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Finally Peeled that Gold Foil Off the Windows


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4 hours ago, shdwlrd said:

It could be a clear day or it's just a test scene for terrain generation to see if it works.

I don't think they meant the second image. And on that one it looks like an in-game render, but the sky is just completely unimplemented, using a solid color instead.

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  • 4 weeks later...
On 11/7/2020 at 12:12 PM, Nate Simpson said:

 

This is with team colors turned off. When they're applied (which you've probably seen in other released footage), there's a coat of paint on the vehicle that is much more matte. You can apply different team colors (a primary and a secondary) either to the whole vehicle or on a per-part basis. You can also modulate the opacity of both team colors. Lots of rainbow rockets getting made here at Intercept!

Do the shiny effects have a significant/any performance impact? I'm running a mid range i5 laptop which runs KSP decently well, even with graphical mods although I am starting to get a bit worried about the performance of KSP2.

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I'm just saying, that I hope this game will be made up to modern standards, not to be on par with its predecessor from 2015 (technically, 2011). Of course real-time reflections have performance impact, I expect ksp2 to demand more powerful hardware to work.

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