Jump to content

Incorrect asteroid weight problem


Recommended Posts

I have a contract to capture and land a class A asteroid on Kerbin.
So far so good. Docked and I have the asteroid in tow. I have circurarized around Kerbin. It's a class A asteroid so weighed 5 t. I thought using a command pod could land it without mining. Well it couldn't. So I sent a ship, docked and mined it dry. Asteroid weight showed 0.7t. At this point I had command module, parachutes (about 12), large reaction wheel, some solar panels attached. Just the basics. It still wasn't slowing down when I tried to aerobrake about 20 times. This is when I noticed under staging that the total weight of the asteroid and the command pod was about 160t.
I undocked the command pod, showed as 8t. Asteroid showed as 0.7t. I docked again and the weight jumped up to 160t again. Am I going mad? Does the game think it's a class D asteroid? How on earth can I land it like this? I am losing my mind.

Link to comment
Share on other sites

Well, actually, I think it is the original bug #24855. (I.e. small asteroids have an effective mass of 150t instead of the mass they should have.) Unfortunately the things you can do are the same: wait until @SQUAD fixes the bug. :/

Well, one thing you can do is upvote the bug(s) on the bugtracker: Prioritizing Bugs in the Bugtracker

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...