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Model in 3D world behave different from VAB [KSP 1.10.1]


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Hi.

I made this model for IR/next.

I figured all errors and stuff out. It works now.

 

BUT:

Look for yourself. First the 3D world, it rotates only the Joint with some tanks attached. It's a VTOL and this is how it should work. It's all fine.

Then inside the VAB. It rotates all parts, even on the X axis. This is totally weird and I cannot figure out why. It's not really gamebreaking as nothing happens. But it's nonsense. And I would like to know why.

Trust me I've tried literally everything in the config and all kinds of stuff in blender and Unity on the model itself.
 

 

If you need anything, just tell me.

Edited by Duke-49th
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I don't know that it will make a difference but the one thing I see that's different from a reference IR part is "Cube" and "Joint" are parented to an empty in the reference. You would then select the empty to export and in Unity attach PartTools to that root part (the empty).

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