
  473        texture sits on. Default is `_MainTex` if `isNormalMap = false` or
  474:       `_BumpMap` if `isNormalMap = true`. For an emissive texture you
  475        would want `_Emissive`
  476      * `transform` (optional, can appear more than once) - names of


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Bluedog_DB\Compatibility\ProceduralFairings\bdb_pf_side.cfg:
   13  			{
   14  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Logofairing
   15: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   16  			}
   17  		}
   ..
   26  			{
   27  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_fairing
   28: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   29  			}
   30  		}
   ..
   39  			{
   40  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Titanfairing
   41: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   42  			}
   43  		}
   ..
   52  			{
   53  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Etoh
   54: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   55  			}
   56  		}
   ..
   65  			{
   66  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Etoh_test
   67: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   68  			}
   69  		}
   ..
   79  			{
   80  				mainTextureURL = Bluedog_DB/Parts/Aero/brown_fairing
   81: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   82  			}
   83  		}
   ..
   92  			{
   93  				mainTextureURL = Bluedog_DB/Parts/Aero/delta_fairing
   94: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   95  			}
   96  		}
   ..
  105  			{
  106  				mainTextureURL = Bluedog_DB/Parts/Aero/red_fairing
  107: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
  108  			}
  109  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovEngine1.cfg:
  178  			{
  179  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
  180: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
  181  			}
  182  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovFin1.cfg:
   76  			{
   77  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
   78: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovNoseCone.cfg:
   73  			{
   74  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
   75: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
   76  			}
   77  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovProbeCore.cfg:
  118  			{
  119  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
  120: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
  121  			}
  122  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovTank1.cfg:
   73  			{
   74  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
   75: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
   76  			}
   77  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovTank2.cfg:
   73  			{
   74  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
   75: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
   76  			}
   77  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\JNSQ\JNSQ_Configs\EVE\Clouds.cfg:
   56  			{
   57  				_Tex = JNSQ/JNSQ_Textures/EVE/Textures/particle/rgb
   58: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
   59  				_LightScatter = 0.55
   60  				_MinLight = 0.0
   ..
  196  			{
  197  				_Tex = JNSQ/JNSQ_Textures/EVE/Textures/particle/rgb
  198: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  199  				_LightScatter = 0.55
  200  				_MinLight = 0.0
  ...
  287  				_MinScatter = 2
  288  				_InvFade = 0.000235
  289: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  290  				_Tex
  291  				{
  ...
  321  				_MinScatter = 2
  322  				_InvFade = 0.000235
  323: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  324  				_Tex
  325  				{
  ...
  609  			{
  610  				_Tex = JNSQ/JNSQ_Textures/EVE/Textures/particle/rgb
  611: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  612  				_LightScatter = 0.55
  613  				_MinLight = 0.0
  ...
  643  				_MinScatter = 2
  644  				_InvFade = 0.000235
  645: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  646  				_Tex
  647  				{
  ...
  746  			{
  747  				_Tex = JNSQ/JNSQ_Textures/EVE/Textures/particle/rgb
  748: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  749  				_LightScatter = 0.55
  750  				_MinLight = 0.0


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KerbalismConfig\Support\TU.cfg:
   20  		shader = SSTU/PBR/Metallic
   21  		inheritTexture = _MainTex
   22: 		inheritTexture = _BumpMap
   23  		inheritTexture = _Emissive
   24  		excludeMesh = flagTransform


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container4\part.cfg:
   64  			{
   65  				mainTextureURL = KIS/Parts/container4/kis_mini_bw_c
   66: 				_BumpMap = KIS/Parts/container4/kis_mini_n
   67  				shader = KSP/Bumped Specular
   68  			}
   ..
   79  			{
   80  				mainTextureURL = KIS/Parts/container4/kis_mini_dark_c
   81: 				_BumpMap = KIS/Parts/container4/kis_mini_n
   82  				shader = KSP/Bumped Specular
   83  			}
   ..
   94  			{
   95  				mainTextureURL = KIS/Parts/container4/kis_mini_go_c
   96: 				_BumpMap = KIS/Parts/container4/kis_mini_n
   97  				shader = KSP/Bumped Specular
   98  			}
   ..
  109  			{
  110  				mainTextureURL = KIS/Parts/container4/kis_mini_orange_c
  111: 				_BumpMap = KIS/Parts/container4/kis_mini_n
  112  				shader = KSP/Bumped Specular
  113  			}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container5\part.cfg:
   65  			{
   66  				mainTextureURL = KIS/Parts/container5/kis_giga_bw_c
   67: 				_BumpMap = KIS/Parts/container5/kis_giga_n 1
   68  			}
   69  		}
   ..
   79  			{
   80  				mainTextureURL = KIS/Parts/container5/kis_giga_dark_c
   81: 				_BumpMap = KIS/Parts/container5/kis_giga_n 1
   82  			}
   83  		}
   ..
   93  			{
   94  				mainTextureURL = KIS/Parts/container5/kis_giga_orange_c
   95: 				_BumpMap = KIS/Parts/container5/kis_giga_n 1
   96  			}
   97  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container6\part.cfg:
   64  			{
   65  				mainTextureURL = KIS/Parts/container6/kis_micro_bw_c
   66: 				_BumpMap = = KIS/Parts/container6/kis_mini_n
   67  				shader = KSP/Bumped Specular
   68  			}
   ..
   79  			{
   80  				mainTextureURL = KIS/Parts/container6/kis_micro_dark_c
   81: 				_BumpMap = KIS/Parts/container6/kis_mini_n
   82  				shader = KSP/Bumped Specular
   83  			}
   ..
   94  			{
   95  				mainTextureURL = KIS/Parts/container6/kis_micro_go_c
   96: 				_BumpMap = KIS/Parts/container6/kis_mini_n
   97  				shader = KSP/Bumped Specular
   98  			}
   ..
  109  			{
  110  				mainTextureURL = KIS/Parts/container6/kis_micro_orange_c
  111: 				_BumpMap = KIS/Parts/container6/kis_mini_n
  112  				shader = KSP/Bumped Specular
  113  			}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container7\part.cfg:
   65  			{
   66  				mainTextureURL = KIS/Parts/container7/kis_mega_bw_c
   67: 				_BumpMap = KIS/Parts/container7/kis_mega_n 1
   68  			}
   69  		}
   ..
   79  			{
   80  				mainTextureURL = KIS/Parts/container7/kis_mega_dark_c
   81: 				_BumpMap = KIS/Parts/container7/kis_mega_n 1
   82  			}
   83  		}
   ..
   93  			{
   94  				mainTextureURL = KIS/Parts/container7/kis_mega_orange_c
   95: 				_BumpMap = KIS/Parts/container7/kis_mega_n 1
   96  			}
   97  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container8\part.cfg:
   67  			{
   68  				mainTextureURL = KIS/Parts/container8/kis_dragon_c_dark
   69: 				_BumpMap = KIS/Parts/container8/kis_dragon_n
   70  			}
   71  		}
   ..
   81  			{
   82  				mainTextureURL = KIS/Parts/container8/kis_dragon_c_go
   83: 				_BumpMap = KIS/Parts/container8/kis_dragon_n
   84  			}
   85  		}
   ..
   95  			{
   96  				mainTextureURL = KIS/Parts/container8/kis_dragon_c_blue
   97: 				_BumpMap = KIS/Parts/container8/kis_dragon_n
   98  				_Emissive = KIS/Parts/container8/kis_dragon_e_blue
   99  			}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\Restock125TankSwindle.cfg:
   32        {
   33          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
   34:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
   35          shader = SSTU/PBR/Metallic
   36  		
   37  		inheritTexture = _MainTex
   38: 		inheritTexture = _BumpMap
   39  		inheritTexture = _Emissive
   40  
   ..
   64        {
   65          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
   66:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
   67          shader = SSTU/PBR/Metallic
   68  		
   69  		inheritTexture = _MainTex
   70: 		inheritTexture = _BumpMap
   71  		inheritTexture = _Emissive
   72  
   ..
   96        {
   97          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
   98:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
   99          shader = SSTU/PBR/Metallic
  100  		
  101  		inheritTexture = _MainTex
  102: 		inheritTexture = _BumpMap
  103  		inheritTexture = _Emissive
  104  
  ...
  128        {
  129          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
  130:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  131          shader = SSTU/PBR/Metallic
  132  		
  133  		inheritTexture = _MainTex
  134: 		inheritTexture = _BumpMap
  135  		inheritTexture = _Emissive
  136  
  ...
  179        {
  180          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
  181:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  182          shader = SSTU/PBR/Metallic
  183  		
  184  		inheritTexture = _MainTex
  185: 		inheritTexture = _BumpMap
  186  		inheritTexture = _Emissive
  187  
  ...
  211        {
  212          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
  213:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  214          shader = SSTU/PBR/Metallic
  215  		
  216  		inheritTexture = _MainTex
  217: 		inheritTexture = _BumpMap
  218  		inheritTexture = _Emissive
  219  
  ...
  243        {
  244          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
  245:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  246          shader = SSTU/PBR/Metallic
  247  		
  248  		inheritTexture = _MainTex
  249: 		inheritTexture = _BumpMap
  250  		inheritTexture = _Emissive
  251  
  ...
  275        {
  276          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
  277:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  278          shader = SSTU/PBR/Metallic
  279  		
  280  		inheritTexture = _MainTex
  281: 		inheritTexture = _BumpMap
  282  		inheritTexture = _Emissive
  283  
  ...
  326        {
  327          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
  328:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  329          shader = SSTU/PBR/Metallic
  330  		
  331  		inheritTexture = _MainTex
  332: 		inheritTexture = _BumpMap
  333  		inheritTexture = _Emissive
  334  
  ...
  358        {
  359          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
  360:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  361          shader = SSTU/PBR/Metallic
  362  		
  363  		inheritTexture = _MainTex
  364: 		inheritTexture = _BumpMap
  365  		inheritTexture = _Emissive
  366  
  ...
  390        {
  391          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
  392:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  393          shader = SSTU/PBR/Metallic
  394  		
  395  		inheritTexture = _MainTex
  396: 		inheritTexture = _BumpMap
  397  		inheritTexture = _Emissive
  398  
  ...
  422        {
  423          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
  424:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  425          shader = SSTU/PBR/Metallic
  426  		
  427  		inheritTexture = _MainTex
  428: 		inheritTexture = _BumpMap
  429  		inheritTexture = _Emissive
  430  
  ...
  472        {
  473          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
  474:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  475          shader = SSTU/PBR/Metallic
  476  		
  477  		inheritTexture = _MainTex
  478: 		inheritTexture = _BumpMap
  479  		inheritTexture = _Emissive
  480  
  ...
  504        {
  505          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
  506:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  507          shader = SSTU/PBR/Metallic
  508  		
  509  		inheritTexture = _MainTex
  510: 		inheritTexture = _BumpMap
  511  		inheritTexture = _Emissive
  512  
  ...
  536        {
  537          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
  538:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  539          shader = SSTU/PBR/Metallic
  540  		
  541  		inheritTexture = _MainTex
  542: 		inheritTexture = _BumpMap
  543  		inheritTexture = _Emissive
  544  
  ...
  568        {
  569          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
  570:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  571          shader = SSTU/PBR/Metallic
  572  		
  573  		inheritTexture = _MainTex
  574: 		inheritTexture = _BumpMap
  575  		inheritTexture = _Emissive
  576  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\RestockMK2(DeleteForStock).cfg:
   23        TEXTURE
   24        {
   25:         _BumpMap = Restock/Assets/FuelTank/restock-fueltank-mk2-short-n
   26          shader = SSTU/PBR/Metallic
   27  		
   28  		inheritTexture = _MainTex
   29: 		inheritTexture = _BumpMap
   30  		inheritTexture = _Emissive
   31  
   ..
   77        TEXTURE
   78        {
   79:         _BumpMap = Restock/Assets/FuelTank/restock-fueltank-mk2-long-n
   80          shader = SSTU/PBR/Metallic
   81  		
   82  		inheritTexture = _MainTex
   83: 		inheritTexture = _BumpMap
   84  		inheritTexture = _Emissive
   85  
   ..
  131        TEXTURE
  132        {
  133:         _BumpMap = Restock/Assets/FuelTank/restock-fueltank-mk2-adapters-n
  134          shader = SSTU/PBR/Metallic
  135  		
  136  		inheritTexture = _MainTex
  137: 		inheritTexture = _BumpMap
  138  		inheritTexture = _Emissive
  139  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\Stock125TankVari.cfg:
   24        {
   25          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   26:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   27          shader = SSTU/PBR/Metallic
   28  		_Shininess = 0.9
   29  		
   30  		inheritTexture = _MainTex
   31: 		inheritTexture = _BumpMap
   32  		inheritTexture = _Emissive
   33  
   ..
   61  		
   62  		inheritTexture = _MainTex
   63: 		inheritTexture = _BumpMap
   64  		inheritTexture = _Emissive
   65  
   ..
   93  		
   94  		inheritTexture = _MainTex
   95: 		inheritTexture = _BumpMap
   96  		inheritTexture = _Emissive
   97  
   ..
  124  		
  125  		inheritTexture = _MainTex
  126: 		inheritTexture = _BumpMap
  127  		inheritTexture = _Emissive
  128  
  ...
  164        {
  165          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D
  166:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  167          shader = SSTU/PBR/Metallic
  168  		
  169  		inheritTexture = _MainTex
  170: 		inheritTexture = _BumpMap
  171  		inheritTexture = _Emissive
  172  
  ...
  196        {
  197          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
  198:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  199          shader = SSTU/PBR/Metallic
  200  		
  201  		inheritTexture = _MainTex
  202: 		inheritTexture = _BumpMap
  203  		inheritTexture = _Emissive
  204  
  ...
  231  		
  232  		inheritTexture = _MainTex
  233: 		inheritTexture = _BumpMap
  234  		inheritTexture = _Emissive
  235  
  ...
  262  		
  263  		inheritTexture = _MainTex
  264: 		inheritTexture = _BumpMap
  265  		inheritTexture = _Emissive
  266  
  ...
  306        {
  307          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D
  308:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  309          shader = SSTU/PBR/Metallic
  310  		
  311  		inheritTexture = _MainTex
  312: 		inheritTexture = _BumpMap
  313  		inheritTexture = _Emissive
  314  
  ...
  338        {
  339          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
  340:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  341          shader = SSTU/PBR/Metallic
  342  		
  343  		inheritTexture = _MainTex
  344: 		inheritTexture = _BumpMap
  345  		inheritTexture = _Emissive
  346  
  ...
  373  		
  374  		inheritTexture = _MainTex
  375: 		inheritTexture = _BumpMap
  376  		inheritTexture = _Emissive
  377  
  ...
  404  		
  405  		inheritTexture = _MainTex
  406: 		inheritTexture = _BumpMap
  407  		inheritTexture = _Emissive
  408  
  ...
  448        {
  449          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D
  450:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  451          shader = SSTU/PBR/Metallic
  452  		
  453  		inheritTexture = _MainTex
  454: 		inheritTexture = _BumpMap
  455  		inheritTexture = _Emissive
  456  
  ...
  480        {
  481          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
  482:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  483          shader = SSTU/PBR/Metallic
  484  		
  485  		inheritTexture = _MainTex
  486: 		inheritTexture = _BumpMap
  487  		inheritTexture = _Emissive
  488  
  ...
  515  		
  516  		inheritTexture = _MainTex
  517: 		inheritTexture = _BumpMap
  518  		inheritTexture = _Emissive
  519  
  ...
  546  		
  547  		inheritTexture = _MainTex
  548: 		inheritTexture = _BumpMap
  549  		inheritTexture = _Emissive
  550  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockStackCouplers.cfg:
   25  		{
   26  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
   27: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   28  			shader = SSTU/PBR/Metallic
   29  		
   30  			inheritTexture = _MainTex
   31: 			inheritTexture = _BumpMap
   32  			inheritTexture = _Emissive
   33  
   ..
   57  		{
   58  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
   59: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   60  			shader = SSTU/PBR/Metallic
   61  		
   62  			inheritTexture = _MainTex
   63: 			inheritTexture = _BumpMap
   64  			inheritTexture = _Emissive
   65  
   ..
   89  		{
   90  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
   91: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   92  			shader = SSTU/PBR/Metallic
   93  		
   94  			inheritTexture = _MainTex
   95: 			inheritTexture = _BumpMap
   96  			inheritTexture = _Emissive
   97  
   ..
  140  		{
  141  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
  142: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  143  			shader = SSTU/PBR/Metallic
  144  		
  145  			inheritTexture = _MainTex
  146: 			inheritTexture = _BumpMap
  147  			inheritTexture = _Emissive
  148  
  ...
  172  		{
  173  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
  174: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  175  			shader = SSTU/PBR/Metallic
  176  		
  177  			inheritTexture = _MainTex
  178: 			inheritTexture = _BumpMap
  179  			inheritTexture = _Emissive
  180  
  ...
  204  		{
  205  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
  206: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
  207  			shader = SSTU/PBR/Metallic
  208  		
  209  			inheritTexture = _MainTex
  210: 			inheritTexture = _BumpMap
  211  			inheritTexture = _Emissive
  212  
  ...
  253  		{
  254  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
  255: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  256  			shader = SSTU/PBR/Metallic
  257  		
  258  			inheritTexture = _MainTex
  259: 			inheritTexture = _BumpMap
  260  			inheritTexture = _Emissive
  261  
  ...
  285  		{
  286  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
  287: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  288  			shader = SSTU/PBR/Metallic
  289  		
  290  			inheritTexture = _MainTex
  291: 			inheritTexture = _BumpMap
  292  			inheritTexture = _Emissive
  293  
  ...
  317  		{
  318  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
  319: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
  320  			shader = SSTU/PBR/Metallic
  321  		
  322  			inheritTexture = _MainTex
  323: 			inheritTexture = _BumpMap
  324  			inheritTexture = _Emissive
  325  
  ...
  366        {
  367          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
  368:         _BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  369          shader = SSTU/PBR/Metallic
  370  		
  371  		inheritTexture = _MainTex
  372: 		inheritTexture = _BumpMap
  373  		inheritTexture = _Emissive
  374  
  ...
  398        {
  399          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
  400: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  401          shader = SSTU/PBR/Metallic
  402  		
  403  		inheritTexture = _MainTex
  404: 		inheritTexture = _BumpMap
  405  		inheritTexture = _Emissive
  406  
  ...
  430        {
  431  		mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
  432: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
  433          shader = SSTU/PBR/Metallic
  434  		
  435  		inheritTexture = _MainTex
  436: 		inheritTexture = _BumpMap
  437  		inheritTexture = _Emissive
  438  
  ...
  477  		{
  478  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
  479: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  480  			shader = SSTU/PBR/Metallic
  481  		
  482  			inheritTexture = _MainTex
  483: 			inheritTexture = _BumpMap
  484  			inheritTexture = _Emissive
  485  
  ...
  509  		{
  510  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
  511: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  512  			shader = SSTU/PBR/Metallic
  513  		
  514  			inheritTexture = _MainTex
  515: 			inheritTexture = _BumpMap
  516  			inheritTexture = _Emissive
  517  
  ...
  541  		{
  542  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
  543: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
  544  			shader = SSTU/PBR/Metallic
  545  		
  546  			inheritTexture = _MainTex
  547: 			inheritTexture = _BumpMap
  548  			inheritTexture = _Emissive
  549  
  ...
  589        {
  590          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
  591:         _BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  592          shader = SSTU/PBR/Metallic
  593  		
  594  		inheritTexture = _MainTex
  595: 		inheritTexture = _BumpMap
  596  		inheritTexture = _Emissive
  597  
  ...
  621        {
  622          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
  623: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  624          shader = SSTU/PBR/Metallic
  625  		
  626  		inheritTexture = _MainTex
  627: 		inheritTexture = _BumpMap
  628  		inheritTexture = _Emissive
  629  
  ...
  653        {
  654  		mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
  655: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
  656          shader = SSTU/PBR/Metallic
  657  		
  658  		inheritTexture = _MainTex
  659: 		inheritTexture = _BumpMap
  660  		inheritTexture = _Emissive
  661  
  ...
  702        {
  703          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
  704:         _BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  705          shader = SSTU/PBR/Metallic
  706  		
  707  		inheritTexture = _MainTex
  708: 		inheritTexture = _BumpMap
  709  		inheritTexture = _Emissive
  710  
  ...
  734        {
  735          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
  736: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  737          shader = SSTU/PBR/Metallic
  738  		
  739  		inheritTexture = _MainTex
  740: 		inheritTexture = _BumpMap
  741  		inheritTexture = _Emissive
  742  
  ...
  766        {
  767  		mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
  768: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
  769          shader = SSTU/PBR/Metallic
  770  		
  771  		inheritTexture = _MainTex
  772: 		inheritTexture = _BumpMap
  773  		inheritTexture = _Emissive
  774  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\MH-Panels.cfg:
   18  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   19  				color = #cecece
   20: 				_BumpMap = SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   21  				_Opacity= 1.0
   22  				_RimFalloff= 0.1
   ..
   45  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   46  				color = #efe38b
   47: 				_BumpMap = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   48  				_SpecMap = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   49  				_Shininess = 0.55
   ..
   75  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
   76  				color = #ffffff
   77: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   78  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
   79  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Size0_Adapter_01.cfg:
   25  		
   26  				inheritTexture = _MainTex
   27: 				inheritTexture = _BumpMap
   28  				inheritTexture = _Emissive
   29  		
   ..
   53  			{
   54  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   55: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   56  				shader = SSTU/PBR/Metallic
   57  				_Shininess = 0.9
   58  		
   59  				inheritTexture = _MainTex
   60: 				inheritTexture = _BumpMap
   61  				inheritTexture = _Emissive
   62  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Size1_Adapter_01.cfg:
   25  		
   26  				inheritTexture = _MainTex
   27: 				inheritTexture = _BumpMap
   28  				inheritTexture = _Emissive
   29  		
   ..
   53  			{
   54  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   55: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   56  				shader = SSTU/PBR/Metallic
   57  				_Shininess = 0.9
   58  		
   59  				inheritTexture = _MainTex
   60: 				inheritTexture = _BumpMap
   61  				inheritTexture = _Emissive
   62  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Size1_Adapter_02.cfg:
   25  		
   26  				inheritTexture = _MainTex
   27: 				inheritTexture = _BumpMap
   28  				inheritTexture = _Emissive
   29  		
   ..
   53  			{
   54  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   55: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   56  				shader = SSTU/PBR/Metallic
   57  				_Shininess = 0.9
   58  		
   59  				inheritTexture = _MainTex
   60: 				inheritTexture = _BumpMap
   61  				inheritTexture = _Emissive
   62  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Size2_Adapter_01.cfg:
   25  		
   26  				inheritTexture = _MainTex
   27: 				inheritTexture = _BumpMap
   28  				inheritTexture = _Emissive
   29  		
   ..
   53  			{
   54  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   55: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   56  				shader = SSTU/PBR/Metallic
   57  				_Shininess = 0.9
   58  		
   59  				inheritTexture = _MainTex
   60: 				inheritTexture = _BumpMap
   61  				inheritTexture = _Emissive
   62  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_01.cfg:
   23  		
   24  				inheritTexture = _MainTex
   25: 				inheritTexture = _BumpMap
   26  				inheritTexture = _Emissive
   27  		
   ..
   51  			{
   52  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   53: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   54  				shader = SSTU/PBR/Metallic
   55  				_Shininess = 0.9
   56  		
   57  				inheritTexture = _MainTex
   58: 				inheritTexture = _BumpMap
   59  				inheritTexture = _Emissive
   60  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_02.cfg:
   32  				//shader = KSP/Bumped Specular
   33  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   34: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   35  				shader = SSTU/PBR/Metallic
   36  				_Shininess = 0.9
   37  		
   38  				inheritTexture = _MainTex
   39: 				inheritTexture = _BumpMap
   40  				inheritTexture = _Emissive
   41  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_03.cfg:
   23  		
   24  				inheritTexture = _MainTex
   25: 				inheritTexture = _BumpMap
   26  				inheritTexture = _Emissive
   27  		
   ..
   52  				//shader = KSP/Bumped Specular
   53  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   54: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   55  				shader = SSTU/PBR/Metallic
   56  				_Shininess = 0.9
   57  		
   58  				inheritTexture = _MainTex
   59: 				inheritTexture = _BumpMap
   60  				inheritTexture = _Emissive
   61  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_04.cfg:
   23  		
   24  				inheritTexture = _MainTex
   25: 				inheritTexture = _BumpMap
   26  				inheritTexture = _Emissive
   27  		
   ..
   52  				//shader = KSP/Bumped Specular
   53  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   54: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   55  				shader = SSTU/PBR/Metallic
   56  				_Shininess = 0.9
   57  		
   58  				inheritTexture = _MainTex
   59: 				inheritTexture = _BumpMap
   60  				inheritTexture = _Emissive
   61  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_05.cfg:
   23  		
   24  				inheritTexture = _MainTex
   25: 				inheritTexture = _BumpMap
   26  				inheritTexture = _Emissive
   27  		
   ..
   52  				//shader = KSP/Bumped Specular
   53  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_02_ALT02
   54: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_02_ALT02_normal
   55  				shader = SSTU/PBR/Metallic
   56  				_Shininess = 0.9
   57  		
   58  				inheritTexture = _MainTex
   59: 				inheritTexture = _BumpMap
   60  				inheritTexture = _Emissive
   61  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\ABLaunchers.cfg:
   17  		
   18  		inheritTexture = _MainTex
   19: 		inheritTexture = _BumpMap
   20  		inheritTexture = _Emissive
   21  
   ..
   76  		
   77  		inheritTexture = _MainTex
   78: 		inheritTexture = _BumpMap
   79  		inheritTexture = _Emissive
   80  
   ..
  118  		shader = SSTU/PBR/StockMetallicBumped		
  119  		inheritTexture = _MainTex
  120: 		inheritTexture = _BumpMap
  121  		inheritTexture = _Emissive
  122  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\ATKprop.cfg:
   39  		
   40  		inheritTexture = _MainTex
   41: 		inheritTexture = _BumpMap
   42  		inheritTexture = _Emissive
   43  
   ..
  107  		
  108  		inheritTexture = _MainTex
  109: 		inheritTexture = _BumpMap
  110  		inheritTexture = _Emissive
  111  
  ...
  148  		shader = SSTU/PBR/StockMetallicBumped		
  149  		inheritTexture = _MainTex
  150: 		inheritTexture = _BumpMap
  151  		inheritTexture = _Emissive
  152  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\B9.cfg:
  230  		
  231  		inheritTexture = _MainTex
  232: 		inheritTexture = _BumpMap
  233  		inheritTexture = _Emissive
  234  
  ...
  272  		shader = SSTU/PBR/StockMetallicBumped		
  273  		inheritTexture = _MainTex
  274: 		inheritTexture = _BumpMap
  275  		inheritTexture = _Emissive
  276  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\BAE.cfg:
  118  		
  119  		inheritTexture = _MainTex
  120: 		inheritTexture = _BumpMap
  121  		inheritTexture = _Emissive
  122  
  ...
  152  		
  153  		inheritTexture = _MainTex
  154: 		inheritTexture = _BumpMap
  155  		inheritTexture = _Emissive
  156  
  ...
  179  		shader = SSTU/PBR/StockMetallicBumped		
  180  		inheritTexture = _MainTex
  181: 		inheritTexture = _BumpMap
  182  		inheritTexture = _Emissive
  183  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\BDB.cfg:
  414  		
  415  		inheritTexture = _MainTex
  416: 		inheritTexture = _BumpMap
  417  		inheritTexture = _Emissive
  418  
  ...
  692  		
  693  		inheritTexture = _MainTex
  694: 		inheritTexture = _BumpMap
  695  		inheritTexture = _Emissive
  696  
  ...
  740  		shader = SSTU/PBR/StockMetallicBumped		
  741  		inheritTexture = _MainTex
  742: 		inheritTexture = _BumpMap
  743  		inheritTexture = _Emissive
  744  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\CapsuleCorp.cfg:
   98  		
   99  		inheritTexture = _MainTex
  100: 		inheritTexture = _BumpMap
  101  		inheritTexture = _Emissive
  102  
  ...
  141  		
  142  		inheritTexture = _MainTex
  143: 		inheritTexture = _BumpMap
  144  		inheritTexture = _Emissive
  145  		excludeMesh = flagTransform
  ...
  179  		shader = SSTU/PBR/StockMetallicBumped		
  180  		inheritTexture = _MainTex
  181: 		inheritTexture = _BumpMap
  182  		inheritTexture = _Emissive
  183  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Chrayol.cfg:
   32  		
   33  		inheritTexture = _MainTex
   34: 		inheritTexture = _BumpMap
   35  		inheritTexture = _Emissive
   36  
   ..
   87  		
   88  		inheritTexture = _MainTex
   89: 		inheritTexture = _BumpMap
   90  		inheritTexture = _Emissive
   91  
   ..
  134  		shader = SSTU/PBR/StockMetallicBumped		
  135  		inheritTexture = _MainTex
  136: 		inheritTexture = _BumpMap
  137  		inheritTexture = _Emissive
  138  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Contares.cfg:
  877  		
  878  		inheritTexture = _MainTex
  879: 		inheritTexture = _BumpMap
  880  		inheritTexture = _Emissive
  881  
  ...
  911  		shader = SSTU/PBR/StockMetallicBumped		
  912  		inheritTexture = _MainTex
  913: 		inheritTexture = _BumpMap
  914  		inheritTexture = _Emissive
  915  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Cormorant.cfg:
   91  		
   92  		inheritTexture = _MainTex
   93: 		inheritTexture = _BumpMap
   94  		inheritTexture = _Emissive
   95  
   ..
  120  		shader = SSTU/PBR/StockMetallicBumped		
  121  		inheritTexture = _MainTex
  122: 		inheritTexture = _BumpMap
  123  		inheritTexture = _Emissive
  124  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\CRE.cfg:
   43  		
   44  		inheritTexture = _MainTex
   45: 		inheritTexture = _BumpMap
   46  		inheritTexture = _Emissive
   47  
   ..
  116  		
  117  		inheritTexture = _MainTex
  118: 		inheritTexture = _BumpMap
  119  		inheritTexture = _Emissive
  120  
  ...
  158  		shader = SSTU/PBR/StockMetallicBumped		
  159  		inheritTexture = _MainTex
  160: 		inheritTexture = _BumpMap
  161  		inheritTexture = _Emissive
  162  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Crryo.cfg:
   37  		
   38  		inheritTexture = _MainTex
   39: 		inheritTexture = _BumpMap
   40  		inheritTexture = _Emissive
   41  
   ..
   74  		
   75  		inheritTexture = _MainTex
   76: 		inheritTexture = _BumpMap
   77  		inheritTexture = _Emissive
   78  
   ..
  116  		shader = SSTU/PBR/StockMetallicBumped		
  117  		inheritTexture = _MainTex
  118: 		inheritTexture = _BumpMap
  119  		inheritTexture = _Emissive
  120  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\DaMicheal.cfg:
   31  		
   32  		inheritTexture = _MainTex
   33: 		inheritTexture = _BumpMap
   34  		inheritTexture = _Emissive
   35  
   ..
   70  		
   71  		inheritTexture = _MainTex
   72: 		inheritTexture = _BumpMap
   73  		inheritTexture = _Emissive
   74  
   ..
  102  		shader = SSTU/PBR/StockMetallicBumped		
  103  		inheritTexture = _MainTex
  104: 		inheritTexture = _BumpMap
  105  		inheritTexture = _Emissive
  106  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\DarksideTech.cfg:
   52  		
   53  		inheritTexture = _MainTex
   54: 		inheritTexture = _BumpMap
   55  		inheritTexture = _Emissive
   56  
   ..
   86  		
   87  		inheritTexture = _MainTex
   88: 		inheritTexture = _BumpMap
   89  		inheritTexture = _Emissive
   90  
   ..
  118  		shader = SSTU/PBR/StockMetallicBumped		
  119  		inheritTexture = _MainTex
  120: 		inheritTexture = _BumpMap
  121  		inheritTexture = _Emissive
  122  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\EL.cfg:
   39  		
   40  		inheritTexture = _MainTex
   41: 		inheritTexture = _BumpMap
   42  		inheritTexture = _Emissive
   43  
   ..
   94  		
   95  		inheritTexture = _MainTex
   96: 		inheritTexture = _BumpMap
   97  		inheritTexture = _Emissive
   98  
   ..
  174  		shader = SSTU/PBR/StockMetallicBumped		
  175  		inheritTexture = _MainTex
  176: 		inheritTexture = _BumpMap
  177  		inheritTexture = _Emissive
  178  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Energia.cfg:
   18  		
   19  		inheritTexture = _MainTex
   20: 		inheritTexture = _BumpMap
   21  		inheritTexture = _Emissive
   22  
   ..
  108  		
  109  		inheritTexture = _MainTex
  110: 		inheritTexture = _BumpMap
  111  		inheritTexture = _Emissive
  112  
  ...
  150  		shader = SSTU/PBR/StockMetallicBumped		
  151  		inheritTexture = _MainTex
  152: 		inheritTexture = _BumpMap
  153  		inheritTexture = _Emissive
  154  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\FASAlite.cfg:
  164  		
  165  		inheritTexture = _MainTex
  166: 		inheritTexture = _BumpMap
  167  		inheritTexture = _Emissive
  168  
  ...
  208  		
  209  		inheritTexture = _MainTex
  210: 		inheritTexture = _BumpMap
  211  		inheritTexture = _Emissive
  212  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\HGR.cfg:
   70  		
   71  		inheritTexture = _MainTex
   72: 		inheritTexture = _BumpMap
   73  		inheritTexture = _Emissive
   74  
   ..
  139  		
  140  		inheritTexture = _MainTex
  141: 		inheritTexture = _BumpMap
  142  		inheritTexture = _Emissive
  143  
  ...
  190  		shader = SSTU/PBR/StockMetallicBumped		
  191  		inheritTexture = _MainTex
  192: 		inheritTexture = _BumpMap
  193  		inheritTexture = _Emissive
  194  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\IFS.cfg:
   71  		
   72  		inheritTexture = _MainTex
   73: 		inheritTexture = _BumpMap
   74  		inheritTexture = _Emissive
   75  
   ..
  120  		
  121  		inheritTexture = _MainTex
  122: 		inheritTexture = _BumpMap
  123  		inheritTexture = _Emissive
  124  
  ...
  162  		shader = SSTU/PBR/StockMetallicBumped		
  163  		inheritTexture = _MainTex
  164: 		inheritTexture = _BumpMap
  165  		inheritTexture = _Emissive
  166  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\IPIspacetug.cfg:
   25  		
   26  		inheritTexture = _MainTex
   27: 		inheritTexture = _BumpMap
   28  		inheritTexture = _Emissive
   29  
   ..
   59  		
   60  		inheritTexture = _MainTex
   61: 		inheritTexture = _BumpMap
   62  		inheritTexture = _Emissive
   63  
   ..
   86  		shader = SSTU/PBR/StockMetallicBumped		
   87  		inheritTexture = _MainTex
   88: 		inheritTexture = _BumpMap
   89  		inheritTexture = _Emissive
   90  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\IXSWarp.cfg:
   31  		
   32  		inheritTexture = _MainTex
   33: 		inheritTexture = _BumpMap
   34  		inheritTexture = _Emissive
   35  
   ..
   79  		
   80  		inheritTexture = _MainTex
   81: 		inheritTexture = _BumpMap
   82  		inheritTexture = _Emissive
   83  
   ..
  116  		shader = SSTU/PBR/StockMetallicBumped		
  117  		inheritTexture = _MainTex
  118: 		inheritTexture = _BumpMap
  119  		inheritTexture = _Emissive
  120  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\kax.cfg:
   32  		
   33  		inheritTexture = _MainTex
   34: 		inheritTexture = _BumpMap
   35  		inheritTexture = _Emissive
   36  
   ..
   69  		
   70  		inheritTexture = _MainTex
   71: 		inheritTexture = _BumpMap
   72  		inheritTexture = _Emissive
   73  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KerbalizedSoyuz.cfg:
   43  		
   44  		inheritTexture = _MainTex
   45: 		inheritTexture = _BumpMap
   46  		inheritTexture = _Emissive
   47  
   ..
   88  		
   89  		inheritTexture = _MainTex
   90: 		inheritTexture = _BumpMap
   91  		inheritTexture = _Emissive
   92  
   ..
  130  		shader = SSTU/PBR/StockMetallicBumped		
  131  		inheritTexture = _MainTex
  132: 		inheritTexture = _BumpMap
  133  		inheritTexture = _Emissive
  134  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KerbalizedSpaceX.cfg:
   33  		
   34  		inheritTexture = _MainTex
   35: 		inheritTexture = _BumpMap
   36  		inheritTexture = _Emissive
   37  
   ..
  118  		
  119  		inheritTexture = _MainTex
  120: 		inheritTexture = _BumpMap
  121  		inheritTexture = _Emissive
  122  
  ...
  160  		shader = SSTU/PBR/StockMetallicBumped		
  161  		inheritTexture = _MainTex
  162: 		inheritTexture = _BumpMap
  163  		inheritTexture = _Emissive
  164  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KerbodynePlus.cfg:
   63  		
   64  		inheritTexture = _MainTex
   65: 		inheritTexture = _BumpMap
   66  		inheritTexture = _Emissive
   67  
   ..
  105  		
  106  		inheritTexture = _MainTex
  107: 		inheritTexture = _BumpMap
  108  		inheritTexture = _Emissive
  109  
  ...
  145  		shader = SSTU/PBR/StockMetallicBumped		
  146  		inheritTexture = _MainTex
  147: 		inheritTexture = _BumpMap
  148  		inheritTexture = _Emissive
  149  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KK's_SpaceX.cfg:
   50  		
   51  		inheritTexture = _MainTex
   52: 		inheritTexture = _BumpMap
   53  		inheritTexture = _Emissive
   54  
   ..
  143  		
  144  		inheritTexture = _MainTex
  145: 		inheritTexture = _BumpMap
  146  		inheritTexture = _Emissive
  147  
  ...
  190  		shader = SSTU/PBR/StockMetallicBumped		
  191  		inheritTexture = _MainTex
  192: 		inheritTexture = _BumpMap
  193  		inheritTexture = _Emissive
  194  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KK-DeltaPack.cfg:
   30  		
   31  		inheritTexture = _MainTex
   32: 		inheritTexture = _BumpMap
   33  		inheritTexture = _Emissive
   34  
   ..
  110  		shader = SSTU/PBR/Metallic		
  111  		inheritTexture = _MainTex
  112: 		inheritTexture = _BumpMap
  113  		inheritTexture = _Emissive
  114  		excludeMesh = flagTransform
  ...
  146  		shader = SSTU/PBR/StockMetallicBumped		
  147  		inheritTexture = _MainTex
  148: 		inheritTexture = _BumpMap
  149  		inheritTexture = _Emissive
  150  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Knes.cfg:
  134  		
  135  		inheritTexture = _MainTex
  136: 		inheritTexture = _BumpMap
  137  		inheritTexture = _Emissive
  138  
  ...
  260  		
  261  		inheritTexture = _MainTex
  262: 		inheritTexture = _BumpMap
  263  		inheritTexture = _Emissive
  264  
  ...
  306  		shader = SSTU/PBR/StockMetallicBumped		
  307  		inheritTexture = _MainTex
  308: 		inheritTexture = _BumpMap
  309  		inheritTexture = _Emissive
  310  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KPBS.cfg:
  130  		
  131  		inheritTexture = _MainTex
  132: 		inheritTexture = _BumpMap
  133  		inheritTexture = _Emissive
  134  
  ...
  183  		
  184  		inheritTexture = _MainTex
  185: 		inheritTexture = _BumpMap
  186  		inheritTexture = _Emissive
  187  
  ...
  215  		shader = SSTU/PBR/StockMetallicBumped		
  216  		inheritTexture = _MainTex
  217: 		inheritTexture = _BumpMap
  218  		inheritTexture = _Emissive
  219  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KSO.cfg:
   45  		
   46  		inheritTexture = _MainTex
   47: 		inheritTexture = _BumpMap
   48  		inheritTexture = _Emissive
   49  
   ..
   88  		
   89  		inheritTexture = _MainTex
   90: 		inheritTexture = _BumpMap
   91  		inheritTexture = _Emissive
   92  
   ..
  120  		shader = SSTU/PBR/StockMetallicBumped		
  121  		inheritTexture = _MainTex
  122: 		inheritTexture = _BumpMap
  123  		inheritTexture = _Emissive
  124  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KSPIE.cfg:
  475  		
  476  		inheritTexture = _MainTex
  477: 		inheritTexture = _BumpMap
  478  		inheritTexture = _Emissive
  479  
  ...
  531  		
  532  		inheritTexture = _MainTex
  533: 		inheritTexture = _BumpMap
  534  		inheritTexture = _Emissive
  535  
  ...
  573  		shader = SSTU/PBR/StockMetallicBumped		
  574  		inheritTexture = _MainTex
  575: 		inheritTexture = _BumpMap
  576  		inheritTexture = _Emissive
  577  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KWRoctetry.cfg:
   72  		
   73  		inheritTexture = _MainTex
   74: 		inheritTexture = _BumpMap
   75  		inheritTexture = _Emissive
   76  
   ..
  156  		
  157  		inheritTexture = _MainTex
  158: 		inheritTexture = _BumpMap
  159  		inheritTexture = _Emissive
  160  
  ...
  193  		shader = SSTU/PBR/StockMetallicBumped		
  194  		inheritTexture = _MainTex
  195: 		inheritTexture = _BumpMap
  196  		inheritTexture = _Emissive
  197  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\LonesomeRobotics.cfg:
  214  		
  215  		inheritTexture = _MainTex
  216: 		inheritTexture = _BumpMap
  217  		inheritTexture = _Emissive
  218  		excludeMesh = flagTransform
  ...
  257  		
  258  		inheritTexture = _MainTex
  259: 		inheritTexture = _BumpMap
  260  		inheritTexture = _Emissive
  261  
  ...
  297  		shader = SSTU/PBR/StockMetallicBumped		
  298  		inheritTexture = _MainTex
  299: 		inheritTexture = _BumpMap
  300  		inheritTexture = _Emissive
  301  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Luciole.cfg:
   32  		
   33  		inheritTexture = _MainTex
   34: 		inheritTexture = _BumpMap
   35  		inheritTexture = _Emissive
   36  
   ..
   89  		
   90  		inheritTexture = _MainTex
   91: 		inheritTexture = _BumpMap
   92  		inheritTexture = _Emissive
   93  
   ..
  126  		shader = SSTU/PBR/StockMetallicBumped		
  127  		inheritTexture = _MainTex
  128: 		inheritTexture = _BumpMap
  129  		inheritTexture = _Emissive
  130  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Misc.cfg:
  766  		
  767  		inheritTexture = _MainTex
  768: 		inheritTexture = _BumpMap
  769  		inheritTexture = _Emissive
  770  
  ...
 1103  		
 1104  		inheritTexture = _MainTex
 1105: 		inheritTexture = _BumpMap
 1106  		inheritTexture = _Emissive
 1107  
 ....
 1158  		shader = SSTU/PBR/Metallic		
 1159  		inheritTexture = _MainTex
 1160: 		inheritTexture = _BumpMap
 1161  		inheritTexture = _Emissive
 1162  		excludeMesh = flagTransform
 ....
 1192  		shader = SSTU/PBR/StockMetallicBumped		
 1193  		inheritTexture = _MainTex
 1194: 		inheritTexture = _BumpMap
 1195  		inheritTexture = _Emissive
 1196  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Misc2.cfg:
  360  		
  361  		inheritTexture = _MainTex
  362: 		inheritTexture = _BumpMap
  363  		inheritTexture = _Emissive
  364  
  ...
  389  		shader = SSTU/PBR/StockMetallicBumped		
  390  		inheritTexture = _MainTex
  391: 		inheritTexture = _BumpMap
  392  		inheritTexture = _Emissive
  393  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Misc3.cfg:
  133  		
  134  		inheritTexture = _MainTex
  135: 		inheritTexture = _BumpMap
  136  		inheritTexture = _Emissive
  137  
  ...
  226  		
  227  		inheritTexture = _MainTex
  228: 		inheritTexture = _BumpMap
  229  		inheritTexture = _Emissive
  230  
  ...
  271  		shader = SSTU/PBR/StockMetallicBumped		
  272  		inheritTexture = _MainTex
  273: 		inheritTexture = _BumpMap
  274  		inheritTexture = _Emissive
  275  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Mk2.5Shuttle.cfg:
   49  		
   50  		inheritTexture = _MainTex
   51: 		inheritTexture = _BumpMap
   52  		inheritTexture = _Emissive
   53  
   ..
   99  		
  100  		inheritTexture = _MainTex
  101: 		inheritTexture = _BumpMap
  102  		inheritTexture = _Emissive
  103  
  ...
  141  		shader = SSTU/PBR/StockMetallicBumped		
  142  		inheritTexture = _MainTex
  143: 		inheritTexture = _BumpMap
  144  		inheritTexture = _Emissive
  145  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Mk2expansion.cfg:
   74  		
   75  		inheritTexture = _MainTex
   76: 		inheritTexture = _BumpMap
   77  		inheritTexture = _Emissive
   78  
   ..
  147  		
  148  		inheritTexture = _MainTex
  149: 		inheritTexture = _BumpMap
  150  		inheritTexture = _Emissive
  151  
  ...
  194  		shader = SSTU/PBR/StockMetallicBumped		
  195  		inheritTexture = _MainTex
  196: 		inheritTexture = _BumpMap
  197  		inheritTexture = _Emissive
  198  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Mk3Exp.cfg:
   94  		
   95  		inheritTexture = _MainTex
   96: 		inheritTexture = _BumpMap
   97  		inheritTexture = _Emissive
   98  
   ..
  145  		
  146  		inheritTexture = _MainTex
  147: 		inheritTexture = _BumpMap
  148  		inheritTexture = _Emissive
  149  
  ...
  192  		shader = SSTU/PBR/StockMetallicBumped		
  193  		inheritTexture = _MainTex
  194: 		inheritTexture = _BumpMap
  195  		inheritTexture = _Emissive
  196  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Mk3Hyper.cfg:
   29  		
   30  		inheritTexture = _MainTex
   31: 		inheritTexture = _BumpMap
   32  		inheritTexture = _Emissive
   33  
   ..
   80  		
   81  		inheritTexture = _MainTex
   82: 		inheritTexture = _BumpMap
   83  		inheritTexture = _Emissive
   84  
   ..
  127  		shader = SSTU/PBR/StockMetallicBumped		
  128  		inheritTexture = _MainTex
  129: 		inheritTexture = _BumpMap
  130  		inheritTexture = _Emissive
  131  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\MK4.cfg:
   41  		
   42  		inheritTexture = _MainTex
   43: 		inheritTexture = _BumpMap
   44  		inheritTexture = _Emissive
   45  
   ..
   90  		
   91  		inheritTexture = _MainTex
   92: 		inheritTexture = _BumpMap
   93  		inheritTexture = _Emissive
   94  
   ..
  132  		shader = SSTU/PBR/StockMetallicBumped		
  133  		inheritTexture = _MainTex
  134: 		inheritTexture = _BumpMap
  135  		inheritTexture = _Emissive
  136  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\NFLaunchVehNew.cfg:
   84  		
   85  		inheritTexture = _MainTex
   86: 		inheritTexture = _BumpMap
   87  		inheritTexture = _Emissive
   88  
   ..
  202  		
  203  		inheritTexture = _MainTex
  204: 		inheritTexture = _BumpMap
  205  		inheritTexture = _Emissive
  206  
  ...
  249  		shader = SSTU/PBR/StockMetallicBumped		
  250  		inheritTexture = _MainTex
  251: 		inheritTexture = _BumpMap
  252  		inheritTexture = _Emissive
  253  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\NFP.cfg:
   97  		
   98  		inheritTexture = _MainTex
   99: 		inheritTexture = _BumpMap
  100  		inheritTexture = _Emissive
  101  
  ...
  200  		
  201  		inheritTexture = _MainTex
  202: 		inheritTexture = _BumpMap
  203  		inheritTexture = _Emissive
  204  
  ...
  242  		shader = SSTU/PBR/StockMetallicBumped		
  243  		inheritTexture = _MainTex
  244: 		inheritTexture = _BumpMap
  245  		inheritTexture = _Emissive
  246  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\NFSuite.cfg:
  223  		
  224  		inheritTexture = _MainTex
  225: 		inheritTexture = _BumpMap
  226  		inheritTexture = _Emissive
  227  
  ...
  348  		
  349  		inheritTexture = _MainTex
  350: 		inheritTexture = _BumpMap
  351  		inheritTexture = _Emissive
  352  
  ...
  388  		
  389  		inheritTexture = _MainTex
  390: 		inheritTexture = _BumpMap
  391  		inheritTexture = _Emissive
  392  
  ...
  417  		shader = SSTU/PBR/StockMetallicBumped		
  418  		inheritTexture = _MainTex
  419: 		inheritTexture = _BumpMap
  420  		inheritTexture = _Emissive
  421  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Nova.cfg:
  122  		
  123  		inheritTexture = _MainTex
  124: 		inheritTexture = _BumpMap
  125  		inheritTexture = _Emissive
  126  
  ...
  203  		shader = SSTU/PBR/Metallic		
  204  		inheritTexture = _MainTex
  205: 		inheritTexture = _BumpMap
  206  		inheritTexture = _Emissive
  207  		excludeMesh = flagTransform
  ...
  242  		shader = SSTU/PBR/StockMetallicBumped		
  243  		inheritTexture = _MainTex
  244: 		inheritTexture = _BumpMap
  245  		inheritTexture = _Emissive
  246  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Omicron.cfg:
   72  		
   73  		inheritTexture = _MainTex
   74: 		inheritTexture = _BumpMap
   75  		inheritTexture = _Emissive
   76  
   ..
  107  		
  108  		inheritTexture = _MainTex
  109: 		inheritTexture = _BumpMap
  110  		inheritTexture = _Emissive
  111  
  ...
  139  		shader = SSTU/PBR/StockMetallicBumped		
  140  		inheritTexture = _MainTex
  141: 		inheritTexture = _BumpMap
  142  		inheritTexture = _Emissive
  143  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\OPT.cfg:
   14  		
   15  		inheritTexture = _MainTex
   16: 		inheritTexture = _BumpMap
   17  		inheritTexture = _Emissive
   18  
   ..
  231  		
  232  		inheritTexture = _MainTex
  233: 		inheritTexture = _BumpMap
  234  		inheritTexture = _Emissive
  235  
  ...
  278  		shader = SSTU/PBR/StockMetallicBumped		
  279  		inheritTexture = _MainTex
  280: 		inheritTexture = _BumpMap
  281  		inheritTexture = _Emissive
  282  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\OrbitalTug.cfg:
   28  		
   29  		inheritTexture = _MainTex
   30: 		inheritTexture = _BumpMap
   31  		inheritTexture = _Emissive
   32  
   ..
   73  		
   74  		inheritTexture = _MainTex
   75: 		inheritTexture = _BumpMap
   76  		inheritTexture = _Emissive
   77  
   ..
  115  		shader = SSTU/PBR/StockMetallicBumped		
  116  		inheritTexture = _MainTex
  117: 		inheritTexture = _BumpMap
  118  		inheritTexture = _Emissive
  119  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\PathFinder.cfg:
   60  		
   61  		inheritTexture = _MainTex
   62: 		inheritTexture = _BumpMap
   63  		inheritTexture = _Emissive
   64  
   ..
  166  		
  167  		inheritTexture = _MainTex
  168: 		inheritTexture = _BumpMap
  169  		inheritTexture = _Emissive
  170  
  ...
  208  		shader = SSTU/PBR/StockMetallicBumped		
  209  		inheritTexture = _MainTex
  210: 		inheritTexture = _BumpMap
  211  		inheritTexture = _Emissive
  212  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\reDirect.cfg:
   18  		
   19  		inheritTexture = _MainTex
   20: 		inheritTexture = _BumpMap
   21  		inheritTexture = _Emissive
   22  
   ..
  110  		
  111  		inheritTexture = _MainTex
  112: 		inheritTexture = _BumpMap
  113  		inheritTexture = _Emissive
  114  
  ...
  157  		shader = SSTU/PBR/StockMetallicBumped		
  158  		inheritTexture = _MainTex
  159: 		inheritTexture = _BumpMap
  160  		inheritTexture = _Emissive
  161  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\ReStockConfig.cfg:
  271  		
  272  		inheritTexture = _MainTex
  273: 		inheritTexture = _BumpMap
  274  		inheritTexture = _Emissive
  275  		excludeMesh = flagTransform
  ...
  351  		
  352  		inheritTexture = _MainTex
  353: 		inheritTexture = _BumpMap
  354  		inheritTexture = _Emissive
  355  
  ...
  402  		
  403  		inheritTexture = _MainTex
  404: 		inheritTexture = _BumpMap
  405  		inheritTexture = _Emissive
  406  
  ...
  446  		shader = SSTU/PBR/Metallic		
  447  		inheritTexture = _MainTex
  448: 		inheritTexture = _BumpMap
  449  		inheritTexture = _Emissive
  450  		excludeMesh = wheel
  ...
  510  		shader = SSTU/SolarShader		
  511  		inheritTexture = _MainTex
  512: 		inheritTexture = _BumpMap
  513  		inheritTexture = _Emissive
  514  		mesh = panel_000
  ...
  573  		shader = SSTU/PBR/Metallic		
  574  		inheritTexture = _MainTex
  575: 		inheritTexture = _BumpMap
  576  		inheritTexture = _Emissive
  577  		mesh = rotator
  ...
  630  		shader = SSTU/PBR/Metallic		
  631  		inheritTexture = _MainTex
  632: 		inheritTexture = _BumpMap
  633  		inheritTexture = _Emissive
  634  		mesh = door
  ...
  676  		
  677  		inheritTexture = _MainTex
  678: 		inheritTexture = _BumpMap
  679  		inheritTexture = _Emissive
  680  		excludeMesh = flagTransform
  ...
  726  		shader = SSTU/PBR/Metallic		
  727  		inheritTexture = _MainTex
  728: 		inheritTexture = _BumpMap
  729  		inheritTexture = _Emissive
  730  
  ...
  756  		_MainTex =  ReStock/Assets/FuelTank/restock-foil-tanks-1
  757  		_MainTex = ReStock/Assets/FuelTank/restock-foil-tanks-silver-1
  758: 		_BumpMap = ReStock/Assets/FuelTank/restock-foil-tanks-1-n
  759  		_Specmap = ReStock/Assets/FuelTank/restock-foil-tanks-silver-1-s
  760  		shader = SSTU/PBR/Metallic

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\RestockPlus.cfg:
   56          
   57          inheritTexture = _MainTex
   58:         inheritTexture = _BumpMap
   59          inheritTexture = _Emissive
   60  
   ..
   85          
   86          inheritTexture = _MainTex
   87:         inheritTexture = _BumpMap
   88          inheritTexture = _Emissive
   89  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\RLA_Reborn.cfg:
   57  		
   58  		inheritTexture = _MainTex
   59: 		inheritTexture = _BumpMap
   60  		inheritTexture = _Emissive
   61  
   ..
  112  		
  113  		inheritTexture = _MainTex
  114: 		inheritTexture = _BumpMap
  115  		inheritTexture = _Emissive
  116  
  ...
  159  		shader = SSTU/PBR/StockMetallicBumped		
  160  		inheritTexture = _MainTex
  161: 		inheritTexture = _BumpMap
  162  		inheritTexture = _Emissive
  163  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\RO.cfg:
  219  		
  220  		inheritTexture = _MainTex
  221: 		inheritTexture = _BumpMap
  222  		inheritTexture = _Emissive
  223  
  ...
  423  		
  424  		inheritTexture = _MainTex
  425: 		inheritTexture = _BumpMap
  426  		inheritTexture = _Emissive
  427  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Rocketfactory.cfg:
   45  		
   46  		inheritTexture = _MainTex
   47: 		inheritTexture = _BumpMap
   48  		inheritTexture = _Emissive
   49  
   ..
   95  		
   96  		inheritTexture = _MainTex
   97: 		inheritTexture = _BumpMap
   98  		inheritTexture = _Emissive
   99  
  ...
  127  		shader = SSTU/PBR/StockMetallicBumped		
  128  		inheritTexture = _MainTex
  129: 		inheritTexture = _BumpMap
  130  		inheritTexture = _Emissive
  131  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\ShadowWorks.cfg:
  106  		
  107  		inheritTexture = _MainTex
  108: 		inheritTexture = _BumpMap
  109  		inheritTexture = _Emissive
  110  
  ...
  150  		
  151  		inheritTexture = _MainTex
  152: 		inheritTexture = _BumpMap
  153  		inheritTexture = _Emissive
  154  
  ...
  190  		shader = SSTU/PBR/StockMetallicBumped		
  191  		inheritTexture = _MainTex
  192: 		inheritTexture = _BumpMap
  193  		inheritTexture = _Emissive
  194  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\SolarisHyper.cfg:
   70  		
   71  		inheritTexture = _MainTex
   72: 		inheritTexture = _BumpMap
   73  		inheritTexture = _Emissive
   74  
   ..
  113  		
  114  		inheritTexture = _MainTex
  115: 		inheritTexture = _BumpMap
  116  		inheritTexture = _Emissive
  117  
  ...
  153  		shader = SSTU/PBR/StockMetallicBumped		
  154  		inheritTexture = _MainTex
  155: 		inheritTexture = _BumpMap
  156  		inheritTexture = _Emissive
  157  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Space-Y_Lifters.cfg:
   92  		
   93  		inheritTexture = _MainTex
   94: 		inheritTexture = _BumpMap
   95  		inheritTexture = _Emissive
   96  
   ..
  120  		shader = SSTU/PBR/StockMetallicBumped		
  121  		inheritTexture = _MainTex
  122: 		inheritTexture = _BumpMap
  123  		inheritTexture = _Emissive
  124  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Space_Y_Expanded.cfg:
   25  		
   26  		inheritTexture = _MainTex
   27: 		inheritTexture = _BumpMap
   28  		inheritTexture = _Emissive
   29  
   ..
  101  		
  102  		inheritTexture = _MainTex
  103: 		inheritTexture = _BumpMap
  104  		inheritTexture = _Emissive
  105  
  ...
  143  		shader = SSTU/PBR/StockMetallicBumped		
  144  		inheritTexture = _MainTex
  145: 		inheritTexture = _BumpMap
  146  		inheritTexture = _Emissive
  147  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\SteamPunk.cfg:
   72  		
   73  		inheritTexture = _MainTex
   74: 		inheritTexture = _BumpMap
   75  		inheritTexture = _Emissive
   76  
   ..
  117  		
  118  		inheritTexture = _MainTex
  119: 		inheritTexture = _BumpMap
  120  		inheritTexture = _Emissive
  121  
  ...
  159  		shader = SSTU/PBR/StockMetallicBumped		
  160  		inheritTexture = _MainTex
  161: 		inheritTexture = _BumpMap
  162  		inheritTexture = _Emissive
  163  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\StockConfig.cfg:
  424  		
  425  		inheritTexture = _MainTex
  426: 		inheritTexture = _BumpMap
  427  		inheritTexture = _Emissive
  428  
  ...
  597  		
  598  		inheritTexture = _MainTex
  599: 		inheritTexture = _BumpMap
  600  		inheritTexture = _Emissive
  601  
  ...
  682  		
  683  		inheritTexture = _MainTex
  684: 		inheritTexture = _BumpMap
  685  		inheritTexture = _Emissive
  686  		excludeMesh = flagTransform
  ...
  748  		shader = SSTU/PBR/Metallic
  749  		inheritTexture = _MainTex
  750: 		inheritTexture = _BumpMap
  751  		inheritTexture = _Emissive
  752  		excludeMesh = flagTransform
  ...
  792  		shader = SSTU/PBR/Metallic		
  793  		inheritTexture = _MainTex
  794: 		inheritTexture = _BumpMap
  795  		inheritTexture = _Emissive
  796  		excludeMesh = wheel
  ...
  855  		shader = SSTU/PBR/Metallic		
  856  		inheritTexture = _MainTex
  857: 		inheritTexture = _BumpMap
  858  		inheritTexture = _Emissive
  859  		excludeMesh = wheels1
  ...
  907  		shader = SSTU/PBR/Metallic		
  908  		inheritTexture = _MainTex
  909: 		inheritTexture = _BumpMap
  910  		inheritTexture = _Emissive
  911  		excludeMesh = wheels1
  ...
  949  		shader = SSTU/PBR/Metallic		
  950  		inheritTexture = _MainTex
  951: 		inheritTexture = _BumpMap
  952  		inheritTexture = _Emissive
  953  		mesh = rung
  ...
  986  		
  987  		inheritTexture = _MainTex
  988: 		inheritTexture = _BumpMap
  989  		inheritTexture = _Emissive
  990  
  ...
 1018  		shader = SSTU/PBR/Metallic		
 1019  		inheritTexture = _MainTex
 1020: 		inheritTexture = _BumpMap
 1021  		inheritTexture = _Emissive
 1022  		excludeMesh = mount
 ....
 1051  		shader = SSTU/PBR/Metallic		
 1052  		inheritTexture = _MainTex
 1053: 		inheritTexture = _BumpMap
 1054  		inheritTexture = _Emissive
 1055  		mesh = mount
 ....
 1076  		shader = SSTU/PBR/Metallic		
 1077  		inheritTexture = _MainTex
 1078: 		inheritTexture = _BumpMap
 1079  		inheritTexture = _Emissive
 1080  		excludeMesh = mount
 ....
 1108  		shader = SSTU/PBR/Metallic		
 1109  		inheritTexture = _MainTex
 1110: 		inheritTexture = _BumpMap
 1111  		inheritTexture = _Emissive	
 1112  		PROPERTY
 ....
 1135  		shader = SSTU/PBR/Metallic		
 1136  		inheritTexture = _MainTex
 1137: 		inheritTexture = _BumpMap
 1138  		inheritTexture = _Emissive
 1139  		PROPERTY
 ....
 1158  		shader = SSTU/PBR/Metallic		
 1159  		inheritTexture = _MainTex
 1160: 		inheritTexture = _BumpMap
 1161  		inheritTexture = _Emissive
 1162  		PROPERTY
 ....
 1184  		
 1185  		inheritTexture = _MainTex
 1186: 		inheritTexture = _BumpMap
 1187  		inheritTexture = _Emissive
 1188  		mesh = anchor-Pivot
 ....
 1212  		shader = SSTU/PBR/Metallic		
 1213  		inheritTexture = _MainTex
 1214: 		inheritTexture = _BumpMap
 1215  		inheritTexture = _Emissive
 1216  		PROPERTY
 ....
 1235  		shader = SSTU/PBR/Metallic		
 1236  		inheritTexture = _MainTex
 1237: 		inheritTexture = _BumpMap
 1238  		inheritTexture = _Emissive
 1239  		excludeMesh = housing
 ....
 1255  		shader = SSTU/PBR/Metallic	
 1256  		inheritTexture = _MainTex
 1257: 		inheritTexture = _BumpMap
 1258  		inheritTexture = _Emissive
 1259  		mesh = housing
 ....
 1281  		shader = SSTU/PBR/Metallic		
 1282  		inheritTexture = _MainTex
 1283: 		inheritTexture = _BumpMap
 1284  		inheritTexture = _Emissive
 1285  		excludeMesh = flagTransform
 ....
 1323  		shader = SSTU/PBR/Metallic		
 1324  		inheritTexture = _MainTex
 1325: 		inheritTexture = _BumpMap
 1326  		inheritTexture = _Emissive
 1327  		Mesh = flagTransform
 ....
 1372  		
 1373  		inheritTexture = _MainTex
 1374: 		inheritTexture = _BumpMap
 1375  		inheritTexture = _Emissive
 1376  
 ....
 1400  		shader = SSTU/PBR/Metallic		
 1401  		inheritTexture = _MainTex
 1402: 		inheritTexture = _BumpMap
 1403  		inheritTexture = _Emissive
 1404  		mesh = Nozzle1
 ....
 1425  		shader = SSTU/PBR/StockMetallicBumped		
 1426  		inheritTexture = _MainTex
 1427: 		inheritTexture = _BumpMap
 1428  		inheritTexture = _Emissive
 1429  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\SXT.cfg:
   92  		
   93  		inheritTexture = _MainTex
   94: 		inheritTexture = _BumpMap
   95  		inheritTexture = _Emissive
   96  
   ..
  283  		
  284  		inheritTexture = _MainTex
  285: 		inheritTexture = _BumpMap
  286  		inheritTexture = _Emissive
  287  
  ...
  327  		shader = SSTU/PBR/StockMetallicBumped		
  328  		inheritTexture = _MainTex
  329: 		inheritTexture = _BumpMap
  330  		inheritTexture = _Emissive
  331  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Tantares.cfg:
  302  		
  303  		inheritTexture = _MainTex
  304: 		inheritTexture = _BumpMap
  305  		inheritTexture = _Emissive
  306  
  ...
  341  		shader = SSTU/PBR/StockMetallicBumped		
  342  		inheritTexture = _MainTex
  343: 		inheritTexture = _BumpMap
  344  		inheritTexture = _Emissive
  345  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\TantaresLV.cfg:
  131  		
  132  		inheritTexture = _MainTex
  133: 		inheritTexture = _BumpMap
  134  		inheritTexture = _Emissive
  135  
  ...
  165  		shader = SSTU/PBR/StockMetallicBumped		
  166  		inheritTexture = _MainTex
  167: 		inheritTexture = _BumpMap
  168  		inheritTexture = _Emissive
  169  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Tomahawk.cfg:
   21  		
   22  		inheritTexture = _MainTex
   23: 		inheritTexture = _BumpMap
   24  		inheritTexture = _Emissive
   25  
   ..
   85  		
   86  		inheritTexture = _MainTex
   87: 		inheritTexture = _BumpMap
   88  		inheritTexture = _Emissive
   89  
   ..
  132  		shader = SSTU/PBR/StockMetallicBumped		
  133  		inheritTexture = _MainTex
  134: 		inheritTexture = _BumpMap
  135  		inheritTexture = _Emissive
  136  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\USIMKS.cfg:
  102  		
  103  		inheritTexture = _MainTex
  104: 		inheritTexture = _BumpMap
  105  		inheritTexture = _Emissive
  106  
  ...
  253  		
  254  		inheritTexture = _MainTex
  255: 		inheritTexture = _BumpMap
  256  		inheritTexture = _Emissive
  257  
  ...
  300  		shader = SSTU/PBR/StockMetallicBumped		
  301  		inheritTexture = _MainTex
  302: 		inheritTexture = _BumpMap
  303  		inheritTexture = _Emissive
  304  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\WernhersOldStuff.cfg:
   74  		
   75  		inheritTexture = _MainTex
   76: 		inheritTexture = _BumpMap
   77  		inheritTexture = _Emissive
   78  
   ..
  122  		
  123  		inheritTexture = _MainTex
  124: 		inheritTexture = _BumpMap
  125  		inheritTexture = _Emissive
  126  
  ...
  154  		shader = SSTU/PBR/StockMetallicBumped		
  155  		inheritTexture = _MainTex
  156: 		inheritTexture = _BumpMap
  157  		inheritTexture = _Emissive
  158  		excludeMesh = flagTransform


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralFairings\Parts\Payload\fairing_side_conic.cfg:
   92  			{
   93  				_MainTex = ProceduralFairings/Assets/fairing2
   94: 				_BumpMap = ProceduralFairings/Assets/fairing2_NRM
   95  			}
   96  		}
   ..
  119  			{
  120  				_MainTex = Squad/Parts/Aero/fairings/fairings_diff_orange
  121: 				_BumpMap = Squad/Parts/Aero/fairings/fairings_orange_normals
  122  			}
  123  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralFairings\Parts\Payload\fairing_side_ogive.cfg:
   93  			TEXTURE {
   94  				_MainTex = ProceduralFairings/Assets/fairing2
   95: 				_BumpMap = ProceduralFairings/Assets/fairing2_NRM
   96  			}
   97  		}
   ..
  118  			TEXTURE {
  119  				_MainTex = Squad/Parts/Aero/fairings/fairings_diff_orange
  120: 				_BumpMap = Squad/Parts/Aero/fairings/fairings_orange_normals
  121  			}
  122  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralFairings\Patches\TexturesUnlimited.cfg:
   50  		shader = TU/Metallic
   51  		texture = _MainTex, ProceduralFairings/Assets/Adapters/SC-GEN-FR-DIFF
   52: 		texture = _BumpMap, ProceduralFairings/Assets/Adapters/SC-GEN-FR-NRM
   53  		texture = _MetallicGlossMap, ProceduralFairings/Assets/Adapters/SC-GEN-FR-MET
   54  		texture = _AOMap, ProceduralFairings/Assets/Adapters/SC-GEN-FR-MET
   ..
   82  		keyword = TU_RECOLOR
   83  		texture = _MaskTex, ProceduralFairings/Assets/fairing_mask
   84: 		texture = _BumpMap, ProceduralFairings/Assets/fairing_NRM
   85  		vector = _DiffuseNorm, 1.0,0.75,0.0
   86  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralParts\ProceduralsUnlimited.cfg:
   26          shader = TU/Metallic
   27          texture = _MainTex,         ProceduralParts/Parts/ends
   28:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   29          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   30          texture = _MaskTex,         ProceduralParts/Textures/Masks/Solid-MASK

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralParts\ProceduralsUnlimitedFoil.cfg:
    8          shader = TU/Metallic
    9          texture = _MainTex,         ProceduralParts/Textures/Mains/Foil-DIFF
   10:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Foil-NRM
   11          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   12          texture = _MaskTex,         ProceduralParts/Textures/Masks/Solid-MASK

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralParts\ProceduralsUnlimitedMetal.cfg:
    8          shader = TU/Metallic
    9          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
   10:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   11          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   12          texture = _MaskTex,         ProceduralParts/Textures/Masks/Solid-MASK
   ..
   35          shader = TU/Metallic
   36          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
   37:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   38          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   39          texture = _MaskTex,         ProceduralParts/Textures/Masks/Tricolor-Mask
   ..
   62          shader = TU/Metallic
   63          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
   64:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   65          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   66          texture = _MaskTex,         ProceduralParts/Textures/Masks/Narrow-MASK
   ..
   89          shader = TU/Metallic
   90          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
   91:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   92          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   93          texture = _MaskTex,         ProceduralParts/Textures/Masks/Checkers2-MASK
   ..
  117          shader = TU/Metallic
  118          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  119:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  120          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  121          texture = _MaskTex,         ProceduralParts/Textures/Masks/Stripes-Long-MASK
  ...
  144          shader = TU/Metallic
  145          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  146:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  147          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  148          texture = _MaskTex,         ProceduralParts/Textures/Masks/Checkers-MASK
  ...
  171          shader = TU/Metallic
  172          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  173:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  174          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  175          texture = _MaskTex,         ProceduralParts/Textures/Masks/Stripes-MASK
  ...
  198          shader = TU/Metallic
  199          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  200:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  201          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  202          texture = _MaskTex,         ProceduralParts/Textures/Masks/Stripes-Half-MASK
  ...
  225          shader = TU/Metallic
  226          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  227:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  228          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  229          texture = _MaskTex,         ProceduralParts/Textures/Masks/Checkers-Double-MASK
  ...
  252          shader = TU/Metallic
  253          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  254:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  255          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  256          texture = _MaskTex,         ProceduralParts/Textures/Masks/Default-MASK
  ...
  279          shader = TU/Metallic
  280          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  281:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  282          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  283          texture = _MaskTex,         ProceduralParts/Textures/Masks/Slats-MASK
  ...
  306          shader = TU/Metallic
  307          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  308:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  309          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  310          texture = _MaskTex,         ProceduralParts/Textures/Masks/Stripes-Twisted-MASK
  ...
  333          shader = TU/Metallic
  334          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  335:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  336          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  337          texture = _MaskTex,         ProceduralParts/Textures/Masks/Able-MASK
  ...
  360          shader = TU/Metallic
  361          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  362:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  363          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  364          texture = _MaskTex,         ProceduralParts/Textures/Masks/Able-USAF-MASK
  ...
  387          shader = TU/Metallic
  388          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  389:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  390          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  391          texture = _MaskTex,         ProceduralParts/Textures/Masks/Bumper-MASK
  ...
  414          shader = TU/Metallic
  415          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  416:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  417          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  418          texture = _MaskTex,         ProceduralParts/Textures/Masks/Corestar-MASK
  ...
  441          shader = TU/Metallic
  442          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  443:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  444          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  445          texture = _MaskTex,         ProceduralParts/Textures/Masks/DeltaIV-MASK
  ...
  468          shader = TU/Metallic
  469          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  470:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  471          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  472          texture = _MaskTex,         ProceduralParts/Textures/Masks/Europa-MASK
  ...
  495          shader = TU/Metallic
  496          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  497:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  498          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  499          texture = _MaskTex,         ProceduralParts/Textures/Masks/Hermes-MASK
  ...
  522          shader = TU/Metallic
  523          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  524:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  525          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  526          texture = _MaskTex,         ProceduralParts/Textures/Masks/Juno-MASK
  ...
  549          shader = TU/Metallic
  550          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  551:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  552          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  553          texture = _MaskTex,         ProceduralParts/Textures/Masks/Juno-L-MASK
  ...
  576          shader = TU/Metallic
  577          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  578:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  579          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  580          texture = _MaskTex,         ProceduralParts/Textures/Masks/LongMarch-MASK
  ...
  603          shader = TU/Metallic
  604          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  605:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  606          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  607          texture = _MaskTex,         ProceduralParts/Textures/Masks/LongMarch2-MASK
  ...
  630          shader = TU/Metallic
  631          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  632:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  633          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  634          texture = _MaskTex,         ProceduralParts/Textures/Masks/Mu-MASK
  ...
  657          shader = TU/Metallic
  658          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  659:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  660          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  661          texture = _MaskTex,         ProceduralParts/Textures/Masks/Redstone-MASK
  ...
  684          shader = TU/Metallic
  685          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  686:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  687          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  688          texture = _MaskTex,         ProceduralParts/Textures/Masks/Redstone-L-MASK
  ...
  711          shader = TU/Metallic
  712          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  713:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  714          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  715          texture = _MaskTex,         ProceduralParts/Textures/Masks/Redstone-USA-MASK
  ...
  738          shader = TU/Metallic
  739          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  740:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  741          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  742          texture = _MaskTex,         ProceduralParts/Textures/Masks/Skylab-MASK
  ...
  765          shader = TU/Metallic
  766          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  767:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  768          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  769          texture = _MaskTex,         ProceduralParts/Textures/Masks/ThorAble-MASK
  ...
  792          shader = TU/Metallic
  793          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  794:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  795          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  796          texture = _MaskTex,         ProceduralParts/Textures/Masks/Titan-MASK
  ...
  819          shader = TU/Metallic
  820          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  821:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  822          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  823          texture = _MaskTex,         ProceduralParts/Textures/Masks/Vanguard-MASK
  ...
  846          shader = TU/Metallic
  847          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  848:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  849          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  850          texture = _MaskTex,         ProceduralParts/Textures/Masks/BlackArrow-MASK
  ...
  873          shader = TU/Metallic
  874          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  875:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  876          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  877          texture = _MaskTex,         ProceduralParts/Textures/Masks/BlackArrow2-MASK
  ...
  900          shader = TU/Metallic
  901          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  902:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  903          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  904          texture = _MaskTex,         ProceduralParts/Textures/Masks/SLV-MASK
  ...
  927          shader = TU/Metallic
  928          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  929:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  930          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  931          texture = _MaskTex,         ProceduralParts/Textures/Masks/Agena-MASK
  ...
  954          shader = TU/Metallic
  955          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  956:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  957          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  958          texture = _MaskTex,         ProceduralParts/Textures/Masks/Titan2-MASK
  ...
  981          shader = TU/Metallic
  982          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  983:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  984          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  985          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy1-MASK
  ...
 1008          shader = TU/Metallic
 1009          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1010:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1011          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1012          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy2-MASK
 ....
 1035          shader = TU/Metallic
 1036          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1037:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1038          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1039          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy3-MASK
 ....
 1062          shader = TU/Metallic
 1063          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1064:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1065          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1066          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy4-MASK
 ....
 1089          shader = TU/Metallic
 1090          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1091:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1092          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1093          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy5-MASK
 ....
 1116          shader = TU/Metallic
 1117          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1118:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1119          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1120          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy6-MASK
 ....
 1143          shader = TU/Metallic
 1144          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1145:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1146          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1147          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy7-MASK
 ....
 1170          shader = TU/Metallic
 1171          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1172:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1173          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1174          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy8-MASK
 ....
 1197          shader = TU/Metallic
 1198          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1199:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1200          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1201          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy9-MASK


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Aero\aerodynamicNoseCone\aerodynamicNoseCone.cfg:
   46  			{
   47  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_O
   48: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal_O
   49  			}
   50  		}
   ..
   58  			{
   59  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
   60: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   61  			}
   62  		}
   ..
   71  			{
   72  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_W
   73: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   74  			}
   75  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Aero\cones\ConeA.cfg:
   55  				shader=KSP/Emissive Specular
   56  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_White
   57: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
   58  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_White
   59  			}
   ..
   70  				shader=KSP/Emissive Specular
   71  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse
   72: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
   73  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat
   74  			}
   ..
   85  				shader=KSP/Emissive Specular
   86  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_Orange
   87: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   88  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_Orange
   89  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Aero\cones\ConeB.cfg:
   57  				shader=KSP/Emissive Specular
   58  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_White
   59: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
   60  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_White
   61  			}
   ..
   72  				shader=KSP/Emissive Specular
   73  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse
   74: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
   75  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat
   76  			}
   ..
   87  				shader=KSP/Emissive Specular
   88  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_Orange
   89: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   90  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_Orange
   91  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Aero\cones\protectiveRocketNoseMk7_v2.cfg:
   50  			{
   51  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_W
   52: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   53  			}
   54  			GAMEOBJECTS
   ..
   70  			{
   71  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
   72: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   73  			}
   74  			GAMEOBJECTS
   ..
   90  			{
   91  				mainTextureURL = Squad/Parts/Aero/cones/Assets/rocketNoseCones_O
   92: 				_BumpMap = Squad/Parts/Aero/cones/Assets/rocketNoseCones_O_Normal
   93  			}
   94  			GAMEOBJECTS



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Command\mk1pod_v2\mk1Pod_v2.cfg:
  231  			{
  232  				mainTextureURL = Squad/Parts/Command/mk1pod_v2/Mk1_v2_W
  233: 				_BumpMap = Squad/Parts/Command/mk1pod_v2/Mk1_v2_W_N
  234  			}
  235  		}
  ...
  244  			{
  245  				mainTextureURL = Squad/Parts/Command/mk1pod_v2/Mk1_v2_GW
  246: 				_BumpMap = Squad/Parts/Command/mk1pod_v2/Mk1_v2_W_N
  247  			}
  248  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Command\probeRoverBody_v2\probeRoverBody_v2.cfg:
  134  				mainTextureURL = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_diffuse
  135  				color = #ffffff
  136: 				_BumpMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_NRM
  137  				_SpecMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_specular
  138  				_Shininess= 0.82
  ...
  158  				mainTextureURL = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_diffuse
  159  				color = #efe38b
  160: 				_BumpMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_NRM
  161  				_SpecMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_specular
  162  				_Shininess= 0.82



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RCSFuelTankR1\RCSFuelTankR1.cfg:
   47  			{
   48  				mainTextureURL = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01
   49: 				_BumpMap = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_N
   50  			}
   51  		}
   ..
   60  			{
   61  				mainTextureURL = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_02
   62: 				_BumpMap = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_N
   63  			}
   64  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RockomaxTanks\Rockomax16.cfg:
   61  			{
   62  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
   63: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
   64  			}
   65  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RockomaxTanks\Rockomax32.cfg:
   76  			{
   77  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
   78: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RockomaxTanks\Rockomax64.cfg:
   76  			{
   77  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
   78: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RockomaxTanks\Rockomax8.cfg:
   76  			{
   77  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
   78: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
   79  			}
   80  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size1_Tanks\fuelTankT100.cfg:
   62  			{
   63  				mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   64: 				_BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   65  				shader = KSP/Bumped Specular			
   66  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size1_Tanks\fuelTankT200.cfg:
   63  			{
   64  				mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   65: 				_BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   66  				shader = KSP/Bumped Specular			
   67  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size1_Tanks\fuelTankT400.cfg:
   63  			{
   64  				mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   65: 				_BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   66  				shader = KSP/Bumped Specular			
   67  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size1_Tanks\fuelTankT800.cfg:
   64  			{
   65  				mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   66: 				_BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   67  				shader = KSP/Bumped Specular			
   68  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size3Tanks\large.cfg:
   59  			{
   60  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks
   61: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Norm
   62  			}		}
   63  		VARIANT
   ..
   71  			{
   72  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange
   73: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange_Norm
   74  			}
   75  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size3Tanks\medium.cfg:
   59  			{
   60  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks
   61: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Norm
   62  			}		}
   63  		VARIANT
   ..
   71  			{
   72  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange
   73: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange_Norm
   74  			}
   75  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size3Tanks\small.cfg:
   60  			{
   61  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks
   62: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Norm
   63  			}		}
   64  		VARIANT
   ..
   72  			{
   73  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange
   74: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange_Norm
   75  			}
   76  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\FLAdapters\adapterSmallMiniShort.cfg:
   54              {
   55                  mainTextureURL = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_diffuse_O
   56:                 _BumpMap = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_normal_O
   57              }
   58          }

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\FLAdapters\adapterSmallMiniTall.cfg:
   53              {
   54                  mainTextureURL = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_diffuse_O
   55:                 _BumpMap = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_normal_O
   56              }
   57          }



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\Size3To2Adapter_v2\Size2to3_v2.cfg:
   61              {
   62                  mainTextureURL = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_BW_Diffuse
   63:                 _BumpMap = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_DUMMY_NRM
   64              }
   65          }
   ..
   73              {
   74                  mainTextureURL = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_W_Diffuse
   75:                 _BumpMap = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_DUMMY_NRM
   76              }
   77          }
   ..
   86              {
   87                  mainTextureURL = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_O_Diffuse
   88:                 _BumpMap = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_DUMMY_NRM
   89              }
   90          }



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\stackAdapters\adapterLargeSmallBi.cfg:
   50  				shader=KSP/Bumped
   51  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
   52: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   53  			}
   54  		}
   ..
   63  				shader=KSP/Bumped
   64  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
   65: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   66  			}
   67  		}
   ..
   77  				shader=KSP/Bumped
   78  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
   79: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   80  			}
   81  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\stackAdapters\adapterLargeSmallQuad.cfg:
   52  				shader=KSP/Bumped
   53  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
   54: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   55  			}
   56  		}
   ..
   65  				shader=KSP/Bumped
   66  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
   67: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   68  			}
   69  		}
   ..
   79  				shader=KSP/Bumped
   80  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
   81: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   82  			}
   83  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\stackAdapters\adapterLargeSmallTri.cfg:
   50  				shader=KSP/Bumped
   51  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
   52: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   53  			}
   54  		}
   ..
   63  				shader=KSP/Bumped
   64  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
   65: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   66  			}
   67  		}
   ..
   77  				shader=KSP/Bumped
   78  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
   79: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   80  			}
   81  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\rockomaxAdapters\largeAdapter.cfg:
   55  			{
   56  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_O
   57: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal_O
   58  			}
   59  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\rockomaxAdapters\largeAdapterShort.cfg:
   55  			{
   56  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_O
   57: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal_O
   58  			}
   59  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\stackCouplers\stackBiCoupler_v2.cfg:
   47  				shader=KSP/Bumped
   48  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
   49: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   50  			}
   51  		}
   ..
   60  				shader=KSP/Bumped
   61  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
   62: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   63  			}
   64  		}
   ..
   74  				shader=KSP/Bumped
   75  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
   76: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
   77  			}
   78  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\stackCouplers\stackQuadCoupler.cfg:
   48  				shader=KSP/Bumped
   49  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
   50: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   51  			}
   52  		}
   ..
   61  				shader=KSP/Bumped
   62  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
   63: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   64  			}
   65  		}
   ..
   74  			{
   75  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
   76: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
   77  			}
   78  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\stackCouplers\stackTriCoupler_v2.cfg:
   48  				shader=KSP/Bumped
   49  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
   50: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   51  			}
   52  		}
   ..
   61  				shader=KSP/Bumped
   62  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
   63: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   64  			}
   65  		}
   ..
   74  			{
   75  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
   76: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
   77  			}
   78  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Monoprop.cfg:
   54  			{
   55  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_mono_2
   56: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_mono_N
   57  			}
   58  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Size0_Adapter_01.cfg:
   76  			{
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   78: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Size1_Adapter_01.cfg:
   76  			{
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   78: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Size1_Adapter_02.cfg:
   76  			{
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   78: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Size2_Adapter_01.cfg:
   76  			{
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   78: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_01.cfg:
   75  				shader = KSP/Bumped Specular
   76  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   77: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   78  			}
   79  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_02.cfg:
   75  				shader = KSP/Bumped Specular
   76  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   77: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   78  			}
   79  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_03.cfg:
   75  				shader = KSP/Bumped Specular
   76  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   77: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   78  			}
   79  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_04.cfg:
   76  				shader = KSP/Bumped Specular
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   78: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_05.cfg:
  123  				shader = KSP/Bumped Specular
  124  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_02_ALT02
  125: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_02_ALT02_normal
  126  			}
  127  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\EquiTriangle0.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   96  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   97  				_Shininess= 0.55
   ..
  112  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  113  				color = #ffffff
  114: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  115  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  116  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\EquiTriangle1.cfg:
   78  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   79  				color = #cecece
   80: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   81  				_Opacity= 1.0
   82  				_RimFalloff= 0.1
   ..
   94  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   95  				color = #efe38b
   96: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   97  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   98  				_Shininess= 0.55
   ..
  113  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  114  				color = #ffffff
  115: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  116  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  117  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\EquiTriangle1p5.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   96  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   97  				_Shininess= 0.55
   ..
  112  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  113  				color = #ffffff
  114: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  115  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  116  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\EquiTriangle2.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   96  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   97  				_Shininess= 0.55
   ..
  112  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  113  				color = #ffffff
  114: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  115  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  116  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Panel0.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   84  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   85  				_Shininess= 0.55
   ..
  100  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  101  				color = #ffffff
  102: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  103  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  104  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Panel1.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   84  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   85  				_Shininess= 0.55
   ..
  100  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  101  				color = #ffffff
  102: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  103  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  104  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Panel1p5.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   84  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   85  				_Shininess= 0.55
   ..
  100  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  101  				color = #ffffff
  102: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  103  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  104  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Panel2.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   84  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   85  				_Shininess= 0.55
   ..
  100  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  101  				color = #ffffff
  102: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  103  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  104  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Triangle0.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   83  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   84  				_Shininess= 0.55
   ..
   99  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  100  				color = #ffffff
  101: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  102  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  103  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Triangle1.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   83  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   84  				_Shininess= 0.55
   ..
   99  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  100  				color = #ffffff
  101: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  102  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  103  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Triangle1p5.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   83  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   84  				_Shininess= 0.55
   ..
   99  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  100  				color = #ffffff
  101: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  102  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  103  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Triangle2.cfg:
   63  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   64  				color = #cecece
   65: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   66  				_Opacity= 1.0
   67  				_RimFalloff= 0.1
   ..
   79  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   80  				color = #efe38b
   81: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   82  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   83  				_Shininess= 0.55
   ..
   98  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
   99  				color = #ffffff
  100: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  101  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  102  				_Shininess= 0.35



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\EquiTriangle0.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   96  				_SpecColor= #3a392d
   97  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\EquiTriangle1.cfg:
   78  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   79  				color = #cecece
   80: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   81  				_Opacity= 1.0
   82  				_RimFalloff= 0.1
   ..
   94  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   95  				color = #efe38b
   96: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   97  				_SpecColor= #3a392d
   98  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\EquiTriangle1p5.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   96  				_SpecColor= #3a392d
   97  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\EquiTriangle2.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   96  				_SpecColor= #3a392d
   97  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Panel0.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   84  				_SpecColor= #3a392d
   85  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Panel1.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   84  				_SpecColor= #3a392d
   85  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Panel1p5.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   84  				_SpecColor= #3a392d
   85  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Panel2.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   84  				_SpecColor= #3a392d
   85  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Triangle0.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   83  				_SpecColor= #3a392d
   84  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Triangle1.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   83  				_SpecColor= #3a392d
   84  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Triangle1p5.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   83  				_SpecColor= #3a392d
   84  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Triangle2.cfg:
   63  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   64  				color = #cecece
   65: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   66  				_Opacity= 1.0
   67  				_RimFalloff= 0.1
   ..
   79  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   80  				color = #efe38b
   81: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   82  				_SpecColor= #3a392d
   83  				_Shininess= 0.12



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SSTL\Compatibility\TexturesUnlimited.cfg:
   20  		texture = _MainTex, SSTL/Parts/300S1/300S1_foil_D
   21  		texture = _MetallicGlossMap, SSTL/Parts/300S1/300S1_foil_D
   22: 		texture = _BumpMap, SSTL/Parts/300S1/300S1_foil_N
   23  		
   24  		mesh = foil
   ..
   50  
   51  		texture = _MainTex, SSTL/Parts/300S1/300S1_a_D
   52: 		texture = _BumpMap, SSTL/Parts/300S1/300S1_a_N
   53  		
   54  		mesh = detailMesh
   ..
   80  
   81  		texture = _MainTex, SSTL/Parts/300S1/300S1_B_D
   82: 		texture = _BumpMap, SSTL/Parts/300S1/300S1_B_N
   83  		
   84  		mesh = mainMesh



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\VenStockRevamp\PartBin\Data\Tanks.cfg:
  603  			{
  604  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] BW
  605: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal] BW
  606  			}
  607  			GAMEOBJECTS
  ...
  623  			{
  624  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
  625: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
  626  			}
  627  			GAMEOBJECTS
  ...
  643  			{
  644  				mainTextureURL = VenStockRevamp/PartBin/NewParts/Propulsion/tanksRockoMax_CLR
  645: 				_BumpMap = VenStockRevamp/PartBin/NewParts/Propulsion/tanksRockoMax_NRM
  646  			}
  647  			GAMEOBJECTS



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\VenStockRevamp\Squad\Data\FuelTanks.cfg:
  102  			{
  103  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  104: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  105  			}
  106  			GAMEOBJECTS
  ...
  179  			{
  180  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/RCSTanks_CLR
  181: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/RCSTanks_NRM
  182  			}
  183  			GAMEOBJECTS
  ...
  284  			{
  285  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  286: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  287  			}
  288  			GAMEOBJECTS
  ...
  359  			{
  360  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  361: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  362  			}
  363  			GAMEOBJECTS
  ...
  434  			{
  435  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  436: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  437  			}
  438  			GAMEOBJECTS
  ...
  506  			{
  507  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_Clr
  508: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_NRM
  509  			}
  510  			GAMEOBJECTS
  ...
  551  			{
  552  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_Clr
  553: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_NRM
  554  			}
  555  			GAMEOBJECTS
  ...
  596  			{
  597  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_Clr
  598: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_NRM
  599  			}
  600  			GAMEOBJECTS
  ...
  670  			{
  671  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] BW
  672: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal] BW
  673  			}
  674  			@GAMEOBJECTS
  ...
  696  			{
  697  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR
  698: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM
  699  			}
  700  			GAMEOBJECTS
  ...
  732  			{
  733  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] BW
  734: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal] BW
  735  			}
  736  			GAMEOBJECTS
  ...
  758  			{
  759  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR
  760: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM
  761  			}
  762  			GAMEOBJECTS
  ...
  783  			{
  784  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] BW
  785: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal] BW
  786  			}
  787  			@GAMEOBJECTS
  ...
  809  			{
  810  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR
  811: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM
  812  			}
  813  			GAMEOBJECTS
  ...
  857  			{
  858  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR
  859: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM
  860  			}
  861  			GAMEOBJECTS

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\VenStockRevamp\Squad\Data\Structural.cfg:
   59  			{
   60  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
   61: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   62  			}
   63  			GAMEOBJECTS
   ..
  109  			{
  110  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
  111: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
  112  			}
  113  			GAMEOBJECTS
  ...
  160  			{
  161  				mainTextureURL = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_diffuse
  162:                 _BumpMap = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_normal
  163  			}
  164  			GAMEOBJECTS
  ...
  281  			{
  282  				mainTextureURL = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_diffuse
  283:                 _BumpMap = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_normal
  284  			}
  285  			GAMEOBJECTS
  ...
  307  			{
  308  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  309: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  310  			}
  311  			GAMEOBJECTS

 

 
 
 

I've racked my brains trying to figure out what to do but I'm coming up empty.   Any Ideas?

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35 minutes ago, TranceaddicT said:

I just started a new game wanting to step it up a bit and heard folk lauding JNSQ.

 

It takes about 15m to load everything, and I'm okay with that.  My problem is excessive time waste in repeating log entries I'd like to eliminate.  By example, my KSP.log is full of these:

  Reveal hidden contents
Spoiler


[ERR 22:49:25.733] Material doesn't have a texture property '_MainTex'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.734] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.756] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.756] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.756] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.757] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.758] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.758] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.759] Material doesn't have a texture property '_BumpMap'

[ERR 22:49:25.760] Material doesn't have a texture property '_BumpMap'

 

 
 
 

There are 4, may 6 blocks of these.

I've searched for possible culprits and found well, a lot...

  Reveal hidden contents
Spoiler


Searching 16881 files for "_BumpMap" (regex, case sensitive)


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\__myLOCAL\Bluedog_DB\VariantThemes.cfg:
    9  	{
   10  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Logofairing
   11: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   12  	}
   13  }
   ..
   23  	{
   24  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_fairing
   25: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   26  	}
   27  }
   ..
   37  	{
   38  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Titanfairing
   39: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   40  	}
   41  }
   ..
   51  	{
   52  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Etoh
   53: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   54  	}
   55  }
   ..
   65  	{
   66  		mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Etoh_test
   67: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   68  	}
   69  }
   ..
   79  	{
   80  		mainTextureURL = Bluedog_DB/Parts/Aero/brown_fairing
   81: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   82  	}
   83  }
   ..
   93  	{
   94  		mainTextureURL = Bluedog_DB/Parts/Aero/delta_fairing
   95: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   96  	}
   97  }
   ..
  107  	{
  108  		mainTextureURL = Bluedog_DB/Parts/Aero/red_fairing
  109: 		_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
  110  	}
  111  }


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\B9PartSwitch\CHANGELOG.md:
  107        * `shaderProperty` - shader property to modify the color on
  108          * Default `_MainTex` if `isNormalMap = false`
  109:         * Default `_BumpMap` is `isNormalMap = true`
  110  
  111  * Listen for `OnPartModelChanged` event to reinitialize model
  ...
  472      * `shaderProperty` (optional) - name of the shader property that the
  473        texture sits on. Default is `_MainTex` if `isNormalMap = false` or
  474:       `_BumpMap` if `isNormalMap = true`. For an emissive texture you
  475        would want `_Emissive`
  476      * `transform` (optional, can appear more than once) - names of


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Bluedog_DB\Compatibility\ProceduralFairings\bdb_pf_side.cfg:
   13  			{
   14  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Logofairing
   15: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   16  			}
   17  		}
   ..
   26  			{
   27  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_fairing
   28: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   29  			}
   30  		}
   ..
   39  			{
   40  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Titanfairing
   41: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   42  			}
   43  		}
   ..
   52  			{
   53  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Etoh
   54: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   55  			}
   56  		}
   ..
   65  			{
   66  				mainTextureURL = Bluedog_DB/Parts/Aero/bdb_Etoh_test
   67: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   68  			}
   69  		}
   ..
   79  			{
   80  				mainTextureURL = Bluedog_DB/Parts/Aero/brown_fairing
   81: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   82  			}
   83  		}
   ..
   92  			{
   93  				mainTextureURL = Bluedog_DB/Parts/Aero/delta_fairing
   94: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
   95  			}
   96  		}
   ..
  105  			{
  106  				mainTextureURL = Bluedog_DB/Parts/Aero/red_fairing
  107: 				_BumpMap = ProceduralFairings/Textures/fairing_generic_NRM
  108  			}
  109  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovEngine1.cfg:
  178  			{
  179  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
  180: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
  181  			}
  182  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovFin1.cfg:
   76  			{
   77  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
   78: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovNoseCone.cfg:
   73  			{
   74  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
   75: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
   76  			}
   77  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovProbeCore.cfg:
  118  			{
  119  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
  120: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
  121  			}
  122  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovTank1.cfg:
   73  			{
   74  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
   75: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
   76  			}
   77  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\CNAR\Parts\V2\TitovTank2.cfg:
   73  			{
   74  				mainTextureURL = CNAR/Parts/V2/V2TextureBumper
   75: 				_BumpMap = CNAR/Parts/V2/V2Texture_NRM
   76  			}
   77  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\JNSQ\JNSQ_Configs\EVE\Clouds.cfg:
   56  			{
   57  				_Tex = JNSQ/JNSQ_Textures/EVE/Textures/particle/rgb
   58: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
   59  				_LightScatter = 0.55
   60  				_MinLight = 0.0
   ..
  196  			{
  197  				_Tex = JNSQ/JNSQ_Textures/EVE/Textures/particle/rgb
  198: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  199  				_LightScatter = 0.55
  200  				_MinLight = 0.0
  ...
  287  				_MinScatter = 2
  288  				_InvFade = 0.000235
  289: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  290  				_Tex
  291  				{
  ...
  321  				_MinScatter = 2
  322  				_InvFade = 0.000235
  323: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  324  				_Tex
  325  				{
  ...
  609  			{
  610  				_Tex = JNSQ/JNSQ_Textures/EVE/Textures/particle/rgb
  611: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  612  				_LightScatter = 0.55
  613  				_MinLight = 0.0
  ...
  643  				_MinScatter = 2
  644  				_InvFade = 0.000235
  645: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  646  				_Tex
  647  				{
  ...
  746  			{
  747  				_Tex = JNSQ/JNSQ_Textures/EVE/Textures/particle/rgb
  748: 				_BumpMap = JNSQ/JNSQ_Textures/EVE/Textures/particle/particle_NRM
  749  				_LightScatter = 0.55
  750  				_MinLight = 0.0


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KerbalismConfig\Support\TU.cfg:
   20  		shader = SSTU/PBR/Metallic
   21  		inheritTexture = _MainTex
   22: 		inheritTexture = _BumpMap
   23  		inheritTexture = _Emissive
   24  		excludeMesh = flagTransform


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container4\part.cfg:
   64  			{
   65  				mainTextureURL = KIS/Parts/container4/kis_mini_bw_c
   66: 				_BumpMap = KIS/Parts/container4/kis_mini_n
   67  				shader = KSP/Bumped Specular
   68  			}
   ..
   79  			{
   80  				mainTextureURL = KIS/Parts/container4/kis_mini_dark_c
   81: 				_BumpMap = KIS/Parts/container4/kis_mini_n
   82  				shader = KSP/Bumped Specular
   83  			}
   ..
   94  			{
   95  				mainTextureURL = KIS/Parts/container4/kis_mini_go_c
   96: 				_BumpMap = KIS/Parts/container4/kis_mini_n
   97  				shader = KSP/Bumped Specular
   98  			}
   ..
  109  			{
  110  				mainTextureURL = KIS/Parts/container4/kis_mini_orange_c
  111: 				_BumpMap = KIS/Parts/container4/kis_mini_n
  112  				shader = KSP/Bumped Specular
  113  			}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container5\part.cfg:
   65  			{
   66  				mainTextureURL = KIS/Parts/container5/kis_giga_bw_c
   67: 				_BumpMap = KIS/Parts/container5/kis_giga_n 1
   68  			}
   69  		}
   ..
   79  			{
   80  				mainTextureURL = KIS/Parts/container5/kis_giga_dark_c
   81: 				_BumpMap = KIS/Parts/container5/kis_giga_n 1
   82  			}
   83  		}
   ..
   93  			{
   94  				mainTextureURL = KIS/Parts/container5/kis_giga_orange_c
   95: 				_BumpMap = KIS/Parts/container5/kis_giga_n 1
   96  			}
   97  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container6\part.cfg:
   64  			{
   65  				mainTextureURL = KIS/Parts/container6/kis_micro_bw_c
   66: 				_BumpMap = = KIS/Parts/container6/kis_mini_n
   67  				shader = KSP/Bumped Specular
   68  			}
   ..
   79  			{
   80  				mainTextureURL = KIS/Parts/container6/kis_micro_dark_c
   81: 				_BumpMap = KIS/Parts/container6/kis_mini_n
   82  				shader = KSP/Bumped Specular
   83  			}
   ..
   94  			{
   95  				mainTextureURL = KIS/Parts/container6/kis_micro_go_c
   96: 				_BumpMap = KIS/Parts/container6/kis_mini_n
   97  				shader = KSP/Bumped Specular
   98  			}
   ..
  109  			{
  110  				mainTextureURL = KIS/Parts/container6/kis_micro_orange_c
  111: 				_BumpMap = KIS/Parts/container6/kis_mini_n
  112  				shader = KSP/Bumped Specular
  113  			}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container7\part.cfg:
   65  			{
   66  				mainTextureURL = KIS/Parts/container7/kis_mega_bw_c
   67: 				_BumpMap = KIS/Parts/container7/kis_mega_n 1
   68  			}
   69  		}
   ..
   79  			{
   80  				mainTextureURL = KIS/Parts/container7/kis_mega_dark_c
   81: 				_BumpMap = KIS/Parts/container7/kis_mega_n 1
   82  			}
   83  		}
   ..
   93  			{
   94  				mainTextureURL = KIS/Parts/container7/kis_mega_orange_c
   95: 				_BumpMap = KIS/Parts/container7/kis_mega_n 1
   96  			}
   97  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\KIS\Parts\container8\part.cfg:
   67  			{
   68  				mainTextureURL = KIS/Parts/container8/kis_dragon_c_dark
   69: 				_BumpMap = KIS/Parts/container8/kis_dragon_n
   70  			}
   71  		}
   ..
   81  			{
   82  				mainTextureURL = KIS/Parts/container8/kis_dragon_c_go
   83: 				_BumpMap = KIS/Parts/container8/kis_dragon_n
   84  			}
   85  		}
   ..
   95  			{
   96  				mainTextureURL = KIS/Parts/container8/kis_dragon_c_blue
   97: 				_BumpMap = KIS/Parts/container8/kis_dragon_n
   98  				_Emissive = KIS/Parts/container8/kis_dragon_e_blue
   99  			}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\Restock125TankSwindle.cfg:
   32        {
   33          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
   34:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
   35          shader = SSTU/PBR/Metallic
   36  		
   37  		inheritTexture = _MainTex
   38: 		inheritTexture = _BumpMap
   39  		inheritTexture = _Emissive
   40  
   ..
   64        {
   65          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
   66:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
   67          shader = SSTU/PBR/Metallic
   68  		
   69  		inheritTexture = _MainTex
   70: 		inheritTexture = _BumpMap
   71  		inheritTexture = _Emissive
   72  
   ..
   96        {
   97          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
   98:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
   99          shader = SSTU/PBR/Metallic
  100  		
  101  		inheritTexture = _MainTex
  102: 		inheritTexture = _BumpMap
  103  		inheritTexture = _Emissive
  104  
  ...
  128        {
  129          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
  130:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  131          shader = SSTU/PBR/Metallic
  132  		
  133  		inheritTexture = _MainTex
  134: 		inheritTexture = _BumpMap
  135  		inheritTexture = _Emissive
  136  
  ...
  179        {
  180          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
  181:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  182          shader = SSTU/PBR/Metallic
  183  		
  184  		inheritTexture = _MainTex
  185: 		inheritTexture = _BumpMap
  186  		inheritTexture = _Emissive
  187  
  ...
  211        {
  212          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
  213:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  214          shader = SSTU/PBR/Metallic
  215  		
  216  		inheritTexture = _MainTex
  217: 		inheritTexture = _BumpMap
  218  		inheritTexture = _Emissive
  219  
  ...
  243        {
  244          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
  245:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  246          shader = SSTU/PBR/Metallic
  247  		
  248  		inheritTexture = _MainTex
  249: 		inheritTexture = _BumpMap
  250  		inheritTexture = _Emissive
  251  
  ...
  275        {
  276          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
  277:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  278          shader = SSTU/PBR/Metallic
  279  		
  280  		inheritTexture = _MainTex
  281: 		inheritTexture = _BumpMap
  282  		inheritTexture = _Emissive
  283  
  ...
  326        {
  327          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
  328:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  329          shader = SSTU/PBR/Metallic
  330  		
  331  		inheritTexture = _MainTex
  332: 		inheritTexture = _BumpMap
  333  		inheritTexture = _Emissive
  334  
  ...
  358        {
  359          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
  360:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  361          shader = SSTU/PBR/Metallic
  362  		
  363  		inheritTexture = _MainTex
  364: 		inheritTexture = _BumpMap
  365  		inheritTexture = _Emissive
  366  
  ...
  390        {
  391          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
  392:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  393          shader = SSTU/PBR/Metallic
  394  		
  395  		inheritTexture = _MainTex
  396: 		inheritTexture = _BumpMap
  397  		inheritTexture = _Emissive
  398  
  ...
  422        {
  423          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
  424:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  425          shader = SSTU/PBR/Metallic
  426  		
  427  		inheritTexture = _MainTex
  428: 		inheritTexture = _BumpMap
  429  		inheritTexture = _Emissive
  430  
  ...
  472        {
  473          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-dark
  474:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  475          shader = SSTU/PBR/Metallic
  476  		
  477  		inheritTexture = _MainTex
  478: 		inheritTexture = _BumpMap
  479  		inheritTexture = _Emissive
  480  
  ...
  504        {
  505          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1
  506:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  507          shader = SSTU/PBR/Metallic
  508  		
  509  		inheritTexture = _MainTex
  510: 		inheritTexture = _BumpMap
  511  		inheritTexture = _Emissive
  512  
  ...
  536        {
  537          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-white
  538:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  539          shader = SSTU/PBR/Metallic
  540  		
  541  		inheritTexture = _MainTex
  542: 		inheritTexture = _BumpMap
  543  		inheritTexture = _Emissive
  544  
  ...
  568        {
  569          mainTextureURL = ReStock/Assets/FuelTank/restock-fueltank-125-1-orange
  570:         _BumpMap = ReStock/Assets/FuelTank/restock-fueltank-125-1-n
  571          shader = SSTU/PBR/Metallic
  572  		
  573  		inheritTexture = _MainTex
  574: 		inheritTexture = _BumpMap
  575  		inheritTexture = _Emissive
  576  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\RestockMK2(DeleteForStock).cfg:
   23        TEXTURE
   24        {
   25:         _BumpMap = Restock/Assets/FuelTank/restock-fueltank-mk2-short-n
   26          shader = SSTU/PBR/Metallic
   27  		
   28  		inheritTexture = _MainTex
   29: 		inheritTexture = _BumpMap
   30  		inheritTexture = _Emissive
   31  
   ..
   77        TEXTURE
   78        {
   79:         _BumpMap = Restock/Assets/FuelTank/restock-fueltank-mk2-long-n
   80          shader = SSTU/PBR/Metallic
   81  		
   82  		inheritTexture = _MainTex
   83: 		inheritTexture = _BumpMap
   84  		inheritTexture = _Emissive
   85  
   ..
  131        TEXTURE
  132        {
  133:         _BumpMap = Restock/Assets/FuelTank/restock-fueltank-mk2-adapters-n
  134          shader = SSTU/PBR/Metallic
  135  		
  136  		inheritTexture = _MainTex
  137: 		inheritTexture = _BumpMap
  138  		inheritTexture = _Emissive
  139  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\Stock125TankVari.cfg:
   24        {
   25          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   26:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   27          shader = SSTU/PBR/Metallic
   28  		_Shininess = 0.9
   29  		
   30  		inheritTexture = _MainTex
   31: 		inheritTexture = _BumpMap
   32  		inheritTexture = _Emissive
   33  
   ..
   61  		
   62  		inheritTexture = _MainTex
   63: 		inheritTexture = _BumpMap
   64  		inheritTexture = _Emissive
   65  
   ..
   93  		
   94  		inheritTexture = _MainTex
   95: 		inheritTexture = _BumpMap
   96  		inheritTexture = _Emissive
   97  
   ..
  124  		
  125  		inheritTexture = _MainTex
  126: 		inheritTexture = _BumpMap
  127  		inheritTexture = _Emissive
  128  
  ...
  164        {
  165          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D
  166:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  167          shader = SSTU/PBR/Metallic
  168  		
  169  		inheritTexture = _MainTex
  170: 		inheritTexture = _BumpMap
  171  		inheritTexture = _Emissive
  172  
  ...
  196        {
  197          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
  198:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  199          shader = SSTU/PBR/Metallic
  200  		
  201  		inheritTexture = _MainTex
  202: 		inheritTexture = _BumpMap
  203  		inheritTexture = _Emissive
  204  
  ...
  231  		
  232  		inheritTexture = _MainTex
  233: 		inheritTexture = _BumpMap
  234  		inheritTexture = _Emissive
  235  
  ...
  262  		
  263  		inheritTexture = _MainTex
  264: 		inheritTexture = _BumpMap
  265  		inheritTexture = _Emissive
  266  
  ...
  306        {
  307          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D
  308:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  309          shader = SSTU/PBR/Metallic
  310  		
  311  		inheritTexture = _MainTex
  312: 		inheritTexture = _BumpMap
  313  		inheritTexture = _Emissive
  314  
  ...
  338        {
  339          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
  340:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  341          shader = SSTU/PBR/Metallic
  342  		
  343  		inheritTexture = _MainTex
  344: 		inheritTexture = _BumpMap
  345  		inheritTexture = _Emissive
  346  
  ...
  373  		
  374  		inheritTexture = _MainTex
  375: 		inheritTexture = _BumpMap
  376  		inheritTexture = _Emissive
  377  
  ...
  404  		
  405  		inheritTexture = _MainTex
  406: 		inheritTexture = _BumpMap
  407  		inheritTexture = _Emissive
  408  
  ...
  448        {
  449          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_D
  450:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  451          shader = SSTU/PBR/Metallic
  452  		
  453  		inheritTexture = _MainTex
  454: 		inheritTexture = _BumpMap
  455  		inheritTexture = _Emissive
  456  
  ...
  480        {
  481          mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
  482:         _BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
  483          shader = SSTU/PBR/Metallic
  484  		
  485  		inheritTexture = _MainTex
  486: 		inheritTexture = _BumpMap
  487  		inheritTexture = _Emissive
  488  
  ...
  515  		
  516  		inheritTexture = _MainTex
  517: 		inheritTexture = _BumpMap
  518  		inheritTexture = _Emissive
  519  
  ...
  546  		
  547  		inheritTexture = _MainTex
  548: 		inheritTexture = _BumpMap
  549  		inheritTexture = _Emissive
  550  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockStackCouplers.cfg:
   25  		{
   26  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
   27: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   28  			shader = SSTU/PBR/Metallic
   29  		
   30  			inheritTexture = _MainTex
   31: 			inheritTexture = _BumpMap
   32  			inheritTexture = _Emissive
   33  
   ..
   57  		{
   58  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
   59: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   60  			shader = SSTU/PBR/Metallic
   61  		
   62  			inheritTexture = _MainTex
   63: 			inheritTexture = _BumpMap
   64  			inheritTexture = _Emissive
   65  
   ..
   89  		{
   90  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
   91: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   92  			shader = SSTU/PBR/Metallic
   93  		
   94  			inheritTexture = _MainTex
   95: 			inheritTexture = _BumpMap
   96  			inheritTexture = _Emissive
   97  
   ..
  140  		{
  141  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
  142: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  143  			shader = SSTU/PBR/Metallic
  144  		
  145  			inheritTexture = _MainTex
  146: 			inheritTexture = _BumpMap
  147  			inheritTexture = _Emissive
  148  
  ...
  172  		{
  173  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
  174: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  175  			shader = SSTU/PBR/Metallic
  176  		
  177  			inheritTexture = _MainTex
  178: 			inheritTexture = _BumpMap
  179  			inheritTexture = _Emissive
  180  
  ...
  204  		{
  205  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
  206: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
  207  			shader = SSTU/PBR/Metallic
  208  		
  209  			inheritTexture = _MainTex
  210: 			inheritTexture = _BumpMap
  211  			inheritTexture = _Emissive
  212  
  ...
  253  		{
  254  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
  255: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  256  			shader = SSTU/PBR/Metallic
  257  		
  258  			inheritTexture = _MainTex
  259: 			inheritTexture = _BumpMap
  260  			inheritTexture = _Emissive
  261  
  ...
  285  		{
  286  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
  287: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  288  			shader = SSTU/PBR/Metallic
  289  		
  290  			inheritTexture = _MainTex
  291: 			inheritTexture = _BumpMap
  292  			inheritTexture = _Emissive
  293  
  ...
  317  		{
  318  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
  319: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
  320  			shader = SSTU/PBR/Metallic
  321  		
  322  			inheritTexture = _MainTex
  323: 			inheritTexture = _BumpMap
  324  			inheritTexture = _Emissive
  325  
  ...
  366        {
  367          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
  368:         _BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  369          shader = SSTU/PBR/Metallic
  370  		
  371  		inheritTexture = _MainTex
  372: 		inheritTexture = _BumpMap
  373  		inheritTexture = _Emissive
  374  
  ...
  398        {
  399          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
  400: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  401          shader = SSTU/PBR/Metallic
  402  		
  403  		inheritTexture = _MainTex
  404: 		inheritTexture = _BumpMap
  405  		inheritTexture = _Emissive
  406  
  ...
  430        {
  431  		mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
  432: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
  433          shader = SSTU/PBR/Metallic
  434  		
  435  		inheritTexture = _MainTex
  436: 		inheritTexture = _BumpMap
  437  		inheritTexture = _Emissive
  438  
  ...
  477  		{
  478  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
  479: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  480  			shader = SSTU/PBR/Metallic
  481  		
  482  			inheritTexture = _MainTex
  483: 			inheritTexture = _BumpMap
  484  			inheritTexture = _Emissive
  485  
  ...
  509  		{
  510  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
  511: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
  512  			shader = SSTU/PBR/Metallic
  513  		
  514  			inheritTexture = _MainTex
  515: 			inheritTexture = _BumpMap
  516  			inheritTexture = _Emissive
  517  
  ...
  541  		{
  542  			mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
  543: 			_BumpMap = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
  544  			shader = SSTU/PBR/Metallic
  545  		
  546  			inheritTexture = _MainTex
  547: 			inheritTexture = _BumpMap
  548  			inheritTexture = _Emissive
  549  
  ...
  589        {
  590          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
  591:         _BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  592          shader = SSTU/PBR/Metallic
  593  		
  594  		inheritTexture = _MainTex
  595: 		inheritTexture = _BumpMap
  596  		inheritTexture = _Emissive
  597  
  ...
  621        {
  622          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
  623: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  624          shader = SSTU/PBR/Metallic
  625  		
  626  		inheritTexture = _MainTex
  627: 		inheritTexture = _BumpMap
  628  		inheritTexture = _Emissive
  629  
  ...
  653        {
  654  		mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
  655: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
  656          shader = SSTU/PBR/Metallic
  657  		
  658  		inheritTexture = _MainTex
  659: 		inheritTexture = _BumpMap
  660  		inheritTexture = _Emissive
  661  
  ...
  702        {
  703          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
  704:         _BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  705          shader = SSTU/PBR/Metallic
  706  		
  707  		inheritTexture = _MainTex
  708: 		inheritTexture = _BumpMap
  709  		inheritTexture = _Emissive
  710  
  ...
  734        {
  735          mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
  736: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
  737          shader = SSTU/PBR/Metallic
  738  		
  739  		inheritTexture = _MainTex
  740: 		inheritTexture = _BumpMap
  741  		inheritTexture = _Emissive
  742  
  ...
  766        {
  767  		mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
  768: 		_BumpMap = Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
  769          shader = SSTU/PBR/Metallic
  770  		
  771  		inheritTexture = _MainTex
  772: 		inheritTexture = _BumpMap
  773  		inheritTexture = _Emissive
  774  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\MH-Panels.cfg:
   18  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   19  				color = #cecece
   20: 				_BumpMap = SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   21  				_Opacity= 1.0
   22  				_RimFalloff= 0.1
   ..
   45  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   46  				color = #efe38b
   47: 				_BumpMap = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   48  				_SpecMap = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   49  				_Shininess = 0.55
   ..
   75  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
   76  				color = #ffffff
   77: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   78  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
   79  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Size0_Adapter_01.cfg:
   25  		
   26  				inheritTexture = _MainTex
   27: 				inheritTexture = _BumpMap
   28  				inheritTexture = _Emissive
   29  		
   ..
   53  			{
   54  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   55: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   56  				shader = SSTU/PBR/Metallic
   57  				_Shininess = 0.9
   58  		
   59  				inheritTexture = _MainTex
   60: 				inheritTexture = _BumpMap
   61  				inheritTexture = _Emissive
   62  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Size1_Adapter_01.cfg:
   25  		
   26  				inheritTexture = _MainTex
   27: 				inheritTexture = _BumpMap
   28  				inheritTexture = _Emissive
   29  		
   ..
   53  			{
   54  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   55: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   56  				shader = SSTU/PBR/Metallic
   57  				_Shininess = 0.9
   58  		
   59  				inheritTexture = _MainTex
   60: 				inheritTexture = _BumpMap
   61  				inheritTexture = _Emissive
   62  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Size1_Adapter_02.cfg:
   25  		
   26  				inheritTexture = _MainTex
   27: 				inheritTexture = _BumpMap
   28  				inheritTexture = _Emissive
   29  		
   ..
   53  			{
   54  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   55: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   56  				shader = SSTU/PBR/Metallic
   57  				_Shininess = 0.9
   58  		
   59  				inheritTexture = _MainTex
   60: 				inheritTexture = _BumpMap
   61  				inheritTexture = _Emissive
   62  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Size2_Adapter_01.cfg:
   25  		
   26  				inheritTexture = _MainTex
   27: 				inheritTexture = _BumpMap
   28  				inheritTexture = _Emissive
   29  		
   ..
   53  			{
   54  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   55: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   56  				shader = SSTU/PBR/Metallic
   57  				_Shininess = 0.9
   58  		
   59  				inheritTexture = _MainTex
   60: 				inheritTexture = _BumpMap
   61  				inheritTexture = _Emissive
   62  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_01.cfg:
   23  		
   24  				inheritTexture = _MainTex
   25: 				inheritTexture = _BumpMap
   26  				inheritTexture = _Emissive
   27  		
   ..
   51  			{
   52  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   53: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   54  				shader = SSTU/PBR/Metallic
   55  				_Shininess = 0.9
   56  		
   57  				inheritTexture = _MainTex
   58: 				inheritTexture = _BumpMap
   59  				inheritTexture = _Emissive
   60  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_02.cfg:
   32  				//shader = KSP/Bumped Specular
   33  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   34: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   35  				shader = SSTU/PBR/Metallic
   36  				_Shininess = 0.9
   37  		
   38  				inheritTexture = _MainTex
   39: 				inheritTexture = _BumpMap
   40  				inheritTexture = _Emissive
   41  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_03.cfg:
   23  		
   24  				inheritTexture = _MainTex
   25: 				inheritTexture = _BumpMap
   26  				inheritTexture = _Emissive
   27  		
   ..
   52  				//shader = KSP/Bumped Specular
   53  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   54: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   55  				shader = SSTU/PBR/Metallic
   56  				_Shininess = 0.9
   57  		
   58  				inheritTexture = _MainTex
   59: 				inheritTexture = _BumpMap
   60  				inheritTexture = _Emissive
   61  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_04.cfg:
   23  		
   24  				inheritTexture = _MainTex
   25: 				inheritTexture = _BumpMap
   26  				inheritTexture = _Emissive
   27  		
   ..
   52  				//shader = KSP/Bumped Specular
   53  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   54: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   55  				shader = SSTU/PBR/Metallic
   56  				_Shininess = 0.9
   57  		
   58  				inheritTexture = _MainTex
   59: 				inheritTexture = _BumpMap
   60  				inheritTexture = _Emissive
   61  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\Patches\StockMHVariants\Size1p5_Tank_05.cfg:
   23  		
   24  				inheritTexture = _MainTex
   25: 				inheritTexture = _BumpMap
   26  				inheritTexture = _Emissive
   27  		
   ..
   52  				//shader = KSP/Bumped Specular
   53  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_02_ALT02
   54: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_02_ALT02_normal
   55  				shader = SSTU/PBR/Metallic
   56  				_Shininess = 0.9
   57  		
   58  				inheritTexture = _MainTex
   59: 				inheritTexture = _BumpMap
   60  				inheritTexture = _Emissive
   61  		

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\ABLaunchers.cfg:
   17  		
   18  		inheritTexture = _MainTex
   19: 		inheritTexture = _BumpMap
   20  		inheritTexture = _Emissive
   21  
   ..
   76  		
   77  		inheritTexture = _MainTex
   78: 		inheritTexture = _BumpMap
   79  		inheritTexture = _Emissive
   80  
   ..
  118  		shader = SSTU/PBR/StockMetallicBumped		
  119  		inheritTexture = _MainTex
  120: 		inheritTexture = _BumpMap
  121  		inheritTexture = _Emissive
  122  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\ATKprop.cfg:
   39  		
   40  		inheritTexture = _MainTex
   41: 		inheritTexture = _BumpMap
   42  		inheritTexture = _Emissive
   43  
   ..
  107  		
  108  		inheritTexture = _MainTex
  109: 		inheritTexture = _BumpMap
  110  		inheritTexture = _Emissive
  111  
  ...
  148  		shader = SSTU/PBR/StockMetallicBumped		
  149  		inheritTexture = _MainTex
  150: 		inheritTexture = _BumpMap
  151  		inheritTexture = _Emissive
  152  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\B9.cfg:
  230  		
  231  		inheritTexture = _MainTex
  232: 		inheritTexture = _BumpMap
  233  		inheritTexture = _Emissive
  234  
  ...
  272  		shader = SSTU/PBR/StockMetallicBumped		
  273  		inheritTexture = _MainTex
  274: 		inheritTexture = _BumpMap
  275  		inheritTexture = _Emissive
  276  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\BAE.cfg:
  118  		
  119  		inheritTexture = _MainTex
  120: 		inheritTexture = _BumpMap
  121  		inheritTexture = _Emissive
  122  
  ...
  152  		
  153  		inheritTexture = _MainTex
  154: 		inheritTexture = _BumpMap
  155  		inheritTexture = _Emissive
  156  
  ...
  179  		shader = SSTU/PBR/StockMetallicBumped		
  180  		inheritTexture = _MainTex
  181: 		inheritTexture = _BumpMap
  182  		inheritTexture = _Emissive
  183  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\BDB.cfg:
  414  		
  415  		inheritTexture = _MainTex
  416: 		inheritTexture = _BumpMap
  417  		inheritTexture = _Emissive
  418  
  ...
  692  		
  693  		inheritTexture = _MainTex
  694: 		inheritTexture = _BumpMap
  695  		inheritTexture = _Emissive
  696  
  ...
  740  		shader = SSTU/PBR/StockMetallicBumped		
  741  		inheritTexture = _MainTex
  742: 		inheritTexture = _BumpMap
  743  		inheritTexture = _Emissive
  744  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\CapsuleCorp.cfg:
   98  		
   99  		inheritTexture = _MainTex
  100: 		inheritTexture = _BumpMap
  101  		inheritTexture = _Emissive
  102  
  ...
  141  		
  142  		inheritTexture = _MainTex
  143: 		inheritTexture = _BumpMap
  144  		inheritTexture = _Emissive
  145  		excludeMesh = flagTransform
  ...
  179  		shader = SSTU/PBR/StockMetallicBumped		
  180  		inheritTexture = _MainTex
  181: 		inheritTexture = _BumpMap
  182  		inheritTexture = _Emissive
  183  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Chrayol.cfg:
   32  		
   33  		inheritTexture = _MainTex
   34: 		inheritTexture = _BumpMap
   35  		inheritTexture = _Emissive
   36  
   ..
   87  		
   88  		inheritTexture = _MainTex
   89: 		inheritTexture = _BumpMap
   90  		inheritTexture = _Emissive
   91  
   ..
  134  		shader = SSTU/PBR/StockMetallicBumped		
  135  		inheritTexture = _MainTex
  136: 		inheritTexture = _BumpMap
  137  		inheritTexture = _Emissive
  138  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Contares.cfg:
  877  		
  878  		inheritTexture = _MainTex
  879: 		inheritTexture = _BumpMap
  880  		inheritTexture = _Emissive
  881  
  ...
  911  		shader = SSTU/PBR/StockMetallicBumped		
  912  		inheritTexture = _MainTex
  913: 		inheritTexture = _BumpMap
  914  		inheritTexture = _Emissive
  915  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Cormorant.cfg:
   91  		
   92  		inheritTexture = _MainTex
   93: 		inheritTexture = _BumpMap
   94  		inheritTexture = _Emissive
   95  
   ..
  120  		shader = SSTU/PBR/StockMetallicBumped		
  121  		inheritTexture = _MainTex
  122: 		inheritTexture = _BumpMap
  123  		inheritTexture = _Emissive
  124  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\CRE.cfg:
   43  		
   44  		inheritTexture = _MainTex
   45: 		inheritTexture = _BumpMap
   46  		inheritTexture = _Emissive
   47  
   ..
  116  		
  117  		inheritTexture = _MainTex
  118: 		inheritTexture = _BumpMap
  119  		inheritTexture = _Emissive
  120  
  ...
  158  		shader = SSTU/PBR/StockMetallicBumped		
  159  		inheritTexture = _MainTex
  160: 		inheritTexture = _BumpMap
  161  		inheritTexture = _Emissive
  162  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Crryo.cfg:
   37  		
   38  		inheritTexture = _MainTex
   39: 		inheritTexture = _BumpMap
   40  		inheritTexture = _Emissive
   41  
   ..
   74  		
   75  		inheritTexture = _MainTex
   76: 		inheritTexture = _BumpMap
   77  		inheritTexture = _Emissive
   78  
   ..
  116  		shader = SSTU/PBR/StockMetallicBumped		
  117  		inheritTexture = _MainTex
  118: 		inheritTexture = _BumpMap
  119  		inheritTexture = _Emissive
  120  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\DaMicheal.cfg:
   31  		
   32  		inheritTexture = _MainTex
   33: 		inheritTexture = _BumpMap
   34  		inheritTexture = _Emissive
   35  
   ..
   70  		
   71  		inheritTexture = _MainTex
   72: 		inheritTexture = _BumpMap
   73  		inheritTexture = _Emissive
   74  
   ..
  102  		shader = SSTU/PBR/StockMetallicBumped		
  103  		inheritTexture = _MainTex
  104: 		inheritTexture = _BumpMap
  105  		inheritTexture = _Emissive
  106  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\DarksideTech.cfg:
   52  		
   53  		inheritTexture = _MainTex
   54: 		inheritTexture = _BumpMap
   55  		inheritTexture = _Emissive
   56  
   ..
   86  		
   87  		inheritTexture = _MainTex
   88: 		inheritTexture = _BumpMap
   89  		inheritTexture = _Emissive
   90  
   ..
  118  		shader = SSTU/PBR/StockMetallicBumped		
  119  		inheritTexture = _MainTex
  120: 		inheritTexture = _BumpMap
  121  		inheritTexture = _Emissive
  122  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\EL.cfg:
   39  		
   40  		inheritTexture = _MainTex
   41: 		inheritTexture = _BumpMap
   42  		inheritTexture = _Emissive
   43  
   ..
   94  		
   95  		inheritTexture = _MainTex
   96: 		inheritTexture = _BumpMap
   97  		inheritTexture = _Emissive
   98  
   ..
  174  		shader = SSTU/PBR/StockMetallicBumped		
  175  		inheritTexture = _MainTex
  176: 		inheritTexture = _BumpMap
  177  		inheritTexture = _Emissive
  178  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Energia.cfg:
   18  		
   19  		inheritTexture = _MainTex
   20: 		inheritTexture = _BumpMap
   21  		inheritTexture = _Emissive
   22  
   ..
  108  		
  109  		inheritTexture = _MainTex
  110: 		inheritTexture = _BumpMap
  111  		inheritTexture = _Emissive
  112  
  ...
  150  		shader = SSTU/PBR/StockMetallicBumped		
  151  		inheritTexture = _MainTex
  152: 		inheritTexture = _BumpMap
  153  		inheritTexture = _Emissive
  154  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\FASAlite.cfg:
  164  		
  165  		inheritTexture = _MainTex
  166: 		inheritTexture = _BumpMap
  167  		inheritTexture = _Emissive
  168  
  ...
  208  		
  209  		inheritTexture = _MainTex
  210: 		inheritTexture = _BumpMap
  211  		inheritTexture = _Emissive
  212  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\HGR.cfg:
   70  		
   71  		inheritTexture = _MainTex
   72: 		inheritTexture = _BumpMap
   73  		inheritTexture = _Emissive
   74  
   ..
  139  		
  140  		inheritTexture = _MainTex
  141: 		inheritTexture = _BumpMap
  142  		inheritTexture = _Emissive
  143  
  ...
  190  		shader = SSTU/PBR/StockMetallicBumped		
  191  		inheritTexture = _MainTex
  192: 		inheritTexture = _BumpMap
  193  		inheritTexture = _Emissive
  194  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\IFS.cfg:
   71  		
   72  		inheritTexture = _MainTex
   73: 		inheritTexture = _BumpMap
   74  		inheritTexture = _Emissive
   75  
   ..
  120  		
  121  		inheritTexture = _MainTex
  122: 		inheritTexture = _BumpMap
  123  		inheritTexture = _Emissive
  124  
  ...
  162  		shader = SSTU/PBR/StockMetallicBumped		
  163  		inheritTexture = _MainTex
  164: 		inheritTexture = _BumpMap
  165  		inheritTexture = _Emissive
  166  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\IPIspacetug.cfg:
   25  		
   26  		inheritTexture = _MainTex
   27: 		inheritTexture = _BumpMap
   28  		inheritTexture = _Emissive
   29  
   ..
   59  		
   60  		inheritTexture = _MainTex
   61: 		inheritTexture = _BumpMap
   62  		inheritTexture = _Emissive
   63  
   ..
   86  		shader = SSTU/PBR/StockMetallicBumped		
   87  		inheritTexture = _MainTex
   88: 		inheritTexture = _BumpMap
   89  		inheritTexture = _Emissive
   90  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\IXSWarp.cfg:
   31  		
   32  		inheritTexture = _MainTex
   33: 		inheritTexture = _BumpMap
   34  		inheritTexture = _Emissive
   35  
   ..
   79  		
   80  		inheritTexture = _MainTex
   81: 		inheritTexture = _BumpMap
   82  		inheritTexture = _Emissive
   83  
   ..
  116  		shader = SSTU/PBR/StockMetallicBumped		
  117  		inheritTexture = _MainTex
  118: 		inheritTexture = _BumpMap
  119  		inheritTexture = _Emissive
  120  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\kax.cfg:
   32  		
   33  		inheritTexture = _MainTex
   34: 		inheritTexture = _BumpMap
   35  		inheritTexture = _Emissive
   36  
   ..
   69  		
   70  		inheritTexture = _MainTex
   71: 		inheritTexture = _BumpMap
   72  		inheritTexture = _Emissive
   73  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KerbalizedSoyuz.cfg:
   43  		
   44  		inheritTexture = _MainTex
   45: 		inheritTexture = _BumpMap
   46  		inheritTexture = _Emissive
   47  
   ..
   88  		
   89  		inheritTexture = _MainTex
   90: 		inheritTexture = _BumpMap
   91  		inheritTexture = _Emissive
   92  
   ..
  130  		shader = SSTU/PBR/StockMetallicBumped		
  131  		inheritTexture = _MainTex
  132: 		inheritTexture = _BumpMap
  133  		inheritTexture = _Emissive
  134  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KerbalizedSpaceX.cfg:
   33  		
   34  		inheritTexture = _MainTex
   35: 		inheritTexture = _BumpMap
   36  		inheritTexture = _Emissive
   37  
   ..
  118  		
  119  		inheritTexture = _MainTex
  120: 		inheritTexture = _BumpMap
  121  		inheritTexture = _Emissive
  122  
  ...
  160  		shader = SSTU/PBR/StockMetallicBumped		
  161  		inheritTexture = _MainTex
  162: 		inheritTexture = _BumpMap
  163  		inheritTexture = _Emissive
  164  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KerbodynePlus.cfg:
   63  		
   64  		inheritTexture = _MainTex
   65: 		inheritTexture = _BumpMap
   66  		inheritTexture = _Emissive
   67  
   ..
  105  		
  106  		inheritTexture = _MainTex
  107: 		inheritTexture = _BumpMap
  108  		inheritTexture = _Emissive
  109  
  ...
  145  		shader = SSTU/PBR/StockMetallicBumped		
  146  		inheritTexture = _MainTex
  147: 		inheritTexture = _BumpMap
  148  		inheritTexture = _Emissive
  149  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KK's_SpaceX.cfg:
   50  		
   51  		inheritTexture = _MainTex
   52: 		inheritTexture = _BumpMap
   53  		inheritTexture = _Emissive
   54  
   ..
  143  		
  144  		inheritTexture = _MainTex
  145: 		inheritTexture = _BumpMap
  146  		inheritTexture = _Emissive
  147  
  ...
  190  		shader = SSTU/PBR/StockMetallicBumped		
  191  		inheritTexture = _MainTex
  192: 		inheritTexture = _BumpMap
  193  		inheritTexture = _Emissive
  194  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KK-DeltaPack.cfg:
   30  		
   31  		inheritTexture = _MainTex
   32: 		inheritTexture = _BumpMap
   33  		inheritTexture = _Emissive
   34  
   ..
  110  		shader = SSTU/PBR/Metallic		
  111  		inheritTexture = _MainTex
  112: 		inheritTexture = _BumpMap
  113  		inheritTexture = _Emissive
  114  		excludeMesh = flagTransform
  ...
  146  		shader = SSTU/PBR/StockMetallicBumped		
  147  		inheritTexture = _MainTex
  148: 		inheritTexture = _BumpMap
  149  		inheritTexture = _Emissive
  150  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Knes.cfg:
  134  		
  135  		inheritTexture = _MainTex
  136: 		inheritTexture = _BumpMap
  137  		inheritTexture = _Emissive
  138  
  ...
  260  		
  261  		inheritTexture = _MainTex
  262: 		inheritTexture = _BumpMap
  263  		inheritTexture = _Emissive
  264  
  ...
  306  		shader = SSTU/PBR/StockMetallicBumped		
  307  		inheritTexture = _MainTex
  308: 		inheritTexture = _BumpMap
  309  		inheritTexture = _Emissive
  310  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KPBS.cfg:
  130  		
  131  		inheritTexture = _MainTex
  132: 		inheritTexture = _BumpMap
  133  		inheritTexture = _Emissive
  134  
  ...
  183  		
  184  		inheritTexture = _MainTex
  185: 		inheritTexture = _BumpMap
  186  		inheritTexture = _Emissive
  187  
  ...
  215  		shader = SSTU/PBR/StockMetallicBumped		
  216  		inheritTexture = _MainTex
  217: 		inheritTexture = _BumpMap
  218  		inheritTexture = _Emissive
  219  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KSO.cfg:
   45  		
   46  		inheritTexture = _MainTex
   47: 		inheritTexture = _BumpMap
   48  		inheritTexture = _Emissive
   49  
   ..
   88  		
   89  		inheritTexture = _MainTex
   90: 		inheritTexture = _BumpMap
   91  		inheritTexture = _Emissive
   92  
   ..
  120  		shader = SSTU/PBR/StockMetallicBumped		
  121  		inheritTexture = _MainTex
  122: 		inheritTexture = _BumpMap
  123  		inheritTexture = _Emissive
  124  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KSPIE.cfg:
  475  		
  476  		inheritTexture = _MainTex
  477: 		inheritTexture = _BumpMap
  478  		inheritTexture = _Emissive
  479  
  ...
  531  		
  532  		inheritTexture = _MainTex
  533: 		inheritTexture = _BumpMap
  534  		inheritTexture = _Emissive
  535  
  ...
  573  		shader = SSTU/PBR/StockMetallicBumped		
  574  		inheritTexture = _MainTex
  575: 		inheritTexture = _BumpMap
  576  		inheritTexture = _Emissive
  577  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\KWRoctetry.cfg:
   72  		
   73  		inheritTexture = _MainTex
   74: 		inheritTexture = _BumpMap
   75  		inheritTexture = _Emissive
   76  
   ..
  156  		
  157  		inheritTexture = _MainTex
  158: 		inheritTexture = _BumpMap
  159  		inheritTexture = _Emissive
  160  
  ...
  193  		shader = SSTU/PBR/StockMetallicBumped		
  194  		inheritTexture = _MainTex
  195: 		inheritTexture = _BumpMap
  196  		inheritTexture = _Emissive
  197  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\LonesomeRobotics.cfg:
  214  		
  215  		inheritTexture = _MainTex
  216: 		inheritTexture = _BumpMap
  217  		inheritTexture = _Emissive
  218  		excludeMesh = flagTransform
  ...
  257  		
  258  		inheritTexture = _MainTex
  259: 		inheritTexture = _BumpMap
  260  		inheritTexture = _Emissive
  261  
  ...
  297  		shader = SSTU/PBR/StockMetallicBumped		
  298  		inheritTexture = _MainTex
  299: 		inheritTexture = _BumpMap
  300  		inheritTexture = _Emissive
  301  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Luciole.cfg:
   32  		
   33  		inheritTexture = _MainTex
   34: 		inheritTexture = _BumpMap
   35  		inheritTexture = _Emissive
   36  
   ..
   89  		
   90  		inheritTexture = _MainTex
   91: 		inheritTexture = _BumpMap
   92  		inheritTexture = _Emissive
   93  
   ..
  126  		shader = SSTU/PBR/StockMetallicBumped		
  127  		inheritTexture = _MainTex
  128: 		inheritTexture = _BumpMap
  129  		inheritTexture = _Emissive
  130  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Misc.cfg:
  766  		
  767  		inheritTexture = _MainTex
  768: 		inheritTexture = _BumpMap
  769  		inheritTexture = _Emissive
  770  
  ...
 1103  		
 1104  		inheritTexture = _MainTex
 1105: 		inheritTexture = _BumpMap
 1106  		inheritTexture = _Emissive
 1107  
 ....
 1158  		shader = SSTU/PBR/Metallic		
 1159  		inheritTexture = _MainTex
 1160: 		inheritTexture = _BumpMap
 1161  		inheritTexture = _Emissive
 1162  		excludeMesh = flagTransform
 ....
 1192  		shader = SSTU/PBR/StockMetallicBumped		
 1193  		inheritTexture = _MainTex
 1194: 		inheritTexture = _BumpMap
 1195  		inheritTexture = _Emissive
 1196  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Misc2.cfg:
  360  		
  361  		inheritTexture = _MainTex
  362: 		inheritTexture = _BumpMap
  363  		inheritTexture = _Emissive
  364  
  ...
  389  		shader = SSTU/PBR/StockMetallicBumped		
  390  		inheritTexture = _MainTex
  391: 		inheritTexture = _BumpMap
  392  		inheritTexture = _Emissive
  393  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Misc3.cfg:
  133  		
  134  		inheritTexture = _MainTex
  135: 		inheritTexture = _BumpMap
  136  		inheritTexture = _Emissive
  137  
  ...
  226  		
  227  		inheritTexture = _MainTex
  228: 		inheritTexture = _BumpMap
  229  		inheritTexture = _Emissive
  230  
  ...
  271  		shader = SSTU/PBR/StockMetallicBumped		
  272  		inheritTexture = _MainTex
  273: 		inheritTexture = _BumpMap
  274  		inheritTexture = _Emissive
  275  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Mk2.5Shuttle.cfg:
   49  		
   50  		inheritTexture = _MainTex
   51: 		inheritTexture = _BumpMap
   52  		inheritTexture = _Emissive
   53  
   ..
   99  		
  100  		inheritTexture = _MainTex
  101: 		inheritTexture = _BumpMap
  102  		inheritTexture = _Emissive
  103  
  ...
  141  		shader = SSTU/PBR/StockMetallicBumped		
  142  		inheritTexture = _MainTex
  143: 		inheritTexture = _BumpMap
  144  		inheritTexture = _Emissive
  145  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Mk2expansion.cfg:
   74  		
   75  		inheritTexture = _MainTex
   76: 		inheritTexture = _BumpMap
   77  		inheritTexture = _Emissive
   78  
   ..
  147  		
  148  		inheritTexture = _MainTex
  149: 		inheritTexture = _BumpMap
  150  		inheritTexture = _Emissive
  151  
  ...
  194  		shader = SSTU/PBR/StockMetallicBumped		
  195  		inheritTexture = _MainTex
  196: 		inheritTexture = _BumpMap
  197  		inheritTexture = _Emissive
  198  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Mk3Exp.cfg:
   94  		
   95  		inheritTexture = _MainTex
   96: 		inheritTexture = _BumpMap
   97  		inheritTexture = _Emissive
   98  
   ..
  145  		
  146  		inheritTexture = _MainTex
  147: 		inheritTexture = _BumpMap
  148  		inheritTexture = _Emissive
  149  
  ...
  192  		shader = SSTU/PBR/StockMetallicBumped		
  193  		inheritTexture = _MainTex
  194: 		inheritTexture = _BumpMap
  195  		inheritTexture = _Emissive
  196  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Mk3Hyper.cfg:
   29  		
   30  		inheritTexture = _MainTex
   31: 		inheritTexture = _BumpMap
   32  		inheritTexture = _Emissive
   33  
   ..
   80  		
   81  		inheritTexture = _MainTex
   82: 		inheritTexture = _BumpMap
   83  		inheritTexture = _Emissive
   84  
   ..
  127  		shader = SSTU/PBR/StockMetallicBumped		
  128  		inheritTexture = _MainTex
  129: 		inheritTexture = _BumpMap
  130  		inheritTexture = _Emissive
  131  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\MK4.cfg:
   41  		
   42  		inheritTexture = _MainTex
   43: 		inheritTexture = _BumpMap
   44  		inheritTexture = _Emissive
   45  
   ..
   90  		
   91  		inheritTexture = _MainTex
   92: 		inheritTexture = _BumpMap
   93  		inheritTexture = _Emissive
   94  
   ..
  132  		shader = SSTU/PBR/StockMetallicBumped		
  133  		inheritTexture = _MainTex
  134: 		inheritTexture = _BumpMap
  135  		inheritTexture = _Emissive
  136  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\NFLaunchVehNew.cfg:
   84  		
   85  		inheritTexture = _MainTex
   86: 		inheritTexture = _BumpMap
   87  		inheritTexture = _Emissive
   88  
   ..
  202  		
  203  		inheritTexture = _MainTex
  204: 		inheritTexture = _BumpMap
  205  		inheritTexture = _Emissive
  206  
  ...
  249  		shader = SSTU/PBR/StockMetallicBumped		
  250  		inheritTexture = _MainTex
  251: 		inheritTexture = _BumpMap
  252  		inheritTexture = _Emissive
  253  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\NFP.cfg:
   97  		
   98  		inheritTexture = _MainTex
   99: 		inheritTexture = _BumpMap
  100  		inheritTexture = _Emissive
  101  
  ...
  200  		
  201  		inheritTexture = _MainTex
  202: 		inheritTexture = _BumpMap
  203  		inheritTexture = _Emissive
  204  
  ...
  242  		shader = SSTU/PBR/StockMetallicBumped		
  243  		inheritTexture = _MainTex
  244: 		inheritTexture = _BumpMap
  245  		inheritTexture = _Emissive
  246  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\NFSuite.cfg:
  223  		
  224  		inheritTexture = _MainTex
  225: 		inheritTexture = _BumpMap
  226  		inheritTexture = _Emissive
  227  
  ...
  348  		
  349  		inheritTexture = _MainTex
  350: 		inheritTexture = _BumpMap
  351  		inheritTexture = _Emissive
  352  
  ...
  388  		
  389  		inheritTexture = _MainTex
  390: 		inheritTexture = _BumpMap
  391  		inheritTexture = _Emissive
  392  
  ...
  417  		shader = SSTU/PBR/StockMetallicBumped		
  418  		inheritTexture = _MainTex
  419: 		inheritTexture = _BumpMap
  420  		inheritTexture = _Emissive
  421  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Nova.cfg:
  122  		
  123  		inheritTexture = _MainTex
  124: 		inheritTexture = _BumpMap
  125  		inheritTexture = _Emissive
  126  
  ...
  203  		shader = SSTU/PBR/Metallic		
  204  		inheritTexture = _MainTex
  205: 		inheritTexture = _BumpMap
  206  		inheritTexture = _Emissive
  207  		excludeMesh = flagTransform
  ...
  242  		shader = SSTU/PBR/StockMetallicBumped		
  243  		inheritTexture = _MainTex
  244: 		inheritTexture = _BumpMap
  245  		inheritTexture = _Emissive
  246  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Omicron.cfg:
   72  		
   73  		inheritTexture = _MainTex
   74: 		inheritTexture = _BumpMap
   75  		inheritTexture = _Emissive
   76  
   ..
  107  		
  108  		inheritTexture = _MainTex
  109: 		inheritTexture = _BumpMap
  110  		inheritTexture = _Emissive
  111  
  ...
  139  		shader = SSTU/PBR/StockMetallicBumped		
  140  		inheritTexture = _MainTex
  141: 		inheritTexture = _BumpMap
  142  		inheritTexture = _Emissive
  143  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\OPT.cfg:
   14  		
   15  		inheritTexture = _MainTex
   16: 		inheritTexture = _BumpMap
   17  		inheritTexture = _Emissive
   18  
   ..
  231  		
  232  		inheritTexture = _MainTex
  233: 		inheritTexture = _BumpMap
  234  		inheritTexture = _Emissive
  235  
  ...
  278  		shader = SSTU/PBR/StockMetallicBumped		
  279  		inheritTexture = _MainTex
  280: 		inheritTexture = _BumpMap
  281  		inheritTexture = _Emissive
  282  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\OrbitalTug.cfg:
   28  		
   29  		inheritTexture = _MainTex
   30: 		inheritTexture = _BumpMap
   31  		inheritTexture = _Emissive
   32  
   ..
   73  		
   74  		inheritTexture = _MainTex
   75: 		inheritTexture = _BumpMap
   76  		inheritTexture = _Emissive
   77  
   ..
  115  		shader = SSTU/PBR/StockMetallicBumped		
  116  		inheritTexture = _MainTex
  117: 		inheritTexture = _BumpMap
  118  		inheritTexture = _Emissive
  119  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\PathFinder.cfg:
   60  		
   61  		inheritTexture = _MainTex
   62: 		inheritTexture = _BumpMap
   63  		inheritTexture = _Emissive
   64  
   ..
  166  		
  167  		inheritTexture = _MainTex
  168: 		inheritTexture = _BumpMap
  169  		inheritTexture = _Emissive
  170  
  ...
  208  		shader = SSTU/PBR/StockMetallicBumped		
  209  		inheritTexture = _MainTex
  210: 		inheritTexture = _BumpMap
  211  		inheritTexture = _Emissive
  212  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\reDirect.cfg:
   18  		
   19  		inheritTexture = _MainTex
   20: 		inheritTexture = _BumpMap
   21  		inheritTexture = _Emissive
   22  
   ..
  110  		
  111  		inheritTexture = _MainTex
  112: 		inheritTexture = _BumpMap
  113  		inheritTexture = _Emissive
  114  
  ...
  157  		shader = SSTU/PBR/StockMetallicBumped		
  158  		inheritTexture = _MainTex
  159: 		inheritTexture = _BumpMap
  160  		inheritTexture = _Emissive
  161  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\ReStockConfig.cfg:
  271  		
  272  		inheritTexture = _MainTex
  273: 		inheritTexture = _BumpMap
  274  		inheritTexture = _Emissive
  275  		excludeMesh = flagTransform
  ...
  351  		
  352  		inheritTexture = _MainTex
  353: 		inheritTexture = _BumpMap
  354  		inheritTexture = _Emissive
  355  
  ...
  402  		
  403  		inheritTexture = _MainTex
  404: 		inheritTexture = _BumpMap
  405  		inheritTexture = _Emissive
  406  
  ...
  446  		shader = SSTU/PBR/Metallic		
  447  		inheritTexture = _MainTex
  448: 		inheritTexture = _BumpMap
  449  		inheritTexture = _Emissive
  450  		excludeMesh = wheel
  ...
  510  		shader = SSTU/SolarShader		
  511  		inheritTexture = _MainTex
  512: 		inheritTexture = _BumpMap
  513  		inheritTexture = _Emissive
  514  		mesh = panel_000
  ...
  573  		shader = SSTU/PBR/Metallic		
  574  		inheritTexture = _MainTex
  575: 		inheritTexture = _BumpMap
  576  		inheritTexture = _Emissive
  577  		mesh = rotator
  ...
  630  		shader = SSTU/PBR/Metallic		
  631  		inheritTexture = _MainTex
  632: 		inheritTexture = _BumpMap
  633  		inheritTexture = _Emissive
  634  		mesh = door
  ...
  676  		
  677  		inheritTexture = _MainTex
  678: 		inheritTexture = _BumpMap
  679  		inheritTexture = _Emissive
  680  		excludeMesh = flagTransform
  ...
  726  		shader = SSTU/PBR/Metallic		
  727  		inheritTexture = _MainTex
  728: 		inheritTexture = _BumpMap
  729  		inheritTexture = _Emissive
  730  
  ...
  756  		_MainTex =  ReStock/Assets/FuelTank/restock-foil-tanks-1
  757  		_MainTex = ReStock/Assets/FuelTank/restock-foil-tanks-silver-1
  758: 		_BumpMap = ReStock/Assets/FuelTank/restock-foil-tanks-1-n
  759  		_Specmap = ReStock/Assets/FuelTank/restock-foil-tanks-silver-1-s
  760  		shader = SSTU/PBR/Metallic

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\RestockPlus.cfg:
   56          
   57          inheritTexture = _MainTex
   58:         inheritTexture = _BumpMap
   59          inheritTexture = _Emissive
   60  
   ..
   85          
   86          inheritTexture = _MainTex
   87:         inheritTexture = _BumpMap
   88          inheritTexture = _Emissive
   89  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\RLA_Reborn.cfg:
   57  		
   58  		inheritTexture = _MainTex
   59: 		inheritTexture = _BumpMap
   60  		inheritTexture = _Emissive
   61  
   ..
  112  		
  113  		inheritTexture = _MainTex
  114: 		inheritTexture = _BumpMap
  115  		inheritTexture = _Emissive
  116  
  ...
  159  		shader = SSTU/PBR/StockMetallicBumped		
  160  		inheritTexture = _MainTex
  161: 		inheritTexture = _BumpMap
  162  		inheritTexture = _Emissive
  163  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\RO.cfg:
  219  		
  220  		inheritTexture = _MainTex
  221: 		inheritTexture = _BumpMap
  222  		inheritTexture = _Emissive
  223  
  ...
  423  		
  424  		inheritTexture = _MainTex
  425: 		inheritTexture = _BumpMap
  426  		inheritTexture = _Emissive
  427  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Rocketfactory.cfg:
   45  		
   46  		inheritTexture = _MainTex
   47: 		inheritTexture = _BumpMap
   48  		inheritTexture = _Emissive
   49  
   ..
   95  		
   96  		inheritTexture = _MainTex
   97: 		inheritTexture = _BumpMap
   98  		inheritTexture = _Emissive
   99  
  ...
  127  		shader = SSTU/PBR/StockMetallicBumped		
  128  		inheritTexture = _MainTex
  129: 		inheritTexture = _BumpMap
  130  		inheritTexture = _Emissive
  131  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\ShadowWorks.cfg:
  106  		
  107  		inheritTexture = _MainTex
  108: 		inheritTexture = _BumpMap
  109  		inheritTexture = _Emissive
  110  
  ...
  150  		
  151  		inheritTexture = _MainTex
  152: 		inheritTexture = _BumpMap
  153  		inheritTexture = _Emissive
  154  
  ...
  190  		shader = SSTU/PBR/StockMetallicBumped		
  191  		inheritTexture = _MainTex
  192: 		inheritTexture = _BumpMap
  193  		inheritTexture = _Emissive
  194  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\SolarisHyper.cfg:
   70  		
   71  		inheritTexture = _MainTex
   72: 		inheritTexture = _BumpMap
   73  		inheritTexture = _Emissive
   74  
   ..
  113  		
  114  		inheritTexture = _MainTex
  115: 		inheritTexture = _BumpMap
  116  		inheritTexture = _Emissive
  117  
  ...
  153  		shader = SSTU/PBR/StockMetallicBumped		
  154  		inheritTexture = _MainTex
  155: 		inheritTexture = _BumpMap
  156  		inheritTexture = _Emissive
  157  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Space-Y_Lifters.cfg:
   92  		
   93  		inheritTexture = _MainTex
   94: 		inheritTexture = _BumpMap
   95  		inheritTexture = _Emissive
   96  
   ..
  120  		shader = SSTU/PBR/StockMetallicBumped		
  121  		inheritTexture = _MainTex
  122: 		inheritTexture = _BumpMap
  123  		inheritTexture = _Emissive
  124  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Space_Y_Expanded.cfg:
   25  		
   26  		inheritTexture = _MainTex
   27: 		inheritTexture = _BumpMap
   28  		inheritTexture = _Emissive
   29  
   ..
  101  		
  102  		inheritTexture = _MainTex
  103: 		inheritTexture = _BumpMap
  104  		inheritTexture = _Emissive
  105  
  ...
  143  		shader = SSTU/PBR/StockMetallicBumped		
  144  		inheritTexture = _MainTex
  145: 		inheritTexture = _BumpMap
  146  		inheritTexture = _Emissive
  147  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\SteamPunk.cfg:
   72  		
   73  		inheritTexture = _MainTex
   74: 		inheritTexture = _BumpMap
   75  		inheritTexture = _Emissive
   76  
   ..
  117  		
  118  		inheritTexture = _MainTex
  119: 		inheritTexture = _BumpMap
  120  		inheritTexture = _Emissive
  121  
  ...
  159  		shader = SSTU/PBR/StockMetallicBumped		
  160  		inheritTexture = _MainTex
  161: 		inheritTexture = _BumpMap
  162  		inheritTexture = _Emissive
  163  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\StockConfig.cfg:
  424  		
  425  		inheritTexture = _MainTex
  426: 		inheritTexture = _BumpMap
  427  		inheritTexture = _Emissive
  428  
  ...
  597  		
  598  		inheritTexture = _MainTex
  599: 		inheritTexture = _BumpMap
  600  		inheritTexture = _Emissive
  601  
  ...
  682  		
  683  		inheritTexture = _MainTex
  684: 		inheritTexture = _BumpMap
  685  		inheritTexture = _Emissive
  686  		excludeMesh = flagTransform
  ...
  748  		shader = SSTU/PBR/Metallic
  749  		inheritTexture = _MainTex
  750: 		inheritTexture = _BumpMap
  751  		inheritTexture = _Emissive
  752  		excludeMesh = flagTransform
  ...
  792  		shader = SSTU/PBR/Metallic		
  793  		inheritTexture = _MainTex
  794: 		inheritTexture = _BumpMap
  795  		inheritTexture = _Emissive
  796  		excludeMesh = wheel
  ...
  855  		shader = SSTU/PBR/Metallic		
  856  		inheritTexture = _MainTex
  857: 		inheritTexture = _BumpMap
  858  		inheritTexture = _Emissive
  859  		excludeMesh = wheels1
  ...
  907  		shader = SSTU/PBR/Metallic		
  908  		inheritTexture = _MainTex
  909: 		inheritTexture = _BumpMap
  910  		inheritTexture = _Emissive
  911  		excludeMesh = wheels1
  ...
  949  		shader = SSTU/PBR/Metallic		
  950  		inheritTexture = _MainTex
  951: 		inheritTexture = _BumpMap
  952  		inheritTexture = _Emissive
  953  		mesh = rung
  ...
  986  		
  987  		inheritTexture = _MainTex
  988: 		inheritTexture = _BumpMap
  989  		inheritTexture = _Emissive
  990  
  ...
 1018  		shader = SSTU/PBR/Metallic		
 1019  		inheritTexture = _MainTex
 1020: 		inheritTexture = _BumpMap
 1021  		inheritTexture = _Emissive
 1022  		excludeMesh = mount
 ....
 1051  		shader = SSTU/PBR/Metallic		
 1052  		inheritTexture = _MainTex
 1053: 		inheritTexture = _BumpMap
 1054  		inheritTexture = _Emissive
 1055  		mesh = mount
 ....
 1076  		shader = SSTU/PBR/Metallic		
 1077  		inheritTexture = _MainTex
 1078: 		inheritTexture = _BumpMap
 1079  		inheritTexture = _Emissive
 1080  		excludeMesh = mount
 ....
 1108  		shader = SSTU/PBR/Metallic		
 1109  		inheritTexture = _MainTex
 1110: 		inheritTexture = _BumpMap
 1111  		inheritTexture = _Emissive	
 1112  		PROPERTY
 ....
 1135  		shader = SSTU/PBR/Metallic		
 1136  		inheritTexture = _MainTex
 1137: 		inheritTexture = _BumpMap
 1138  		inheritTexture = _Emissive
 1139  		PROPERTY
 ....
 1158  		shader = SSTU/PBR/Metallic		
 1159  		inheritTexture = _MainTex
 1160: 		inheritTexture = _BumpMap
 1161  		inheritTexture = _Emissive
 1162  		PROPERTY
 ....
 1184  		
 1185  		inheritTexture = _MainTex
 1186: 		inheritTexture = _BumpMap
 1187  		inheritTexture = _Emissive
 1188  		mesh = anchor-Pivot
 ....
 1212  		shader = SSTU/PBR/Metallic		
 1213  		inheritTexture = _MainTex
 1214: 		inheritTexture = _BumpMap
 1215  		inheritTexture = _Emissive
 1216  		PROPERTY
 ....
 1235  		shader = SSTU/PBR/Metallic		
 1236  		inheritTexture = _MainTex
 1237: 		inheritTexture = _BumpMap
 1238  		inheritTexture = _Emissive
 1239  		excludeMesh = housing
 ....
 1255  		shader = SSTU/PBR/Metallic	
 1256  		inheritTexture = _MainTex
 1257: 		inheritTexture = _BumpMap
 1258  		inheritTexture = _Emissive
 1259  		mesh = housing
 ....
 1281  		shader = SSTU/PBR/Metallic		
 1282  		inheritTexture = _MainTex
 1283: 		inheritTexture = _BumpMap
 1284  		inheritTexture = _Emissive
 1285  		excludeMesh = flagTransform
 ....
 1323  		shader = SSTU/PBR/Metallic		
 1324  		inheritTexture = _MainTex
 1325: 		inheritTexture = _BumpMap
 1326  		inheritTexture = _Emissive
 1327  		Mesh = flagTransform
 ....
 1372  		
 1373  		inheritTexture = _MainTex
 1374: 		inheritTexture = _BumpMap
 1375  		inheritTexture = _Emissive
 1376  
 ....
 1400  		shader = SSTU/PBR/Metallic		
 1401  		inheritTexture = _MainTex
 1402: 		inheritTexture = _BumpMap
 1403  		inheritTexture = _Emissive
 1404  		mesh = Nozzle1
 ....
 1425  		shader = SSTU/PBR/StockMetallicBumped		
 1426  		inheritTexture = _MainTex
 1427: 		inheritTexture = _BumpMap
 1428  		inheritTexture = _Emissive
 1429  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\SXT.cfg:
   92  		
   93  		inheritTexture = _MainTex
   94: 		inheritTexture = _BumpMap
   95  		inheritTexture = _Emissive
   96  
   ..
  283  		
  284  		inheritTexture = _MainTex
  285: 		inheritTexture = _BumpMap
  286  		inheritTexture = _Emissive
  287  
  ...
  327  		shader = SSTU/PBR/StockMetallicBumped		
  328  		inheritTexture = _MainTex
  329: 		inheritTexture = _BumpMap
  330  		inheritTexture = _Emissive
  331  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Tantares.cfg:
  302  		
  303  		inheritTexture = _MainTex
  304: 		inheritTexture = _BumpMap
  305  		inheritTexture = _Emissive
  306  
  ...
  341  		shader = SSTU/PBR/StockMetallicBumped		
  342  		inheritTexture = _MainTex
  343: 		inheritTexture = _BumpMap
  344  		inheritTexture = _Emissive
  345  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\TantaresLV.cfg:
  131  		
  132  		inheritTexture = _MainTex
  133: 		inheritTexture = _BumpMap
  134  		inheritTexture = _Emissive
  135  
  ...
  165  		shader = SSTU/PBR/StockMetallicBumped		
  166  		inheritTexture = _MainTex
  167: 		inheritTexture = _BumpMap
  168  		inheritTexture = _Emissive
  169  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\Tomahawk.cfg:
   21  		
   22  		inheritTexture = _MainTex
   23: 		inheritTexture = _BumpMap
   24  		inheritTexture = _Emissive
   25  
   ..
   85  		
   86  		inheritTexture = _MainTex
   87: 		inheritTexture = _BumpMap
   88  		inheritTexture = _Emissive
   89  
   ..
  132  		shader = SSTU/PBR/StockMetallicBumped		
  133  		inheritTexture = _MainTex
  134: 		inheritTexture = _BumpMap
  135  		inheritTexture = _Emissive
  136  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\USIMKS.cfg:
  102  		
  103  		inheritTexture = _MainTex
  104: 		inheritTexture = _BumpMap
  105  		inheritTexture = _Emissive
  106  
  ...
  253  		
  254  		inheritTexture = _MainTex
  255: 		inheritTexture = _BumpMap
  256  		inheritTexture = _Emissive
  257  
  ...
  300  		shader = SSTU/PBR/StockMetallicBumped		
  301  		inheritTexture = _MainTex
  302: 		inheritTexture = _BumpMap
  303  		inheritTexture = _Emissive
  304  		excludeMesh = flagTransform

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\MagpieMods\TU_Cfgs\WernhersOldStuff.cfg:
   74  		
   75  		inheritTexture = _MainTex
   76: 		inheritTexture = _BumpMap
   77  		inheritTexture = _Emissive
   78  
   ..
  122  		
  123  		inheritTexture = _MainTex
  124: 		inheritTexture = _BumpMap
  125  		inheritTexture = _Emissive
  126  
  ...
  154  		shader = SSTU/PBR/StockMetallicBumped		
  155  		inheritTexture = _MainTex
  156: 		inheritTexture = _BumpMap
  157  		inheritTexture = _Emissive
  158  		excludeMesh = flagTransform


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralFairings\Parts\Payload\fairing_side_conic.cfg:
   92  			{
   93  				_MainTex = ProceduralFairings/Assets/fairing2
   94: 				_BumpMap = ProceduralFairings/Assets/fairing2_NRM
   95  			}
   96  		}
   ..
  119  			{
  120  				_MainTex = Squad/Parts/Aero/fairings/fairings_diff_orange
  121: 				_BumpMap = Squad/Parts/Aero/fairings/fairings_orange_normals
  122  			}
  123  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralFairings\Parts\Payload\fairing_side_ogive.cfg:
   93  			TEXTURE {
   94  				_MainTex = ProceduralFairings/Assets/fairing2
   95: 				_BumpMap = ProceduralFairings/Assets/fairing2_NRM
   96  			}
   97  		}
   ..
  118  			TEXTURE {
  119  				_MainTex = Squad/Parts/Aero/fairings/fairings_diff_orange
  120: 				_BumpMap = Squad/Parts/Aero/fairings/fairings_orange_normals
  121  			}
  122  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralFairings\Patches\TexturesUnlimited.cfg:
   50  		shader = TU/Metallic
   51  		texture = _MainTex, ProceduralFairings/Assets/Adapters/SC-GEN-FR-DIFF
   52: 		texture = _BumpMap, ProceduralFairings/Assets/Adapters/SC-GEN-FR-NRM
   53  		texture = _MetallicGlossMap, ProceduralFairings/Assets/Adapters/SC-GEN-FR-MET
   54  		texture = _AOMap, ProceduralFairings/Assets/Adapters/SC-GEN-FR-MET
   ..
   82  		keyword = TU_RECOLOR
   83  		texture = _MaskTex, ProceduralFairings/Assets/fairing_mask
   84: 		texture = _BumpMap, ProceduralFairings/Assets/fairing_NRM
   85  		vector = _DiffuseNorm, 1.0,0.75,0.0
   86  

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralParts\ProceduralsUnlimited.cfg:
   26          shader = TU/Metallic
   27          texture = _MainTex,         ProceduralParts/Parts/ends
   28:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   29          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   30          texture = _MaskTex,         ProceduralParts/Textures/Masks/Solid-MASK

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralParts\ProceduralsUnlimitedFoil.cfg:
    8          shader = TU/Metallic
    9          texture = _MainTex,         ProceduralParts/Textures/Mains/Foil-DIFF
   10:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Foil-NRM
   11          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   12          texture = _MaskTex,         ProceduralParts/Textures/Masks/Solid-MASK

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\ProceduralParts\ProceduralsUnlimitedMetal.cfg:
    8          shader = TU/Metallic
    9          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
   10:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   11          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   12          texture = _MaskTex,         ProceduralParts/Textures/Masks/Solid-MASK
   ..
   35          shader = TU/Metallic
   36          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
   37:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   38          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   39          texture = _MaskTex,         ProceduralParts/Textures/Masks/Tricolor-Mask
   ..
   62          shader = TU/Metallic
   63          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
   64:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   65          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   66          texture = _MaskTex,         ProceduralParts/Textures/Masks/Narrow-MASK
   ..
   89          shader = TU/Metallic
   90          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
   91:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
   92          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
   93          texture = _MaskTex,         ProceduralParts/Textures/Masks/Checkers2-MASK
   ..
  117          shader = TU/Metallic
  118          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  119:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  120          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  121          texture = _MaskTex,         ProceduralParts/Textures/Masks/Stripes-Long-MASK
  ...
  144          shader = TU/Metallic
  145          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  146:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  147          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  148          texture = _MaskTex,         ProceduralParts/Textures/Masks/Checkers-MASK
  ...
  171          shader = TU/Metallic
  172          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  173:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  174          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  175          texture = _MaskTex,         ProceduralParts/Textures/Masks/Stripes-MASK
  ...
  198          shader = TU/Metallic
  199          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  200:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  201          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  202          texture = _MaskTex,         ProceduralParts/Textures/Masks/Stripes-Half-MASK
  ...
  225          shader = TU/Metallic
  226          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  227:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  228          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  229          texture = _MaskTex,         ProceduralParts/Textures/Masks/Checkers-Double-MASK
  ...
  252          shader = TU/Metallic
  253          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  254:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  255          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  256          texture = _MaskTex,         ProceduralParts/Textures/Masks/Default-MASK
  ...
  279          shader = TU/Metallic
  280          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  281:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  282          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  283          texture = _MaskTex,         ProceduralParts/Textures/Masks/Slats-MASK
  ...
  306          shader = TU/Metallic
  307          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  308:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  309          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  310          texture = _MaskTex,         ProceduralParts/Textures/Masks/Stripes-Twisted-MASK
  ...
  333          shader = TU/Metallic
  334          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  335:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  336          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  337          texture = _MaskTex,         ProceduralParts/Textures/Masks/Able-MASK
  ...
  360          shader = TU/Metallic
  361          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  362:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  363          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  364          texture = _MaskTex,         ProceduralParts/Textures/Masks/Able-USAF-MASK
  ...
  387          shader = TU/Metallic
  388          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  389:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  390          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  391          texture = _MaskTex,         ProceduralParts/Textures/Masks/Bumper-MASK
  ...
  414          shader = TU/Metallic
  415          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  416:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  417          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  418          texture = _MaskTex,         ProceduralParts/Textures/Masks/Corestar-MASK
  ...
  441          shader = TU/Metallic
  442          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  443:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  444          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  445          texture = _MaskTex,         ProceduralParts/Textures/Masks/DeltaIV-MASK
  ...
  468          shader = TU/Metallic
  469          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  470:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  471          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  472          texture = _MaskTex,         ProceduralParts/Textures/Masks/Europa-MASK
  ...
  495          shader = TU/Metallic
  496          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  497:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  498          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  499          texture = _MaskTex,         ProceduralParts/Textures/Masks/Hermes-MASK
  ...
  522          shader = TU/Metallic
  523          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  524:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  525          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  526          texture = _MaskTex,         ProceduralParts/Textures/Masks/Juno-MASK
  ...
  549          shader = TU/Metallic
  550          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  551:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  552          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  553          texture = _MaskTex,         ProceduralParts/Textures/Masks/Juno-L-MASK
  ...
  576          shader = TU/Metallic
  577          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  578:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  579          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  580          texture = _MaskTex,         ProceduralParts/Textures/Masks/LongMarch-MASK
  ...
  603          shader = TU/Metallic
  604          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  605:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  606          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  607          texture = _MaskTex,         ProceduralParts/Textures/Masks/LongMarch2-MASK
  ...
  630          shader = TU/Metallic
  631          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  632:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  633          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  634          texture = _MaskTex,         ProceduralParts/Textures/Masks/Mu-MASK
  ...
  657          shader = TU/Metallic
  658          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  659:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  660          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  661          texture = _MaskTex,         ProceduralParts/Textures/Masks/Redstone-MASK
  ...
  684          shader = TU/Metallic
  685          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  686:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  687          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  688          texture = _MaskTex,         ProceduralParts/Textures/Masks/Redstone-L-MASK
  ...
  711          shader = TU/Metallic
  712          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  713:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  714          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  715          texture = _MaskTex,         ProceduralParts/Textures/Masks/Redstone-USA-MASK
  ...
  738          shader = TU/Metallic
  739          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  740:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  741          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  742          texture = _MaskTex,         ProceduralParts/Textures/Masks/Skylab-MASK
  ...
  765          shader = TU/Metallic
  766          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  767:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  768          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  769          texture = _MaskTex,         ProceduralParts/Textures/Masks/ThorAble-MASK
  ...
  792          shader = TU/Metallic
  793          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  794:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  795          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  796          texture = _MaskTex,         ProceduralParts/Textures/Masks/Titan-MASK
  ...
  819          shader = TU/Metallic
  820          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  821:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  822          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  823          texture = _MaskTex,         ProceduralParts/Textures/Masks/Vanguard-MASK
  ...
  846          shader = TU/Metallic
  847          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  848:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  849          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  850          texture = _MaskTex,         ProceduralParts/Textures/Masks/BlackArrow-MASK
  ...
  873          shader = TU/Metallic
  874          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  875:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  876          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  877          texture = _MaskTex,         ProceduralParts/Textures/Masks/BlackArrow2-MASK
  ...
  900          shader = TU/Metallic
  901          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  902:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  903          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  904          texture = _MaskTex,         ProceduralParts/Textures/Masks/SLV-MASK
  ...
  927          shader = TU/Metallic
  928          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  929:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  930          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  931          texture = _MaskTex,         ProceduralParts/Textures/Masks/Agena-MASK
  ...
  954          shader = TU/Metallic
  955          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  956:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  957          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  958          texture = _MaskTex,         ProceduralParts/Textures/Masks/Titan2-MASK
  ...
  981          shader = TU/Metallic
  982          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
  983:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
  984          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
  985          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy1-MASK
  ...
 1008          shader = TU/Metallic
 1009          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1010:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1011          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1012          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy2-MASK
 ....
 1035          shader = TU/Metallic
 1036          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1037:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1038          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1039          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy3-MASK
 ....
 1062          shader = TU/Metallic
 1063          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1064:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1065          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1066          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy4-MASK
 ....
 1089          shader = TU/Metallic
 1090          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1091:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1092          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1093          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy5-MASK
 ....
 1116          shader = TU/Metallic
 1117          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1118:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1119          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1120          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy6-MASK
 ....
 1143          shader = TU/Metallic
 1144          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1145:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1146          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1147          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy7-MASK
 ....
 1170          shader = TU/Metallic
 1171          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1172:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1173          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1174          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy8-MASK
 ....
 1197          shader = TU/Metallic
 1198          texture = _MainTex,         ProceduralParts/Textures/Mains/Metal-DIFF
 1199:         texture = _BumpMap,         ProceduralParts/Textures/Normals/Smooth-NRM
 1200          texture = _MetallicGlossMap,ProceduralParts/Textures/Metallic/Smooth-METAL
 1201          texture = _MaskTex,         ProceduralParts/Textures/Masks/Fancy9-MASK


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Aero\aerodynamicNoseCone\aerodynamicNoseCone.cfg:
   46  			{
   47  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_O
   48: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal_O
   49  			}
   50  		}
   ..
   58  			{
   59  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
   60: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   61  			}
   62  		}
   ..
   71  			{
   72  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_W
   73: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   74  			}
   75  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Aero\cones\ConeA.cfg:
   55  				shader=KSP/Emissive Specular
   56  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_White
   57: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
   58  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_White
   59  			}
   ..
   70  				shader=KSP/Emissive Specular
   71  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse
   72: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
   73  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat
   74  			}
   ..
   85  				shader=KSP/Emissive Specular
   86  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_Orange
   87: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   88  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_Orange
   89  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Aero\cones\ConeB.cfg:
   57  				shader=KSP/Emissive Specular
   58  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_White
   59: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
   60  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_White
   61  			}
   ..
   72  				shader=KSP/Emissive Specular
   73  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse
   74: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange	
   75  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat
   76  			}
   ..
   87  				shader=KSP/Emissive Specular
   88  				mainTextureURL = Squad/Parts/Aero/cones/Assets/ConesDiffuse_Orange
   89: 				//_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   90  				_Emissive=Squad/Parts/Aero/cones/Assets/ConesHeat_Orange
   91  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Aero\cones\protectiveRocketNoseMk7_v2.cfg:
   50  			{
   51  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_W
   52: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   53  			}
   54  			GAMEOBJECTS
   ..
   70  			{
   71  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
   72: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   73  			}
   74  			GAMEOBJECTS
   ..
   90  			{
   91  				mainTextureURL = Squad/Parts/Aero/cones/Assets/rocketNoseCones_O
   92: 				_BumpMap = Squad/Parts/Aero/cones/Assets/rocketNoseCones_O_Normal
   93  			}
   94  			GAMEOBJECTS



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Command\mk1pod_v2\mk1Pod_v2.cfg:
  231  			{
  232  				mainTextureURL = Squad/Parts/Command/mk1pod_v2/Mk1_v2_W
  233: 				_BumpMap = Squad/Parts/Command/mk1pod_v2/Mk1_v2_W_N
  234  			}
  235  		}
  ...
  244  			{
  245  				mainTextureURL = Squad/Parts/Command/mk1pod_v2/Mk1_v2_GW
  246: 				_BumpMap = Squad/Parts/Command/mk1pod_v2/Mk1_v2_W_N
  247  			}
  248  		}


C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Command\probeRoverBody_v2\probeRoverBody_v2.cfg:
  134  				mainTextureURL = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_diffuse
  135  				color = #ffffff
  136: 				_BumpMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_NRM
  137  				_SpecMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_silver_specular
  138  				_Shininess= 0.82
  ...
  158  				mainTextureURL = Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_diffuse
  159  				color = #efe38b
  160: 				_BumpMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_NRM
  161  				_SpecMap= Squad/Parts/Command/probeRoverBody_v2/probeRoverBody_v2_gold_specular
  162  				_Shininess= 0.82



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RCSFuelTankR1\RCSFuelTankR1.cfg:
   47  			{
   48  				mainTextureURL = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_01
   49: 				_BumpMap = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_N
   50  			}
   51  		}
   ..
   60  			{
   61  				mainTextureURL = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_02
   62: 				_BumpMap = Squad/Parts/FuelTank/RCSFuelTankR1/RCSFuelTankR1_N
   63  			}
   64  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RockomaxTanks\Rockomax16.cfg:
   61  			{
   62  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
   63: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
   64  			}
   65  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RockomaxTanks\Rockomax32.cfg:
   76  			{
   77  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
   78: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RockomaxTanks\Rockomax64.cfg:
   76  			{
   77  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
   78: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\RockomaxTanks\Rockomax8.cfg:
   76  			{
   77  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
   78: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
   79  			}
   80  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size1_Tanks\fuelTankT100.cfg:
   62  			{
   63  				mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   64: 				_BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   65  				shader = KSP/Bumped Specular			
   66  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size1_Tanks\fuelTankT200.cfg:
   63  			{
   64  				mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   65: 				_BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   66  				shader = KSP/Bumped Specular			
   67  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size1_Tanks\fuelTankT400.cfg:
   63  			{
   64  				mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   65: 				_BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   66  				shader = KSP/Bumped Specular			
   67  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size1_Tanks\fuelTankT800.cfg:
   64  			{
   65  				mainTextureURL = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_BW
   66: 				_BumpMap = Squad/Parts/FuelTank/Size1_Tanks/125Tanks_N
   67  				shader = KSP/Bumped Specular			
   68  			}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size3Tanks\large.cfg:
   59  			{
   60  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks
   61: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Norm
   62  			}		}
   63  		VARIANT
   ..
   71  			{
   72  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange
   73: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange_Norm
   74  			}
   75  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size3Tanks\medium.cfg:
   59  			{
   60  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks
   61: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Norm
   62  			}		}
   63  		VARIANT
   ..
   71  			{
   72  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange
   73: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange_Norm
   74  			}
   75  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\FuelTank\Size3Tanks\small.cfg:
   60  			{
   61  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks
   62: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Norm
   63  			}		}
   64  		VARIANT
   ..
   72  			{
   73  				mainTextureURL = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange
   74: 				_BumpMap = Squad/Parts/FuelTank/Size3Tanks/Size3Tanks_Orange_Norm
   75  			}
   76  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\FLAdapters\adapterSmallMiniShort.cfg:
   54              {
   55                  mainTextureURL = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_diffuse_O
   56:                 _BumpMap = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_normal_O
   57              }
   58          }

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\FLAdapters\adapterSmallMiniTall.cfg:
   53              {
   54                  mainTextureURL = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_diffuse_O
   55:                 _BumpMap = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_normal_O
   56              }
   57          }



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\Size3To2Adapter_v2\Size2to3_v2.cfg:
   61              {
   62                  mainTextureURL = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_BW_Diffuse
   63:                 _BumpMap = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_DUMMY_NRM
   64              }
   65          }
   ..
   73              {
   74                  mainTextureURL = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_W_Diffuse
   75:                 _BumpMap = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_DUMMY_NRM
   76              }
   77          }
   ..
   86              {
   87                  mainTextureURL = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_O_Diffuse
   88:                 _BumpMap = Squad/Parts/Structural/Size3To2Adapter_v2/Size2to3_DUMMY_NRM
   89              }
   90          }



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\stackAdapters\adapterLargeSmallBi.cfg:
   50  				shader=KSP/Bumped
   51  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
   52: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   53  			}
   54  		}
   ..
   63  				shader=KSP/Bumped
   64  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
   65: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   66  			}
   67  		}
   ..
   77  				shader=KSP/Bumped
   78  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
   79: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   80  			}
   81  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\stackAdapters\adapterLargeSmallQuad.cfg:
   52  				shader=KSP/Bumped
   53  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
   54: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   55  			}
   56  		}
   ..
   65  				shader=KSP/Bumped
   66  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
   67: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   68  			}
   69  		}
   ..
   79  				shader=KSP/Bumped
   80  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
   81: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   82  			}
   83  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Structural\stackAdapters\adapterLargeSmallTri.cfg:
   50  				shader=KSP/Bumped
   51  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Dark
   52: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   53  			}
   54  		}
   ..
   63  				shader=KSP/Bumped
   64  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse
   65: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal
   66  			}
   67  		}
   ..
   77  				shader=KSP/Bumped
   78  				mainTextureURL = Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_diffuse_Orange
   79: 				_BumpMap=Squad/Parts/Structural/stackAdapters/Assets/stackAdapters_normal_Orange
   80  			}
   81  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\rockomaxAdapters\largeAdapter.cfg:
   55  			{
   56  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_O
   57: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal_O
   58  			}
   59  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\rockomaxAdapters\largeAdapterShort.cfg:
   55  			{
   56  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse_O
   57: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal_O
   58  			}
   59  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\stackCouplers\stackBiCoupler_v2.cfg:
   47  				shader=KSP/Bumped
   48  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
   49: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   50  			}
   51  		}
   ..
   60  				shader=KSP/Bumped
   61  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
   62: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   63  			}
   64  		}
   ..
   74  				shader=KSP/Bumped
   75  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
   76: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
   77  			}
   78  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\stackCouplers\stackQuadCoupler.cfg:
   48  				shader=KSP/Bumped
   49  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
   50: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   51  			}
   52  		}
   ..
   61  				shader=KSP/Bumped
   62  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
   63: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   64  			}
   65  		}
   ..
   74  			{
   75  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
   76: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
   77  			}
   78  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\Squad\Parts\Utility\stackCouplers\stackTriCoupler_v2.cfg:
   48  				shader=KSP/Bumped
   49  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Dark
   50: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   51  			}
   52  		}
   ..
   61  				shader=KSP/Bumped
   62  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse
   63: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_NRM
   64  			}
   65  		}
   ..
   74  			{
   75  				mainTextureURL = Squad/Parts/Utility/stackCouplers/Assets/stackCouplersDiffuse_Orange
   76: 				_BumpMap=Squad/Parts/Utility/stackCouplers/Assets/stackCouplers_Orange_NRM
   77  			}
   78  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Monoprop.cfg:
   54  			{
   55  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_mono_2
   56: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_mono_N
   57  			}
   58  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Size0_Adapter_01.cfg:
   76  			{
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   78: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Size1_Adapter_01.cfg:
   76  			{
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   78: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Size1_Adapter_02.cfg:
   76  			{
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   78: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Size2_Adapter_01.cfg:
   76  			{
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02
   78: 				_BumpMap =SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_TankAdapters_ALT02nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_01.cfg:
   75  				shader = KSP/Bumped Specular
   76  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   77: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   78  			}
   79  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_02.cfg:
   75  				shader = KSP/Bumped Specular
   76  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   77: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   78  			}
   79  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_03.cfg:
   75  				shader = KSP/Bumped Specular
   76  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   77: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   78  			}
   79  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_04.cfg:
   76  				shader = KSP/Bumped Specular
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02
   78: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1_5_Tanks_ALT02_nm
   79  			}
   80  		}

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\FuelTank\Size1p5_Tank_05.cfg:
  123  				shader = KSP/Bumped Specular
  124  				mainTextureURL = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_02_ALT02
  125: 				_BumpMap = SquadExpansion/MakingHistory/Parts/FuelTank/Assets/Size1p5_02_ALT02_normal
  126  			}
  127  		}



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\EquiTriangle0.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   96  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   97  				_Shininess= 0.55
   ..
  112  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  113  				color = #ffffff
  114: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  115  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  116  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\EquiTriangle1.cfg:
   78  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   79  				color = #cecece
   80: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   81  				_Opacity= 1.0
   82  				_RimFalloff= 0.1
   ..
   94  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   95  				color = #efe38b
   96: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   97  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   98  				_Shininess= 0.55
   ..
  113  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  114  				color = #ffffff
  115: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  116  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  117  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\EquiTriangle1p5.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   96  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   97  				_Shininess= 0.55
   ..
  112  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  113  				color = #ffffff
  114: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  115  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  116  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\EquiTriangle2.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   96  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   97  				_Shininess= 0.55
   ..
  112  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  113  				color = #ffffff
  114: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  115  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  116  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Panel0.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   84  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   85  				_Shininess= 0.55
   ..
  100  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  101  				color = #ffffff
  102: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  103  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  104  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Panel1.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   84  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   85  				_Shininess= 0.55
   ..
  100  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  101  				color = #ffffff
  102: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  103  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  104  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Panel1p5.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   84  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   85  				_Shininess= 0.55
   ..
  100  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  101  				color = #ffffff
  102: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  103  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  104  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Panel2.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   84  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   85  				_Shininess= 0.55
   ..
  100  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  101  				color = #ffffff
  102: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  103  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  104  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Triangle0.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   83  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   84  				_Shininess= 0.55
   ..
   99  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  100  				color = #ffffff
  101: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  102  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  103  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Triangle1.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   83  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   84  				_Shininess= 0.55
   ..
   99  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  100  				color = #ffffff
  101: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  102  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  103  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Triangle1p5.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   83  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   84  				_Shininess= 0.55
   ..
   99  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
  100  				color = #ffffff
  101: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  102  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  103  				_Shininess= 0.35

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\Parts\Structural\Triangle2.cfg:
   63  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   64  				color = #cecece
   65: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/NormalMap
   66  				_Opacity= 1.0
   67  				_RimFalloff= 0.1
   ..
   79  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   80  				color = #efe38b
   81: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
   82  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_S
   83  				_Shininess= 0.55
   ..
   98  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_D
   99  				color = #ffffff
  100: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NRM
  101  				_SpecMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Silver_S
  102  				_Shininess= 0.35



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\EquiTriangle0.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   96  				_SpecColor= #3a392d
   97  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\EquiTriangle1.cfg:
   78  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   79  				color = #cecece
   80: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   81  				_Opacity= 1.0
   82  				_RimFalloff= 0.1
   ..
   94  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   95  				color = #efe38b
   96: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   97  				_SpecColor= #3a392d
   98  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\EquiTriangle1p5.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   96  				_SpecColor= #3a392d
   97  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\EquiTriangle2.cfg:
   77  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   78  				color = #cecece
   79: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   80  				_Opacity= 1.0
   81  				_RimFalloff= 0.1
   ..
   93  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   94  				color = #efe38b
   95: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   96  				_SpecColor= #3a392d
   97  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Panel0.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   84  				_SpecColor= #3a392d
   85  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Panel1.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   84  				_SpecColor= #3a392d
   85  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Panel1p5.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   84  				_SpecColor= #3a392d
   85  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Panel2.cfg:
   65  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   66  				color = #cecece
   67: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   68  				_Opacity= 1.0
   69  				_RimFalloff= 0.1
   ..
   81  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   82  				color = #efe38b
   83: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   84  				_SpecColor= #3a392d
   85  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Triangle0.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   83  				_SpecColor= #3a392d
   84  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Triangle1.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   83  				_SpecColor= #3a392d
   84  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Triangle1p5.cfg:
   64  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   65  				color = #cecece
   66: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   67  				_Opacity= 1.0
   68  				_RimFalloff= 0.1
   ..
   80  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   81  				color = #efe38b
   82: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   83  				_SpecColor= #3a392d
   84  				_Shininess= 0.12

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SquadExpansion\MakingHistory\zDeprecated\Parts\Structural\Panels_v1\Triangle2.cfg:
   63  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_D
   64  				color = #cecece
   65: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Dark_NM
   66  				_Opacity= 1.0
   67  				_RimFalloff= 0.1
   ..
   79  				mainTextureURL = SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_D
   80  				color = #efe38b
   81: 				_BumpMap=SquadExpansion/MakingHistory/Parts/Structural/Assets/Panels_Gold_NM
   82  				_SpecColor= #3a392d
   83  				_Shininess= 0.12



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\SSTL\Compatibility\TexturesUnlimited.cfg:
   20  		texture = _MainTex, SSTL/Parts/300S1/300S1_foil_D
   21  		texture = _MetallicGlossMap, SSTL/Parts/300S1/300S1_foil_D
   22: 		texture = _BumpMap, SSTL/Parts/300S1/300S1_foil_N
   23  		
   24  		mesh = foil
   ..
   50  
   51  		texture = _MainTex, SSTL/Parts/300S1/300S1_a_D
   52: 		texture = _BumpMap, SSTL/Parts/300S1/300S1_a_N
   53  		
   54  		mesh = detailMesh
   ..
   80  
   81  		texture = _MainTex, SSTL/Parts/300S1/300S1_B_D
   82: 		texture = _BumpMap, SSTL/Parts/300S1/300S1_B_N
   83  		
   84  		mesh = mainMesh



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\VenStockRevamp\PartBin\Data\Tanks.cfg:
  603  			{
  604  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] BW
  605: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal] BW
  606  			}
  607  			GAMEOBJECTS
  ...
  623  			{
  624  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] O
  625: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal]O
  626  			}
  627  			GAMEOBJECTS
  ...
  643  			{
  644  				mainTextureURL = VenStockRevamp/PartBin/NewParts/Propulsion/tanksRockoMax_CLR
  645: 				_BumpMap = VenStockRevamp/PartBin/NewParts/Propulsion/tanksRockoMax_NRM
  646  			}
  647  			GAMEOBJECTS



C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\VenStockRevamp\Squad\Data\FuelTanks.cfg:
  102  			{
  103  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  104: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  105  			}
  106  			GAMEOBJECTS
  ...
  179  			{
  180  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/RCSTanks_CLR
  181: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/RCSTanks_NRM
  182  			}
  183  			GAMEOBJECTS
  ...
  284  			{
  285  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  286: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  287  			}
  288  			GAMEOBJECTS
  ...
  359  			{
  360  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  361: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  362  			}
  363  			GAMEOBJECTS
  ...
  434  			{
  435  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  436: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  437  			}
  438  			GAMEOBJECTS
  ...
  506  			{
  507  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_Clr
  508: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_NRM
  509  			}
  510  			GAMEOBJECTS
  ...
  551  			{
  552  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_Clr
  553: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_NRM
  554  			}
  555  			GAMEOBJECTS
  ...
  596  			{
  597  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_Clr
  598: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/size3tanks_NRM
  599  			}
  600  			GAMEOBJECTS
  ...
  670  			{
  671  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] BW
  672: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal] BW
  673  			}
  674  			@GAMEOBJECTS
  ...
  696  			{
  697  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR
  698: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM
  699  			}
  700  			GAMEOBJECTS
  ...
  732  			{
  733  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] BW
  734: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal] BW
  735  			}
  736  			GAMEOBJECTS
  ...
  758  			{
  759  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR
  760: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM
  761  			}
  762  			GAMEOBJECTS
  ...
  783  			{
  784  				mainTextureURL = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [AlbedoM] BW
  785: 				_BumpMap = Squad/Parts/FuelTank/RockomaxTanks/Assets/rockomax_16 [Normal] BW
  786  			}
  787  			@GAMEOBJECTS
  ...
  809  			{
  810  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR
  811: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM
  812  			}
  813  			GAMEOBJECTS
  ...
  857  			{
  858  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_CLR
  859: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/tanksRockoMax_NRM
  860  			}
  861  			GAMEOBJECTS

C:\Games\Kerbal Space Program\KSP-1.9.1-JNSQ\GameData\VenStockRevamp\Squad\Data\Structural.cfg:
   59  			{
   60  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
   61: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
   62  			}
   63  			GAMEOBJECTS
   ..
  109  			{
  110  				mainTextureURL = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_diffuse
  111: 				_BumpMap = Squad/Parts/Utility/rockomaxAdapters/Assets/Rockomax_Adapters_normal
  112  			}
  113  			GAMEOBJECTS
  ...
  160  			{
  161  				mainTextureURL = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_diffuse
  162:                 _BumpMap = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_normal
  163  			}
  164  			GAMEOBJECTS
  ...
  281  			{
  282  				mainTextureURL = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_diffuse
  283:                 _BumpMap = Squad/Parts/Structural/FLAdapters/Assets/FLA-Adapters_normal
  284  			}
  285  			GAMEOBJECTS
  ...
  307  			{
  308  				mainTextureURL = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_CLR
  309: 				_BumpMap = VenStockRevamp/Squad/Parts/Propulsion/TanksJeb_NRM
  310  			}
  311  			GAMEOBJECTS

 

 
 
 

I've racked my brains trying to figure out what to do but I'm coming up empty.   Any Ideas?

I think I know what's going on there actually, it's an old debug logger running out of control.  I apologize for leaving that in there.  Unfortunately, there isn't much you can do right now but wait for a bug fix, but since you've reported it, I am now aware of it and will start work on fixing it.  It should be fixed sometime tomorrow when I make my next release.  You won't have to wait long.

The log entries shouldn't be hurting performance or doing anything bad, but they are more than a little spammy and do need fixing, I agree.  Next release will have that fixed.

 

Scratch that.  The debug logger isn't the source of these, thus that won't be an easy fix as I thought.  I have no idea where there are coming from, honestly, as that string isn't even used in Kopernicus (I searched for literally just "doesn't have" ).  Maybe, it's just from the stock game when you load 3rd party assets for all I know? Does this occur with any planet pack or just JNSQ?

I know there used to be a way to turn off the main log file but I don't know if that still works.  I think it used the old game launcher found in the games folder.  Yeah, as a former HDD user, I can feel your pain here.  I'll keep looking into this.

Edited by R-T-B
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16 hours ago, R-T-B said:

I think I know what's going on there actually, it's an old debug logger running out of control.  I apologize for leaving that in there.  Unfortunately, there isn't much you can do right now but wait for a bug fix, but since you've reported it, I am now aware of it and will start work on fixing it.  It should be fixed sometime tomorrow when I make my next release.  You won't have to wait long.

The log entries shouldn't be hurting performance or doing anything bad, but they are more than a little spammy and do need fixing, I agree.  Next release will have that fixed.

 

Scratch that.  The debug logger isn't the source of these, thus that won't be an easy fix as I thought.  I have no idea where there are coming from, honestly, as that string isn't even used in Kopernicus (I searched for literally just "doesn't have" ).  Maybe, it's just from the stock game when you load 3rd party assets for all I know? Does this occur with any planet pack or just JNSQ?

I know there used to be a way to turn off the main log file but I don't know if that still works.  I think it used the old game launcher found in the games folder.  Yeah, as a former HDD user, I can feel your pain here.  I'll keep looking into this.

 
 
 

If I recall correctly, this may have been present in my pre-JNSQ 1.9.1, just not to this extent.  Thankfully, I just cloned that and removed JNSQ conflicts for this install.

I'll dig that up and give it a run.  Let you know in a few hours.

Okay, a few hours more than a few hours but ...

I've created a complete fresh install guided ONLY by JNSQ.  That means I followed the thread guidance for a recommended/suggested install using JNSQ-master, Kopernicus BE-1.9.1 RC11, and CKAN to ensure dependency requirements.

Environment Info:

Spoiler

************************************************************************

Environment Info
Win32NT 7FFFFFFFFFFFFFFF  Args: KSP_x64.exe -single-instance

Mod DLLs found:
Stock assembly: Assembly-CSharp v0.0.0.0
ModuleManager v4.1.4.0
ClickThroughBlocker v0.1.10.11 / v1.0.0.0
ToolbarControl v0.1.9.4 / v1.0.0.0
AntennaHelper v1.0.7.2
SigmaTweakMaxResource v1.0.0.0
CommNetAntennasConsumptor v3.0.1.0
ContractConfigurator v1.0.0.0 / v1.29.0
CustomPreLaunchChecks v1.0.0.0 / v1.8.1.0
KerbalKonstructs v2.0.0.0 / v1.8.1.15
KerKonConConExt v1.0.0.0 / v1.29.0
ContractModifier v1.0.2.7 / vv2.7
CustomBarnKit v1.1.20.0
DistantObject v2.0.0.2
Atmosphere v1.8.0.2
CelestialShadows v1.8.0.2
CityLights v1.8.0.2
EVEManager v1.8.0.2
PartFX v1.8.0.2
PQSManager v1.8.0.2
ShaderLoader v1.8.0.2
Terrain v1.8.0.2
TextureConfig v1.8.0.2
Utils v1.8.0.2
_BuildManager v1.8.0.2
Kopernicus.Parser v1.0.0.0
ModularFlightIntegrator v1.0.0.0 / v1.2.7.0
Kopernicus v1.0.0.0
MyRocksAreBiggerThanYours v1.0.0.0
Kronometer v1.0.0.0
SigmaTweakChutes v1.0.0.0
Sigma88LoadingScreens v0.5.0.0
KerbalChangelog v1.3.0.0
KerbalHealth v1.4.4.0 / v1.4.4
0Harmony v1.2.0.1
KerbalismBootstrap v3.9.7440.474 / v3.9
Kopernicus.Parser v1.0.0.0
MechJeb2 v2.5.1.0 / v / v2.9.2.0
FinalFrontier v1.0.0.0
PlanetShine v0.2.6.1
ProgressiveCBMaps v0.1.29.0
ResearchBodies v1.11.0.0
SCANsat v1.20.2.0 / vv20.2
SCANmechjeb v1.20.2.0 / vv20.2
SCANsat.Unity v1.20.2.0
scatterer v0.0.0.0
SigmaReplacementsDescriptions v1.0.0.0
SigmaReplacementsHeads v1.0.0.0
SigmaReplacementsMenuButtons v1.0.0.0
SigmaReplacementsMenuScenes v1.0.0.0
SigmaReplacementsNavigation v1.0.0.0
SigmaReplacementsSkyBox v1.0.0.0
SigmaReplacementsSuits v1.0.0.0
SigmaReplacementsTextures v1.0.0.0
Strategia v1.0.0.0 / v1.8.0
TextureReplacer v4.1.3.1559
KerbalAlarmClock v3.13.0.0
WaypointManager v2.8.2.6 / v2.8.1
ZeroMiniAVC v1.1.0.1

Folders and files in GameData:
000_ClickThroughBlocker
001_ToolbarControl
AntennaHelper
BetterSRBs
CommNetAntennasConsumptor
CommNetAntennasExtension
CommunityResourcePack
ContractConfigurator
ContractRewardModifier
CustomBarnKit
CustomPreLaunchChecks
DistantObject
EnvironmentalVisualEnhancements
EveEngines
JNSQ
JX2Antenna
KerbalChangeLog
KerbalHealth
Kerbalism
KerbalismConfig
KerbalKonstructs
Kopernicus
MechJeb2
ModularFlightIntegrator
Nereid
PlanetShine
RationalResources
RemoteTechRedev
REPOSoftTech
SCANsat
scatterer
Sigma
Stock folder: Squad

Stock folder: SquadExpansion

STMRibbons
Strategia
TextureReplacer
TriggerTech
WaypointManager
ZeroMiniAVC
FinalFrontier.dat
ModuleManager.4.1.4.dll
ModuleManager.ConfigCache
ModuleManager.ConfigSHA
ModuleManager.Physics
ModuleManager.TechTree
ModuleManagerLicense.md
RR_EveLiquidFuelOcean.cfg
RR_ScienceLabBlacksmith.cfg
RR_SSPXr_ContainerTypes.cfg
RR_StripStockConverters.cfg
RR_TankswitchForSquad.cfg

************************************************************************

 

 
 
 
 
 
 

Just startup alone, no playing, not even past MainMenu there are five (5) groupings of the "Material doesn't have a texture property" error in the KSP.log.  Each time they start there is 1 '_MainTex' followed by 11 '_BumpMap'

 

EDIT: Here's the KSP.log for a quick run.  Launched a Jumping Flea from the Water LaunchSite, grabbed some science and recovered.

There are also a number of these ...

Spoiler

[ERR 15:30:29.754] PartCompiler: Cannot clone model 'RationalResourcesParts/Parts/Boxes/B_blue' as model does not exist
[ERR 15:30:29.754] PartCompiler: Model was not compiled correctly
[ERR 15:30:29.754] PartCompiler: Cannot compile model
[ERR 15:30:29.754] PartCompiler: Cannot compile part

*****

[ERR 15:30:20.310] [Physics.PhysX] QuickHullConvexHullLib::findSimplex: Simplex input points appers to be coplanar.

*****

 

 
 
 
 
 
 

 

Also, FYI, this is my first time wth JNSQ; so, forgive my ignorance and impertinence.  I am known for reporting every [ERR] in a log.

Edited by TranceaddicT
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