Carni35 Posted November 25, 2020 Share Posted November 25, 2020 18 hours ago, Nertea said: This should be fixed in the latest version of FAR: Awesome ! Just tested it and the physical bug is fixed Thank you very much for your work and your time, KSP is even more enjoyable now ^^ Quote Link to comment Share on other sites More sharing options...
Xilis Posted November 26, 2020 Share Posted November 26, 2020 Hay Nertea nice work on this! I noticed when I put multiple restock skippers or mainsails together i get a white dot grid pattern when I swing the view parallel to the exhaust plume. from the side its not visible and with only one its there but only barley visible on a black background. dose anyone else get this? Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 26, 2020 Author Share Posted November 26, 2020 14 minutes ago, Xilis said: Hay Nertea nice work on this! I noticed when I put multiple restock skippers or mainsails together i get a white dot grid pattern when I swing the view parallel to the exhaust plume. from the side its not visible and with only one its there but only barley visible on a black background. dose anyone else get this? What version of KSP/Waterfall are you using? Quote Link to comment Share on other sites More sharing options...
Idleness Posted November 26, 2020 Share Posted November 26, 2020 19 minutes ago, Nertea said: What version of KSP/Waterfall are you using? Not the same poster, but I also saw this behaviour with 1.10.1 and started using waterfall at version .24 till now. It was not seemingly engine specific either; you can see it on others too (eg. Swivel). I have RealPlume installed as well and wasn't sure if it was some interaction there. Was investigating other stuff so did not get a chance to try without RealPlume yet. I'll make a point of doing that. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 26, 2020 Author Share Posted November 26, 2020 10 minutes ago, Idleness said: Not the same poster, but I also saw this behaviour with 1.10.1 and started using waterfall at version .24 till now. It was not seemingly engine specific either; you can see it on others too (eg. Swivel). I have RealPlume installed as well and wasn't sure if it was some interaction there. Was investigating other stuff so did not get a chance to try without RealPlume yet. I'll make a point of doing that. Yeah, see I can't reproduce it (I could in 1.8.1/1.9.1), and all my previous reports of the pattern have been using 1.8.1. If you're seeing that in 10.1 then that throws that theory out the window :(. I have to assume at this point it is some kind of mod interaction (scatterer? some TUFX/KS3P setting? odd because I usually test with an install that has both of these) or related to the graphics API you're using. So, please let me know those things. Quote Link to comment Share on other sites More sharing options...
Idleness Posted November 26, 2020 Share Posted November 26, 2020 27 minutes ago, Nertea said: Yeah, see I can't reproduce it (I could in 1.8.1/1.9.1), and all my previous reports of the pattern have been using 1.8.1. If you're seeing that in 10.1 then that throws that theory out the window :(. I have to assume at this point it is some kind of mod interaction (scatterer? some TUFX/KS3P setting? odd because I usually test with an install that has both of these) or related to the graphics API you're using. So, please let me know those things. I have the WIP 0.0632 version of Scatterer. I've never actively changed the graphics api that KSP uses, so whatever is the default for Windows/Steam. I have read about folks trying dx11 or OpenGL but unless another visual mod can change this, I have always used the default. I'm thinking I should try a new game instance with just some of your parts mods + Waterfall with restock configs so to remove variables. Quote Link to comment Share on other sites More sharing options...
Al2Me6 Posted November 26, 2020 Share Posted November 26, 2020 (edited) 43 minutes ago, Nertea said: Yeah, see I can't reproduce it (I could in 1.8.1/1.9.1), and all my previous reports of the pattern have been using 1.8.1. If you're seeing that in 10.1 then that throws that theory out the window :(. I have to assume at this point it is some kind of mod interaction (scatterer? some TUFX/KS3P setting? odd because I usually test with an install that has both of these) or related to the graphics API you're using. So, please let me know those things. Here's another data point: Spoiler This is KSP 1.9.1, dx11, newest versions of Waterfall, Scatterer, and TUFX. The TUFX profile is here: https://github.com/al2me6/tufx-neutralnext. It only shows up under certain lighting conditions for me. And another glitch that I've came across (specifically with the waterfall-kerolox-upper-1 template): Edit: And another image of the previously reported "faint cone" (it's especially obvious with a large number of engines): Edited November 26, 2020 by Al2Me6 Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 26, 2020 Author Share Posted November 26, 2020 38 minutes ago, Al2Me6 said: Edit: And another image of the previously reported "faint cone" (it's especially obvious with a large number of engines): I think we have traced the faint cone to Scatterer, have identified a likely fix for next release. Quote Link to comment Share on other sites More sharing options...
Xilis Posted November 26, 2020 Share Posted November 26, 2020 I'm using KSP 1.10.1 waterfall 0.2.4 I am using Scatter with AVP sounds like you've already resolved it though thanks for all you do! it makes this game sooo much better. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 26, 2020 Author Share Posted November 26, 2020 9 minutes ago, Xilis said: I'm using KSP 1.10.1 waterfall 0.2.4 I am using Scatter with AVP sounds like you've already resolved it though thanks for all you do! it makes this game sooo much better. Nah we've only got the faint cone, not the dots pattern. Though I guess it could be the same bug? Check back after the next Waterfall release I guess! Quote Link to comment Share on other sites More sharing options...
Idleness Posted November 27, 2020 Share Posted November 27, 2020 On 11/26/2020 at 1:59 PM, Nertea said: Nah we've only got the faint cone, not the dots pattern. Though I guess it could be the same bug? Check back after the next Waterfall release I guess! Dots pattern went away for me when I turned off Dithering within Scatterer. You can flip the setting back and forth and see the difference. Unless folks are seeing another set of dot-patterning, Dithering is quite possibly the key. Quote Link to comment Share on other sites More sharing options...
Lathari Posted November 28, 2020 Share Posted November 28, 2020 21 hours ago, Idleness said: Dots pattern went away for me when I turned off Dithering within Scatterer. You can flip the setting back and forth and see the difference. Unless folks are seeing another set of dot-patterning, Dithering is quite possibly the key. Yes, it very much looks like there's no random element to dithering so you get the dot pattern. Quote Link to comment Share on other sites More sharing options...
Nertea Posted November 29, 2020 Author Share Posted November 29, 2020 On 11/27/2020 at 11:57 AM, Idleness said: Dots pattern went away for me when I turned off Dithering within Scatterer. You can flip the setting back and forth and see the difference. Unless folks are seeing another set of dot-patterning, Dithering is quite possibly the key. It's interesting you found that, but Dithering on/off doesn't do anything for me. Then again, I don't see it in the current install, so :P. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 2, 2020 Author Share Posted December 2, 2020 (edited) Waterfall 0.2.7 Added IgnoreProjector tag on all shaders; should resolve some interactions with Scatterer Note: this deletes a file, so really make sure to delete instead of merge folders. Edited December 2, 2020 by Nertea Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted December 2, 2020 Share Posted December 2, 2020 4 hours ago, Nertea said: Waterfall 0.2.7 Added IgnoreProjector tag on all shaders; should resolve some interactions with Scatterer Note: this deletes a file, so really make sure to delete instead of merge folders. Ooh, maybe I can use this again. I had to uninstall it because the white dots were so bad that it looked like I had mach cones all over my rocket, even sticking out the sides of fairings in the one case of the surface base segment I was shipping. Quote Link to comment Share on other sites More sharing options...
Idleness Posted December 2, 2020 Share Posted December 2, 2020 3 hours ago, WarriorSabe said: Ooh, maybe I can use this again. I had to uninstall it because the white dots were so bad that it looked like I had mach cones all over my rocket, even sticking out the sides of fairings in the one case of the surface base segment I was shipping. A few posts up I noted that I stopped seeing dots after toggling off Dithering in Scatterer. Curious if you also did the same but still saw the dot pattern? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 2, 2020 Author Share Posted December 2, 2020 8 hours ago, WarriorSabe said: Ooh, maybe I can use this again. I had to uninstall it because the white dots were so bad that it looked like I had mach cones all over my rocket, even sticking out the sides of fairings in the one case of the surface base segment I was shipping. I mean, yay, but what works a lot better than uninstalling it is working with me to try to find the cause so I can resolve it. :| Quote Link to comment Share on other sites More sharing options...
WarriorSabe Posted December 3, 2020 Share Posted December 3, 2020 15 hours ago, Idleness said: A few posts up I noted that I stopped seeing dots after toggling off Dithering in Scatterer. Curious if you also did the same but still saw the dot pattern? I wasn't aware that was a thing at the time 10 hours ago, Nertea said: I mean, yay, but what works a lot better than uninstalling it is working with me to try to find the cause so I can resolve it. :| You were already getting reports of it, and I had a lot of other mods installed that wouldn't make my career a clean test environment. It was easier for me just to switch to realplume until it was fixed; I have my own development work I'm doing when not in my career. Quote Link to comment Share on other sites More sharing options...
Idleness Posted December 7, 2020 Share Posted December 7, 2020 Before I do some more in-depth investigation, has anyone seen the effect see in this album? Waterfall cone effect It seems as though, in some cases, at some angles, you can see clearly defined edges of the effects that are being rendered for the engine emission. Visual mods I'm using scatterer, EVE, the Spectra configs, distant object enhance, engine lighting, TUFX, texture replacer, planetshine, and smokescreen. DX11. I removed Real Plume previous to noticing this because, despite it was supposed to have been patched to let Waterfall configured engines use Waterfall, I'm not sure it was. Could have been my install. Anyhow, like I said, I wanted to see if anyone else noticed this before I dig into what/why? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 8, 2020 Author Share Posted December 8, 2020 (edited) 40 minutes ago, Idleness said: Before I do some more in-depth investigation, has anyone seen the effect see in this album? Waterfall cone effect It seems as though, in some cases, at some angles, you can see clearly defined edges of the effects that are being rendered for the engine emission. Visual mods I'm using scatterer, EVE, the Spectra configs, distant object enhance, engine lighting, TUFX, texture replacer, planetshine, and smokescreen. DX11. I removed Real Plume previous to noticing this because, despite it was supposed to have been patched to let Waterfall configured engines use Waterfall, I'm not sure it was. Could have been my install. Anyhow, like I said, I wanted to see if anyone else noticed this before I dig into what/why? First, are you using the latest update (0.2.7)? And did you delete and reinstall, instead of merging? (check in your Waterfall/Shaders folder, there should only be 3 files there, like this: https://github.com/post-kerbin-mining-corporation/Waterfall/tree/master/GameData/Waterfall/Shaders). If you have more than 3 files, delete the others and check again. If that's all good I have some new thing to track down. Edited December 8, 2020 by Nertea Quote Link to comment Share on other sites More sharing options...
Idleness Posted December 8, 2020 Share Posted December 8, 2020 11 minutes ago, Nertea said: First, are you using the latest update (0.2.7)? And did you delete and reinstall, instead of merging? (check in your Waterfall/Shaders folder, there should only be 3 files there, like this: https://github.com/post-kerbin-mining-corporation/Waterfall/tree/master/GameData/Waterfall/Shaders). If you have more than 3 files, delete the others and check again. Yes, using 0.2.7 and only have the 3 OS shader files. I think, strangely enough, I've already figured out the problem. Seems like I need to post about a problem only to figure it out shortly thereafter and feel sheepish... More accidentally; because I was trying to figure out why it was inconsistent. Didn't always do it - especially when I looked hard, like bringing car to the mechanic. tl;dr is that it was a problem between Watefall and TUFX. Longer explanation is that in the map view/tracking station I was using the default TUFX HDR profile. If I looked at map view anytime after launching a rocket, when I switched back the cone appears. I switched out the HDR profile (only because I had read several posts aboput TUFX before installing and it seemed to suggest HDR either didn't work at all, or didn't work well). Once I used a different profile that didn't seem to utilize HDR I no longer saw that cone when switching back and forth. As to why that would have been the problem or trigger, I'm not certain. Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 8, 2020 Author Share Posted December 8, 2020 So here's an application that's not engine effects that this mod works pretty well for: Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 9, 2020 Author Share Posted December 9, 2020 Small updates: Waterfall 0.2.8 Added better HDR handling to shaders, should result in less TUFX breakage in HDR mode Added new Billboard (Additive Directional) shader Added waterfall-spotlight-1 and waterfall-floodlight-1 templates Added new Light controller (link effects to a light intensity) Added two new flare textures to use WaterfallRestock 0.1.4 Added lights! Quote Link to comment Share on other sites More sharing options...
Starseeker Posted December 10, 2020 Share Posted December 10, 2020 Oooo, those light effects look really good! Do they also link to atmospheric density, so you don't have light reflecting off of nonexistent atmosphere in space? Quote Link to comment Share on other sites More sharing options...
Nertea Posted December 10, 2020 Author Share Posted December 10, 2020 6 minutes ago, Starseeker said: Oooo, those light effects look really good! Do they also link to atmospheric density, so you don't have light reflecting off of nonexistent atmosphere in space? yep. They're just the usual waterfall effects so can be fully controlled by any controller. Quote Link to comment Share on other sites More sharing options...
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