TheShadow1138 Posted January 20, 2022 Author Share Posted January 20, 2022 On 1/20/2022 at 7:22 PM, Samuelleach2001 said: Hey Shadow1138, Do you have Discord? Expand No I do not. Quote Link to comment Share on other sites More sharing options...
Zarbon44 Posted February 21, 2023 Share Posted February 21, 2023 (edited) Ignore this lol, sorry Edited February 21, 2023 by Zarbon44 posted in the wrong thread Quote Link to comment Share on other sites More sharing options...
ProsecutorWalton Posted February 21, 2023 Share Posted February 21, 2023 Hey, is there any plans at the moment to add the Constitution refit from the movies as an alternate skin? Quote Link to comment Share on other sites More sharing options...
TheShadow1138 Posted February 21, 2023 Author Share Posted February 21, 2023 On 2/21/2023 at 6:29 PM, ProsecutorWalton said: Hey, is there any plans at the moment to add the Constitution refit from the movies as an alternate skin? Expand There are plans for the Constitution-class Refit. There are some WIP images of the model in the release thread here: Quote Link to comment Share on other sites More sharing options...
ChavezAndreas Posted April 22, 2023 Share Posted April 22, 2023 The entire time I have played KSP, about 8 years, I have literally dreamed of flying the NX-01 in the game. This mod is simply incredible and has activated my inner nerdy child! Thank you so damn much for making this!! Quote Link to comment Share on other sites More sharing options...
TheShadow1138 Posted April 23, 2023 Author Share Posted April 23, 2023 On 4/22/2023 at 7:46 PM, ChavezAndreas said: The entire time I have played KSP, about 8 years, I have literally dreamed of flying the NX-01 in the game. This mod is simply incredible and has activated my inner nerdy child! Thank you so damn much for making this!! Expand I'm so happy that you have found this and that your inner nerdy child has been brought forth! I hope you find many many hours of fun, and continue to boldly go where no Kerbal has gone before. I am very grateful for your compliment, thank you very much. Quote Link to comment Share on other sites More sharing options...
Teto Posted August 18, 2023 Share Posted August 18, 2023 Hey, you have a donation page? This has legitimately brought me back to when sci-fi shipyards was still a thing has brought back so many great memories. Amazing mod and I would love to support you for creating this amazing mod. Quote Link to comment Share on other sites More sharing options...
TheShadow1138 Posted August 19, 2023 Author Share Posted August 19, 2023 On 8/18/2023 at 5:23 AM, Teto said: Hey, you have a donation page? This has legitimately brought me back to when sci-fi shipyards was still a thing has brought back so many great memories. Amazing mod and I would love to support you for creating this amazing mod. Expand Thank you very kindly, and I'm very glad you're enjoying the mod. I hadn't thought about setting up a donation page before, at least not seriously. Your comment got me to look into it and it wasn't that difficult to set up. If you really would like to donate you can use this link: TrekDrive Donation Page (PayPal) Quote Link to comment Share on other sites More sharing options...
PSA Posted June 2, 2024 Share Posted June 2, 2024 What a amazing mod! Question tho would the Enterprise Refit will get released to the public? Quote Link to comment Share on other sites More sharing options...
TheShadow1138 Posted June 2, 2024 Author Share Posted June 2, 2024 On 6/2/2024 at 10:28 AM, PSA said: What a amazing mod! Question tho would the Enterprise Refit will get released to the public? Expand No promises, but perhaps this month. Quote Link to comment Share on other sites More sharing options...
TEMPEST_114 Posted March 9 Share Posted March 9 Is it possible to add a new UI control - a 'throttle' with zero being in the centre of the axis, such that dragging (with the mouse or a physical joystick etc) the grabbable 'puck' up, increases the hover of the impulse engine and pulling it below centre decreases the hover so that you can lower it gradually to the ground etc. Quote Link to comment Share on other sites More sharing options...
TEMPEST_114 Posted March 9 Share Posted March 9 Also, sorry, it is possible to add an inventory space to either/both of the shuttles please? They would be great to put a load of the ground based testing equipment in. Quote Link to comment Share on other sites More sharing options...
TheShadow1138 Posted March 10 Author Share Posted March 10 On 3/9/2025 at 7:54 PM, TEMPEST_114 said: Is it possible to add a new UI control - a 'throttle' with zero being in the centre of the axis, such that dragging (with the mouse or a physical joystick etc) the grabbable 'puck' up, increases the hover of the impulse engine and pulling it below centre decreases the hover so that you can lower it gradually to the ground etc. Expand It should be technically possible with the plugin as it is right now, but I don't think it would work as we would expect. I want to go through that part of the code and really improve the behavior so that it actually will hover at the hover altitude, because right now it oscillates around the hover altitude instead of actually hovering there. Once I make this improvement I will expose the hover altitude variable in the PAW so that that kind of control would be possible in the future. On 3/9/2025 at 8:11 PM, TEMPEST_114 said: Also, sorry, it is possible to add an inventory space to either/both of the shuttles please? They would be great to put a load of the ground based testing equipment in. Expand Absolutely yes. I should have done that to start with to be honest. I can update the parts to add the inventory space to the shuttles, as well as probably some for the ships so that you can move equipment between the ship and docked shuttles. I do also plan on adding transporter functionality, which would require inventory space to be able to beam cargo to different locations. But, I can add the inventory space well before that, because I'm not sure when I'll be able to get around to working out the transporters. Quote Link to comment Share on other sites More sharing options...
TheShadow1138 Posted March 15 Author Share Posted March 15 TrekDrive v. 1.0.5 - Now With Inventory Spacedock Download Change Log: v.1.0.5 - Now With Inventory * Updated TrekDrive.dll * Fixes a crash when taking a Kerbal on EVA on a landed craft with active impulse engines. You can now EVA your Kerbals from landed NX Shuttlepods or Type F shuttlecraft without having to shutdown the impulse engines first. Thanks to @TEMPEST_114 for catching this crash and bringing it to my attention. * Added Inventory space to the NX Shuttlepod fuselage, the Type F main hull, NX-class saucer, Constitution and Constitution Refit saucers and engineering sections. Quote Link to comment Share on other sites More sharing options...
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