JadeOfMaar Posted September 28, 2024 Author Share Posted September 28, 2024 (edited) Mk2 Convector An air-breathing heat exchanger and the perfect solution for both aerodynamics and massive thermal control. The flaps will actuate based on both whether it's activated and how hard it's working. Using this will lower your peak cruising altitude a bit (because it will tax your intakes) but it will completely remove the need to deal with draggy radiators in atmosphere..... Of course, this stops working when intakes fail and you still need radiators for the vacuum. Hopefully the OPT wrapper radiators are enough then, but I expect that they easily aren't so I'm fishing for options. Edited September 28, 2024 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 1, 2024 Author Share Posted October 1, 2024 Inline RCS The 2.5m one is a companion to the 6x 2.5m cockpits. The Mk2 one... That is all. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted October 1, 2024 Author Share Posted October 1, 2024 (edited) Yeah. That's looking mighty fine. Edited October 2, 2024 by JadeOfMaar added in-game screenshots Quote Link to comment Share on other sites More sharing options...
alpine488 Posted November 24, 2024 Share Posted November 24, 2024 Hello! I am building a plane and the control surfaces aren't working. Does anyone know why? I have all othe OPT mods on CKAN. Quote Link to comment Share on other sites More sharing options...
slyfox023 Posted December 6, 2024 Share Posted December 6, 2024 do you think it would be possible to have the engines be LQD hydrogen compatible? Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted December 27, 2024 Author Share Posted December 27, 2024 On 11/24/2024 at 12:02 PM, alpine488 said: Hello! I am building a plane and the control surfaces aren't working. Does anyone know why? I have all othe OPT mods on CKAN. If you have an empty FerramAerospaceResearch folder or you have FARCustomAeroData.cfg (I might be remembering this name wrong but in any case these exist because you had FAR but uninstalled it) be sure to delete them. MM still counts FAR as installed if these remain. On 12/6/2024 at 11:02 AM, slyfox023 said: do you think it would be possible to have the engines be LQD hydrogen compatible? This is quite possible. You can write your own config to "opt in" with your choice OPT engines into Rational Resources Jet Family or Nuclear Family. There are official configs for OPT and the RR modlets but these wait to be released. Quote Link to comment Share on other sites More sharing options...
Fullnegi Posted December 28, 2024 Share Posted December 28, 2024 (edited) Hi There ! Thanks for the amazing job ! I enjoy this mod for years now ! I've now got KSP from Steam (1.15) and using CKAN. CKAN says that the last compatible is KSP 1.11, but can I use OPT (reconfig+continued) anyway ? Or a compatible version of the mod is planned ? (sorry, I'm a bit lost with all the information i found on CKAN and this topic). Edited December 28, 2024 by Fullnegi Quote Link to comment Share on other sites More sharing options...
TheDiamondKiwi Posted December 30, 2024 Share Posted December 30, 2024 On 9/4/2022 at 3:51 AM, ChavezAndreas said: I'm having an issue with IVA's in the OPT cockpits. I have the latest RasterPropManager mod installed, I belive correctly as I have: Gamedata/JSI. I have both the OPT main and OPT config (lastest versions) installed direcly in the Gamedata folder as well. I also have ASET in the gamedata folder as: GameData/ASET/ASET_Props. The issue I am having is that the IVA panels show up, but are non-interactable; buttons do not press nor show up their text. Any suggestions? EDIT: Disregard this, I had the wrong RPM mod installed. Working perfectly now. I'm having the same issue. Can someone walk me through the fix? Quote Link to comment Share on other sites More sharing options...
bcqJC Posted January 8 Share Posted January 8 (edited) @JadeOfMaar, Thank you for keeping OPT alive and kicking. I tried to use OPT-E WarpJet M.A.R.G.E. (aka opt_vtol_jumpa2) from OPT beta. It's showing a plume even with the engine off. I was able to trace the issue and fixed it via a "_local" patch. Below is the MM patch I came up with to fix it on my end. Maybe it will be of use when you revisit the engines. Spoiler @PART[opt_vtol_jumpa2] { @EFFECTS { !running_open{} @running_closed { @MODEL_MULTI_PARTICLE[Stream1] { @transformName = FXNode } !MODEL_MULTI_PARTICLE[Stream2]{} !MODEL_MULTI_PARTICLE[Stream2]{} MODEL_MULTI_PARTICLE { name = Stream2 modelName = OPT_Reconfig/FX2/SAGEStream transformName = FXNode1 emission = 0.05 0 emission = 0.5 1 energy = 0 0.2 energy = 1 0.75 0 0 speed = 0 1.5 speed = 1 2 localScale = 0.75, 0.75, 0.75 } MODEL_MULTI_PARTICLE { name = Blaze2 modelName = OPT_Reconfig/FX2/SAGEBlaze transformName = FXNode2 emission = 0.05 0 emission = 0.1 1 speed = 0 0.1 speed = 1 0.2 localScale = 0.75, 0.75, 0.75 } MODEL_MULTI_PARTICLE { name = Stream3 modelName = OPT_Reconfig/FX2/SAGEStream transformName = FXNode2 emission = 0.05 0 emission = 0.5 1 energy = 0 0.2 energy = 1 0.75 0 0 speed = 0 1.5 speed = 1 2 localScale = 0.75, 0.75, 0.75 } } } } Edited January 8 by bcqJC Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted January 8 Share Posted January 8 speaking of the M.A.R.G.E(i think)... i made a craft with some of these, and whenever i tried to launch it, it shattered into a bazillion pieces and sent some parts flying out of the atmosphere at a not insignificant fraction of lightspeed. Quote Link to comment Share on other sites More sharing options...
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