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Is it possible to add more random Green monoliths to the game?


xendelaar

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Like the title states, is it possible to add more Green monoliths to the game?

I would like to make a career game where one can only upgrade a tech node using a green monolith. There are only 15 green monoliths scattered across the celestial bodies, one per planet/moon to be exact.. I need to get this number up to 60. :)
Say, 10 on Kerbin and the rest is scattered randomly across the other bodies.  It would be a  fresh way of doing a career game.

Is this something I could do myself, by changing certain files or do I need to get into mod building myself? bjk2Ghk.jpg

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  • 2 weeks later...

Finding the monoliths in the code (requires KittopiaTech)

Using KittopiaTech, you can export copies of the config files for the stock planets and moons. Copy and open any config file of a planet or moon with monoliths. Under the "scatters" section of the config, there should be a terrain scatter named something along the lines of "randomlith". Fiddling around with the density and spawn variables or duplicating the scatter should create more monoliths than usual.  Note that any adjustments you make now will not appear in game!

Making your adjustments appear in-game might be more complicated. You will need Kopernicus for sure.

 

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On 2/26/2021 at 11:19 PM, wpetula said:

Finding the monoliths in the code (requires KittopiaTech)

Using KittopiaTech, you can export copies of the config files for the stock planets and moons. Copy and open any config file of a planet or moon with monoliths. Under the "scatters" section of the config, there should be a terrain scatter named something along the lines of "randomlith". Fiddling around with the density and spawn variables or duplicating the scatter should create more monoliths than usual.  Note that any adjustments you make now will not appear in game!

Making your adjustments appear in-game might be more complicated. You will need Kopernicus for sure.

 

thanks for the reply! I will check it out, although I think this is way too complicated for me :)

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