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[1.11.x] Soyuz TMA and R7- v1.0 (09/11/2020)


VoidCosmos

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Hi! Just wanted to say that the solar panels’ animation not working correctly can be fixed installing the Community Fixes Mod. At least it worked it for me. It also comes with many other quality of life and performance improvements so there’s really little reason not to install it. Hope this helps! 

On 5/10/2021 at 3:28 PM, lemon cup said:

Hey all, I've created two sets of configs for this mod:

-full Waterfall support for all engines and RCS thrusters (obviously requires Waterfall)

YAFh3oP.png?1

VqLhznH.png?3

-a 2.5x rescale balance - which adjusts all engines to their real-world ISP,  slightly greater thrust, and gives the R7 tanks roughly 10-15% greater fuel/dry mass fractions. I've extensively tested this in KSRSS in 1.11.2 with 2.5x rescale, and the R7 with a crewed Soyuz on top can reach orbit if piloted carefully. 
(I've also added a few extra tweaks here, such as removed some fuel from the Progress module in exchange for 6 inventory slots, restored the engine cover animation on the Soyuz service module, and if you have Making History, the Soyuz orbital module will now have the IVA from the KV3 Spherical Pod thingy.

Link to Dropbox file

These are all just .cfg files, so the folder SOYUZ_EXTRAS can be placed anywhere in your game data folder

@VoidCosmos
I'm not sure if there is a Github repository for your mod but please let me know if you'd like me to submit a PR 

 

 

On 4/23/2022 at 11:26 AM, TheDicko said:

Anyone got a craft file? Just built my own and im only getting 7200 delta v , think the soyuz needs around 10,000

Hey! Uhm, I have a craft file which works pretty well but I am unable to send it as I’m writing this. Nevertheless, for the deltaV problem I’d recommend installing this amazing person’s configs in the meantime. If it doesn’t work, I’ll send you my craft tho I have to warn you that for the upper stages I’m using ROEngines. 

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;)*QUICK UPDATE* :D
There were many issues with the "Soyuz TMA and R7- v1.0" itself. I figured out every possible fix I could do and now it works perfectly fine.

These were the following issues :
1. SKD Cap didn't have "Open cap/Close cap" functionality.

2. No RD0110 engine sound "third stage engine"  (*ONLY* If you have downloaded Waterfall patches from) :

3. On R7_BLOCK_I there was a special vent nozzle, it's very useless (for me) and it even created so much instability for the third stage and due to it even RCS on Soyuz PMO went crazy and whole stage got out of control every time.

4.No Soyuz PMO engine plume visible.

These are the following fixes that'll help you : 
1. SKD Cap
-In "\Kerbal Space Program (Modded)\GameData\SOYUZ_SPACECRAFT\PAO.cfg"
In Original File "in line 165" it was like this :

//MODULE
//{
//    name = ModuleAnimateGeneric
//    stagingEnabled = True
//    animationName = Default Take
//    actionGUIName = Toggle SKD Cap
//    startEventGUIName = Open SKD Cap
//    endEventGUIName = Close SKD Cap
//    stagingEnabled = True
//}

REMOVE SLASHES LIKE THIS :

MODULE
{
    name = ModuleAnimateGeneric
    stagingEnabled = True
    animationName = Default Take
    actionGUIName = Toggle SKD Cap
    startEventGUIName = Open SKD Cap
    endEventGUIName = Close SKD Cap
    stagingEnabled = True
}

2.To fix RD0110 engine sound (third stage engine) 
-In "\SOYUZ_EXTRAS\SoyuzWaterfall\EngineConfigs\RD0110.cfg"
In Original File "in line 51" it was like this :

}
      fx-RD0110-running
      {
         AUDIO
         {
            channel = Ship
            clip = clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Heavy_High_2
            volume = 0.0 0.0
            volume = 0.01 0.2
            volume = 1.0 0.6
            pitch = 0.0 0.1
            pitch = 0.01 0.2
            pitch = 1.0 0.5
            loop = true
         }
      }

TO FIX : REMOVE any one "clip = " code like it's here :

}
      fx-RD0110-running
      {
         AUDIO
         {
            channel = Ship
            clip = Waterfall/Sounds/EnsouSounds/Loop_Liquid_Heavy_High_2
            volume = 0.0 0.0
            volume = 0.01 0.2
            volume = 1.0 0.6
            pitch = 0.0 0.1
            pitch = 0.01 0.2
            pitch = 1.0 0.5
            loop = true
         }
      }

3. To fix the special vent nozzle on R7_BLOCK_I :
You'll have to edit "\Kerbal Space Program (Modded)\GameData\DECQ_R7\BLOCK_I.mu"
-To edit this file you'll need to watch :

-When you'll open the file, delete "thrustTransform∧" and export the mu model to  "\Kerbal Space Program (Modded)\GameData\DECQ_R7"

-After that You'll have to edit "\Kerbal Space Program (Modded)\GameData\DECQ_R7\R7_BLOCK_I.cfg"
In Original File  "from line 66 to line 96" delete it.

4. For No Soyuz PMO engine plume visible.
-You'll have to download :

(https://www.dropbox.com/scl/fi/kcay3wxnzbhu3rpo3d02d/waterfall-hypergolic-aerozine50-lower-1.cfg?rlkey=8vldi1krglw8aif3loboeuanr&e=1&st=5msbntv3&dl=0)


-And Paste it in "\Kerbal Space Program (Modded)\GameData\Waterfall\Templates"

And you are all set....
It took me a while to figure out all the fixes to the problems i faced and i thought why not help others with it.
Whosoever is reading this "Have a very wonderfully nice day :wink:"
THANK YOU :cool:

Edited by Daze2Op
Forgot to add more instructions.
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