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Advice On Making A Mods?


Carrot7

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I've wanted to get into modding for a while. I'm looking to make a mods that change game play rather then something like adding new parts. For example, I would like to make a mod for 1.11.1 which add first person camera in EVA. I know a little bit of Unity, planning on learning some Blender, and I know a tiny bit of C#. My main issue is that when I follow tutorials on the topic I do not learn. They never help me code my ideas, but rather only give me a simple template that I slightly understand. I wanna know how to implement my ideas and how to do it correctly. I'd love for some great resources or advice from anyone who has experience in making mods and what you've done to learn how to make mods. Thank You :]

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9 minutes ago, Carrot7 said:

For example, I would like to make a mod for 1.11.1 which add first person camera in EVA.

Sounds a lot like this mod; you might want to check if it already does what you want:

6 minutes ago, Carrot7 said:

My main issue is that when I follow tutorials on the topic I do not learn. They never help me code my ideas, but rather only give me a simple template that I slightly understand. I wanna know how to implement my ideas and how to do it correctly.

Tutorials usually are good for just that: common templates to get you started. From there you need to break down your own ideas into chunks that you can research and implement, which requires some technical resource that talks about that specific functionality. On the C# side of things, there is:

For example, I wanted to draw a shape in the map view. I knew TransferWindowPlanner drew some lines and a curve to represent angles in space, so I checked how it did that, then looked up the classes it was using in the documentation to understand them. After that I was able to write my own code to do what I wanted.

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