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Torque / Force Limit Inside The VAB / SPH


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Does anyone know of a mod that enables you to edit the torque / force limit of motors, servos, hydraulics, etc from inside the VAB / SPH or maybe I'm just not seeing some setting that allows me to do this in the base game

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GUI_Inside_VAB.png

Those are the option available from inside the VAB and you get the same settings if you change to the SPH but then on the launchpad / runway you get these options 

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GUI_Everywhere_Else.png

So basically my problem is when I save my craft and go to launch it in the future I cant actually save all the settings id like to because options such as the torque / force limit are not available  until I launch my craft. So I load my saved craft go to launch and it doesn't work properly cause i didn't save it with all the setting I designed it to work with. I say "options such as" however I'm not actually aware of any other example where you cant access some setting until you launch the craft but I'm sure there is probably something else.

and just incase this is relevant the mods I'm using are:

Module Manager - 4.1.4

Kerbal Engineer - 1.1.8.3

Kerbal Alarm Clock - 3.13.0.0

Transfer Window Planner - 1.7.2.0

Docking Port Alignment Indicator - 6.9.2.2

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Hello, and welcome to the forums!  :)

Moving to Gameplay Questions.

22 minutes ago, Zach1 said:

Does anyone know of a mod that enables you to edit the torque / force limit of motors, servos, hydraulics, etc from inside the VAB / SPH or maybe I'm just not seeing some setting that allows me to do this in the base game

Yes.  It's that "Motor Size & Output" slider that you show in your screenshot.  That sets how much torque the motor has when it's at "full power".

The "Force Limit" that you set in flight, always goes from 0% to 100% of the max motor power.  So for example, consider these two cases:

  • You set the "Motor Size & Output" to 20% in the VAB, and then in flight you set the Torque Limit to 100%.
  • You set the "Motor Size & Output" to 100% in the VAB, and then in flight you set the Torque Limit to 20%.

These two cases would produce the same amount of torque.

So, basically, "Motor Size & Output" sets what the maximum is, and then the Torque Limit sets what percentage of the maximum it's using.

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Just now, Snark said:

Hello, and welcome to the forums!  :)

Moving to Gameplay Questions.

Yes.  It's that "Motor Size & Output" slider that you show in your screenshot.  That sets how much torque the motor has when it's at "full power".

Oh ok why isn't it just called the same thing when on the launchpad / runway also why not just have that slider be out of 200% because whenever i set the "Motor Size & Output" changing the torque / force limit still has an impact for example if I set "Motor Size & Output" to 1 then launch and change torque / force limit to 1 I still can get a different effect then is possible to make in my saved craft using the VAB / SPH is there a mod / setting that would allow me to do that

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7 minutes ago, Zach1 said:

Oh ok why isn't it just called the same thing when on the launchpad / runway

Because it's like this:

  • "Motor Size & Output" is basically how big and powerful is the motor.  In other words, something that they build at the factory, so to speak.  Is it a big, heavy powerful motor with lots of wires and magnets?  Or something small and weak and lightweight?  That's why changing this option affects the weight of the part, and also why it's only in the VAB or SPH.  It's not like you can "make the motor bigger" when you're in flight. ;)
  • "Torque Limit" is like the gas pedal in a car.  It's a control input.  Are you running the motor at full power, or are you only giving it just a little bit of electricity?  Basically, it's a power knob that your kerbonauts can adjust in flight, so to speak.
10 minutes ago, Zach1 said:

also why not just have that slider be out of 200% because whenever i set the "Motor Size & Output" changing the torque / force limit still has an impact for example if I set "Motor Size & Output" to 1 then launch and change torque / force limit to 1 I still can get a different effect then is possible to make in my saved craft using the VAB / SPH is there a mod / setting that would allow me to do that

I'm sorry, I kinda lost you there... not quite sure what you're getting at, so I'm not sure whether the above explanation is helpful to you or not.

If you're asking about setting the "torque limit" while still in the VAB/SPH, then I don't think it's available in stock.  I would imagine it wouldn't be too hard to make a mod that would do this, but off the top of my head I don't know of one-- if that's what you're looking for, the Add-on Discussions sub-forum would be the right place to ask.

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