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Bottle Rocketeer
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If you scan a planet to 100% but crash your craft into the planet before transmitting the science is there a way to recover it? Can you scan the planet again to get the milestones?
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AtomicTech started following Xilis
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[1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I also have this issue. i'm just waiting to see if a solution come up. -
[WIP] Nert's Dev Thread - Current: such nuke, wow
Xilis replied to Nertea's topic in KSP1 Mod Development
Found a small typo on the 3.75m station core the bottom end cap is upside down. fixed it by changing MODEL { model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-solid-1-mirrored position = 0.0, -0.973, 0.0 scale = 1,-1,1 rotation = 0, 0, 0 } to MODEL { model = StationPartsExpansionRedux/Parts/Common/sspx-endcap-375-solid-1-mirrored position = 0.0, -0.973, 0.0 scale = 1,1,1 rotation = 0, 0, 0 } thanks for the amazing work! -
[1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I have a question how do you remove a transportation rout in Wolf I don't see an option to? The colony its attached to doesn't need the resources and I've stopped shipments of everything but I want to recover the transport credits tied up in the rout. Thanks -
[1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I wiped it to vanilla and am reinstalling all the mods I had no issues yet. must have been some stray files. it fixed another issue i was having as well -
[1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
How did you get the Bata Constellation to work in 1.11.2 I get a Konstruction.dll is incompatible message and the loading screen hangs. I reverted to 1.11.1 and got the same message. is there a trick or do i start pulling mods till I find the the issue -
[1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I'm stumped how do I remove the skirt from the atlas parts so they sit flat on the surface? I see a node inside but when it doesn't go away when i attach anything to it. am I missing something? -
Hay Nertea nice work on this! I noticed when I put multiple restock skippers or mainsails together i get a white dot grid pattern when I swing the view parallel to the exhaust plume. from the side its not visible and with only one its there but only barley visible on a black background. dose anyone else get this?
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[1.12.x] - Modular Kolonization System (MKS)
Xilis replied to RoverDude's topic in KSP1 Mod Releases
I have a question how do you get the orbital construction kits to work. i have a Tundra Workshop on my station and a kit but when i try to start it i get a message that the workshop needs to be landed? do i need another part or is the orbital construction not supported yet? -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Xilis replied to politas's topic in KSP1 Mod Releases
thanks for looking in to it so fast! and for all the work you put in to maintaining this project. i can wait for the update to come. out my current version of MeckJeb is working fine -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Xilis replied to politas's topic in KSP1 Mod Releases
MechJeb-2 DEV RELEASE ver. 2.7.0.0-784 -
CKAN (The Comprehensive Kerbal Archive Network); v1.28.0 - Dyson
Xilis replied to politas's topic in KSP1 Mod Releases
Any one know what would cause this error when i try and install mods? -
there is a version 2.0.10 for Infernal Robotics. fallow the Github link in the title post on the Infernal Robotics forum page. you will also need the a parts pack either the legacy parts on the same github page or the reworked parts.