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[1.9.1+] OPT Spaceplane Continued 3.4.9.2 (beta) [Apr 02, 2024]


JadeOfMaar

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Mk2 Convector

An air-breathing heat exchanger and the perfect solution for both aerodynamics and massive thermal control. The flaps will actuate based on both whether it's activated and how hard it's working. Using this will lower your peak cruising altitude a bit (because it will tax your intakes) but it will completely remove the need to deal with draggy radiators in atmosphere..... Of course, this stops working when intakes fail and you still need radiators for the vacuum.

Hopefully the OPT wrapper radiators are enough then, but I expect that they easily aren't so I'm fishing for options.

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Edited by JadeOfMaar
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On 11/24/2024 at 12:02 PM, alpine488 said:

Hello! I am building a plane and the control surfaces aren't working. Does anyone know why? I have all othe OPT mods on CKAN.

If you have an empty FerramAerospaceResearch folder or you have FARCustomAeroData.cfg (I might be remembering this name wrong but in any case these exist because you had FAR but uninstalled it) be sure to delete them. MM still counts FAR as installed if these remain.

On 12/6/2024 at 11:02 AM, slyfox023 said:

do you think it would be possible to have the engines be LQD hydrogen compatible? 

This is quite possible. You can write your own config to "opt in" with your choice OPT engines into Rational Resources Jet Family or Nuclear Family. There are official configs for OPT and the RR modlets but these wait to be released.

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Hi There !

Thanks for the amazing job ! I enjoy this mod for years now !

 

I've now got KSP from Steam (1.15) and using CKAN.

CKAN says that the last compatible is KSP 1.11, but can I use OPT (reconfig+continued) anyway ? Or a compatible version of the mod is planned ?

(sorry, I'm a bit lost with all the information i found on CKAN and this topic).

Edited by Fullnegi
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On 9/4/2022 at 3:51 AM, ChavezAndreas said:

I'm having an issue with IVA's in the OPT cockpits. I have the latest RasterPropManager mod installed, I belive correctly as I have: Gamedata/JSI. I have both the OPT main and OPT config (lastest versions) installed direcly in the Gamedata folder as well. I also have ASET in the gamedata folder as: GameData/ASET/ASET_Props. 

The issue I am having is that the IVA panels show up, but are non-interactable; buttons do not press nor show up their text. Any suggestions?

 

EDIT: Disregard this, I had the wrong RPM mod installed. Working perfectly now.

 

I'm having the same issue. Can someone walk me through the fix?

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  • 2 weeks later...

@JadeOfMaar, Thank you for keeping OPT alive and kicking.

I tried to use OPT-E WarpJet M.A.R.G.E. (aka opt_vtol_jumpa2) from OPT beta.  It's showing a plume even with the engine off.  I was able to trace the issue and fixed it via a "_local" patch.  Below is the MM patch I came up with to fix it on my end.  Maybe it will be of use when you revisit the engines.

Spoiler

@PART[opt_vtol_jumpa2]
{
    @EFFECTS
    {
        !running_open{}
        @running_closed
        {
            @MODEL_MULTI_PARTICLE[Stream1]
            {
                @transformName = FXNode
            }
            !MODEL_MULTI_PARTICLE[Stream2]{}
            !MODEL_MULTI_PARTICLE[Stream2]{}
            MODEL_MULTI_PARTICLE
            {
                name = Stream2
                modelName = OPT_Reconfig/FX2/SAGEStream
                transformName = FXNode1
                emission = 0.05 0
                emission = 0.5 1
                energy = 0 0.2
                energy = 1 0.75 0 0
                speed = 0 1.5
                speed = 1 2
                localScale = 0.75, 0.75, 0.75
            }
            MODEL_MULTI_PARTICLE
            {
                name = Blaze2
                modelName = OPT_Reconfig/FX2/SAGEBlaze
                transformName = FXNode2
                emission = 0.05 0
                emission = 0.1 1
                speed = 0 0.1
                speed = 1 0.2
                localScale = 0.75, 0.75, 0.75
            }
            MODEL_MULTI_PARTICLE
            {
                name = Stream3
                modelName = OPT_Reconfig/FX2/SAGEStream
                transformName = FXNode2
                emission = 0.05 0
                emission = 0.5 1
                energy = 0 0.2
                energy = 1 0.75 0 0
                speed = 0 1.5
                speed = 1 2
                localScale = 0.75, 0.75, 0.75
            }
        }
    }
}

 

Edited by bcqJC
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speaking of the M.A.R.G.E(i think)... i made a craft with some of these, and whenever i tried to launch it, it shattered into a bazillion pieces and sent some parts flying out of the atmosphere at a not insignificant fraction of lightspeed.

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