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Basic Module Manager Tutorial


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Module Manager is a pretty useful mod for practically managing mods, basically, in sarbian's words: "is  mod that let you write patch file that edit other part at load time. With is you can edit squad (and other mod) part without overwriting their file." Now, again, this will mostly be for Windows.
Step 1: Go to this link, and scroll down slowly to where it will say "Downloads:"  And it should look like this. Link: 

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Step 2: Find your KSP version, the latest version is pretty much 1.10, and I have that version. So I would go underneath it and click on either the zip, or dll. I do not know the differences between them but I just did zip.
Step 3: When it downloads, open the location in your files. Find the zip or dll, and open it. 
Step 4: Now when you open it, you should see a README and a dll. Click the dll and get the GameData folder up. Now, drag the dll into the GameData folder.
Step 5: Put the Module Manager dll into the GameData folder, make sure its not in any of the files inside the GameData folder.
Step 6: You may now rerun KSP.
If anything went wrong or didn't go as planned, please let me know so I can help you out with your problem.

Edited by lipsticklegorocket415
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  • 2 years later...
  • 1 year later...

Errors when I use ModuleManager? I have these mods:

000_Harmony

000_KSPBurst

000_TexturesUnlimited

EnvironmentalVisualEnhancements

HUDReplacer

Kopernicus

ModularFlightIntegrator

Parallax

Scatterer

StockVolumetricClouds

Please help me. Thanks.

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